So George the Fallen has been knocking folks out, killed his last three opponents.
I'm up next, but is it my time to die? No, it's Unstable Ghoul time. Without those divine shields, George folded like a newspaper (remember what those were, kids?). Smacked him for like 20 overkill.
This build really did it for me! First, the 2 unstable ghouls do a total of 12 damage across the board and then 6 26/26 rats are summoned on the field. I even destroyed my final opponent with his divine shield poisonous murloc build.
It's definitely not my idea, but I did manage to get a second golden Unstable Ghoul improving it, making it do 12 damage instead of the 6 it normally does across the board. Normally you have to avoid tripling Goldrinn since its 8 health would make it stay alive and not trigger it's deathrattle. With 2 unstable ghouls you actually can triple it and add another goldrinn or a golden selfless hero. Sadly my opponent couldn't live long enough for me to find them.
So, opponent is down to his last minion, a buffed up Rat Pack. I kill it and 7 1/1 tokens spawn. Nightmare scenario right? Not when your last minion surviving is a Security Rover (which I had given taunt by the way). It ended up spawning 4 more 2/3 mechs, just enough for a 13 damage at the end to kill my opponent ;)
After a few rounds of bad hits against a 1 HP Rafaam playing a tonne of divine shield, I finally get that last damage through to win the match. The minion I added in the last round: a Brann + Edwin powered 6 / 66 Annihilan Battlemaster.
So, opponent is down to his last minion, a buffed up Rat Pack. I kill it and 7 1/1 tokens spawn. Nightmare scenario right? Not when your last minion surviving is a Security Rover (which I had given taunt by the way). It ended up spawning 4 more 2/3 mechs, just enough for a 13 damage at the end to kill my opponent ;)
Identical tokens should only yield 1 damage. That would solve a lot of mid-game frustrations from popping off a fed rat pack.
This build really did it for me! First, the 2 unstable ghouls do a total of 12 damage across the board and then 6 26/26 rats are summoned on the field. I even destroyed my final opponent with his divine shield poisonous murloc build.
It's definitely not my idea, but I did manage to get a second golden Unstable Ghoul improving it, making it do 12 damage instead of the 6 it normally does across the board. Normally you have to avoid tripling Goldrinn since its 8 health would make it stay alive and not trigger it's deathrattle. With 2 unstable ghouls you actually can triple it and add another goldrinn or a golden selfless hero. Sadly my opponent couldn't live long enough for me to find them.
That is maybe the most satisfying way to win. Got first with it for only the second time ever yesterday with:
golden ghoul, and the rest not golden versions of double rat packs, double Goldrinns, Righteous and Baron.
It just feels good, even though you aren't really doing much at all to improve your board each turn.
Finally I managed for the first time to make a Murloc build work all the way to victory and without Brann too! I had Pyramad and was buffing them from early on, managed to triple Felfin, Murk Eye, Warleader quite fast. The game was very fast down to 3 players with almost full health. The other two had a Mech build with double Lightfang and a Demon build with double golden Soul Juggler. I got a Zapp as a tech minion to kill those Soul Jugglers from the get go and next round those Lightfangs too, then when I noticed my Mech opponent tripled up and knew it was Lightfang and would no longer be Zap's target, I switched him for an Unstable Ghoul which I put first on the left. It oblitarated 4 divine shields on his side and immediately decided the matchup. Felt really good to win by smart minion selection based on enemy builds;)
I just won a nice game that felt a lot like a game of chess at the end. We are down to 2 players, both will lots of health. I have a monstrous dragon build with a huge golden Razorgore the Untamed, a Nadina and a Kalecgos and my opponent has an equally monstrous beast build with 2 Mama Bears, 2 overstatted Hydras (40/40 and 20/20), an overstatted Maexxna (12/20 or so) plus a huge Ghastcoiler.
I lose the first round as the Hydras gave me a lot of pain and Ghastcoiler's deathrattle created some beasts before the Mama Bears were killed. So next round I move my Nadina to the 6th spot and a taunt on the 7th leading to an easy win. Third round I was sure the opponent would shake things up and indeed he moved his Maexxna to 1st spot and the Hydras much later. But I had anticipated and had moved Nadina back to 2nd with another taunt in 1st (a Voidlord to make sure I don't run out of taunts). It was close as Ghastcoiler kept spawning off beasts, but in the end my 100/100 Razorgore was too much;)
A couple of bad games, then why not Reno? I know he's not the highest win rate hero, but he's cool.
