The current BG-Meta is probably the worst we've ever had:
Force Murlocs and hope for a win
or playing something else, knowing you ll never win.
I mean, yeah ... u can get top 4 and +elo with others, but who starts a game and doesnt wanna win? Thats probably the reason why consistantly half of a lobby are playing murlocs (10k rating).
There must be someone at Bizzard, who really loves that style of playing. Idk why ...
I think the Lategame is okay-balanced without Murlocs. Each build can be beaten by another. And Murlocs can only be beaten by Murlocs.
My Idea for solving that Problem:
summary: remove poisonous from Megasaur and move Primalfin to tier 4 and let him discover only murlocs of tier 3 or less.
details:
Poisonous:
used to be something rare, thats my Maexxna is Tier 6
lets remove poisonous from Megasaur
so poisonous can only be provided by Toxfin, one by one
Stats:
Bran + Buff-Murlocs -> insane
The biggest problem is Primalfin + Bran
its like give youre murlocs stats, just for 0 mana.
get tribles for Megasaur consistantly
get some Bagurgles ...
Nerf Lategame/Buff Midgame:
move Primalfin to tier 4 and let him discover only murlocs of tier 3 or less
no poisonous
no Bagurgle
After these nerfs, murlocs should get something for the midgame. Some Ideas:
Tier 4 murloc, 2/2, Battlecry: gain +2/+1 for each other friendly murloc
14/8 murloc on a full board
+1/+1 -> too bad
+2/+2 or +1/+2 -> too good
Tier 4 murloc, 4/4, 'Hungry Fish' :), At the start of your turn eat adjacent murlocs and gain their stats and buffs.
or murloc like warleader: your murlocs have +x/+x
Thats it. What do u think about these changes? Any other Ideas? Any other new murlocs?
Do you realize Megasaur and Primalfin are based off real cards and they are programmed to do what they currently do? What you're suggesting is brand new cards...
I would just remove Megasaur honestly. Murlocs CAN win not even seeing Megasaur for the entire game (or rolling crap with it). It makes them busted, while not being essential for them tu function. The power ceiling would go significantly down, but the tribe would still be playable. Of course it would no longer be the top one or even of two top ones, but no one said something after the nerf has to necessarily remain in its place in the meta - leaving the tribe playable is good enough. Plus they would gain something on a tier 6 as a replacement.
Do you realize Megasaur and Primalfin are based off real cards and they are programmed to do what they currently do? What you're suggesting is brand new cards...
Hm, you r right...
Or just remove Megasaur and Primalfin and add Scalelord (at 6) and a custom ~Tier 4 Murloc
Just removing Primalfin would probably be enough tbh. Less triples -> less Megasaur -> Less stats etc.
I might also get rid of Khadgar. He's also a turbo-triple-enabler. Or replace him in the BGs with a different version, say "Archmage Khadgar" or "Apprentice Khadgar" who was re-written to only work during the round.
Just remove Gentle Megasaur or Primalfin Lookout. They're both too strong together. one helps get triples late game and the other is the only 6* worth discovering in most cases
I think one of the best fixes would be to remove Gentle Megasaur and replace it with Scalelord, along with some other tier changes and whatnot
Wouldn't change anything I think. It's still very easy to add Poison via Toxxifin. So Scalelord would make the typical Poison + Divine Shields composition still quite possible to achieve.
And even just two murlocs with Poison and Divine Shield is bonkers enough. Each of them will kill at least 2 minions on their own. Megasaur can at least roll badly sometimes - Scalelord wouldn't.
Another thing is that Scalelord is a very bad design for BG simply because it cannot really be upgraded. What would a golden Scalelord even do?
I think one of the best fixes would be to remove Gentle Megasaur and replace it with Scalelord, along with some other tier changes and whatnot
Wouldn't change anything I think. It's still very easy to add Poison via Toxxifin. So Scalelord would make the typical Poison + Divine Shields composition still quite possible to achieve.
And even just two murlocs with Poison and Divine Shield is bonkers enough. Each of them will kill at least 2 minions on their own. Megasaur can at least roll badly sometimes - Scalelord wouldn't.
Another thing is that Scalelord is a very bad design for BG simply because it cannot really be upgraded. What would a golden Scalelord even do?
Finding Toxfins without Primalfin isnt that easy... probably only 2-3 a game. and u loose a lot of gold, where u cant buff your other murlocs.
The golden effect for Toxfin isnt that great too ;)
Removing poisonous from Megasaur goes a long way of balancing murlocs. As of now most murloc players don't even bother with Toxfin, they just wait to get Megasaur instead. I could also see Primalfin Lookout changed to where instead of discovering a murloc he will add a random one to your hand, but change its level from 5 to 4 aswell (murlocs do lack good 4 drops).
I think one of the best fixes would be to remove Gentle Megasaur and replace it with Scalelord, along with some other tier changes and whatnot
Wouldn't change anything I think. It's still very easy to add Poison via Toxxifin. So Scalelord would make the typical Poison + Divine Shields composition still quite possible to achieve.
And even just two murlocs with Poison and Divine Shield is bonkers enough. Each of them will kill at least 2 minions on their own. Megasaur can at least roll badly sometimes - Scalelord wouldn't.
Another thing is that Scalelord is a very bad design for BG simply because it cannot really be upgraded. What would a golden Scalelord even do?
