Just got first place and made use out of Bolvar, which honestly you never see otherwise. I even got a buff onto the 1/1 Poison Spore to make it survive Ghoul, Juggler, Bomb and the like.
I'm still a n00b to Battlegrounds I guess. I didn't realize not all tribes were present each game. Is there a way to tell which are not?
It says which tribes are being used on the same screen you pick your heroes. You can also check by hovering over the deck of cards on the right side of your screen on Bob’s side of the board.
Couple of very early observations (that maybe wrong?)
Of course people are playing elementals because they're new, but most games still seem to be trending towards full boards of poison murlocs again (when they're available). Had 3 games in a row where top 2/3 spots have all been poison murlocs builds.
Spawn of N'Zoth seems to be the zilliax of BG's and is too strong at **? Seems to be relevant for 2 or 3 turns too many, especially if you get golden.
Look pretty undwerwhelming from my experience. It's just Pirates/Dragons once again - a bunch of good, but not great, minions with not much going for them except for stats.
Should Murlocs still be in the game at full power, the tribe would be irrelevant, because it would get crushed every time. Without Murlocs (their strongest comp) I still don't see much favoring Elementals, because Pirates do pretty much the same thing, just better.
Of course these are just my early thoughts, based on merely a couple of games. My perception can drastically change once I play more.
Its pretty common from the games I've seen so far to have the windfury elemetnal first if going for an elemental build, quite often this thing has mega-windfury, either because its golden or becasue of the elemental that gives mega-windfury.
This is a problem.
Just like with pirates this means going first is huge, and that is a coin-flip. They don't seem as bad as pirates in this respect (and these elemental make pirates look really bad honestly, they seem to play in a similar fashion while being more well-rounded, so RIP pirates) but its still an issue. I like the way they've been designed to stack overall, but really not a fan of this first attack RNG crap.
I have to say, this is the first time I've ever straight up disliked the Battlegrounds metagame.
Maybe it hasn't "clicked" for me yet, but the metagame seems so fast (even faster than when Pirates were introduced) that you either high roll good comps or get stomped for 20+ damage pretty quickly.
The new heroes aren't even fun. Rag is unequivocally broken, Chenvallah is meh, Little fire dude is not dissimilar from heroes we already have. Al Akir is interesting at least.
Like I said, maybe it'll click after I watch a few streamers...but I think there needs to be a lot of rebalancing.
Its pretty common from the games I've seen so far to have the windfury elemetnal first if going for an elemental build, quite often this thing has mega-windfury, either because its golden or becasue of the elemental that gives mega-windfury.
This is a problem.
Just like with pirates this means going first is huge, and that is a coin-flip. They don't seem as bad as pirates in this respect (and these elemental make pirates look really bad honestly, they seem to play in a similar fashion while being more well-rounded, so RIP pirates) but its still an issue. I like the way they've been designed to stack overall, but really not a fan of this first attack RNG crap.
I was always thinking about this, when you are at worse place than your opponent you should start combat first, even when you have less minions on the field... this combat system could potentially bring more strategic aspect to the game..., because you have to at least change the positions of minions, maybe Illidain should have the privilegies to always go first as his hero power says
Al'Akir with a golden Macaw to the far left and a golden Selfless Hero is pretty damn sweet. Finished 2nd to a Pogo Jandice that I got down to 4 health.
Look pretty undwerwhelming from my experience. It's just Pirates/Dragons once again - a bunch of good, but not great, minions with not much going for them except for stats.
Should Murlocs still be in the game at full power, the tribe would be irrelevant, because it would get crushed every time. Without Murlocs (their strongest comp) I still don't see much favoring Elementals, because Pirates do pretty much the same thing, just better.
Of course these are just my early thoughts, based on merely a couple of games. My perception can drastically change once I play more.
Always keep at least one or two poison around, if you can't outscale them. I even have a Spore in my big-stated elemental boad, because it's just so good to get rid of that 105 health taunt in one go for an easy win.
Always keep at least one or two poison around, if you can't outscale them. I even have a Spore in my big-stated elemental boad, because it's just so good to get rid of that 105 health taunt in one go for an easy win.
If a divine shield kills 2 of your poison boys each you're still gonna die. 1 medium and 4 big elemental boys left vs 3 toxic frogs...who's gonna win? The existence of windfury divine shield and new ways to get giant cleaves is rocking toxics.
I found a funny strategy (no screen unfortunately, because I am playing with my friend only and one of our accounts has perks) - I got an early Foe Reaper 4000 from Shifter Zerus and I was cycling through Elementals just to boost him with Majordomo Executus, while also boosting my entire field. Ended up with a huge Foe Reaper followed with big Crackling Cyclone. It was running through boards literally tearing them apart.
Elementals scale so f-n fast goldgrubber is almost garbage right now, even if you discover him turn 4 by trippling cats/murlocs and have 2 golden minions from the start
It's is almost impossible to win with elementals unless you get Lil Rag -- OR you get ragnaros as your hero. An early golden Molten Rock is sick too. If you do get Lil Rag, Elementals are basically better than dragons.
My very first game with elementals, I found FOUR Lil Rags and a Golden Garr (was 80/500 by the end of the game).
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Could be you were in a non mech tavern. Ive seen pogos today, as usual
Ragnaros enables some fun builds tho.
