Would be nicer if they just keep the 3rd hero selection/stats out there for buying 30 packs.
Yet that is more expensive then the pass? Pass is like 2500G. 30 packs would be 3000.
Now account for the card/dust value gained with opening packs, and recalculate.
Nah don’t need to. Comment was pass was too expensive, 3000G > 2500G. if the comment was tavern pass for 2500G is so much less value than the original method of purchasing 30 packs....then ok sure, agreed, but that’s not what was said. Your ascribing value assumptions that weren’t espoused in the original comment,
Most tribes have 1 or 2 core cards you build around while cycling everything else. If you don't find the core in time it's game over.
Too many snowballs. Once your minion(s) got few buffs it's too punishing to sell them and switch up your tactic so you're just hard locked on your board and spam refresh for even more buffs.
Not enough tech/counter minions. Zapp and Ghoul are the only thing I'd consider a counter tech but the latter is almost useless from mid game because Taunt doesn't allow you to time your 1 dmg ping as you wish (preferably to punish tokens).
Way too dependent on hero selection. Get millhouse, yogg, or deathwong, then congrats on your top 4.
I'd say the same about A.F.Kay, Edwin, Rafaam, Nozdormu, Toki, Deryl, and Sir Finley, though. At the end of the day, there's a pretty good chance you'll be offered a very viable hero these days. If they can add/buff 2-3 more to get to that level, I think the game will be in a really good place.
Need to do something about the top end potential of Millhouse, though. There's just no way to out-scale him late game.
Most of the games I can see there's one player who got extremely lucky and is basically guaranteed to win.
From mid-game you can easily recognize who will snowball the most. And if you are not the one, you pretty much know for most of the time that you are fighting for a 2nd place max. It's infuriating, when you know that there's a fixed top spot, based basically mostly on luck (just getting a snowballing core earlier than others).
To actually get 1st place you often have to gamble quite a bit early on. It's a lot more than just luck. You can get a good hero, pick solid minions throughout and cruise to a top 4 spot, but how often do you pick f.e. a Shifter early on when there are solid alternatives also offered and you know it will cost you quite a bit of tempo? I picked one on T5 in a game earlier and my gamble was rewarded when on T8 he turned into Mama Bear. I had 0 beasts at that moment but I had no hesitation to get rid of my buffed 20/15 mechs and so on within the next 2 rounds.
Also there is no build that is a guaranteed 1st recognizable already from the mid-game. Pretty much everything can be countered with a strong build and good strategy of your own, with an exception maybe for some triple-adapted 50-times-buffed Murlocs...
To actually get 1st place you often have to gamble quite a bit early on. It's a lot more than just luck. You can get a good hero, pick solid minions throughout and cruise to a top 4 spot, but how often do you pick f.e. a Shifter early on when there are solid alternatives also offered and you know it will cost you quite a bit of tempo? I picked one on T5 in a game earlier and my gamble was rewarded when on T8 he turned into Mama Bear. I had 0 beasts at that moment but I had no hesitation to get rid of my buffed 20/15 mechs and so on within the next 2 rounds.
Also there is no build that is a guaranteed 1st recognizable already from the mid-game. Pretty much everything can be countered with a strong build and good strategy of your own, with an exception maybe for some triple-adapted 50-times-buffed Murlocs...
Or dragons, which are already growing and during the game for 1st spot will probably have three digits stats. Or Demons with multiple jugglers early on. Or Beasts with early Mama Bear.
But let's disregard the statement about being able to guess the winner in the mid-game - it's not that important of a point. What I actually meant is that 1st place usually outclasses the rest of the competition by a mile. There's usually a huge gap between 1st place and the rest.
You say gambling - well, it has luck factor involved by default. You couldn't predict anyhow that Shifter would win you a game. It's not like you can say "I won thanks to skill, because I simply took risk and it paid off". Not really I am afraid - you had nothing to base the risk on. No odds or any sort of predictions. Simply a blind shoot, which happened to be perfectly on target.
And yeah - it seems most of 1st places are such bullseyes. Simply the best minions received early through random measures. And you have to choose which side you are on - either you are in a "1st or 8th" bandwagon or in a "consistent top 4 finishes" one.
Even guides on the Internet, which are supposed to teach you how to play, highlight this very strongly.
Hard to scale multiple dragons early. It's a little bit of a shot in the dark for most heroes just hoping that they find a Kalecgos eventually, otherwise it gets outscaled hard. And I dunno that "early" Mama Bear is really a thing aside from off of shifter. That comp usually needs a mid-game carry to get to that transition.
