Been a while since I complained and I have come to my final decision on what the problem is: it's Bran. The hero was a massive problem, how is the card itself not? Murlocs are garbage without Bran. But if you get Bran early enough, you will be unbeatable. Take Bran out and we're going to see much more even builds across the board. Probably want to take out our deathrattle friend too to ensure it's all even.
I don't think, that removing Brann would be good for the game, but maybe nerf it to "Your Battlecries triggers twice and cost (1) more gold".
But honestly, I would leave it as it is now, it's pretty hard to get top 3 with murloc already and reward for surviving into the late game should be good.
Bran is the only reason that someone can completely pivot into murlocs in round 11. Without Bran, this is not possible. Doubled megasaur is also a big issue because giving murlocs ds and plants make it so you having ds becomes meaningless.
This is my only source of complaining! I'm so sick and tired of Murlocs. Every single BG I've played in the last week has ended every single time because of someone high rolling poison murlocs. Every. Single. Game. If I don't pick poison murloc, I simply cannot win. Period. I don't know how folks are beating poison murloc or i've just been insanely unlucky but man...getting depressing to play knowing that if I don't high roll the murlocs, I cannot finish in first. My last win goes back to me just high rolling two Mackerels with divine shield/poison. Dummmmb card. /rant
Call me crazy but I believe there should be a better counter play option to divine shield than Ghoul. Having a 1/3 minion that doesn't even have a tribal tag is enough to cause you to lose in and of itself. You can't go into the late game 1 minion short and expect that not to hurt. My proposal is introducing Blood Knight into BG. There ought to be a REAL way to punish players who throw all in on putting Divine Shield on everything.
Also, I don't subscribe to the idea that it's ok for Murlocs to be unstoppable late game because it's fragile in the early game. That is the definition of poor design and means the non-murloc individual is punished if other players allowed the murloc players to get big.
Call me crazy but I believe there should be a better counter play option to divine shield than Ghoul. Having a 1/3 minion that doesn't even have a tribal tag is enough to cause you to lose in and of itself. You can't go into the late game 1 minion short and expect that not to hurt. My proposal is introducing Blood Knight into BG. There ought to be a REAL way to punish players who throw all in on putting Divine Shield on everything.
Also, I don't subscribe to the idea that it's ok for Murlocs to be unstoppable late game because it's fragile in the early game. That is the definition of poor design and means the non-murloc individual is punished if other players allowed the murloc players to get big.
You can always buy Ghoul just for the battle with Murlocs, at which point hardly any other minion will give you the same value. No one asks you to keep it on the field. If you see that Murlocs will be a part of the decisive battle, just buy him, when you can, keep in hand and sell after the battle - if you win they should be already dead, since Murlocs tend to enter the late game with low health. If you don't win and there are other players still in the game, just sell him and play another before the next battle with Murlocs, you should have like 2 battles till you face Murlocs again, so you have time to search for another Ghoul.
Call me crazy but I believe there should be a better counter play option to divine shield than Ghoul. Having a 1/3 minion that doesn't even have a tribal tag is enough to cause you to lose in and of itself. You can't go into the late game 1 minion short and expect that not to hurt. My proposal is introducing Blood Knight into BG. There ought to be a REAL way to punish players who throw all in on putting Divine Shield on everything.
Also, I don't subscribe to the idea that it's ok for Murlocs to be unstoppable late game because it's fragile in the early game. That is the definition of poor design and means the non-murloc individual is punished if other players allowed the murloc players to get big.
You can always buy Ghoul just for the battle with Murlocs, at which point hardly any other minion will give you the same value. No one asks you to keep it on the field. If you see that Murlocs will be a part of the decisive battle, just buy him, when you can, keep in hand and sell after the battle - if you win they should be already dead, since Murlocs tend to enter the late game with low health. If you don't win and there are other players still in the game, just sell him and play another before the next battle with Murlocs, you should have like 2 battles till you face Murlocs again, so you have time to search for another Ghoul.