Finding Toxfins without Primalfin isnt that easy... probably only 2-3 a game. and u loose a lot of gold, where u cant buff your other murlocs.
The golden effect for Toxfin isnt that great too ;)
I agree with Geoff. Divine Shield is the most powerful keyword in Battlegrounds. What makes Megasaur a problem is how it buffs a whole board with shield and poison on its own. But at least there's quite a bit of RNG involved in the discover. What mitigates that RNG right now is Brann. Scalelord is just going to make those Divine Shields way too consistent. Also, this card just sucks big time as a tier 6. It has a single use and after that it's completely useless. It's just going to make the discover pool for tier 6 a lot worse for every other build. Btw, Toxfin can be used multiple times during a game as it buffs only one target. You need more copies to make the most out of it. Scalelord becomes absolute garbage after a single use. It doesn't make sense at all.
The current BG-Meta is probably the worst we've ever had:
I mean, yeah ... u can get top 4 and +elo with others, but who starts a game and doesnt wanna win?
Thats probably the reason why consistantly half of a lobby are playing murlocs (10k rating).
There must be someone at Bizzard, who really loves that style of playing. Idk why ...
I think the Lategame is okay-balanced without Murlocs. Each build can be beaten by another. And Murlocs can only be beaten by Murlocs.
My Idea for solving that Problem:
summary: remove poisonous from Megasaur and move Primalfin to tier 4 and let him discover only murlocs of tier 3 or less.
details:
Poisonous:
Stats:
After these nerfs, murlocs should get something for the midgame.
Some Ideas:
Thats it. What do u think about these changes? Any other Ideas? Any other new murlocs?
Just removing Primalfin would probably be enough tbh. Less triples -> less Megasaur -> Less stats etc.
I agree, it would help the current meta. But I still dont like a way to poisonous all murlocs.
There's not even another card that gives any keyword to everything.
Fun > Meta
I agree with this. Primalfin is the biggest problem.
Do you realize Megasaur and Primalfin are based off real cards and they are programmed to do what they currently do? What you're suggesting is brand new cards...
I would just remove Megasaur honestly. Murlocs CAN win not even seeing Megasaur for the entire game (or rolling crap with it). It makes them busted, while not being essential for them tu function. The power ceiling would go significantly down, but the tribe would still be playable. Of course it would no longer be the top one or even of two top ones, but no one said something after the nerf has to necessarily remain in its place in the meta - leaving the tribe playable is good enough. Plus they would gain something on a tier 6 as a replacement.
Hm, you r right...
Or just remove Megasaur and Primalfin and add Scalelord (at 6) and a custom ~Tier 4 Murloc
I might also get rid of Khadgar. He's also a turbo-triple-enabler. Or replace him in the BGs with a different version, say "Archmage Khadgar" or "Apprentice Khadgar" who was re-written to only work during the round.
Alternately, just giving him the Lightfang nerf (+2/+1) probably goes a long way, particularly if done together with other small tweaks.
Just remove Gentle Megasaur or Primalfin Lookout. They're both too strong together. one helps get triples late game and the other is the only 6* worth discovering in most cases
This space is intentionally blank.
I think one of the best fixes would be to remove Gentle Megasaur and replace it with Scalelord, along with some other tier changes and whatnot
Wouldn't change anything I think. It's still very easy to add Poison via Toxxifin. So Scalelord would make the typical Poison + Divine Shields composition still quite possible to achieve.
And even just two murlocs with Poison and Divine Shield is bonkers enough. Each of them will kill at least 2 minions on their own. Megasaur can at least roll badly sometimes - Scalelord wouldn't.
Another thing is that Scalelord is a very bad design for BG simply because it cannot really be upgraded. What would a golden Scalelord even do?
Finding Toxfins without Primalfin isnt that easy... probably only 2-3 a game.
and u loose a lot of gold, where u cant buff your other murlocs.
The golden effect for Toxfin isnt that great too ;)
wtf does golden toxfin do...why would anyone not immediately sell it after use lol
Fun > Meta
Removing poisonous from Megasaur goes a long way of balancing murlocs. As of now most murloc players don't even bother with Toxfin, they just wait to get Megasaur instead. I could also see Primalfin Lookout changed to where instead of discovering a murloc he will add a random one to your hand, but change its level from 5 to 4 aswell (murlocs do lack good 4 drops).
I agree with Geoff. Divine Shield is the most powerful keyword in Battlegrounds. What makes Megasaur a problem is how it buffs a whole board with shield and poison on its own. But at least there's quite a bit of RNG involved in the discover. What mitigates that RNG right now is Brann. Scalelord is just going to make those Divine Shields way too consistent. Also, this card just sucks big time as a tier 6. It has a single use and after that it's completely useless. It's just going to make the discover pool for tier 6 a lot worse for every other build. Btw, Toxfin can be used multiple times during a game as it buffs only one target. You need more copies to make the most out of it. Scalelord becomes absolute garbage after a single use. It doesn't make sense at all.
Remove Megasaur, make a new 6 (non-murloc) that with the text "whenever a murloc attacks, adapt it randomly"
I think they should be removed from battlegrounds for a while. Rotate them back in once we are nostalgic
Ban Bran the Man with the Master Plan
Great art can never be created without great suffering.