ADXE, I agree totally with your post. I get that not everyone wants to (or can) drop money on this or any game, but I don’t mind it. I routinely buy whatever preorders they offer when new expansions come out. I bought both for this last one, which if I remember correctly was like $79 for one bundle and $49 for the other. So I dropped about $130 for this last expansion. But I’m in my early forties, I have plenty of disposable income and this is one of my main hobbies. I don’t don’t pay to win (as evidenced by never getting any better than rank 12 on the old ranking system) I pay to have fun. I simply don’t have enough time to grind for gold to get cards. The money I spend to be able to tune out from the realities of my profession, being a father and a husband for an hour two (if I’m lucky) is well worth the cost for me. The point I’m making is I choose to spend my money on something I enjoy. To me that is the beauty of Hearthstone. You don’t want to spend money on the game? Then that’s cool. You don’t have to and if you don’t then you have to grind more and that’s ok. If you want to spend some (or a lot) on the game, and grind less, well that’s cool too. The choice is literally left to each individual player.
What bugs me is F2P players complaining. F2P players are getting this game for free. Blizzard/Activison doesn’t owe anyone (even people who spend money on the game) squat. And if folks don’t like that there’s lots of other games out there. Me, I’ve found HS to be my favorite mobile game. Having been an MTG crazy teen when it first came out I found HS to be a nice bit of nostalgia and more streamlined than any of the electronic versions of MTG I’ve dabbled with.
So this battle pass idea doesn’t get me too worked up. I think Activison got it right with the battle pass options in Modern Warfare which again, I happily paid for and skipped some tiers, I think they can get it right with HS too. And if they don’t then I’ll survive. This is just a game and hobby I enjoy. If it ever stops being fun, I’ll move on. I’m gonna give Blizzard a chance and see how it goes. It’s the only option anyone has anyway, right?
It would make me drop HS completely. I am 26, I have a girlfriend, I have job, I like to read and watch films, I also go to the gym every other day and in "season" almost every day. I also have other activities. Quests system was convenient for me - log once every 3 days, do the quests. Play some real games, when you have time. It simply worked this way, I enjoyed playing from time to time, quests weren't a pain and I even managed to climb regularly on the ladder.
With this model it all disappears. Ii will be either playing much more or accepting the fate of being behind. So no, I am not gonna be a part of the game, which forces me to drop my life to have any enjoyment from it.
Except for your age and liking reading, this is pretty much exactly my situation. I play maybe 10-20 games a week to get quests done. The first season of the month I actually try to ladder a bit, but beyond that I enjoy Hearthstone as a casual experience very much.
I also spend money on additional packs (exclusively pre-orders) to get more out of it. I think that's worth it, but if the gold income is basically completely halted due to my casual nature, I don't see why I should continue playing this outside of wild as long as that's viable with my own cards.
hard pass uninstall if less gold or resulting net dust per period
What the hell would I need 14 packs of the latest or previous expansion for at the end of the season. Or even at the start. As a Wild player I'd like to choose where I spend my dust to maximize draw chances.
It sounds like the final nail in the coffin honestly. They were already giving f2p players a bare minimum to survive on, and now they're cutting that down to half. But this will hit the paying players as well, a lot of people buy one of the preorders, but they also need the packs from gold in addition, so it can all add up to a sizable collection. With this half of it is gone.
To me it sounds like Activision saying - Let's milk this sucker dry before we pull the plug. I think a lot of people will leave if they go through with this. I know I will. Not immediately, I have enough dust to last me a few expansions, but eventually for sure I wouldn't put up with something like this.
I don't know who they think they're fooling with this horseshit. They're trying to take away your gold, basically.
This definitely, I buy the pre order but need the gold I save to supplement the preorder like this expansion I'd sold 8k gold without that, I'd barely have enough cards for the decks. Also on the battle pass you cannot be charging for that and having pre orders , at least with cod once you have the pass you get all the guns offered , and any thing extra is only cosmetic.
ADXE, I agree totally with your post. I get that not everyone wants to (or can) drop money on this or any game, but I don’t mind it. I routinely buy whatever preorders they offer when new expansions come out. I bought both for this last one, which if I remember correctly was like $79 for one bundle and $49 for the other. So I dropped about $130 for this last expansion. But I’m in my early forties, I have plenty of disposable income and this is one of my main hobbies. I don’t don’t pay to win (as evidenced by never getting any better than rank 12 on the old ranking system) I pay to have fun. I simply don’t have enough time to grind for gold to get cards. The money I spend to be able to tune out from the realities of my profession, being a father and a husband for an hour two (if I’m lucky) is well worth the cost for me. The point I’m making is I choose to spend my money on something I enjoy. To me that is the beauty of Hearthstone. You don’t want to spend money on the game? Then that’s cool. You don’t have to and if you don’t then you have to grind more and that’s ok. If you want to spend some (or a lot) on the game, and grind less, well that’s cool too. The choice is literally left to each individual player.
