Stumped and see nothing in the early tiers? Try buying Shifter Zerus.
Getting lucky and it turns into a 6-star minion like Mama Bear on the next turn while almost everyone is Tier 2 is FTW.
/wasn't as easy as it sounds -- I took a beating for two rounds when I purchased Zerus, falling into the teens health-wise, but I pulled it off with the secret-dropping champion, going from worst to first.
After doing my research I found out that the pink 'stuff' that appeared onto hearthstone cards must, in fact, have been coronavirus. It has through hearthstone spread across the globe and infected all computers. And because too few people played hearthstone with plastic gloves on they got infected through their computer. Thus coronavirus is Hearthstone's fault and I expect a total of 3 packs from each expansion to be given to all coronavirus victims.
Didn't see a section dedicated to Battlegrounds so i just threw it here. I won the training, obviously but can't seem to get even close to winning anymore... Is there some sort of secret to lining up minions?
There's a lot of....questionable advice being thrown around in this thread. I don't want to call anyone specific out but let's just say that you can't always bank on a specific strategy for every game. You have to be able to adapt to what options are available to you and your goal shouldn't necessarily always be get 1st but rather see what you can do to make top 4.
That being said, there is a strategy for lining up your minions though I wouldn't call it a secret. Try to keep your number of taunts low for the early to mid game. Too many taunts won't do you any favors but 1 or two really let you dictate how the flow of battle will go. Also, don't taunt high value minions when possible. IE: Taunting a hydra, Junkbot or Hyena is almost always a terrible idea. Until you reach tavern 5 (if you even bother going that high) you shouldn't have more than 2 taunts. After that, you can taunt more minions because you can get Strongshell Scavenger for large board buffs. Before then though, more taunts will just hurt you.
Keep minions that receive progressive buffs throughout a fight to the far right. IE: Junkbot and Hyena. You don't want them attacking early and killing themselves before they have a chance to get big.
Keep your weakest minions adjacent to taunts once people start ranking their taverns to 4 star and divine shields at least 1 space away from them. That's when cleaves start to appear and you want to make sure you lose garbage trash instead of valuable minions or divine shields to a stray cleave attack.
Keep Cobalt Guardians adjacently left to a mech spawner so they will attack, lose the shield, then immediately follow with a spawned mech to refresh the shield. The only exception to this is if you see your next opponent is Nefarian, then swap them. You want the mech spawner to refresh the shield by the time the Cobalt attacks. Just ensure they are far enough down your lineup that some space has been made on your board for the mech to actually spawn.
Try to keep track of other player's strategies. If you know your opponent is going hard mechs, there's a good chance they'll have taunt/divine shields. Put a weak minion as your first attacker to remove the shields, then follow up with a cleaver or heavy hitter once they're vulnerable.
The player with the most minions always strikes first. If both players are tied, it's a coin flip. If you have a full board early, you can take advantage of this.
And lastly, and I can't stress this enough, do not try to force a strategy that isn't conducive to what the game is offering you. You absolutely have to adjust your strategy accordingly or you'll simply lose more games than you win.
Good luck
This is actually very good advise, especially the last sentence. Remember that a lot of people will try to get the mechs. The chance of you getting the good ones early, is not always that high. You can spend a lot of gold on refreshing the tavern and getting nothing.
Although there is a lot of RNG, there is a reason for people getting to 6k+ and some being stuck at low rankings. There are many many many smaller of bigger decisions which are critical for you doing well.
One important factor is the time limit you have in your turns, and time management.
I think it's impacted by network latency and animation performance, I have seen that streamers (Krip for example) has 100 seconds per turn to calculate their actions. my turns tend to be 30-40 seconds...
If you have performance issues that impact your turn time, Try to maximize the performance by reducing the resolution (via game settings),
and network time by closing other background applications.
I have seen people win with every tribe, as well as mixed comps, so I think it's inaccurate to say Mechs are flat-out superior.
This.
I think two of the harder skills to learn in HSBG are (1) getting through the mid game into the late game (2) winning the end game.