Stablize on 9 health with a hero power on Lightfang Enforcer, and a full suite of targets; +20/+10 per turn. Pretty soon the Tabbycat who got you the triple is replaced by a Hydra, and you finish with a 37 attack cleave, a couple of giant Divine Shield minions, and a taunt demon who's just a boring taunt, but does the trick.
Just had a perfect Alextrasza game, I think she is becoming one of my favorite heroes. Had a good start with a Murloc token on turn 1, upgrade tavern on turn 2, sell token and get two decent tier 2 minions on turn 3. This allowed me a greedy strategy of upgrading tavern tier all the way to 5 in the next 3 rounds. Sure I got a bit of a hit but I was still on a solid 28 health after upgrading to tier5. I got lucky to discover a Razorgore the Untamed and afterwards it was smooth sailing as next round I simply bought whatever dragons I could find and his stats started snowballing out of control, didn't lose a single battle afterwards. However even if you don't get to discover him I still think this is a very sound strategy. You will generally discover two decent dragons that will help you not to lose too badly in the next battle and afterwards you are already in tier 5 when the rest of the lobby is generally at tier 3 and you can be the first to start buying strong minions.
Just had a perfect Alextrasza game, I think she is becoming one of my favorite heroes. Had a good start with a Murloc token on turn 1, upgrade tavern on turn 2, sell token and get two decent tier 2 minions on turn 3. This allowed me a greedy strategy of upgrading tavern tier all the way to 5 in the next 3 rounds. Sure I got a bit of a hit but I was still on a solid 28 health after upgrading to tier5. I got lucky to discover a Razorgore the Untamed and afterwards it was smooth sailing as next round I simply bought whatever dragons I could find and his stats started snowballing out of control, didn't lose a single battle afterwards. However even if you don't get to discover him I still think this is a very sound strategy. You will generally discover two decent dragons that will help you not to lose too badly in the next battle and afterwards you are already in tier 5 when the rest of the lobby is generally at tier 3 and you can be the first to start buying strong minions.
Alex is really hit and miss. I prefer Ysera as she is more consistent. Also upgrading to 3 early by selling is also very risk prone. I tend to be punished in the mid game when I try to pull that off. But good work bud. Feels good when you get really lucky.
Pulled off ghoul-rattle combo but instead of rat pack used THE BOAT. 4 health and summon 3 (+3 from baron) makes it ideal to fill the board even before baron hits gold. Sadly there's no pirate goldrinn so had to fill rest of the board with spawns, selflesses and bombs.
Pulled off ghoul-rattle combo but instead of rat pack used THE BOAT. 4 health and summon 3 (+3 from baron) makes it ideal to fill the board even before baron hits gold. Sadly there's no pirate goldrinn so had to fill rest of the board with spawns, selflesses and bombs.
This... this is the greatest build in the history of Hearthstone.
Since there is salt, there should also be pepper.
Salt just gives you high blood pressure, pepper is the spice of life.
So George the Fallen has been knocking folks out, killed his last three opponents.
I'm up next, but is it my time to die? No, it's Unstable Ghoul time. Without those divine shields, George folded like a newspaper (remember what those were, kids?). Smacked him for like 20 overkill.
This build really did it for me! First, the 2 unstable ghouls do a total of 12 damage across the board and then 6 26/26 rats are summoned on the field. I even destroyed my final opponent with his divine shield poisonous murloc build.
It's definitely not my idea, but I did manage to get a second golden Unstable Ghoul improving it, making it do 12 damage instead of the 6 it normally does across the board. Normally you have to avoid tripling Goldrinn since its 8 health would make it stay alive and not trigger it's deathrattle. With 2 unstable ghouls you actually can triple it and add another goldrinn or a golden selfless hero. Sadly my opponent couldn't live long enough for me to find them.
Revenge against the Rat Packs!
So, opponent is down to his last minion, a buffed up Rat Pack. I kill it and 7 1/1 tokens spawn. Nightmare scenario right? Not when your last minion surviving is a Security Rover (which I had given taunt by the way). It ended up spawning 4 more 2/3 mechs, just enough for a 13 damage at the end to kill my opponent ;)
After a few rounds of bad hits against a 1 HP Rafaam playing a tonne of divine shield, I finally get that last damage through to win the match. The minion I added in the last round: a Brann + Edwin powered 6 / 66 Annihilan Battlemaster.
Identical tokens should only yield 1 damage. That would solve a lot of mid-game frustrations from popping off a fed rat pack.
Fought a Murloc Rafaam in late game, he mocked me with an unprovoked Thumbs Up after pounding me with his big Murlocs.