What bugs me is F2P players complaining. F2P players are getting this game for free. Blizzard/Activison doesn’t owe anyone (even people who spend money on the game) squat. And if folks don’t like that there’s lots of other games out there. Me, I’ve found HS to be my favorite mobile game. Having been an MTG crazy teen when it first came out I found HS to be a nice bit of nostalgia and more streamlined than any of the electronic versions of MTG I’ve dabbled with.
So this battle pass idea doesn’t get me too worked up. I think Activison got it right with the battle pass options in Modern Warfare which again, I happily paid for and skipped some tiers, I think they can get it right with HS too. And if they don’t then I’ll survive. This is just a game and hobby I enjoy. If it ever stops being fun, I’ll move on. I’m gonna give Blizzard a chance and see how it goes. It’s the only option anyone has anyway, right?
Bout the f2p part. Wast majority of players are some form of free to play. Hell this affects anyone not just pure f2p players. U had stuff given to you year by year and someone wants to take it from u ? Of course u would be pissed. F2p players invest time and are equaly if not more important than people who arent by their definition "whales". It keeps number up , it keeps interset up and most importantly w/o large f2p player base u would have a LOT longer que times. A lot of games "died" cuz of the similar things implemented. ooo As for the paying part i spend like 50 dolars in total ? something like that. I have a ok job that lets me pour a LOT more into my hobbies and i really dont think this is worth money or time. Most of the time i just log in once 3 or 4 days and play for like 2 to 3 hours just to do some quests ; mostly i am bound by time and this would fucking suck.
Hell i would pay to BP if it gave me ability to have both quests and bt content.
For me, HS is brilliant as a pick up and play for 10-20mins at a time, and occasionally - once or twice a month maybe - I'll play for 2-4 hours and gain constructed ranks, usually stopping at rank 5 / D5. I really enjoy it as a casual game that I can pick up more competitively from time to time, and by completing quests and buying preorders, I'm never short on cards for constructed play.
The proposed system potentially sounds great for those who are truly dedicated to HS and want to play it as their main game. But, if you want to treat it as a light, casual experience for short sessions most of the time, this system is going to screw you over - as you'll no longer be able to pick up a lot of easy gold from the quests, and be forced to grind for experience instead.
For me, replacing quests with this sort of system could easily kill my interest in HS.
Remember most games are not F2P. If you're complaining that Hearthstone wouldn't be as fun if you had to pay money, then there is no shame in finding out some things cost money.
If Hearthstone was a kids game then they probably wouldn't care too much about pouring money into it. It's not. Most people playing it have money. Most of you complaining about having to pay or being a casual player have money, just too stingy, spend it on coffee or fast food.
We're talking about 50$ once every 4 months. If you can't afford that then you should be playing with less cards. Plain and simple.
It's not Pay to win, it's pay to have fun.
Yes I have always seen it as pay to have fun, I have a main account and a F2P account on the US server and I have very similar winrates on both accounts despite the lack of cards and dust on my F2P account. I have more fun with my EU decks as they are usually as I want down to a card and I have more choice to tinker.
I used to spend £150 - £200 a year on hearthstone but the price increase stopped me spending money on the game as it broke my value to cost ratio and now I have not spent anything on the game in 3 years apart from the last adventure as I thought the cards were excellent as they have proved to be. The current system has allowed me to have enough gold for 50 - 60 packs on both accounts for a new expansion but this new system is a clear attempt to reduce the amount of gold available to players for day one of a new expansion, not just with the cap but also that 1,250 of the gold is at the top end of the chart so you will have to grind hard for it.
For me the quests have been the incentive to have such a diverse amount of decks available and to seek to craft so many legendaries and epics, if this comes in to play then I will probably just choose 2 or 3 classes as my focus classes and sacrifice the rest. I will never spend £44.99 on an expansion bundle, no matter what they do to hamper gold accumulation.
It is a shame but on the plus side I have never bought skins so the chance to earn them is nice and if they are unique and focused each month that may replace the quest incentive to try new things.
