Just so you all know, “Don’t play” isn’t a real solution nor is it a witty comment.
Disagree. It is indeed a solution. Losing to divine shield toxic means you shouldnt have queued up at all. I've placed second with mixed minion builds(yall know..fun and creative stuff) so much to that braindead shit.
Goldrinn macaw beast and endgame pirates is almost as toxic but theres not really a count for divine toxic murlocs. Even if you put a shitty dr 1 dmg all taunt on your board, your board is weak for having that. Play the dragon that does that and hero power best youre going to get.
I'm tired of murlocs too, again four people including me went for murlocs, and the last game is just divine shield poison murlocs vs divine shield posion murlocs. wow.... it really is boring to see games like this. I like to play different tribes but when 2-3 people run for murlocs you just loose so you must go murlocs.
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"Minion to minion the basic of all combats, only a fool trusts his win to an OTK"
easy solution, just remove Menagerie Magician and Zoobot - problem solved!
oh, wait...
They did that? ugh wtf
They did, but they also added new minions in that are nearly identical. -1/-1 stats but buff 3 different tribal minions instead of buff 3 minions from specific tribal types. It's really a buff imo. Should be a nice improvement to make menagerie comps stronger mid-game regardless of what's in the pool.
Menagerie still just loses to Murlocs tho ofc. I'm not really sure why it was brought up in this thread as it makes literally no difference whatsoever to the Murloc problem. Blatantly misleading people just to joke that Blizz is addressing the wrong problem feels like a weird choice.
Thanks. It's a pretty bad mode so I only play it once or twice every other day. I hate seeing murlocs in standard play so i cant really play bg too much.
It just sucks... I used to enjoy BGs but everyone going for murlocs is just killing the fun... I hate having to stop playing a game... I can't remember the last time I played just one game for the day...
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Great art can never be created without great suffering.
Again, it all just feels like a misdiagnosis of the problems. Like, isn't Cannon + Tokens obliterating everything in the midgame a bigger problem?
I'd love to see them nerf cards like Khadgar and Primalfin Lookout (cut Primalfin for Gorillabot A-3) so you can't rapidly transition to murlocs from any semi-successful midgame comp rapidly and without long investment in Murlocs.
Galactic Murlocs winning isn't the issue, rather the issue is that it's the only transition strat, and pretty much nothing else can go galactic because the midgame is kinda f***ed. Megasaur probably isn't as much of a problem as everything that helps murlocs get tonnes of triples so they can fairly easily discover Megasaur.
To look only at the end of things, without focusing on the process which leads to the end, isn't going to be useful.
You would think a triple mama bear on turn six thanks to a shifter zerus would win the whole she bang..But no not when you are up against super buffed galactic murlocs! Im not mad, a goldrinn would of helped especially since i had triple bird too! I really like this build when i can pull it off! Damn murglemcgurgles
Sad Story. Sounds like the Murloc Player also was lucky with the Matchups (not facing you when you could bascially wipe his Board with Cleaves)
Thats also a thing that Tilts me, if i see the Murloc "Forcer" getting good Matchups or even playing vs the 1 Dead Guy. And youre on a Pirate Midgame Monster for instance and could delete him.
Yeah, I think this is a fault of the matching system. It tends to match the better early game players against each other and the more damaged against each other. So you take the risky start of forcing murlocs, get damaged, play against the easier players then pivot to galactic murlocs and become "safe" not taht it can't be beaten but it's pretty dicey and low % to beat.
the so called "RNG" is just troll. Last game I played pirates(only one) I was lv6 while everyone else lv4 and never got the lv6 pirate EVER!...so many fucking rolls and turns. Of course i loss like 5-6 matches(we were final 2) to lameass murlocs.
Also playing patches and never getting pirates or jaraxuss and never getting demons...
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Fun > Meta
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Oh god murlocs are a blight upon BG, been away for some time and played a few but quickly saw a pattern.
I wonder if Blizzard just doesn't care?
Completely agree. Murlocs make me want to stop playing BG's.
Murlocs MF Murlocs MF Murlocs... Fun and interactive divine shield, poisonous, Brann buffed Murlocs.
Great art can never be created without great suffering.