There is certainly an amount of luck involved (It's not hard to win a game when you roll an early light fang or junkbot). But turning bad draw into something that can T4 or even win takes practice, recognition, and quick decision making.
A lot of the time, just survive. As you start knocking people out, power cards come back into the pool. You probably won't beat the guy who stacked lightfangs for the last 7 turns, but you can probably start beating most everyone else and secure at least a T4.
There are a lot of strats people tend to ignore that can help you do this. Brann is criminally underrated. I'd say he's easily a top comp with Mech and Lightfang. Deathrattle is trickier, but it can get you there, and most of the pieces are going to be available. Murloc will almost always be available and is strong through the early and mid game, but they have problems clearing boards in the end game.
Desipite attacks being 'random' positioning really matters. You want cleaves on the left to attack first, stats builders like hyena and junkbots on the right - this stuff is obvious, but also remember smaller tokens can absorb hits but do no damage themselves, you might want to place one before your cleaver in the hope of dropping shield, or on the right, but to the left of your stat padders to absorb hits. If you have multiple taunts you need to position carefully - often only having the single taunt is good to help your ordering - having multiple taunts can require dificult set up vs enemy cleaves/poison.
If you you get cards that spawn more useful minions *like the 2/6 mech that spawns 2/3 taunts - forget its name) these cards need room to work properly - for example i had a win recently with two of these + khadgar and junkbots, a full board did not work, as I needed room for the spawning 2/3s. most success was leaving one, or even two gaps prior to battlle.
When buffing in the late game don't be afraid to sell aggressively between rounds...sometimes you have to know when to cut your losses...a vanilla 14/14 you've been buffing all game is weak late game, but it can be tough to let them go, JUST DO IT - you need to room for buff cards just create it, then if you have a gap at the end just replace with any old shit...you need to gamble to win. Conservatism gets you nowhere, just like real life :D
For my experience, it goes essentially like this: who gets the most amalgams and Junkbots wins... All other tribes are no match, unless you get to draft amazingly well.
Anyone know if hey removed Lightfang? I can't seem to get one or even see it all day? I really hope they havent removed it, would ruin my favorite strategy.
Anyone know if hey removed Lightfang? I can't seem to get one or even see it all day? I really hope they havent removed it, would ruin my favorite strategy.
He's there. They're adding new heroes soon, but I don't think they're nerfing/removing cards until december.
Here's a very specific question (obviously situational, but I'm curious about the general philosophy people have):
You have a six minion board. You buy a buff minion (say, Defender of Argus) with your last 3 gold and slam it down. Do you leave it there for the sake of having an extra body (just a 2/3 at this point), or do you sell it to cycle through the tavern and look for something to freeze for your next round?
Here's a very specific question (obviously situational, but I'm curious about the general philosophy people have):
You have a six minion board. You buy a buff minion (say, Defender of Argus) with your last 3 gold and slam it down. Do you leave it there for the sake of having an extra body (just a 2/3 at this point), or do you sell it to cycle through the tavern and look for something to freeze for your next round?
Leave it on board except some situations like giving security rover taunt and have cobalt guardian on board.
you can use it to pop a divine shield or use it as a distraction such situation like opponent have a mama bear and rat pack on board his buffed rat pack may strike small body and doesn't pop so you can have chance to kill his mama bear before killing rat pack.
Here's a very specific question (obviously situational, but I'm curious about the general philosophy people have):
You have a six minion board. You buy a buff minion (say, Defender of Argus) with your last 3 gold and slam it down. Do you leave it there for the sake of having an extra body (just a 2/3 at this point), or do you sell it to cycle through the tavern and look for something to freeze for your next round?
I'm a stats on board type of guy. Plus, you can use the gold for a re-roll with an actual chance to buy the following round. Plus, at the part of the game where you're starting to do this, you probably benefit from cleave positioning.
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Reasonable people state facts.
“Dont get offered brann, junkbot, mama bear, light fang.....you will lose.to people who did.”
11yo gets massively favorable rng attacks and shredder spawns in ONE game, and rushes to forum at 4100 MMR.