Does anyone know how many games/hours it might take to grind out the 1000-2000 exp required to go up a level? Presumably this is the same exp mechanic as for unlocking golden classic cards. My Illidan is only about level 30 so I'm guessing I'd be nowhere near getting to the end of that chart over 4 months :(
It feels like this battle pass type of reward system is becoming popular in many mobile games. So we can assume this is a successful reward model for the dev and game corp. It looks interesting and I did some arguments on what these means :P~~~
-- In general, a battle pass system gives you a sense of growth, which increase player attachment; the old gold currency system is similar but this accumulation more biased in getting gold. IMO the battle pass system is more modern in terms of statistical considerations.
-- In terms of time efficiency, we cannot say much at this moment, since we are not sure how the exp is accumulated (If I have missed any info please correct me).
But at least we can guesstimate, dev tends to be conservative and worsen long time players of their efficiency in getting reward, and then attract new players by making them a very easy time. i.e., we will see more people, all playing longer time.
-- In terms of rewards value, there are two things to note. First, we see a new reward-value decay. i.e. You earn more slowly when you are more experienced. I believe this rewards causal + new players better, making them more attracted to the game; for those who are already VERY attached, this makes them play more for a similar rewards. Both of these aim at hosting the most number of players along the whole battle pass duration. This system can adapt to a fuller spectrum of players, and the old gold-quest model cannot fit this well.
Second, giving more specific rewards instead of a free-converting currency is a better model for the dev. In this way, the dev will know better what you DONT have, and possibly plan better marketing in turning F2P to P2P, by making proper discount or package combinations at the right moment.
IMO this is how the dev get away from being "hated", since both ends of the player spectrum are WILLING to stay longer in the game.
-- To speculate on future development, we would expect a great increase on products differentiation. This also means a great increase in the number of rewardable events.
This happens because the freely-convertible currency is diminished in function, and strongly targeted reward can be more easily planned and given out. We will see much more legendary card spreads, some niche deck packages, more paid-player functions, rare artistic rewards, in-game community and guilds, location based events, etc (we can see some hints from the dev schedules in YoD). I would also foresee some paid-currency to be invented so that the dev can better market their products.
Since all these are mere speculations, I better stop here. :P~~~
It would be perfect if this won't remove the quests. Yes,get rid of the 10 gold for 3 wins and replace it with this battlepass,but don't remove the quests ffs.
It will push player to buy bundles of new release. Many F2P players save gold to buy packs when new release open. Most people can get from 5K to 15k, but this new system only gives player 3990 gold.
Surely it also gives you packs, but not from the new release.
The only thing that can kill Hearthstone is Hearthstone itself. And this might finally do it.
Basically you're capped at 3,9k gold, and still only acquirable by hitting the weekly EXP cap over 4 months. By comparison, a 60g quest + 40g from 12 wins gives you 100g a day, 3k a month and hardly requires excessive grinding.
Then you get 32 packs (also over 4 months), but basically half are from older expansions. Imagine coming into Scholomance and getting 14 packs from Rise of Shadows. Or thinking they have the same value currently.
I get the big pre-order bundle, and also buy a thing here and there, and that still looks atrocious. Combining gold with the pre-order I can have a very good experience in deck/style diversity, still not everything, but most of what I want. The pass would cut more than half of what I can get with gold and certainly reduce a lot of my option.
Not to mention depending how they do the premium pass, it's yet another thing to spend money on.
About people complaining about other people complaining... really, in another thread there's a very good answer to why you should already make yourself vocal against this new system. Basically:
I get why you have it - you don't want to flip out about something that hasn't happened yet - but it's the wrong attitude. Your focus is on the wrong thing and it will cost you. You don't want to react to this afterit's a reality. Trust me. You need to react now, and react harshly.
Do you know why they're asking about this Battle Pass system? Because it's something they're clearly eyeing if not something they're already implementing. They're asking about it because they want to do it or are already doing. If this idea isn't squashed in its infancy, it will grow into something capable of dealing major damage. Possibly irreversible damage.
Don't wait until it's a disaster. Do something now.
To put that into an analogy, imagine your partner came to you one night and said, "You know, I've been thinking about cheating on you. How do you think you'd react to that?" If you started to get upset, that would be an understandable reaction. If the response to you being upset was, "I don't see what the big deal is. It's not like they cheated on you yet. They were just asking about it, geez," I doubt that would do much to calm you down. You don't want to react after the problem exists. You want to stop it from happening.
