Just voiceing my own opinion here but quillboars seem pretty OP. After about 15 games of battlegrounds im tired of them already. Seems like whoever gets lucky and gets the best quillboars wins. I'm not salty, I've won a lot of games because of this. Just seems like they need to be tweaked.
That's just how it works when a new tribe is introduced to Battlegrounds. It was the same for Pirates and Elementals. I think they said whenever the next big content update comes out, Quillboars will no longer be in every match. I'm sure we'll also see some adjustments then too. Just wait it out. It happens all the time.
Its the same every time. Blizzard, it seems, increases the number of minions in the pool for new tribes to give everyone the chance to assemble a good board with them. This obviously results in more OP boards too, but that calms down after some time.
Agreed, it seems to be the strategy now. Purposefully ceate a frenzy with an OP introduction (Elementals, Demon Hunter) then aim for balance after. Creates drama and interest then provide a solution to appease the crowds.
Pirates were super op when they came out, remember the cannon? Elementals were the most busted thing ever, nomi was tier 4 and lil rag was tier 5. Quill oats will get their nerf and rotation at the next expansion, probably agamaggan to tier 6 to start.
Pirates were super op when they came out, remember the cannon? Elementals were the most busted thing ever, nomi was tier 4 and lil rag was tier 5. Quill oats will get their nerf and rotation at the next expansion, probably agamaggan to tier 6 to start.
You missremember the Pirates tho, they were the weakest tribe no question asked. The only op thing about them was cannon - which is not a pirate and was put in every comp u could; plus the treasure chest shenneningans but it also wasnt pirate comp - just one op minions doing bullshiet.
I wasn't around when pirates were released, but it is a fairly common trend that they usually aim for more power than necessary rather than less and adjust accordingly afterwards.
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I really like the mechanic a lot, and in my 10 games so far, I noticed that people not going for Quillboar builds are kinda left very behind. They are a tier above any other tribe and will probably be nerfed soon.
Pirates expansion was great because pirates seemed hard to pull off. You don't need anything on tier 6 to make the boars work. In fact I got first place with just a single tier 5 minion. The only issue is on phones you can run out of time. It will get nerfed.
I'm not even sure where I'd start with a Quillboar nerf. Just... too good synergies. Dynamic Duo feels too strong. Agamaggan doesn't feel quite as crazy, but depends on your build, I guess. Same stat growth effect as duo, doesn't increase Duo's scaling. Flat tusk feels relatively weak compared to others (banner that does 2 at EoT, this is 3?). Charlga is nuts topend, but it's a 6, that's fine. Brute scales a bit better than it should for a T4, had some very big ones of those. Bannerboar feels pushed at three - a reliable activator with two per turn. Compare to Thorncaller. I'd look at tweaking Brute and Duo, probably, maybe banner (+2/+2 in stats per turn on a 2/5 feels very good compared to other stuff).
Golden Bonker is... Bonkers. Shouldn't have mega-WF along with the 2/attack - I overfilled my hand with bloodgems last game due to Illidan with golden bonker meaning 16 gems if I had enough space, and ignoring the golden frenzy that didn't get to attack... Turns out an early duo into seven gems on something else is just not really beatable (goldened a prophet - activated two prophets that turn with a frenzy guy, trebled prophet, got a duo which procced the golden prophet, and had a few in hand from previous - good turn). Felt like the easiest win ever.
Nag nag nag, whine whine whine. Just keep on playing and try to outplay the other 7 people you face, you all have equal chances.
I mean, you don't because tavern pass (the power of which varies based on meta, and isn't in the worst state its been - that has to be the abysmal time post-elemental release), but that's not the crux of the argument - nor even a big issue, tbh. The crux is that to 'outplay' basically means to focus on a specific tribe at the moment, which suffers due to overcrowding and cutting, impacting the fun level for people.
Compare bannerboar with other buffing tribe minions. It's a strong 3. Look at how the scaliong minions can scale - Duo in particular gets out of hand. Not a particularly healthy metagame.
You all have an equal chance to buy the tavern pass.
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I wasn't complaining at all. If you read the original post I said I've gotten first place playing quillboars a bunch of times, and I've also gotten last place NOT playing quillboars a few times.
The game has always sucked when one tribe dominated, it easily out scales everything, you don't need time to figure that shit out. Sorry if it's not obvious to some of you yet. They might as well remove demons as a class, they were already struggling, now it doesn't take long for the boars to start beating them.
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Just voiceing my own opinion here but quillboars seem pretty OP. After about 15 games of battlegrounds im tired of them already. Seems like whoever gets lucky and gets the best quillboars wins. I'm not salty, I've won a lot of games because of this. Just seems like they need to be tweaked.
