How do we feel about A.F.K. after the Junkbot nerf? There are certainly other good options there, but that offered some nice highroll potential at tier 4.
Still excellent, IMO. T4 still has annoy-o-magnet, for example, and the 3 seems to have a high chance of cobalts, which are what really gets mechs going these days. Can also slide into a crowd favourite with a good 3, or a juggler/pack leader from the three, with the four having Bolvar (sweet with a cobalt, and solid enough otherwise), hydra, iron sensei, and rover as main targets, other than annoy. Still enough build-defining cards that you can get, though can never get enough stuff for beasts these days. It's not like AFK loses much; 5-6ish health, then hits tavern 3 at the same time as everyone else not heavily pushing. Still top-tier for me.
Annoy-o-module gives me a bit of anxiety in that spot. You don't really want to taunt a Cobalt, right? So do you just hold it hoping to roll something else to magnetize it to the next turn? That can be a pretty hard hit to your life total if your opponent is off to a hot start.
Yeah, I'd hold off on it there and should be able to roll a mech. I probably do focus a bit too much on lategame, and not enough on midgame, though, hence my current issues - the ones that aren't caused by stupid misclicks :) Still, rarely see AFK do badly, and it's not one I have issues with at the mo.
As an example of AFK, I just got hit for 11 by it, on T3. Security rover alone is such a highroll at that point, when people have 1/1s and tokens.
How do we feel about A.F.K. after the Junkbot nerf? There are certainly other good options there, but that offered some nice highroll potential at tier 4.
Still excellent, IMO. T4 still has annoy-o-magnet, for example, and the 3 seems to have a high chance of cobalts, which are what really gets mechs going these days. Can also slide into a crowd favourite with a good 3, or a juggler/pack leader from the three, with the four having Bolvar (sweet with a cobalt, and solid enough otherwise), hydra, iron sensei, and rover as main targets, other than annoy. Still enough build-defining cards that you can get, though can never get enough stuff for beasts these days. It's not like AFK loses much; 5-6ish health, then hits tavern 3 at the same time as everyone else not heavily pushing. Still top-tier for me.
Annoy-o-module gives me a bit of anxiety in that spot. You don't really want to taunt a Cobalt, right? So do you just hold it hoping to roll something else to magnetize it to the next turn? That can be a pretty hard hit to your life total if your opponent is off to a hot start.
Yeah, I'd hold off on it there and should be able to roll a mech. I probably do focus a bit too much on lategame, and not enough on midgame, though, hence my current issues - the ones that aren't caused by stupid misclicks :) Still, rarely see AFK do badly, and it's not one I have issues with at the mo.
As an example of AFK, I just got hit for 11 by it, on T3. Security rover alone is such a highroll at that point, when people have 1/1s and tokens.
Yeah, I'm definitely greedy when it comes to going for the late game. It felt fine the first week, but I think people are starting to ramp up the mid game early and I may have to adjust. I've had a couple of bottom two finishes lately that have me reevaluating my whole strategy, so I've gotten a bit conservative.
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Yeah, I'd hold off on it there and should be able to roll a mech. I probably do focus a bit too much on lategame, and not enough on midgame, though, hence my current issues - the ones that aren't caused by stupid misclicks :) Still, rarely see AFK do badly, and it's not one I have issues with at the mo.
As an example of AFK, I just got hit for 11 by it, on T3. Security rover alone is such a highroll at that point, when people have 1/1s and tokens.
I appriciate you spent your time for comunity. But this list seems.... well, lets say, mostly incorrect.
Please point next time you experience, wins count, rating etc or is it just theorycraft.
Yeah, I'm definitely greedy when it comes to going for the late game. It felt fine the first week, but I think people are starting to ramp up the mid game early and I may have to adjust. I've had a couple of bottom two finishes lately that have me reevaluating my whole strategy, so I've gotten a bit conservative.