Deryl is stronger with this update, certainly - lack of easy poison really buffs the fellow, because raw stats becomes more important (also buffs Edwin, for that matter). I don't really see enough shields to go full on them, unfortunately, but a couple of 10/10 DS/taunt is usually enough to get you past bottom three and into the lategame. I'll generally augment with rat pack, because tokens, when I can't get DS/hydra (and, let's be honest, hydra is just nuts with massive dances). Maybe I should bank more between dancing rounds, but that unfortunately does lead to timing issues at times, even on desktop (and I'll be on mobile for over a week soon, so.. no more dancing :(). Judging when to buy and when to freeze and keep dancing next time for another chunk of buffs is always my issue, really. Don't play enough to be able to read that line as well as I probably should. Don't think Deryl is really a higher chance of hitting 1st than others, though - Rafaam with golden amalgam tokens (yes, it happens :P People often fail at playing around Rafaam at ~5.5k), full menagerie strats with multiple lightfangs, and similar nuts - as well as Neffy - usually handle deryl, in my experience. 2nd and 3rd is usually enough to inch back up the ratings and try to reclaim the lost rating from 'lets have hundreds of rating lost for third!' tripe that happened last patch, though.
The hell with murlocs., mechs beat murloc before the nerf with DS, why should it be different post nerf? Only attacking sequence may "tip the scales", but otherwise it barely even matters the hero. Demons beat mechs, murloc beat demons, beasts are lousy RNG attacking sequence dependent
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Hey guys,
I just wanna share this very fun strategy - you don't have to 'always murloc' or whatever is OP right now...
Just pick Deryl and dance divine shields to death :)
All my Deryl's wins are DS strat
Enjoy:
Mimsy Were The Borogoves
Divine shields and cleave are worth a dance always.
Yeah, I just felt that DS Deryl and similar strategies miss on this forum, so again enjoy :that greeting emote from BG:
Mimsy Were The Borogoves
Deryl is stronger with this update, certainly - lack of easy poison really buffs the fellow, because raw stats becomes more important (also buffs Edwin, for that matter). I don't really see enough shields to go full on them, unfortunately, but a couple of 10/10 DS/taunt is usually enough to get you past bottom three and into the lategame. I'll generally augment with rat pack, because tokens, when I can't get DS/hydra (and, let's be honest, hydra is just nuts with massive dances). Maybe I should bank more between dancing rounds, but that unfortunately does lead to timing issues at times, even on desktop (and I'll be on mobile for over a week soon, so.. no more dancing :(). Judging when to buy and when to freeze and keep dancing next time for another chunk of buffs is always my issue, really. Don't play enough to be able to read that line as well as I probably should. Don't think Deryl is really a higher chance of hitting 1st than others, though - Rafaam with golden amalgam tokens (yes, it happens :P People often fail at playing around Rafaam at ~5.5k), full menagerie strats with multiple lightfangs, and similar nuts - as well as Neffy - usually handle deryl, in my experience. 2nd and 3rd is usually enough to inch back up the ratings and try to reclaim the lost rating from 'lets have hundreds of rating lost for third!' tripe that happened last patch, though.
The hell with murlocs., mechs beat murloc before the nerf with DS, why should it be different post nerf? Only attacking sequence may "tip the scales", but otherwise it barely even matters the hero. Demons beat mechs, murloc beat demons, beasts are lousy RNG attacking sequence dependent