The real problem is the rotation - I almost never had 4 opps in 4 rounds, and mostly had 4 rounds same two opps while 7-8 players.
Rafaam is the only hero I noticed not missing a single game (top 4 about 2/3rds).
Mostly mechs beat fish, fish beat demons, demons beat mechs, had the reverses as well but more rarely where draws were on par level (tt4 and up). Beasts depend on their +6 attack and rat pack.
No amalgam was a Good change, and with seer at 3 now dropping the murloc count, demons having no tt4 or any real support from tt6, the only non-balance I see is mechs not being hurt rather than cobalt sent to tt4.
Meta is way more diverse now. Used to be a rush for murlocs or die trying. Now every tribe can win. Id say murloc rush is the worst strat in the game now followed by forced demons.
The game does need more tribes and more cards to be truly fun.
Removing amalgam and along with it - omnipresent divine shielded poison make other tribes more viable and game is more diverse atm...
It's changed things interestingly. Puts a much bigger weight on just having fat - a massive crowd favourite, or a team of massive demons is much more viable, and stuff like Darryl/Edwin are both buffed by that. I feel that having something as an all-tribe would help with menagerie strats or allow some extra flexibility; something weak for the tier, as opposed to a strong T2, would be my choice there, though (early, plus great stats for tier meant you lost nothing getting amalgam over other stuff). Good change, I'll agree.
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game is easy broken now and one strategy is obviously OP.
amalgam was the glue holding the format together.
I think it's boring comparatively. I'm curious what others think of the change in meta.
From 20-25 games since update -
The real problem is the rotation - I almost never had 4 opps in 4 rounds, and mostly had 4 rounds same two opps while 7-8 players.
Rafaam is the only hero I noticed not missing a single game (top 4 about 2/3rds).
Mostly mechs beat fish, fish beat demons, demons beat mechs, had the reverses as well but more rarely where draws were on par level (tt4 and up). Beasts depend on their +6 attack and rat pack.
No amalgam was a Good change, and with seer at 3 now dropping the murloc count, demons having no tt4 or any real support from tt6, the only non-balance I see is mechs not being hurt rather than cobalt sent to tt4.
You first sentence describes something as „obviously OP“ without giving any more information or reason. I consider that salt. Nothing more.
Cheers
Meta is way more diverse now. Used to be a rush for murlocs or die trying. Now every tribe can win. Id say murloc rush is the worst strat in the game now followed by forced demons.
The game does need more tribes and more cards to be truly fun.
Removing amalgam and along with it - omnipresent divine shielded poison make other tribes more viable and game is more diverse atm...
It's changed things interestingly. Puts a much bigger weight on just having fat - a massive crowd favourite, or a team of massive demons is much more viable, and stuff like Darryl/Edwin are both buffed by that. I feel that having something as an all-tribe would help with menagerie strats or allow some extra flexibility; something weak for the tier, as opposed to a strong T2, would be my choice there, though (early, plus great stats for tier meant you lost nothing getting amalgam over other stuff). Good change, I'll agree.