0 gold: Swap a minion's attack and health then increase the lower stat by 1
This power would be insane for swapping a Annihilan Battlemaster right before you get your third one. Aside from that, it would mostly be a very weak buff every turn.
Passive: Minions cost 6 gold. Refreshing the tavern costs 0. Start with 6 gold.
It's basically an inverse Milhouse.
This one's interesting. Essentially, only get 1 minion a turn for the most part (2 if you sell a couple after buying the first and you're on 10), but get pretty much exactly what you want, time permitting. Essentially, it becomes "how does the game go if you can get exactly what you want but are largely gimped on minion quantity?".
That said, early on at least, you'd very likely get a golden every 3 turns (or 2 goldens, especially early on, if you're hunting for tokens), so that might make it too good. Hell, on turn 3 you could have a 4/2, two 2/2s and two random tier 3 units, with likely having won turn 2 and possibly turn 1. Also, I don't think this could ever be implemented while Pogos are a thing. Turn 1, tavern up (unless they give you increased cost to compensate), then buy a Pogo every turn knowing you'll never miss one.
First idea that comes to mind would be Noth the Plaguebringer with Hero Power: 2 gold - add a 2/2 skeleton to your hand.
A relatively weak minion to fill board space at a lower cost, similar to Yogg Saron, but instead of getting cheap minions with a buff, you get a guaranteed triple within 3 turns.
I thought about a few other ways to make this work, but they seemed too weak to me. 3 gold is a bit too expensive just to get a useless token, summoning a skeleton instead of adding it to your hand is a bit too demanding on board space, making the token smaller would be too weak to ever use it for filling your board.
While guaranteed triples are very good, you have to waste 6 gold across 3 turns, which seems like a reasonable price to me.
Hero power: (2 gold) add a plain 1/1 copy of a random friendly minion to your hand.
Good when copying battlecries or deathrattles to some extent. Can randomly trigger a triple from his board but minion will have less stats than a regular golden (since stat debuff carries over).
Lets try tô post heros ideas (i really dont care about the hero, Just the herompower)
My Idea would be :Destroy a minion, procs its deathrathle. Sómething about 4-5 gold
0 gold: Swap a minion's attack and health then increase the lower stat by 1
This power would be insane for swapping a Annihilan Battlemaster right before you get your third one. Aside from that, it would mostly be a very weak buff every turn.
Split a golden minion into its 3 components, they cannot be be used to make another gold version of that minion.
Would be good for the various "give x minion type +x/+x" cards and the like.
Would probably need a higher cost because I could see this being too strong if it were cheap enough.
Passive: Minions cost 6 gold. Refreshing the tavern costs 0. Start with 6 gold.
It's basically an inverse Milhouse.
Mmmmmmm.... Shadowy thoughts.
Let’s bring back Amalgam, but as a hero!
Hero power would cost 2-3 and say something like “give a friendly minion a random new tribe”
Omfg Cae I bust up laughing reading your post. Wont help to explain why, not laughing at you at all, it just stuck me hilarious. Anyine else?
This one's interesting. Essentially, only get 1 minion a turn for the most part (2 if you sell a couple after buying the first and you're on 10), but get pretty much exactly what you want, time permitting. Essentially, it becomes "how does the game go if you can get exactly what you want but are largely gimped on minion quantity?".
That said, early on at least, you'd very likely get a golden every 3 turns (or 2 goldens, especially early on, if you're hunting for tokens), so that might make it too good. Hell, on turn 3 you could have a 4/2, two 2/2s and two random tier 3 units, with likely having won turn 2 and possibly turn 1. Also, I don't think this could ever be implemented while Pogos are a thing. Turn 1, tavern up (unless they give you increased cost to compensate), then buy a Pogo every turn knowing you'll never miss one.
Choose an enemy minion with DR. Gain control of it and destroy it.
Discover a minion with DR, summon it and destroy it (can't magnetize, no battlecry).
Neither should count for triples, it's powerful enough.
Triple token doesn't much of a problem, they're tier 4 and we'd need to have only 4 other minions in play during the mid game and beyond.
The more i think about, i understand How extreme powerful would be.
Maybe some restrictions with Baron or higher cost.
Expensive hero Powers are hard tô use, lookthe Divine shield.
😊
If DS cost 3, It'd be OP.
The idea was no triples and 5 is 3 for buy and play (regular) + ability at 2. The 5 coat is to reduce this being overuaed, Because it IS powerful.
Indeed...i agree with tou, DS are really powerful, im Just saying that high costs hero Powers are not easy to play.
5 or 4 Gold.... Return a minion to your hand.
Hero Powers: your buffs works on tavern minion.
First idea that comes to mind would be Noth the Plaguebringer with Hero Power: 2 gold - add a 2/2 skeleton to your hand.
A relatively weak minion to fill board space at a lower cost, similar to Yogg Saron, but instead of getting cheap minions with a buff, you get a guaranteed triple within 3 turns.
I thought about a few other ways to make this work, but they seemed too weak to me. 3 gold is a bit too expensive just to get a useless token, summoning a skeleton instead of adding it to your hand is a bit too demanding on board space, making the token smaller would be too weak to ever use it for filling your board.
While guaranteed triples are very good, you have to waste 6 gold across 3 turns, which seems like a reasonable price to me.
1 Gold : swap atk and health of a minion
Jepetto Joybuzz.
Hero power: (2 gold) add a plain 1/1 copy of a random friendly minion to your hand.
Good when copying battlecries or deathrattles to some extent. Can randomly trigger a triple from his board but minion will have less stats than a regular golden (since stat debuff carries over).
Piloted Shredder, Knife Juggler, Mad Scientist, Dr. Boom
Need to be removed from this game
adapt a minion!
should be 3 or 4 gold
Didnt get this one
Looks Op to me, easy Golden ones for a low price
minions are "sold" for 0 gold, but your tavern starts with maximum number of minions for sale.