I feel like Deathwings hero power of giving everything +3 attack would be more flavorful on a hero like Yogg or Ctun and maybe call it madness or something
Nzoth could have an activated ability that rezzes the first deathrattle minion that died but actually that would be insane powerlevel even without Baron. Maybe it summon a random deathrattle minion after the first one dies.
Cthun could have a power that read "spend all your mana. Deal that much randomly". I think that would be manageable.
Ysharaj can have an ability that costs 3 and summons a random minion. Would be in line with Elise because although you could summon an Imp Mama you can also get a pogo hopper.
Nzoth could have an activated ability that rezzes the first deathrattle minion that died but actually that would be insane powerlevel even without Baron. Maybe it summon a random deathrattle minion after the first one dies.
Cthun could have a power that read "spend all your mana. Deal that much randomly". I think that would be manageable.
Ysharaj can have an ability that costs 3 and summons a random minion. Would be in line with Elise because although you could summon an Imp Mama you can also get a pogo hopper.
Nice!
Although C’thun hero power is too weak for 10 gold 10 damage,
how bout for each gold deal 10 damage, with a maximum of 100 damage, muhahaha
also, I just realized N’zoth is similar to Lich king.
N'zoth could activate a minions Deathrattle at the start of combat. Could be either random or targeted depending on gold cost.
Y'shaarj could offer 1 additional minion during recruit phases. I think his is the hardest to replicate in battlegrounds.
C'thun's could do random damage equal to your tavern level per minion you control at the start of combat. It would start off really weak but get stronger as you upgrade your tavern level and get more minions, kind of reflecting his card's mechanic?
Kinda hard to have a balanced hero power while still having the same effect than the cards.
I guess Cthun could be something like "Spend all your gold, deal the triple of damage to random ennemy minions" so for 1 gold it's 3, 2 gold 6 damage, etc... Weaker than Patches or Ragnaros with low gold, but interesting in late game I guess ?
Nzoth : Your first deathrattle minion trigger twice. Kinda like Shudderwock but for Deathrattle synergy. As a passive hero power or 1 gold it should be fine.
Y'Shaarh could be insane if it was juste 3 gold : add a random minion to your hand. You can highroll anything in turn 1 and win the game from it. So I was thinking something more balanced like 3 gold : Get a random minion from the next level tavern. Yeah you are getting a better minion but it's random, so you're not always wanting to get this.
And for Yogg, something crazy like 2 gold : Cast a random spell. With a pool of spell containing : FireballFlamestrikeBlessing of Kings , etc... could be super good or backfire really bad, just like the real Yogg Saron.
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Doesn’t matter if its OP,
I feel like Deathwings hero power of giving everything +3 attack would be more flavorful on a hero like Yogg or Ctun and maybe call it madness or something
Nzoth could have an activated ability that rezzes the first deathrattle minion that died but actually that would be insane powerlevel even without Baron. Maybe it summon a random deathrattle minion after the first one dies.
Cthun could have a power that read "spend all your mana. Deal that much randomly". I think that would be manageable.
Ysharaj can have an ability that costs 3 and summons a random minion. Would be in line with Elise because although you could summon an Imp Mama you can also get a pogo hopper.
Nice!
Although C’thun hero power is too weak for 10 gold 10 damage,
how bout for each gold deal 10 damage, with a maximum of 100 damage, muhahaha
also, I just realized N’zoth is similar to Lich king.
N'zoth could activate a minions Deathrattle at the start of combat. Could be either random or targeted depending on gold cost.
Y'shaarj could offer 1 additional minion during recruit phases. I think his is the hardest to replicate in battlegrounds.
C'thun's could do random damage equal to your tavern level per minion you control at the start of combat. It would start off really weak but get stronger as you upgrade your tavern level and get more minions, kind of reflecting his card's mechanic?
Kinda hard to have a balanced hero power while still having the same effect than the cards.
I guess Cthun could be something like "Spend all your gold, deal the triple of damage to random ennemy minions" so for 1 gold it's 3, 2 gold 6 damage, etc... Weaker than Patches or Ragnaros with low gold, but interesting in late game I guess ?
Nzoth : Your first deathrattle minion trigger twice. Kinda like Shudderwock but for Deathrattle synergy. As a passive hero power or 1 gold it should be fine.
Y'Shaarh could be insane if it was juste 3 gold : add a random minion to your hand. You can highroll anything in turn 1 and win the game from it. So I was thinking something more balanced like 3 gold : Get a random minion from the next level tavern. Yeah you are getting a better minion but it's random, so you're not always wanting to get this.
And for Yogg, something crazy like 2 gold : Cast a random spell. With a pool of spell containing : Fireball Flamestrike Blessing of Kings , etc... could be super good or backfire really bad, just like the real Yogg Saron.