Do you have a Doctor in Harvard to teach us, or wut. Just bla bla What if i run a Divine Comp myself for instance? or Mechs? If a Guy has managed (or lucky enough) to get a Divine/Poison Murloc Comp going its just GG, as simple as that 99.999999%. Thats how it goes. And for sure on lower Ranks, you will see it more often, the higher you climb the less you see Murlocs winning. coz they simply get wrecked for 18 dmg by a Beast comp at TaverTier 4 or 5! I would never call a Ghoul a Counterplay to Divine Murlocs, because if you have them they are also most likely big enough to stand on theyr own. but who knows, just easier said than done" just buy ghoul" ... lel , wtf
Call me crazy but I believe there should be a better counter play option to divine shield than Ghoul. Having a 1/3 minion that doesn't even have a tribal tag is enough to cause you to lose in and of itself. You can't go into the late game 1 minion short and expect that not to hurt. My proposal is introducing Blood Knight into BG. There ought to be a REAL way to punish players who throw all in on putting Divine Shield on everything.
Also, I don't subscribe to the idea that it's ok for Murlocs to be unstoppable late game because it's fragile in the early game. That is the definition of poor design and means the non-murloc individual is punished if other players allowed the murloc players to get big.
You can always buy Ghoul just for the battle with Murlocs, at which point hardly any other minion will give you the same value. No one asks you to keep it on the field. If you see that Murlocs will be a part of the decisive battle, just buy him, when you can, keep in hand and sell after the battle - if you win they should be already dead, since Murlocs tend to enter the late game with low health. If you don't win and there are other players still in the game, just sell him and play another before the next battle with Murlocs, you should have like 2 battles till you face Murlocs again, so you have time to search for another Ghoul.
Do you have a Doctor in Harvard to teach us, or wut. Just bla bla What if i run a Divine Comp myself for instance? or Mechs? If a Guy has managed (or lucky enough) to get a Divine/Poison Murloc Comp going its just GG, as simple as that 99.999999%. Thats how it goes. And for sure on lower Ranks, you will see it more often, the higher you climb the less you see Murlocs winning. coz they simply get wrecked for 18 dmg by a Beast comp at TaverTier 4 or 5! I would never call a Ghoul a Counterplay to Divine Murlocs, because if you have them they are also most likely big enough to stand on theyr own. but who knows, just easier said than done" just buy ghoul" ... lel , wtf
You should really work on your style of talking, because you most certainly sound like a moron :)
If you say Murlocs don't win at higher ranks, then there is nothing to argue about. No problem = no need for a counter which you find ineffective. Simple as that. Therefore I am not sure what you are salty about - because people advocate counter, which in your opinion doesn't work, to a setup, which in your opinion doesn't exist at reasonable level?
Good riddance! That's at least a step in the right direction. Also, they just can't get Professor Putricide right. So good that he's also gone. Let's see how those pirates play out. Seem weak, as a tribal option. Doesn't look like they have good enough stats for late game.
Bran and Megasaur still an issue. Poison murloc are invincible. I think Murloc may be 'ok' if they just freaking killed Megasaur already. There's literally no point in playing once you run into an opponent that has the bran and a board of murlocs because you KNOW they are going to get to the megasaur and just own every single person after that. Blergh.
Not a big player of battlegrounds, but I've played a few games since the release of pirates and it just seems to be a race to see who can get a full murloc board in everygame. Divine shield + poison seems to be pretty unanswerable? Playing around 6000 mmr.
With mackerel gone Megasaur is what should be removed. Murlocs can still win by outscaling everyone else without the shields. Or just make a card that gives one murloc a shield so that it's not a dumb "all or nothing" situation.
Been a while since I complained and I have come to my final decision on what the problem is: it's Bran. The hero was a massive problem, how is the card itself not? Murlocs are garbage without Bran. But if you get Bran early enough, you will be unbeatable. Take Bran out and we're going to see much more even builds across the board. Probably want to take out our deathrattle friend too to ensure it's all even.
Nah, Baron is fine, his effect is only in-game, while Brann is infinite value forever
I don't think, that removing Brann would be good for the game, but maybe nerf it to "Your Battlecries triggers twice and cost (1) more gold".
But honestly, I would leave it as it is now, it's pretty hard to get top 3 with murloc already and reward for surviving into the late game should be good.
DS/poison isnt even an issue anymore. Murlocs are now beefier than fucking demons late game as long as you hit one brann.
Murlocs ruining BG this patch.
