right now I am quite constantly at 6,5k - 7,0k points in Battleground and could need some input to increase - favorably from players with much higher points.^^ I just lost a Final Match and I am sure I could have done better. So I would appreciate which changes would be better in this last tavern-round in your opinion?
My Board:
[see picture below]
* Second Wolf with taunt
* Golden Zap [Super-Windfury]
* Golden Hydra
* Golden Rat with taunt [taunt was necessary in early game when I was extremly week]
My Hand:
2x Hydra [Hydra on board is already Golden]
2x Ghastcoiler
Opponent:
* Demon Deck with three typical "demon-giants-stats" >60,60 [but not close to 100]
* Last Matchup my 4xWindfurry-Zap sniped his Soul-Jougler. So it's likely that he will get rid of Soul-Jougler.
* We both got 4-6 Lifes left. So it would be the last match.
There are some thoughts, which I would have done different. But I am not pretty sure of it. So I would like your thought on it.
Drop rat and zapp for double ghastcoiler and hope you get Sneeds into Maexxna?
Beasts pretty much can't win vs demons unless you get something really insane like golden Goldrinn golden Rivendare and manage to do double attack with 50 attack hydras.
Drop rat and zapp for double ghastcoiler and hope you get Sneeds into Maexxna?
Beasts pretty much can't win vs demons unless you get something really insane like golden Goldrinn golden Rivendare and manage to do double attack with 50 attack hydras.
This. Not every match is winnable, that's just how it is. Sometimes you can change your build completely in the 1v1 but that doesn't always happen. Sometimes you get to 1v1 and your enemy's build is a hard counter to yours and there's nothing more you could do.
Also the mama bear on that board in the final 1v1 is pretty much a dead card, just a small body in that state of game. It's very likely it will do very little there, if anything at all.
After the match I thought, that I shoud have made 3 changes. But I am still not sure if 2x hydra and 1x Ghastcoiler or 1x hydra and 2x Ghastcoiler
And generally the question: how do you consider the Zapp - Soul Jougler Situation?
The Demon Player usually drops his Soul Jougler after having seen my Zapp.
Consequently I speculate, that he dropped Soul Jougler. And Zapp looses on Value and consider to drop him myself.
BUT: as a demon player I could poker / "bluff" and keep Soul Jougler and speculate that the opposite thinks that I dropped Soul Jougler because it would be rational. I am not sure how often this happens as a Demon Player mit Jougler. But considering this Strategy as a Demon Player, it makes it hard to drop a super-windfury-Zapp.
How present do you see the bluffing effect in Hearthstone in general? My experience is, that bluffs are very rare (for example with secrets) and thus a read on the opponent is often quite good.
I don't know if it's because the read is good but because there's very few situations where you can't test if the opponent is bluffing or not. Most of the time you can just see for yourself and if opponent indeed bluffed then you win. In most cases the bluffing is depending on the enemy to be sloppy and careless, or concede too early thinking they will lose anyway. But if you never concede it already makes many bluffs worthless.
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Hello together,
right now I am quite constantly at 6,5k - 7,0k points in Battleground and could need some input to increase - favorably from players with much higher points.^^ I just lost a Final Match and I am sure I could have done better. So I would appreciate which changes would be better in this last tavern-round in your opinion?
My Board:
[see picture below]
* Second Wolf with taunt
* Golden Zap [Super-Windfury]
* Golden Hydra
* Golden Rat with taunt [taunt was necessary in early game when I was extremly week]
My Hand:
2x Hydra [Hydra on board is already Golden]
2x Ghastcoiler
Opponent:
* Demon Deck with three typical "demon-giants-stats" >60,60 [but not close to 100]
* Last Matchup my 4xWindfurry-Zap sniped his Soul-Jougler. So it's likely that he will get rid of Soul-Jougler.
* We both got 4-6 Lifes left. So it would be the last match.
There are some thoughts, which I would have done different. But I am not pretty sure of it. So I would like your thought on it.
Thx in advance!
Drop rat and zapp for double ghastcoiler and hope you get Sneeds into Maexxna?
Beasts pretty much can't win vs demons unless you get something really insane like golden Goldrinn golden Rivendare and manage to do double attack with 50 attack hydras.
Piloted Shredder, Knife Juggler, Mad Scientist, Dr. Boom
Need to be removed from this game
This. Not every match is winnable, that's just how it is. Sometimes you can change your build completely in the 1v1 but that doesn't always happen. Sometimes you get to 1v1 and your enemy's build is a hard counter to yours and there's nothing more you could do.
Also the mama bear on that board in the final 1v1 is pretty much a dead card, just a small body in that state of game. It's very likely it will do very little there, if anything at all.
Rat + zapp out for both hydras, mama for coiler
Thanks.
After the match I thought, that I shoud have made 3 changes. But I am still not sure if 2x hydra and 1x Ghastcoiler or 1x hydra and 2x Ghastcoiler
And generally the question: how do you consider the Zapp - Soul Jougler Situation?
The Demon Player usually drops his Soul Jougler after having seen my Zapp.
Consequently I speculate, that he dropped Soul Jougler. And Zapp looses on Value and consider to drop him myself.
BUT: as a demon player I could poker / "bluff" and keep Soul Jougler and speculate that the opposite thinks that I dropped Soul Jougler because it would be rational. I am not sure how often this happens as a Demon Player mit Jougler. But considering this Strategy as a Demon Player, it makes it hard to drop a super-windfury-Zapp.
How present do you see the bluffing effect in Hearthstone in general? My experience is, that bluffs are very rare (for example with secrets) and thus a read on the opponent is often quite good.
I don't know if it's because the read is good but because there's very few situations where you can't test if the opponent is bluffing or not. Most of the time you can just see for yourself and if opponent indeed bluffed then you win. In most cases the bluffing is depending on the enemy to be sloppy and careless, or concede too early thinking they will lose anyway. But if you never concede it already makes many bluffs worthless.