I think Battlegrounds needs some slight mechanical overhauls before it can support much larger minion pools. You have to consider the mathematical practicality of adding new minions into the game mode and how it would impact things like Hero choices in conjunction with their powers.
For example: Jaraxxus could theoretically become unplayable or experience a completely useless hero power. The tavern can logistically only handle 7 minions on it maximum and lower tavern tiers yield less minion choices (for mathematical balancing reasons). More minions means more rolls which means smaller percentages of seeing certain minions and even minion types. You can reach an apex in which an entire tribe may not be seen for a good number of turns and essentially knee-capping any hero focusing on any given tribe, especially if that hero has a hero power that is tied to a specific tribe. Heroes like The Rat King, Jaraxxus, Tirion, etc. all take a significant hit unless you implement new algorithms or mechanics to account for such a large minion pool.
Really, I only comment because there seems to be this common idea that the game mode needs more minions. I think that people who advocate this don't really take into account how this negatively impacts the game mode which kind of already is struggling at times.
I mean, if you keep the same proportion of minions of each tribe, it'd be the same in regards to those heroes.
On the other hand getting specific minions would be harder, so tripling would be near impossible. The shared minion pool would be much less relevant, too.
Yes, and no. But I will just leave it at that. Kind of tired of digging into design discussions with people that are not familiar with everything that goes into it.
Yes, and no. But I will just leave it at that. Kind of tired of digging into design discussions with people that are not familiar with everything that goes into it.
I don't know why you make those assumptions, but okay.
Crackling Razormaw and Exploding Bloatbat would be horrible to add together. Honestly, Razormaw should never go in. Hydra with poisonous would dominate.
Crackling Razormaw and Exploding Bloatbat would be horrible to add together. Honestly, Razormaw should never go in. Hydra with poisonous would dominate.
Yes adapt is a very easy mechanic to destroy the whole balance of the game for example with the poison hydra you just mentioned. Exploding Bloatbat is an interesting idea but would be really op in 1-3 or maybe even 4 stars and late game would just be useful for popping divine shields, so quite hard card to balance.
I mean, if you keep the same proportion of minions of each tribe, it'd be the same in regards to those heroes.
On the other hand getting specific minions would be harder, so tripling would be near impossible. The shared minion pool would be much less relevant, too.
The game is getting super repetitive atm and they need to change something or else people will start moving away from the game.
EDIT: I mean bringing new content, changing the minion pool and heroes.
Yes, and no. But I will just leave it at that. Kind of tired of digging into design discussions with people that are not familiar with everything that goes into it.
I don't know why you make those assumptions, but okay.
Crackling Razormaw and Exploding Bloatbat would be horrible to add together. Honestly, Razormaw should never go in. Hydra with poisonous would dominate.
Yes adapt is a very easy mechanic to destroy the whole balance of the game for example with the poison hydra you just mentioned. Exploding Bloatbat is an interesting idea but would be really op in 1-3 or maybe even 4 stars and late game would just be useful for popping divine shields, so quite hard card to balance.