Bran is the only reason that someone can completely pivot into murlocs in round 11. Without Bran, this is not possible. Doubled megasaur is also a big issue because giving murlocs ds and plants make it so you having ds becomes meaningless.
This is my only source of complaining! I'm so sick and tired of Murlocs. Every single BG I've played in the last week has ended every single time because of someone high rolling poison murlocs. Every. Single. Game. If I don't pick poison murloc, I simply cannot win. Period. I don't know how folks are beating poison murloc or i've just been insanely unlucky but man...getting depressing to play knowing that if I don't high roll the murlocs, I cannot finish in first. My last win goes back to me just high rolling two Mackerels with divine shield/poison. Dummmmb card. /rant
Imagine complaining about Murlocs when everyone is playing midrange bullcrap in high MMR
EVERYONE , GET A BEER!
Call me crazy but I believe there should be a better counter play option to divine shield than Ghoul. Having a 1/3 minion that doesn't even have a tribal tag is enough to cause you to lose in and of itself. You can't go into the late game 1 minion short and expect that not to hurt. My proposal is introducing Blood Knight into BG. There ought to be a REAL way to punish players who throw all in on putting Divine Shield on everything.
Also, I don't subscribe to the idea that it's ok for Murlocs to be unstoppable late game because it's fragile in the early game. That is the definition of poor design and means the non-murloc individual is punished if other players allowed the murloc players to get big.
You can always buy Ghoul just for the battle with Murlocs, at which point hardly any other minion will give you the same value. No one asks you to keep it on the field. If you see that Murlocs will be a part of the decisive battle, just buy him, when you can, keep in hand and sell after the battle - if you win they should be already dead, since Murlocs tend to enter the late game with low health. If you don't win and there are other players still in the game, just sell him and play another before the next battle with Murlocs, you should have like 2 battles till you face Murlocs again, so you have time to search for another Ghoul.
Do you have a Doctor in Harvard to teach us, or wut. Just bla bla
What if i run a Divine Comp myself for instance? or Mechs?
If a Guy has managed (or lucky enough) to get a Divine/Poison Murloc Comp going its just GG, as simple as that 99.999999%.
Thats how it goes.
And for sure on lower Ranks, you will see it more often, the higher you climb the less you see Murlocs winning. coz they simply get wrecked for 18 dmg by a Beast comp at TaverTier 4 or 5!
I would never call a Ghoul a Counterplay to Divine Murlocs, because if you have them they are also most likely big enough to stand on theyr own. but who knows, just easier said than done" just buy ghoul" ... lel , wtf
You should really work on your style of talking, because you most certainly sound like a moron :)
If you say Murlocs don't win at higher ranks, then there is nothing to argue about. No problem = no need for a counter which you find ineffective. Simple as that. Therefore I am not sure what you are salty about - because people advocate counter, which in your opinion doesn't work, to a setup, which in your opinion doesn't exist at reasonable level?
Megasuar and Bagurugle aren't the problem. Mackerel is. Plain and simple.
Because they are completely different
Well it's gone: https://playhearthstone.com/en-us/news/23440114?blzcmp=app
Good riddance! That's at least a step in the right direction. Also, they just can't get Professor Putricide right. So good that he's also gone. Let's see how those pirates play out. Seem weak, as a tribal option. Doesn't look like they have good enough stats for late game.
Fucking YES, I hated that card and from the sound of what I've been hearing so did everyone else. I hope it never comes back.
Bran and Megasaur still an issue. Poison murloc are invincible. I think Murloc may be 'ok' if they just freaking killed Megasaur already. There's literally no point in playing once you run into an opponent that has the bran and a board of murlocs because you KNOW they are going to get to the megasaur and just own every single person after that. Blergh.
Not a big player of battlegrounds, but I've played a few games since the release of pirates and it just seems to be a race to see who can get a full murloc board in everygame. Divine shield + poison seems to be pretty unanswerable? Playing around 6000 mmr.
With mackerel gone Megasaur is what should be removed. Murlocs can still win by outscaling everyone else without the shields. Or just make a card that gives one murloc a shield so that it's not a dumb "all or nothing" situation.
I don't think Mackerel needed to be removed anymore, this new meta is even more high-roll than mackerel divine builds ever were