I don't mind the general dynamic you're talking about, though; I think the ability to recognize what your ceiling is in a match and manage risk accordingly is an interesting skill. If you're trying to raise your rating, it's ultimately a numbers game where it's as important to turn those 8th place finishes into 4th place finishes as it is to go 4th to 1st. It forces you to not just think about the few viable end game comps, but to consider what weird menagerie of mediocre, less-than-perfectly synergized minions will keep you alive long enough to outlast half the other players when your chips are down. If that means scaling a Tabbycat up to 30/30, so be it! Hearthstone is at its best when it presents you with these unique scenarios.
Because they provide early game advantage and power-leveling. The issue with BG right now is early and mid game is brutal. Half the players are gone before most can hit tavern level 5.
Isn't something that is good about Battlegrounds is that is shorter games than most of the other "auto-battlers".
Maybe it should be a brutal struggle for survival. Maybe the very few decisions offered in the early turns should count.
I am against the everyone gets a trophy mentality.
What I think works about Battlegrounds right now is there is no set pattern or group of minions that is an "auto-win", unlike say the Floating Watcher meta. Final boards vary greatly in their diversity.
GG blizzard you’ve hit peak rng with the current state of BG, oh the galakrond player hit a mama bear last turn guess I take 20. Oh the ale stars a player hit two razorgores last turn, guess I take 20. Game is rng shit when you can go from 40 to 0 in two turns with a strong board cause of opponent rng. At least afk couldn’t outright eliminate you on turn 3....... this blows, sucks but this game just isn’t fun anymore,
I just played a battlegrounds game that tke 22 turns and still LOST. The stupid Great Akazamzarak that got 6 I REPEAT 6 ICE BLOCKS IN A ROW what's the freaking odds on that..... That gave him enough time to scale up Razargore and Kalecgos and get a Nadine....
I remember when this used to be a fun format. It's complete trash ever since the Dragon patch.
0 skill and all luck now.
TRASH DEVS ARE TRASH
It's literally exactly the same. They have added new cards, and the game hasn't changed. It's back to being a Murloc shitshow, just like back before the dragon update.
Man they really need to buff the shit out of some of those heroes. Either you get early game advantage or you fucking lose. There is no middle ground anymore.
How Galakrond's Hero Power doesn't cost 0 is just beyond me.
So I stop playing constructed and play battlegrounds because it's actually pretty fun, but I think it's pretty broken, early stages makes it difficult to build a strategy and even if you try people just rofl stomp you with juggler builds in the mid stages and then in the late stages just transition to murlocs whenever a brann pops up at their earliest convenience. I also think Brann and Megasaur should be gone from Battlegrounds, they make Murlocs way too OP, and Juggler go to tier 4 or 5.
Anyways until the game is balanced better I'm staying the fuck away from it.
Now account for the card/dust value gained with opening packs, and recalculate.
Nah don’t need to. Comment was pass was too expensive, 3000G > 2500G. if the comment was tavern pass for 2500G is so much less value than the original method of purchasing 30 packs....then ok sure, agreed, but that’s not what was said. Your ascribing value assumptions that weren’t espoused in the original comment,
Shit I hate and why game balance is ass rn:
Piloted Shredder, Knife Juggler, Mad Scientist, Dr. Boom
Need to be removed from this game
Way too dependent on hero selection. Get millhouse, yogg, or deathwong, then congrats on your top 4.
I'd say the same about A.F.Kay, Edwin, Rafaam, Nozdormu, Toki, Deryl, and Sir Finley, though. At the end of the day, there's a pretty good chance you'll be offered a very viable hero these days. If they can add/buff 2-3 more to get to that level, I think the game will be in a really good place.
Need to do something about the top end potential of Millhouse, though. There's just no way to out-scale him late game.
Most of the games I can see there's one player who got extremely lucky and is basically guaranteed to win.
From mid-game you can easily recognize who will snowball the most. And if you are not the one, you pretty much know for most of the time that you are fighting for a 2nd place max. It's infuriating, when you know that there's a fixed top spot, based basically mostly on luck (just getting a snowballing core earlier than others).
To actually get 1st place you often have to gamble quite a bit early on. It's a lot more than just luck. You can get a good hero, pick solid minions throughout and cruise to a top 4 spot, but how often do you pick f.e. a Shifter early on when there are solid alternatives also offered and you know it will cost you quite a bit of tempo? I picked one on T5 in a game earlier and my gamble was rewarded when on T8 he turned into Mama Bear. I had 0 beasts at that moment but I had no hesitation to get rid of my buffed 20/15 mechs and so on within the next 2 rounds.