Again, the reason the question is being asked is because they are already thinking about massively slashing F2P rewards and they want to see how much they can get away with. The earlier and more viciously you fight against the idea, the better for everyone. Saying that this is just about getting feedback missed the mark out how downright dangerous this is to even be thinking about as far as we're concerned.
"Sure, but maybe they'll tweak the numbers", you think, "Maybe they scrap the system altogether". Maybe they will. But remember: they were thinking about whether players would tolerate a HUGE reduction in the F2P economy. They're trying to figure out how much they can get away with. They are thinking about whether they can do so and make you pay extra for the privilege of getting fucked with a special Battle Pass.
And, you think the Blizzard execs spend their days trolling Hearthpwn to see what FTP players think? I haven't seen a single suggestion of what someone who cares should do... Literally 95% of posts are entitled whining about what they deserve, and a few concerned paying players.
That's what pisses me off. I'm all for constructive conversations about the future of things. This is far from that. This is spoiled children doing nothing beyond throwing tantrums.
Hopefully this will get rid of all the freeloaders that tend to complaint about everything.
無敵のゲルマン魂#2276
when is this new system coming?? can't wait finally blizz listening to their playerbase. big up blizz.
ADXE, I agree totally with your post. I get that not everyone wants to (or can) drop money on this or any game, but I don’t mind it. I routinely buy whatever preorders they offer when new expansions come out. I bought both for this last one, which if I remember correctly was like $79 for one bundle and $49 for the other. So I dropped about $130 for this last expansion. But I’m in my early forties, I have plenty of disposable income and this is one of my main hobbies. I don’t don’t pay to win (as evidenced by never getting any better than rank 12 on the old ranking system) I pay to have fun. I simply don’t have enough time to grind for gold to get cards. The money I spend to be able to tune out from the realities of my profession, being a father and a husband for an hour two (if I’m lucky) is well worth the cost for me. The point I’m making is I choose to spend my money on something I enjoy. To me that is the beauty of Hearthstone. You don’t want to spend money on the game? Then that’s cool. You don’t have to and if you don’t then you have to grind more and that’s ok. If you want to spend some (or a lot) on the game, and grind less, well that’s cool too. The choice is literally left to each individual player.
What bugs me is F2P players complaining. F2P players are getting this game for free. Blizzard/Activison doesn’t owe anyone (even people who spend money on the game) squat. And if folks don’t like that there’s lots of other games out there. Me, I’ve found HS to be my favorite mobile game. Having been an MTG crazy teen when it first came out I found HS to be a nice bit of nostalgia and more streamlined than any of the electronic versions of MTG I’ve dabbled with.
So this battle pass idea doesn’t get me too worked up. I think Activison got it right with the battle pass options in Modern Warfare which again, I happily paid for and skipped some tiers, I think they can get it right with HS too. And if they don’t then I’ll survive. This is just a game and hobby I enjoy. If it ever stops being fun, I’ll move on. I’m gonna give Blizzard a chance and see how it goes. It’s the only option anyone has anyway, right?
[PERSONAL OPINION ALERT]
It would make me drop HS completely. I am 26, I have a girlfriend, I have job, I like to read and watch films, I also go to the gym every other day and in "season" almost every day. I also have other activities. Quests system was convenient for me - log once every 3 days, do the quests. Play some real games, when you have time. It simply worked this way, I enjoyed playing from time to time, quests weren't a pain and I even managed to climb regularly on the ladder.
With this model it all disappears. Ii will be either playing much more or accepting the fate of being behind. So no, I am not gonna be a part of the game, which forces me to drop my life to have any enjoyment from it.
And i am surely not the only one.
Except for your age and liking reading, this is pretty much exactly my situation. I play maybe 10-20 games a week to get quests done. The first season of the month I actually try to ladder a bit, but beyond that I enjoy Hearthstone as a casual experience very much.
I also spend money on additional packs (exclusively pre-orders) to get more out of it. I think that's worth it, but if the gold income is basically completely halted due to my casual nature, I don't see why I should continue playing this outside of wild as long as that's viable with my own cards.
hard pass
uninstall if less gold or resulting net dust per period
What the hell would I need 14 packs of the latest or previous expansion for at the end of the season. Or even at the start. As a Wild player I'd like to choose where I spend my dust to maximize draw chances.