Well, if you wanna go for placements, just get the juggler build. T4 almost 80% of the time.
Isn’t it the same with every update? Same happened when pirates were introduced, same with elementals etc.
They flood the pool with the new class which gets people excited. They then revert back to normal numbers and the history repeats.
That's just how it works when a new tribe is introduced to Battlegrounds. It was the same for Pirates and Elementals. I think they said whenever the next big content update comes out, Quillboars will no longer be in every match. I'm sure we'll also see some adjustments then too. Just wait it out. It happens all the time.
Its the same every time. Blizzard, it seems, increases the number of minions in the pool for new tribes to give everyone the chance to assemble a good board with them. This obviously results in more OP boards too, but that calms down after some time.
Pirates weren't op tho, Elementals were. But this is ok, it shakes the meta and makes the game interesting. They will be balanced by next patch.
Agreed, it seems to be the strategy now. Purposefully ceate a frenzy with an OP introduction (Elementals, Demon Hunter) then aim for balance after. Creates drama and interest then provide a solution to appease the crowds.
Pirates were super op when they came out, remember the cannon? Elementals were the most busted thing ever, nomi was tier 4 and lil rag was tier 5. Quill oats will get their nerf and rotation at the next expansion, probably agamaggan to tier 6 to start.
You missremember the Pirates tho, they were the weakest tribe no question asked. The only op thing about them was cannon - which is not a pirate and was put in every comp u could; plus the treasure chest shenneningans but it also wasnt pirate comp - just one op minions doing bullshiet.
I wasn't around when pirates were released, but it is a fairly common trend that they usually aim for more power than necessary rather than less and adjust accordingly afterwards.
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
I really like the mechanic a lot, and in my 10 games so far, I noticed that people not going for Quillboar builds are kinda left very behind. They are a tier above any other tribe and will probably be nerfed soon.
new tribe introduced dominates. new hero introduced dominates, new class, new weapon etc. thats how marketing works in gaming
Pirates expansion was great because pirates seemed hard to pull off. You don't need anything on tier 6 to make the boars work. In fact I got first place with just a single tier 5 minion. The only issue is on phones you can run out of time. It will get nerfed.
I'm not even sure where I'd start with a Quillboar nerf. Just... too good synergies. Dynamic Duo feels too strong. Agamaggan doesn't feel quite as crazy, but depends on your build, I guess. Same stat growth effect as duo, doesn't increase Duo's scaling. Flat tusk feels relatively weak compared to others (banner that does 2 at EoT, this is 3?). Charlga is nuts topend, but it's a 6, that's fine. Brute scales a bit better than it should for a T4, had some very big ones of those. Bannerboar feels pushed at three - a reliable activator with two per turn. Compare to Thorncaller. I'd look at tweaking Brute and Duo, probably, maybe banner (+2/+2 in stats per turn on a 2/5 feels very good compared to other stuff).
Golden Bonker is... Bonkers. Shouldn't have mega-WF along with the 2/attack - I overfilled my hand with bloodgems last game due to Illidan with golden bonker meaning 16 gems if I had enough space, and ignoring the golden frenzy that didn't get to attack... Turns out an early duo into seven gems on something else is just not really beatable (goldened a prophet - activated two prophets that turn with a frenzy guy, trebled prophet, got a duo which procced the golden prophet, and had a few in hand from previous - good turn). Felt like the easiest win ever.
Nag nag nag, whine whine whine. Just keep on playing and try to outplay the other 7 people you face, you all have equal chances.
I mean, you don't because tavern pass (the power of which varies based on meta, and isn't in the worst state its been - that has to be the abysmal time post-elemental release), but that's not the crux of the argument - nor even a big issue, tbh. The crux is that to 'outplay' basically means to focus on a specific tribe at the moment, which suffers due to overcrowding and cutting, impacting the fun level for people.
Compare bannerboar with other buffing tribe minions. It's a strong 3. Look at how the scaliong minions can scale - Duo in particular gets out of hand. Not a particularly healthy metagame.
You all have an equal chance to buy the tavern pass.
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
One day since the patch came, and already complains. Let it settle.
Det är bättre med en fågel i hand, än tiger i träd!
I wasn't complaining at all. If you read the original post I said I've gotten first place playing quillboars a bunch of times, and I've also gotten last place NOT playing quillboars a few times.
The game has always sucked when one tribe dominated, it easily out scales everything, you don't need time to figure that shit out. Sorry if it's not obvious to some of you yet. They might as well remove demons as a class, they were already struggling, now it doesn't take long for the boars to start beating them.