Why is Molten Rock still not Tier 3? This thing alone is the reason this highroll shit meta vs Poisonous is there. Who the fuck has to die in the fucking shit team at the Smurffags that they actually start playing their gfame and see the problems?
Still a fucking mess since the elemental patch. Covid shall wipe the HS team, srsly.
Playing Mrs. Manastorm, began transitioning out of mech on turn 8 and 9, picking up double Nomi and some elemental scaling. Doing well, then turn 10, Omu triple Kalecgos, triple Elistra , Nadina and uber statted dragons. Ofc he starts first, everything with divine shield. GG WP, dead.
I just got totally screwed over because I didn't know that you can't target Zephrys' hero power if there are multiple options. So I got a golden one of the two 2/2 elementals I had in my hand instead of the fat demon I wanted to make golden. Why the fuck is it implemented like that?
Anyone feels like the combat luck is rigged? Lost 500 "points" in past 5 days due to a ghastcoiler spawning 2 boats or boats spawning double elistras/amalgadons for billion damage. 3.5% lethal? of course I die. Facing 1st-3rd opponent 3 times in a row while in bottom part of lobby? no problem...
Anyone feels like the combat luck is rigged? Lost 500 "points" in past 5 days due to a ghastcoiler spawning 2 boats
Sometimes I feel like that where I have 4 games in a row where opponent always attacks first and then get the worst attacks (my minions love to break your Spawn of Nzoth) or something stupid comes out opponents Sneeds.
But I think what is really going on is that I don't notice it when I am getting great attack order.
I myself notice the bitter and painful losses more than the hilarious wins I shouldn't have got.
Case in point, I had a game where my last unit was a Ghastcoiler and it kicked out 2 Pirate Ships and they were all Tier 5 or Tier 6 awesome Pirates.
I had no expectation of winning the combat, the opponent had way bigger minions -- but I didn't just win the combat, I did 22 damage and killed him and won the game.
I notice the angry "bad luck" streaks tend to be when I am forced to pick an undesirable hero and I keep barely losing combats round after round where I a slightly different attack order would have tied or even won.
Trying to go Murlocs with Pyramid. Didn't have any good options on turn one so I bought an acolyte and buffed it the next couple of turns. At 6 mana I found a rockpool hunter and managed to hit a 1/2. After that I proceeded to "hit" a 1/4, 1/5, and 1/7 on the acolyte when every other minion was a Murloc. Would have been a really nice board with +4 coming from the Warleaders if I'd managed to stick those on the Murlocs. Instead I ended up with a 2/22. I think the math comes out to about 0.7% probability.
the only thing i'm "salty" about with this mode is how any person can truly enjoy a very automated random nonsense "game" when the original mode is more than enough of that already. well, i guess you have some form of "control" there (not)
VERY convinced right now this game is running an algorithm to make me lose, perhaps to help bolster lesser ranked players. It is just incredible the crapshoot losses I'm having where my high priority units are targetted and theirs do not. I'm playing the same way that got me to 7500 and these last few days I have to scratch and claw and GET LUCKY just to get a 4th! Definitely calling shenanigans on this game. 100%.
E.g. my rat packs are getting hit immediately after taunts every time. You would need to see it to believe it
It's sad that this society has become so self obsessed that losing is only possible if everyone is conspiring against you. You are just bad at the game.