Hi everyone, I've come up with some suggestions for Battlegrounds. I don't know if this is the place where Blizzard looks for suggestions but it is sure a good way to see everyone's oppinion!
Raid Leader for Dire Wolf Alpha: The main reason we don't use Dire Wolf Alpha is because the potential triple union isn't a core unit in any comp, but what if instead of being an adjacent buff it would be a board-wide one? Changing it for Raid Leader would bring back some token warbands that would benefit a lot from a Tier-1 golden unit.
Infested Wolf: Move to Tier 2. The unit itself is solid but we never pick it other than for tempo. Not a solid golden choice to go for, in comparison with Rat Pack.
Rat Pack: Move to Tier 3. Rat Pack is the golden beast unit you want to go for, and with this taken into account it should be a Tier-3 unit to help consistency along the other minion types.
Void Terror: This should be a good addition for an early tempo minion that you would like to have for when you have some dead units (like extra tokens, Mecharoo, or that extra unit taking some space and you'd want it gone).
Drakkari Enchanter: Having this instead (or in addition to) Khadgar, will power up the EOT effects such as Iron Sensei and Lightfang Enforcer, comparing to Battlecry and Deathrattle effects which nowadays are the ones that dominate the meta.
I'll add more suggestions if anything else comes to mind.
I think Drakkari Enchanter would be a bit too powerful for the current state of battlegrounds, cause with the addition of dragons now lightfang builds got a lot better and you could have your 5 units, lightfang and drakkari and you would have an insane build getting 4/2 on 5 units every time (20/10 is absurd) and that would get doubled with golden light fang. One problematic unit rn is razorgore, that thing can get out of hand if you get it kinda early and I've had multiple games where that thing gets easily to 100/100 and having drakkari would either make it insanely massive or so big so early on that you just push everyone out of the game fast.
I think Drakkari Enchanter would be a bit too powerful for the current state of battlegrounds, cause with the addition of dragons now lightfang builds got a lot better and you could have your 5 units, lightfang and drakkari and you would have an insane build getting 4/2 on 5 units every time (20/10 is absurd) and that would get doubled with golden light fang. One problematic unit rn is razorgore, that thing can get out of hand if you get it kinda early and I've had multiple games where that thing gets easily to 100/100 and having drakkari would either make it insanely massive or so big so early on that you just push everyone out of the game fast.
Yes that is what I thought! Razorgore is too powerful and they could change some of it (like making it a Tier 6 unit) so if they see Drakkari Enchanter as a potential new unit, a nerf to Razorgore wouldn't be too bad.
And yes, Lightfang Enforcer is seeing much more play than before thanks to the addition of dragons, but keep in mind you would be using two spots out of seven and if you want to go for both it could take some time to get back into the curve. A Tier 4/5 Drakkari is a good choice but it would only be useful with the current units. They could even add Big Bad Archmage as a Tier 6 unit (highly unlikely cause it'd be too broken) but why not a Kabal Trafficker, Shadow Ascendant or Gruul!
I like the beast changes switching the two and the alchemist. My main concern would be raid leader it would have to be something i played with to see for sure but here are my thoughts. We all seen how powerful Deathwings hero power is with tokens this would be a unit offering something similar but one sided now it could always get sniped. Like I said maybe its requiring too much purchasing power early on to rely on and wont be as big as a problem with rat moved to 3 so i might be fine with it. Would have to be something I played with.
Hi everyone, I've come up with some suggestions for Battlegrounds. I don't know if this is the place where Blizzard looks for suggestions but it is sure a good way to see everyone's oppinion!
Raid Leader for Dire Wolf Alpha: The main reason we don't use Dire Wolf Alpha is because the potential triple union isn't a core unit in any comp, but what if instead of being an adjacent buff it would be a board-wide one? Changing it for Raid Leader would bring back some token warbands that would benefit a lot from a Tier-1 golden unit.
Infested Wolf: Move to Tier 2. The unit itself is solid but we never pick it other than for tempo. Not a solid golden choice to go for, in comparison with Rat Pack.
Rat Pack: Move to Tier 3. Rat Pack is the golden beast unit you want to go for, and with this taken into account it should be a Tier-3 unit to help consistency along the other minion types.
Void Terror: This should be a good addition for an early tempo minion that you would like to have for when you have some dead units (like extra tokens, Mecharoo, or that extra unit taking some space and you'd want it gone).
Crazed Alchemist/Kooky Chemist: We all know that most warbands rely on how many hits your units can withstand. There are two minions that lose effectiveness in the late game and those are Micro Machine and Murloc Tidecaller (Murloc Tidecaller is more common because you can buff its health with Coldlight Seer). Having Crazed Alchemist or Kooky Chemist on the unit pool will increase the picks of those cards in the early game.
Drakkari Enchanter: Having this instead (or in addition to) Khadgar, will power up the EOT effects such as Iron Sensei and Lightfang Enforcer, comparing to Battlecry and Deathrattle effects which nowadays are the ones that dominate the meta.
I'll add more suggestions if anything else comes to mind.
Thanks!
Great ideas, I like them!
I think Drakkari Enchanter would be a bit too powerful for the current state of battlegrounds, cause with the addition of dragons now lightfang builds got a lot better and you could have your 5 units, lightfang and drakkari and you would have an insane build getting 4/2 on 5 units every time (20/10 is absurd) and that would get doubled with golden light fang. One problematic unit rn is razorgore, that thing can get out of hand if you get it kinda early and I've had multiple games where that thing gets easily to 100/100 and having drakkari would either make it insanely massive or so big so early on that you just push everyone out of the game fast.
Yes that is what I thought! Razorgore is too powerful and they could change some of it (like making it a Tier 6 unit) so if they see Drakkari Enchanter as a potential new unit, a nerf to Razorgore wouldn't be too bad.
And yes, Lightfang Enforcer is seeing much more play than before thanks to the addition of dragons, but keep in mind you would be using two spots out of seven and if you want to go for both it could take some time to get back into the curve. A Tier 4/5 Drakkari is a good choice but it would only be useful with the current units. They could even add Big Bad Archmage as a Tier 6 unit (highly unlikely cause it'd be too broken) but why not a Kabal Trafficker, Shadow Ascendant or Gruul!
I like the beast changes switching the two and the alchemist. My main concern would be raid leader it would have to be something i played with to see for sure but here are my thoughts. We all seen how powerful Deathwings hero power is with tokens this would be a unit offering something similar but one sided now it could always get sniped. Like I said maybe its requiring too much purchasing power early on to rely on and wont be as big as a problem with rat moved to 3 so i might be fine with it. Would have to be something I played with.
I dig it.
These are solid suggestions for lackluster choices in bg