How early do people find that they have to be in a build? I'm very much finding that if I'm not in one by turn 8ish, so before I'm tiering to 5, I'm then subjected to another 5 turns of straight losses as I try and build around whatever 5s I get offered on turn 9 to end up in 5th-7th on turns 12-15. This is obviously not what I want, but all the build arounds are at 5 or six. Just going for fat before that doesn't help you against 20/40 minions, for example, or the people already have that synergy going into TT5. All i'm doing is losing ~20-40 (with the odd -100 or +30) rating per game.
Or is it basically a meta of 'these few heroes will dominate, all else is trash', a la just after elementals were added, when it wasn't worth me playing (just, you know, even worse, because there's no limit on how far you can fall)?
Depends on the hero - Omu is leveling agressive, Maiev and Rafaam are hero power and minions scentric then leveling aggrrsive, KT is leveling and searching for viable third, Nzoth is about DR board and etc.
My last game with Omu I had a Chef Nomi on turn 5 and took an Elemental build to 1st. Bob was nice to me right from turn 1 (2x sellementals).
I find usually that I focus on stats early game and the right trade offs to level at the optimal times. Then I try to get some sort of mid-game build synergy going often instigated by a good T4 card. But I am looking for the T5/T6 cards to shift to whatever late game build I can. Of course Bob often misdirects me with one good card then nothing more.
You can finish top 4 a lot with a strong mid game build < the top 20% MMR, but if you want more 1st place finishes you need to be looking to transition to a solid late game build as early as possible and/or get lucky. But I find the top finishes often come when the late game build leverages my mid game.
The higher your MMR the better you have to be at the late game. Unfortunately your low MMR games don't really teach you to emphasize on this. You kinda have to make your way up then ask yourself why you keep losing now. It likely comes down to 1) not properly focusing on stats and the optimal leveling points early and 2) you really haven't learned the art of the late game yet.
My last game with Omu I had a Chef Nomi on turn 5 and took an Elemental build to 1st. Bob was nice to me right from turn 1 (2x sellementals).
I find usually that I focus on stats early game and the right trade offs to level at the optimal times. Then I try to get some sort of mid-game build synergy going often instigated by a good T4 card. But I am looking for the T5/T6 cards to shift to whatever late game build I can. Of course Bob often misdirects me with one good card then nothing more.
You can finish top 4 a lot with a strong mid game build < the top 20% MMR, but if you want more 1st place finishes you need to be looking to transition to a solid late game build as early as possible and/or get lucky. But I find the top finishes often come when the late game build leverages my mid game.
The higher your MMR the better you have to be at the late game. Unfortunately your low MMR games don't really teach you to emphasize on this. You kinda have to make your way up then ask yourself why you keep losing now. It likely comes down to 1) not properly focusing on stats and the optimal leveling points early and 2) you really haven't learned the art of the late game yet.
But Heros do matter huge.
I'm finding that it's hard to get any midgame build surviving to 12-15 to top 5; the meta's slowed down significantly. My issues seem to revolve around transitioning to a lategame build; I frequently see no build arounds in the first two turns at TT5, for example, whilst someone's cruising along and somehow getting Nomi to not be suicide. Any kind of slight tempo loss at around TT5 is 15-20 damage, which is one turn off dead, which means you have to be more conservative, going for tempo over value and it snowballs, in my experience. Had a few good games last night, but those have been ones where I hit early elementals and then more elementals, or was just scraping stuff and hit a pair of early lightforgeds or similar.
So I'm seeing one person saying that their build is decided from hero choice and one person saying that TT4/5 build arounds are the key.
Usually if i am below tier 4 before i hit 9 gold i go for top4 so yeah, around 8-9 when you get your first t4 triple into a solid build-enabling t5 minion
Usually if i am below tier 4 before i hit 9 gold i go for top4 so yeah, around 8-9 when you get your first t4 triple into a solid build-enabling t5 minion
Issues there involve a) hitting a triple on the turn you hit TT4 (or even the next) and b) Hitting something build defining from that (and not ending up with a sneed's or the 7/7 beast because there's nowt better, which just doesn't actually do much). It's well under half the time that you can do both, in my experience. When I hit 9 gold, I'm usually going to to TT4, unless I'm someone like Omu that powerlevels. But that's the right line of play to aim for, at least, as it was before?
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How early do people find that they have to be in a build? I'm very much finding that if I'm not in one by turn 8ish, so before I'm tiering to 5, I'm then subjected to another 5 turns of straight losses as I try and build around whatever 5s I get offered on turn 9 to end up in 5th-7th on turns 12-15. This is obviously not what I want, but all the build arounds are at 5 or six. Just going for fat before that doesn't help you against 20/40 minions, for example, or the people already have that synergy going into TT5. All i'm doing is losing ~20-40 (with the odd -100 or +30) rating per game.
Or is it basically a meta of 'these few heroes will dominate, all else is trash', a la just after elementals were added, when it wasn't worth me playing (just, you know, even worse, because there's no limit on how far you can fall)?
Depends on the hero - Omu is leveling agressive, Maiev and Rafaam are hero power and minions scentric then leveling aggrrsive, KT is leveling and searching for viable third, Nzoth is about DR board and etc.
My last game with Omu I had a Chef Nomi on turn 5 and took an Elemental build to 1st. Bob was nice to me right from turn 1 (2x sellementals).
I find usually that I focus on stats early game and the right trade offs to level at the optimal times. Then I try to get some sort of mid-game build synergy going often instigated by a good T4 card. But I am looking for the T5/T6 cards to shift to whatever late game build I can. Of course Bob often misdirects me with one good card then nothing more.
You can finish top 4 a lot with a strong mid game build < the top 20% MMR, but if you want more 1st place finishes you need to be looking to transition to a solid late game build as early as possible and/or get lucky. But I find the top finishes often come when the late game build leverages my mid game.
The higher your MMR the better you have to be at the late game. Unfortunately your low MMR games don't really teach you to emphasize on this. You kinda have to make your way up then ask yourself why you keep losing now. It likely comes down to 1) not properly focusing on stats and the optimal leveling points early and 2) you really haven't learned the art of the late game yet.
But Heros do matter huge.
I'm finding that it's hard to get any midgame build surviving to 12-15 to top 5; the meta's slowed down significantly. My issues seem to revolve around transitioning to a lategame build; I frequently see no build arounds in the first two turns at TT5, for example, whilst someone's cruising along and somehow getting Nomi to not be suicide. Any kind of slight tempo loss at around TT5 is 15-20 damage, which is one turn off dead, which means you have to be more conservative, going for tempo over value and it snowballs, in my experience. Had a few good games last night, but those have been ones where I hit early elementals and then more elementals, or was just scraping stuff and hit a pair of early lightforgeds or similar.
So I'm seeing one person saying that their build is decided from hero choice and one person saying that TT4/5 build arounds are the key.
Usually if i am below tier 4 before i hit 9 gold i go for top4 so yeah, around 8-9 when you get your first t4 triple into a solid build-enabling t5 minion
Issues there involve a) hitting a triple on the turn you hit TT4 (or even the next) and b) Hitting something build defining from that (and not ending up with a sneed's or the 7/7 beast because there's nowt better, which just doesn't actually do much). It's well under half the time that you can do both, in my experience. When I hit 9 gold, I'm usually going to to TT4, unless I'm someone like Omu that powerlevels. But that's the right line of play to aim for, at least, as it was before?