Table screenshot in original resolution and without outof.cards watermarks
This definitely, I buy the pre order but need the gold I save to supplement the preorder like this expansion I'd sold 8k gold without that, I'd barely have enough cards for the decks. Also on the battle pass you cannot be charging for that and having pre orders , at least with cod once you have the pass you get all the guns offered , and any thing extra is only cosmetic.
Bout the f2p part. Wast majority of players are some form of free to play. Hell this affects anyone not just pure f2p players. U had stuff given to you year by year and someone wants to take it from u ? Of course u would be pissed. F2p players invest time and are equaly if not more important than people who arent by their definition "whales". It keeps number up , it keeps interset up and most importantly w/o large f2p player base u would have a LOT longer que times. A lot of games "died" cuz of the similar things implemented.
ooo
As for the paying part i spend like 50 dolars in total ? something like that. I have a ok job that lets me pour a LOT more into my hobbies and i really dont think this is worth money or time. Most of the time i just log in once 3 or 4 days and play for like 2 to 3 hours just to do some quests ; mostly i am bound by time and this would fucking suck.
Hell i would pay to BP if it gave me ability to have both quests and bt content.
For me, HS is brilliant as a pick up and play for 10-20mins at a time, and occasionally - once or twice a month maybe - I'll play for 2-4 hours and gain constructed ranks, usually stopping at rank 5 / D5. I really enjoy it as a casual game that I can pick up more competitively from time to time, and by completing quests and buying preorders, I'm never short on cards for constructed play.
The proposed system potentially sounds great for those who are truly dedicated to HS and want to play it as their main game. But, if you want to treat it as a light, casual experience for short sessions most of the time, this system is going to screw you over - as you'll no longer be able to pick up a lot of easy gold from the quests, and be forced to grind for experience instead.
For me, replacing quests with this sort of system could easily kill my interest in HS.
Yes I have always seen it as pay to have fun, I have a main account and a F2P account on the US server and I have very similar winrates on both accounts despite the lack of cards and dust on my F2P account. I have more fun with my EU decks as they are usually as I want down to a card and I have more choice to tinker.
I used to spend £150 - £200 a year on hearthstone but the price increase stopped me spending money on the game as it broke my value to cost ratio and now I have not spent anything on the game in 3 years apart from the last adventure as I thought the cards were excellent as they have proved to be. The current system has allowed me to have enough gold for 50 - 60 packs on both accounts for a new expansion but this new system is a clear attempt to reduce the amount of gold available to players for day one of a new expansion, not just with the cap but also that 1,250 of the gold is at the top end of the chart so you will have to grind hard for it.
For me the quests have been the incentive to have such a diverse amount of decks available and to seek to craft so many legendaries and epics, if this comes in to play then I will probably just choose 2 or 3 classes as my focus classes and sacrifice the rest. I will never spend £44.99 on an expansion bundle, no matter what they do to hamper gold accumulation.
It is a shame but on the plus side I have never bought skins so the chance to earn them is nice and if they are unique and focused each month that may replace the quest incentive to try new things.
Does anyone know how many games/hours it might take to grind out the 1000-2000 exp required to go up a level? Presumably this is the same exp mechanic as for unlocking golden classic cards. My Illidan is only about level 30 so I'm guessing I'd be nowhere near getting to the end of that chart over 4 months :(
I say blizz should do it...could be a great change
It feels like this battle pass type of reward system is becoming popular in many mobile games. So we can assume this is a successful reward model for the dev and game corp. It looks interesting and I did some arguments on what these means :P~~~
-- In general, a battle pass system gives you a sense of growth, which increase player attachment; the old gold currency system is similar but this accumulation more biased in getting gold. IMO the battle pass system is more modern in terms of statistical considerations.
-- In terms of time efficiency, we cannot say much at this moment, since we are not sure how the exp is accumulated (If I have missed any info please correct me).
But at least we can guesstimate, dev tends to be conservative and worsen long time players of their efficiency in getting reward, and then attract new players by making them a very easy time. i.e., we will see more people, all playing longer time.
-- In terms of rewards value, there are two things to note. First, we see a new reward-value decay. i.e. You earn more slowly when you are more experienced. I believe this rewards causal + new players better, making them more attracted to the game; for those who are already VERY attached, this makes them play more for a similar rewards. Both of these aim at hosting the most number of players along the whole battle pass duration. This system can adapt to a fuller spectrum of players, and the old gold-quest model cannot fit this well.