Just so you all know, “Don’t play” isn’t a real solution nor is it a witty comment.
There’s a word for Zandalari druids who refuse to pledge loyalty to Gonk: “Delicious.”
*Custom Solo Adventure Coming Soon
But if you are not going to play, just do it and don't say it. As no one gives a f..., especially Blizz lol
Great art can never be created without great suffering.
When you play a game without murlocs....awwwww love to see it
Fun > Meta
Played Jaraxxus and played Demons all game except on my last turn. Saving a Primalfin, Warleader, and a Megasaur to see if I'd find a Brann.
Got it and guess what...
Great art can never be created without great suffering.
Disagree. It is indeed a solution. Losing to divine shield toxic means you shouldnt have queued up at all. I've placed second with mixed minion builds(yall know..fun and creative stuff) so much to that braindead shit.
Goldrinn macaw beast and endgame pirates is almost as toxic but theres not really a count for divine toxic murlocs. Even if you put a shitty dr 1 dmg all taunt on your board, your board is weak for having that. Play the dragon that does that and hero power best youre going to get.
Fun > Meta
I'm tired of murlocs too, again four people including me went for murlocs, and the last game is just divine shield poison murlocs vs divine shield posion murlocs. wow.... it really is boring to see games like this. I like to play different tribes but when 2-3 people run for murlocs you just loose so you must go murlocs.
"Minion to minion the basic of all combats, only a fool trusts his win to an OTK"
easy solution, just remove Menagerie Magician and Zoobot - problem solved!
oh, wait...
Mimsy Were The Borogoves
They did that? ugh wtf
Fun > Meta
They did, but they also added new minions in that are nearly identical. -1/-1 stats but buff 3 different tribal minions instead of buff 3 minions from specific tribal types. It's really a buff imo. Should be a nice improvement to make menagerie comps stronger mid-game regardless of what's in the pool.
Menagerie still just loses to Murlocs tho ofc. I'm not really sure why it was brought up in this thread as it makes literally no difference whatsoever to the Murloc problem. Blatantly misleading people just to joke that Blizz is addressing the wrong problem feels like a weird choice.
Thanks. It's a pretty bad mode so I only play it once or twice every other day. I hate seeing murlocs in standard play so i cant really play bg too much.
Fun > Meta
lol, all of you are bitching about murlocs, while HS hints are saying total opposite, get your facts straight
Murlocs win every single lobby now. Last game top 4 were 2 murlocs and 2 demons. Top 2 were just murlocs.
It just sucks... I used to enjoy BGs but everyone going for murlocs is just killing the fun... I hate having to stop playing a game... I can't remember the last time I played just one game for the day...
Great art can never be created without great suffering.
is no one gonna mention how dumb lv2 Bran is with pogohoppers. How many lv2 bcs are there for that to be so easy to do.
Fun > Meta
Again, it all just feels like a misdiagnosis of the problems. Like, isn't Cannon + Tokens obliterating everything in the midgame a bigger problem?
I'd love to see them nerf cards like Khadgar and Primalfin Lookout (cut Primalfin for Gorillabot A-3) so you can't rapidly transition to murlocs from any semi-successful midgame comp rapidly and without long investment in Murlocs.
Galactic Murlocs winning isn't the issue, rather the issue is that it's the only transition strat, and pretty much nothing else can go galactic because the midgame is kinda f***ed. Megasaur probably isn't as much of a problem as everything that helps murlocs get tonnes of triples so they can fairly easily discover Megasaur.
To look only at the end of things, without focusing on the process which leads to the end, isn't going to be useful.
Yeah, I think this is a fault of the matching system. It tends to match the better early game players against each other and the more damaged against each other. So you take the risky start of forcing murlocs, get damaged, play against the easier players then pivot to galactic murlocs and become "safe" not taht it can't be beaten but it's pretty dicey and low % to beat.
the so called "RNG" is just troll. Last game I played pirates(only one) I was lv6 while everyone else lv4 and never got the lv6 pirate EVER!...so many fucking rolls and turns. Of course i loss like 5-6 matches(we were final 2) to lameass murlocs.
Also playing patches and never getting pirates or jaraxuss and never getting demons...
Fun > Meta