I can see why it would be frustrating to have that awesome beast build, only to watch it disintegrate by losing initiative in successive rounds. However, I have benefitted from that just as much as fallen prey to it. I think part of the risk/reward for that beast build is based on the importance of going first.
It depends at which mmr you're talking about. Obviously at lower MMRs people are so bad they're constantly making poor choices. But as soon as you reach 8-9k yeah the game is literally 90-95% dumb luck.
I am about 10.5 and whenever i watch a 12-13k streamer i see a lot of different choices to what i would have done. I see just as many when i observe a 8-9k rated friend.
Blaming luck is the fastest way to plateau in any game.
Played against a high roller Omu, level 6 at turn 8 , board full of dragons and Nadina... first time he goes first, I get 25 damage. I survive the remaining games and we play again. I have poisonous murlocs... he goes first again and I take another 25 damage. Had I gone first his 50/50 tank would be dead...
battlegrounds is a joke. Who goes first is win or lose and there is no strategy to play around it.
There is even no rule to go first the second time you play the same player if they went first before. It’s just blizzard favouring one player throughout the game
How about a simple solution, that would reduce randomness: Let player with LEAST minions start. So if you your build is really dependent of the first attack, just sell one minion. The first attack benefit would be balanced with having less minions.
Blaming luck is the fastest way to plateau in any game.
Truer words were never said. Your brain literally just stops working on the problem when you start seeing everything as luck. In standard (pre-wild actually) I used to think I had plateaued in ranked at 15 without grinding and that the rest of getting to legend was "basically grinding" then I told myself gtfo, git gud, and started playing arena, Arena taught me totally different fundamentals for the game, understanding concepts like reach, tempo, when to be the beat down, when the control etc and how they relate to deck building. Taught me when to trade, when to go face, how to read a deck without even knowing the deck, how to count my cards etc. after that I shot up to rank 9 (old rank) and plateaued there for a few months. then I got really interested in building decks again, made the right tweaks to an already good deck to make it better and shot from rank 20-legend in 16 days with only 2 days of play longer then an hour. however the preceding months I had also played every single meta deck to understand it.
My play through rank 2 and 1 was lossless due to how much better my play and deck was then the rest I entered legendary ranked in the 100's, but every newb that has plateaued at the skills they are actually using (as opposed to the ones that they don't even possess) will tell you that "the rest is luck".
How about a simple solution, that would reduce randomness: Let player with LEAST minions start. So if you your build is really dependent of the first attack, just sell one minion. The first attack benefit would be balanced with having less minions.
This is the only even remotely close to good idea I've ever read anyone suggest with regards to first attack. Being down a minion is a massive disadvantage in terms of on-board effect, so maybe that'd balance things out.
I think it'd be interesting to see it tested, but it certainly would need testing. Maybe it would actually be too strong--sell the buff-slot minion each time to go first, and you won't really be losing anything of value.
Certainly it's worlds better and closer to fair than "let the player with the lower health go first" or "alternate between going first and second" which would be incredibly toxic and bad.
I was just in a 1v1 for top spot. Literally just lost for this reason. Both had golden Macaws and powerful deathrattle hands. Opponent got first attack each of the 3 times we faced off and slowly sapped my hero of HP. If I had gotten first turn even one of the rounds I very likely would have KO'ed in that turn alone. Complete BS. I am not happy, especially because this would have been first win with the hero I was using at the time.
Hearthstone has more rng than go fish
One layer of RNG doesn't really make a difference when the whole game is 95% RNG :D
If it's 95% luck, then i should end each season on wildly different rating instead of always ending up in a +- 500 margin with a very slight increase.
I can see why it would be frustrating to have that awesome beast build, only to watch it disintegrate by losing initiative in successive rounds. However, I have benefitted from that just as much as fallen prey to it. I think part of the risk/reward for that beast build is based on the importance of going first.
It depends at which mmr you're talking about. Obviously at lower MMRs people are so bad they're constantly making poor choices. But as soon as you reach 8-9k yeah the game is literally 90-95% dumb luck.
I am about 10.5 and whenever i watch a 12-13k streamer i see a lot of different choices to what i would have done. I see just as many when i observe a 8-9k rated friend.
Blaming luck is the fastest way to plateau in any game.
Played against a high roller Omu, level 6 at turn 8 , board full of dragons and Nadina... first time he goes first, I get 25 damage. I survive the remaining games and we play again. I have poisonous murlocs... he goes first again and I take another 25 damage. Had I gone first his 50/50 tank would be dead...
battlegrounds is a joke. Who goes first is win or lose and there is no strategy to play around it.
There is even no rule to go first the second time you play the same player if they went first before. It’s just blizzard favouring one player throughout the game
How about a simple solution, that would reduce randomness: Let player with LEAST minions start. So if you your build is really dependent of the first attack, just sell one minion. The first attack benefit would be balanced with having less minions.
Truer words were never said. Your brain literally just stops working on the problem when you start seeing everything as luck. In standard (pre-wild actually) I used to think I had plateaued in ranked at 15 without grinding and that the rest of getting to legend was "basically grinding" then I told myself gtfo, git gud, and started playing arena, Arena taught me totally different fundamentals for the game, understanding concepts like reach, tempo, when to be the beat down, when the control etc and how they relate to deck building. Taught me when to trade, when to go face, how to read a deck without even knowing the deck, how to count my cards etc. after that I shot up to rank 9 (old rank) and plateaued there for a few months. then I got really interested in building decks again, made the right tweaks to an already good deck to make it better and shot from rank 20-legend in 16 days with only 2 days of play longer then an hour. however the preceding months I had also played every single meta deck to understand it.
My play through rank 2 and 1 was lossless due to how much better my play and deck was then the rest I entered legendary ranked in the 100's, but every newb that has plateaued at the skills they are actually using (as opposed to the ones that they don't even possess) will tell you that "the rest is luck".
Put another way... did you consider not going beast? or getting the 4/4 taunt redirect?
This is the only even remotely close to good idea I've ever read anyone suggest with regards to first attack. Being down a minion is a massive disadvantage in terms of on-board effect, so maybe that'd balance things out.
I think it'd be interesting to see it tested, but it certainly would need testing. Maybe it would actually be too strong--sell the buff-slot minion each time to go first, and you won't really be losing anything of value.
Certainly it's worlds better and closer to fair than "let the player with the lower health go first" or "alternate between going first and second" which would be incredibly toxic and bad.
Illidan's hero power is literally ALWAYS GO FIRST..yet is the weakest hero
so theory is kinda moot.
I was just in a 1v1 for top spot. Literally just lost for this reason. Both had golden Macaws and powerful deathrattle hands. Opponent got first attack each of the 3 times we faced off and slowly sapped my hero of HP. If I had gotten first turn even one of the rounds I very likely would have KO'ed in that turn alone. Complete BS. I am not happy, especially because this would have been first win with the hero I was using at the time.
I think there must be a bug sometimes, I just lost with a near perfect beast game because I didn't attack 1st in a single match