Second, giving more specific rewards instead of a free-converting currency is a better model for the dev. In this way, the dev will know better what you DONT have, and possibly plan better marketing in turning F2P to P2P, by making proper discount or package combinations at the right moment.
IMO this is how the dev get away from being "hated", since both ends of the player spectrum are WILLING to stay longer in the game.
-- To speculate on future development, we would expect a great increase on products differentiation. This also means a great increase in the number of rewardable events.
This happens because the freely-convertible currency is diminished in function, and strongly targeted reward can be more easily planned and given out. We will see much more legendary card spreads, some niche deck packages, more paid-player functions, rare artistic rewards, in-game community and guilds, location based events, etc (we can see some hints from the dev schedules in YoD). I would also foresee some paid-currency to be invented so that the dev can better market their products.
Since all these are mere speculations, I better stop here. :P~~~
:P~~~
It would be perfect if this won't remove the quests. Yes,get rid of the 10 gold for 3 wins and replace it with this battlepass,but don't remove the quests ffs.
I've spent at least two grand on Hearthstone cards over the years and as much as I hate to say it, this is not a change for the better.
I buy cards to fill in for the cards I can get for free because I don't have a lot of time to play it.
Just because I play casually now means that keeping up with this game becomes more expensive. That makes absolutely no sense.
It's so bad!
It will push player to buy bundles of new release. Many F2P players save gold to buy packs when new release open. Most people can get from 5K to 15k, but this new system only gives player 3990 gold.
Surely it also gives you packs, but not from the new release.
Buying 2 prerelease bundles every expansion breaks down to $1.21 a day... I spend 3 times that on coffee.
The only thing that can kill Hearthstone is Hearthstone itself. And this might finally do it.
Basically you're capped at 3,9k gold, and still only acquirable by hitting the weekly EXP cap over 4 months. By comparison, a 60g quest + 40g from 12 wins gives you 100g a day, 3k a month and hardly requires excessive grinding.
Then you get 32 packs (also over 4 months), but basically half are from older expansions. Imagine coming into Scholomance and getting 14 packs from Rise of Shadows. Or thinking they have the same value currently.
I get the big pre-order bundle, and also buy a thing here and there, and that still looks atrocious. Combining gold with the pre-order I can have a very good experience in deck/style diversity, still not everything, but most of what I want. The pass would cut more than half of what I can get with gold and certainly reduce a lot of my option.
Not to mention depending how they do the premium pass, it's yet another thing to spend money on.
About people complaining about other people complaining... really, in another thread there's a very good answer to why you should already make yourself vocal against this new system. Basically:
I get why you have it - you don't want to flip out about something that hasn't happened yet - but it's the wrong attitude. Your focus is on the wrong thing and it will cost you. You don't want to react to this after it's a reality. Trust me. You need to react now, and react harshly.
Do you know why they're asking about this Battle Pass system? Because it's something they're clearly eyeing if not something they're already implementing. They're asking about it because they want to do it or are already doing. If this idea isn't squashed in its infancy, it will grow into something capable of dealing major damage. Possibly irreversible damage.
Don't wait until it's a disaster. Do something now.
To put that into an analogy, imagine your partner came to you one night and said, "You know, I've been thinking about cheating on you. How do you think you'd react to that?" If you started to get upset, that would be an understandable reaction. If the response to you being upset was, "I don't see what the big deal is. It's not like they cheated on you yet. They were just asking about it, geez," I doubt that would do much to calm you down. You don't want to react after the problem exists. You want to stop it from happening.
Again, the reason the question is being asked is because they are already thinking about massively slashing F2P rewards and they want to see how much they can get away with. The earlier and more viciously you fight against the idea, the better for everyone. Saying that this is just about getting feedback missed the mark out how downright dangerous this is to even be thinking about as far as we're concerned.
"Sure, but maybe they'll tweak the numbers", you think, "Maybe they scrap the system altogether". Maybe they will. But remember: they were thinking about whether players would tolerate a HUGE reduction in the F2P economy. They're trying to figure out how much they can get away with. They are thinking about whether they can do so and make you pay extra for the privilege of getting fucked with a special Battle Pass.
Say no now. Say no hard. Say no often.
And, you think the Blizzard execs spend their days trolling Hearthpwn to see what FTP players think? I haven't seen a single suggestion of what someone who cares should do... Literally 95% of posts are entitled whining about what they deserve, and a few concerned paying players.
That's what pisses me off. I'm all for constructive conversations about the future of things. This is far from that. This is spoiled children doing nothing beyond throwing tantrums.