Spells: Maybe it's too early to want a change like this, but I think there should be a way to make some spells available. I think some great spells to be added would be Sweeping Strikes, Mark of the Lotus, Molten Reflection, Evolving Spores, Bloodfury Potion, Spikeridged Steed, any Blessing or Seal, and some others. I think they should be extremely rare though, especially depending on the effect. Maybe 6+ gold.
Tribe Support: Elementals. I love the idea of elementals having some addition support, but a lot of the buffs they provide usually involve healing, controlling the board, playing one last turn, and drawing cards so I can see how it would be a little difficult to implement this. I think out of all the elementals we currently have in the game, some good Battlegrounds ones include: Fire Fly, Cauldron Elemental, Bog Slosher (Could be interesting), Siamat, Wax Elemental, Servant of Kalimos, maybe Anomalus? And I know it isn't an elemental, but Furbolg Mossbinder could be helpful in some cases.
Less RNG, more skill based. It feels very Casino like and everyone goes for the same strategies every game, so if u miss the casion like drafting round, miss your 3 rd copy etc.... you just lose.
So, I would like spells, ability to sell minions from hand, and i would like more tribes, cards etc....and more consitent drafting. If I draft a mech package, I expect to find mechs. Not getting synergy with your hero power is another RNG clown fiesta at times.
Also, would like to know how the match making works, cuz seeing the same guy 3 out of 5 games sux.
main thing I want to see right now is a "end combat" button that fastforwards to the result of the match OR a light version that turns off needless animations.
Playing on my garbage android is so bad it offten leaves me with 20 seconds plus lag that leaves me no time to assemble an optimal board...
Less RNG, more skill based. It feels very Casino like and everyone goes for the same strategies every game, so if u miss the casion like drafting round, miss your 3 rd copy etc.... you just lose.
So, I would like spells, ability to sell minions from hand, and i would like more tribes, cards etc....and more consitent drafting. If I draft a mech package, I expect to find mechs. Not getting synergy with your hero power is another RNG clown fiesta at times.
Also, would like to know how the match making works, cuz seeing the same guy 3 out of 5 games sux.
We have that RNG in every autobattler there is on the market. That's part of the genre and i don't see, how you want to avoid that, especially in Battlegrounds with all the different heroes and heropowers.
main thing I want to see right now is a "end combat" button that fastforwards to the result of the match OR a light version that turns off needless animations.
Playing on my garbage android is so bad it offten leaves me with 20 seconds plus lag that leaves me no time to assemble an optimal board...
That's actually a really good idea, there are other games out there that do this. I would love to see this implemented
As one previous poster mentioned I would love to be able to sell from hand. Really sucks leaving yourself with 6 minions constantly in the later stages or selling off a minion to make room just to have 2 copies of that minion show up when you reroll..
Hate cards for mechs murlocs and beasts, or somethin to slow them down that isn't poisonous. Stat mountain menagerie decks are aleady getting old - too reliable, too powerful.
Remember - more cards -> harder to find certain you need for build.
I'd like they add several tribes like Elementals, Pirats, Dragons. And limit pool of each game to random lets say 4 tribes out of for example 8 total (tribe-bount commanders have to be unavailable to pick up if no tribe in pool).
Silence would be a nice addition too. Working like poisonous where instead of killing a minion after combat the emblem sparkles and silences them instead. I think this is very needed with all the sticky beasts out there and could be a cool mechanic to give to demons.
Also I wonder if they tested Void Terror. Seems like it would be balanced since the minions it eats dont pass on abilities and would be susceptible to poison.
Another thing I think would be interesting would be cards like Ornery Tortoise and Pit Lord at slightly lower tiers than minions with their stats would be at. They already did it with Vulgar Homunculus.
Remember - more cards -> harder to find certain you need for build.
I'd like they add several tribes like Elementals, Pirats, Dragons. And limit pool of each game to random lets say 4 tribes out of for example 8 total (tribe-bount commanders have to be unavailable to pick up if no tribe in pool).
This will make waaay more diversity in this mode.
That is a really good idea. I haven't been keeping up with Team Fight Tactics, but if I recall correctly, I heard something about a rotation coming up. If Blizzard really wants to put the effort into this game mode, I could definitely get behind this.
Silence would be a nice addition too. Working like poisonous where instead of killing a minion after combat the emblem sparkles and silences them instead. I think this is very needed with all the sticky beasts out there and could be a cool mechanic to give to demons.
Also I wonder if they tested Void Terror. Seems like it would be balanced since the minions it eats dont pass on abilities and would be susceptible to poison.
With Silence, I think the best approach to that would be a hero power that is "Silence a random enemy minion at the start of combat." A new mechanic could be difficult to implement like that. However, I definitely think Void Terror would be awesome. A golden one would have monstrous stats for sure
Less RNG, more skill based. It feels very Casino like and everyone goes for the same strategies every game, so if u miss the casion like drafting round, miss your 3 rd copy etc.... you just lose.
So, I would like spells, ability to sell minions from hand, and i would like more tribes, cards etc....and more consitent drafting. If I draft a mech package, I expect to find mechs. Not getting synergy with your hero power is another RNG clown fiesta at times.
Also, would like to know how the match making works, cuz seeing the same guy 3 out of 5 games sux.