Also there is no build that is a guaranteed 1st recognizable already from the mid-game. Pretty much everything can be countered with a strong build and good strategy of your own, with an exception maybe for some triple-adapted 50-times-buffed Murlocs...
Or dragons, which are already growing and during the game for 1st spot will probably have three digits stats. Or Demons with multiple jugglers early on. Or Beasts with early Mama Bear.
But let's disregard the statement about being able to guess the winner in the mid-game - it's not that important of a point. What I actually meant is that 1st place usually outclasses the rest of the competition by a mile. There's usually a huge gap between 1st place and the rest.
You say gambling - well, it has luck factor involved by default. You couldn't predict anyhow that Shifter would win you a game. It's not like you can say "I won thanks to skill, because I simply took risk and it paid off". Not really I am afraid - you had nothing to base the risk on. No odds or any sort of predictions. Simply a blind shoot, which happened to be perfectly on target.
And yeah - it seems most of 1st places are such bullseyes. Simply the best minions received early through random measures. And you have to choose which side you are on - either you are in a "1st or 8th" bandwagon or in a "consistent top 4 finishes" one.
Even guides on the Internet, which are supposed to teach you how to play, highlight this very strongly.
Hard to scale multiple dragons early. It's a little bit of a shot in the dark for most heroes just hoping that they find a Kalecgos eventually, otherwise it gets outscaled hard. And I dunno that "early" Mama Bear is really a thing aside from off of shifter. That comp usually needs a mid-game carry to get to that transition.
I don't mind the general dynamic you're talking about, though; I think the ability to recognize what your ceiling is in a match and manage risk accordingly is an interesting skill. If you're trying to raise your rating, it's ultimately a numbers game where it's as important to turn those 8th place finishes into 4th place finishes as it is to go 4th to 1st. It forces you to not just think about the few viable end game comps, but to consider what weird menagerie of mediocre, less-than-perfectly synergized minions will keep you alive long enough to outlast half the other players when your chips are down. If that means scaling a Tabbycat up to 30/30, so be it! Hearthstone is at its best when it presents you with these unique scenarios.
Turn 4 and im down to 22 health. Come on Blizz play your own games. A dev that doesnt play his own games cant fucking fix shit.
Because they provide early game advantage and power-leveling. The issue with BG right now is early and mid game is brutal. Half the players are gone before most can hit tavern level 5.
Why does everybody have to be in the late game?
Isn't something that is good about Battlegrounds is that is shorter games than most of the other "auto-battlers".
Maybe it should be a brutal struggle for survival. Maybe the very few decisions offered in the early turns should count.
I am against the everyone gets a trophy mentality.
What I think works about Battlegrounds right now is there is no set pattern or group of minions that is an "auto-win", unlike say the Floating Watcher meta. Final boards vary greatly in their diversity.
GG blizzard you’ve hit peak rng with the current state of BG, oh the galakrond player hit a mama bear last turn guess I take 20. Oh the ale stars a player hit two razorgores last turn, guess I take 20. Game is rng shit when you can go from 40 to 0 in two turns with a strong board cause of opponent rng. At least afk couldn’t outright eliminate you on turn 3....... this blows, sucks but this game just isn’t fun anymore,
Battlegrounds is the most oppressive multiplayer experience known to mankind.
Watching helplessly as you tank mmr in unfair games over and over is quite the experience. Makes me want to punch the dev in the face.
Murlocs.... please end this bullcrap...
I just played a battlegrounds game that tke 22 turns and still LOST. The stupid Great Akazamzarak that got 6 I REPEAT 6 ICE BLOCKS IN A ROW what's the freaking odds on that..... That gave him enough time to scale up Razargore and Kalecgos and get a Nadine....
I remember when this used to be a fun format. It's complete trash ever since the Dragon patch.
0 skill and all luck now.
TRASH DEVS ARE TRASH
It's literally exactly the same. They have added new cards, and the game hasn't changed. It's back to being a Murloc shitshow, just like back before the dragon update.
Man they really need to buff the shit out of some of those heroes. Either you get early game advantage or you fucking lose. There is no middle ground anymore.
How Galakrond's Hero Power doesn't cost 0 is just beyond me.
So I stop playing constructed and play battlegrounds because it's actually pretty fun, but I think it's pretty broken, early stages makes it difficult to build a strategy and even if you try people just rofl stomp you with juggler builds in the mid stages and then in the late stages just transition to murlocs whenever a brann pops up at their earliest convenience. I also think Brann and Megasaur should be gone from Battlegrounds, they make Murlocs way too OP, and Juggler go to tier 4 or 5.
Anyways until the game is balanced better I'm staying the fuck away from it.