Remembered his board order. Had Bob's Tavern offer me a number of Toxfins.
3 players left, he Tripled @ Tier 5 but his Murlocs still didn't have Divine Shield.
I gave him the Thumbs Up as I killed him with some runt-like poisonous Murlocs taking out his big dawgs.
That is maybe the most satisfying way to win. Got first with it for only the second time ever yesterday with:
golden ghoul, and the rest not golden versions of double rat packs, double Goldrinns, Righteous and Baron.
It just feels good, even though you aren't really doing much at all to improve your board each turn.
Finally I managed for the first time to make a Murloc build work all the way to victory and without Brann too! I had Pyramad and was buffing them from early on, managed to triple Felfin, Murk Eye, Warleader quite fast. The game was very fast down to 3 players with almost full health. The other two had a Mech build with double Lightfang and a Demon build with double golden Soul Juggler. I got a Zapp as a tech minion to kill those Soul Jugglers from the get go and next round those Lightfangs too, then when I noticed my Mech opponent tripled up and knew it was Lightfang and would no longer be Zap's target, I switched him for an Unstable Ghoul which I put first on the left. It oblitarated 4 divine shields on his side and immediately decided the matchup. Felt really good to win by smart minion selection based on enemy builds;)
Kael'thas Sunstrider, I stay on tavern 1 for like 10 turns. 9k MMR.
I just won a nice game that felt a lot like a game of chess at the end. We are down to 2 players, both will lots of health. I have a monstrous dragon build with a huge golden Razorgore the Untamed, a Nadina and a Kalecgos and my opponent has an equally monstrous beast build with 2 Mama Bears, 2 overstatted Hydras (40/40 and 20/20), an overstatted Maexxna (12/20 or so) plus a huge Ghastcoiler.
I lose the first round as the Hydras gave me a lot of pain and Ghastcoiler's deathrattle created some beasts before the Mama Bears were killed. So next round I move my Nadina to the 6th spot and a taunt on the 7th leading to an easy win. Third round I was sure the opponent would shake things up and indeed he moved his Maexxna to 1st spot and the Hydras much later. But I had anticipated and had moved Nadina back to 2nd with another taunt in 1st (a Voidlord to make sure I don't run out of taunts). It was close as Ghastcoiler kept spawning off beasts, but in the end my 100/100 Razorgore was too much;)
A couple of bad games, then why not Reno? I know he's not the highest win rate hero, but he's cool.
Stablize on 9 health with a hero power on Lightfang Enforcer, and a full suite of targets; +20/+10 per turn. Pretty soon the Tabbycat who got you the triple is replaced by a Hydra, and you finish with a 37 attack cleave, a couple of giant Divine Shield minions, and a taunt demon who's just a boring taunt, but does the trick.
Just had a perfect Alextrasza game, I think she is becoming one of my favorite heroes. Had a good start with a Murloc token on turn 1, upgrade tavern on turn 2, sell token and get two decent tier 2 minions on turn 3. This allowed me a greedy strategy of upgrading tavern tier all the way to 5 in the next 3 rounds. Sure I got a bit of a hit but I was still on a solid 28 health after upgrading to tier5. I got lucky to discover a Razorgore the Untamed and afterwards it was smooth sailing as next round I simply bought whatever dragons I could find and his stats started snowballing out of control, didn't lose a single battle afterwards. However even if you don't get to discover him I still think this is a very sound strategy. You will generally discover two decent dragons that will help you not to lose too badly in the next battle and afterwards you are already in tier 5 when the rest of the lobby is generally at tier 3 and you can be the first to start buying strong minions.
Alex is really hit and miss. I prefer Ysera as she is more consistent. Also upgrading to 3 early by selling is also very risk prone. I tend to be punished in the mid game when I try to pull that off. But good work bud. Feels good when you get really lucky.
What a start
1st and it wasn't even close, of course
I cant believe, 1st place with Pyramad.
I heard y'all have some gold?
Pulled off ghoul-rattle combo but instead of rat pack used THE BOAT. 4 health and summon 3 (+3 from baron) makes it ideal to fill the board even before baron hits gold. Sadly there's no pirate goldrinn so had to fill rest of the board with spawns, selflesses and bombs.
edit: https://imgur.com/a/LiVl4p2
Piloted Shredder, Knife Juggler, Mad Scientist, Dr. Boom
Need to be removed from this game
This... this is the greatest build in the history of Hearthstone.
It only took 48(!) consecutive matches with Murlocs as a tribe to finally have a lobby without them present. I'm crying tears of joy.