We have that RNG in every autobattler there is on the market. That's part of the genre and i don't see, how you want to avoid that, especially in Battlegrounds with all the different heroes and heropowers.
I woud avoid that with attacks going for value trades, not random attacks, I would make drafting more consistent, so players can make a plan and follow thru on it. I would also make it so I know what my opponents are drating, to adjust on the fly,etc.... jjust some of the thing that could make it feel more strategic and less RNG. Al;so, picking a Hero, with certain HEro Power, I would make it so the %chance of finding cards that synergyze with the Hero Power. Like, finding no demons when your Jaraxxus, or no Beasts when yuor the monkey etc,.....
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Spells: Maybe it's too early to want a change like this, but I think there should be a way to make some spells available. I think some great spells to be added would be Sweeping Strikes, Mark of the Lotus, Molten Reflection, Evolving Spores, Bloodfury Potion, Spikeridged Steed, any Blessing or Seal, and some others. I think they should be extremely rare though, especially depending on the effect. Maybe 6+ gold.
Minions: Crackling Razormaw (4-star), Faithful Lumi (1-star), Necrotic Geist (5 or 6-Star), Sergeant Sally (Unsure), Frothing Berserker (3-Star), Scaled Nightmare (3 or 4-star), Anodized Robo Cub (1 or 2-star), Druid of the Fang (3-star), ETC.
Tribe Support: Elementals. I love the idea of elementals having some addition support, but a lot of the buffs they provide usually involve healing, controlling the board, playing one last turn, and drawing cards so I can see how it would be a little difficult to implement this. I think out of all the elementals we currently have in the game, some good Battlegrounds ones include: Fire Fly, Cauldron Elemental, Bog Slosher (Could be interesting), Siamat, Wax Elemental, Servant of Kalimos, maybe Anomalus? And I know it isn't an elemental, but Furbolg Mossbinder could be helpful in some cases.
Drakkari Enchanter
Vote for my Card Design Submission! I love this one!
If Brann Bronzebeard and Baron Rivendare can be there, I can definitely see this being added.
Less RNG, more skill based. It feels very Casino like and everyone goes for the same strategies every game, so if u miss the casion like drafting round, miss your 3 rd copy etc.... you just lose.
So, I would like spells, ability to sell minions from hand, and i would like more tribes, cards etc....and more consitent drafting. If I draft a mech package, I expect to find mechs. Not getting synergy with your hero power is another RNG clown fiesta at times.
Also, would like to know how the match making works, cuz seeing the same guy 3 out of 5 games sux.
main thing I want to see right now is a "end combat" button that fastforwards to the result of the match OR a light version that turns off needless animations.
Playing on my garbage android is so bad it offten leaves me with 20 seconds plus lag that leaves me no time to assemble an optimal board...
We have that RNG in every autobattler there is on the market. That's part of the genre and i don't see, how you want to avoid that, especially in Battlegrounds with all the different heroes and heropowers.
That's actually a really good idea, there are other games out there that do this. I would love to see this implemented
As one previous poster mentioned I would love to be able to sell from hand. Really sucks leaving yourself with 6 minions constantly in the later stages or selling off a minion to make room just to have 2 copies of that minion show up when you reroll..
Hate cards for mechs murlocs and beasts, or somethin to slow them down that isn't poisonous. Stat mountain menagerie decks are aleady getting old - too reliable, too powerful.
Remember - more cards -> harder to find certain you need for build.
I'd like they add several tribes like Elementals, Pirats, Dragons. And limit pool of each game to random lets say 4 tribes out of for example 8 total (tribe-bount commanders have to be unavailable to pick up if no tribe in pool).
This will make waaay more diversity in this mode.
Silence would be a nice addition too. Working like poisonous where instead of killing a minion after combat the emblem sparkles and silences them instead. I think this is very needed with all the sticky beasts out there and could be a cool mechanic to give to demons.
Also I wonder if they tested Void Terror. Seems like it would be balanced since the minions it eats dont pass on abilities and would be susceptible to poison.
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I am sure there will always be that one person that plan everything so probably won't matter
Vote for my Card Design Submission! I love this one!
Another thing I think would be interesting would be cards like Ornery Tortoise and Pit Lord at slightly lower tiers than minions with their stats would be at. They already did it with Vulgar Homunculus.
That is a really good idea. I haven't been keeping up with Team Fight Tactics, but if I recall correctly, I heard something about a rotation coming up. If Blizzard really wants to put the effort into this game mode, I could definitely get behind this.
With Silence, I think the best approach to that would be a hero power that is "Silence a random enemy minion at the start of combat." A new mechanic could be difficult to implement like that. However, I definitely think Void Terror would be awesome. A golden one would have monstrous stats for sure
I woud avoid that with attacks going for value trades, not random attacks, I would make drafting more consistent, so players can make a plan and follow thru on it. I would also make it so I know what my opponents are drating, to adjust on the fly,etc.... jjust some of the thing that could make it feel more strategic and less RNG. Al;so, picking a Hero, with certain HEro Power, I would make it so the %chance of finding cards that synergyze with the Hero Power. Like, finding no demons when your Jaraxxus, or no Beasts when yuor the monkey etc,.....