Just got first place and made use out of Bolvar, which honestly you never see otherwise. I even got a buff onto the 1/1 Poison Spore to make it survive Ghoul, Juggler, Bomb and the like.
I'm still a n00b to Battlegrounds I guess. I didn't realize not all tribes were present each game. Is there a way to tell which are not?
It says which tribes are being used on the same screen you pick your heroes. You can also check by hovering over the deck of cards on the right side of your screen on Bob’s side of the board.
Couple of very early observations (that maybe wrong?)
Of course people are playing elementals because they're new, but most games still seem to be trending towards full boards of poison murlocs again (when they're available). Had 3 games in a row where top 2/3 spots have all been poison murlocs builds.
Spawn of N'Zoth seems to be the zilliax of BG's and is too strong at **? Seems to be relevant for 2 or 3 turns too many, especially if you get golden.
Look pretty undwerwhelming from my experience. It's just Pirates/Dragons once again - a bunch of good, but not great, minions with not much going for them except for stats.
Should Murlocs still be in the game at full power, the tribe would be irrelevant, because it would get crushed every time. Without Murlocs (their strongest comp) I still don't see much favoring Elementals, because Pirates do pretty much the same thing, just better.
Of course these are just my early thoughts, based on merely a couple of games. My perception can drastically change once I play more.
Whirlwind Tempest is good for Crackling Cyclone
Played with Rag and a 53/50 mega windfury with divine shield won me the game.
And that 1/1 poisonous spore can easy be taken out by Zapp Slywick or Unstable Ghoul or every divine shield minion, it is a weak counter to Pogos
Its pretty common from the games I've seen so far to have the windfury elemetnal first if going for an elemental build, quite often this thing has mega-windfury, either because its golden or becasue of the elemental that gives mega-windfury.
This is a problem.
Just like with pirates this means going first is huge, and that is a coin-flip. They don't seem as bad as pirates in this respect (and these elemental make pirates look really bad honestly, they seem to play in a similar fashion while being more well-rounded, so RIP pirates) but its still an issue. I like the way they've been designed to stack overall, but really not a fan of this first attack RNG crap.
I have to say, this is the first time I've ever straight up disliked the Battlegrounds metagame.
Maybe it hasn't "clicked" for me yet, but the metagame seems so fast (even faster than when Pirates were introduced) that you either high roll good comps or get stomped for 20+ damage pretty quickly.
The new heroes aren't even fun. Rag is unequivocally broken, Chenvallah is meh, Little fire dude is not dissimilar from heroes we already have. Al Akir is interesting at least.
Like I said, maybe it'll click after I watch a few streamers...but I think there needs to be a lot of rebalancing.
I was always thinking about this, when you are at worse place than your opponent you should start combat first, even when you have less minions on the field... this combat system could potentially bring more strategic aspect to the game..., because you have to at least change the positions of minions, maybe Illidain should have the privilegies to always go first as his hero power says
Al'Akir with a golden Macaw to the far left and a golden Selfless Hero is pretty damn sweet. Finished 2nd to a Pogo Jandice that I got down to 4 health.
Changed my mind. Definitely better than Pirates.
If you don't get party elementals to start scaling early game or hit nomi/lil rag early into t5 elemental build is out.
Otherwise they can reach galactic stats really fast and only divine shield poison can stop them.
Piloted Shredder, Knife Juggler, Mad Scientist, Dr. Boom
Need to be removed from this game
Elementals are OP af. Having a minion kills 4 of your opponents units at start of match is busted af.
One of my games i threw in a Hydra for spice and had a 40 attack nongolden hydra lmao
All the tier 5 and 6 elementals are just busted af.
The champ that starts with taunt/divine/windfury is just stupid and automatic wins first 2 matches in most cases.
Fun > Meta
You have to adapt to elementals.
Always keep at least one or two poison around, if you can't outscale them. I even have a Spore in my big-stated elemental boad, because it's just so good to get rid of that 105 health taunt in one go for an easy win.
Elementals are the new Murlocs, change my mind...
Great art can never be created without great suffering.
If a divine shield kills 2 of your poison boys each you're still gonna die. 1 medium and 4 big elemental boys left vs 3 toxic frogs...who's gonna win? The existence of windfury divine shield and new ways to get giant cleaves is rocking toxics.
Fun > Meta
I found a funny strategy (no screen unfortunately, because I am playing with my friend only and one of our accounts has perks) - I got an early Foe Reaper 4000 from Shifter Zerus and I was cycling through Elementals just to boost him with Majordomo Executus, while also boosting my entire field. Ended up with a huge Foe Reaper followed with big Crackling Cyclone. It was running through boards literally tearing them apart.
Elementals scale so f-n fast goldgrubber is almost garbage right now, even if you discover him turn 4 by trippling cats/murlocs and have 2 golden minions from the start
Piloted Shredder, Knife Juggler, Mad Scientist, Dr. Boom
Need to be removed from this game
It's is almost impossible to win with elementals unless you get Lil Rag -- OR you get ragnaros as your hero. An early golden Molten Rock is sick too. If you do get Lil Rag, Elementals are basically better than dragons.
My very first game with elementals, I found FOUR Lil Rags and a Golden Garr (was 80/500 by the end of the game).