“OMG LRN2PLAY everyone. Get GUD. Learn to play around strategies I am so GUD, BLIZZARD SENPAI NOTICE MEEEEE.”
Stumped and see nothing in the early tiers? Try buying Shifter Zerus.
Getting lucky and it turns into a 6-star minion like Mama Bear on the next turn while almost everyone is Tier 2 is FTW.
/wasn't as easy as it sounds -- I took a beating for two rounds when I purchased Zerus, falling into the teens health-wise, but I pulled it off with the secret-dropping champion, going from worst to first.
And always remember to add some salt to your "facts" to spice it up for all those "shit happens, that's RNG" morons...
More like "lol it's PURE rng, there is nothing you can do!!!
- someone with a 34% winrate
play AFK, get shifting zerus as your 3-cost. keep him in your hand so changes into lightfang enforcer. make a big allycat and win :)
ez right ? xD
After doing my research I found out that the pink 'stuff' that appeared onto hearthstone cards must, in fact, have been coronavirus.
It has through hearthstone spread across the globe and infected all computers. And because too few people played hearthstone with plastic gloves on they got infected through their computer. Thus coronavirus is Hearthstone's fault and I expect a total of 3 packs from each expansion to be given to all coronavirus victims.
This is the only truth.
jk ofc.
This is actually very good advise, especially the last sentence. Remember that a lot of people will try to get the mechs. The chance of you getting the good ones early, is not always that high. You can spend a lot of gold on refreshing the tavern and getting nothing.
Although there is a lot of RNG, there is a reason for people getting to 6k+ and some being stuck at low rankings. There are many many many smaller of bigger decisions which are critical for you doing well.
One important factor is the time limit you have in your turns, and time management.
I think it's impacted by network latency and animation performance, I have seen that streamers (Krip for example) has 100 seconds per turn to calculate their actions. my turns tend to be 30-40 seconds...
If you have performance issues that impact your turn time, Try to maximize the performance by reducing the resolution (via game settings),
and network time by closing other background applications.
This.
I think two of the harder skills to learn in HSBG are (1) getting through the mid game into the late game (2) winning the end game.
There is certainly an amount of luck involved (It's not hard to win a game when you roll an early light fang or junkbot). But turning bad draw into something that can T4 or even win takes practice, recognition, and quick decision making.
A lot of the time, just survive. As you start knocking people out, power cards come back into the pool. You probably won't beat the guy who stacked lightfangs for the last 7 turns, but you can probably start beating most everyone else and secure at least a T4.
There are a lot of strats people tend to ignore that can help you do this. Brann is criminally underrated. I'd say he's easily a top comp with Mech and Lightfang. Deathrattle is trickier, but it can get you there, and most of the pieces are going to be available. Murloc will almost always be available and is strong through the early and mid game, but they have problems clearing boards in the end game.
There are many batllegrounds game guides created by top players,
check this one on reddit: 1_eu_sirsalty_hearthstone_battlegrounds_guide
https://www.reddit.com/r/hearthstone/comments/dy0r6c/1_eu_sirsalty_hearthstone_battlegrounds_guide/
I got some tips for you guys:
Desipite attacks being 'random' positioning really matters. You want cleaves on the left to attack first, stats builders like hyena and junkbots on the right - this stuff is obvious, but also remember smaller tokens can absorb hits but do no damage themselves, you might want to place one before your cleaver in the hope of dropping shield, or on the right, but to the left of your stat padders to absorb hits. If you have multiple taunts you need to position carefully - often only having the single taunt is good to help your ordering - having multiple taunts can require dificult set up vs enemy cleaves/poison.
If you you get cards that spawn more useful minions *like the 2/6 mech that spawns 2/3 taunts - forget its name) these cards need room to work properly - for example i had a win recently with two of these + khadgar and junkbots, a full board did not work, as I needed room for the spawning 2/3s. most success was leaving one, or even two gaps prior to battlle.
When buffing in the late game don't be afraid to sell aggressively between rounds...sometimes you have to know when to cut your losses...a vanilla 14/14 you've been buffing all game is weak late game, but it can be tough to let them go, JUST DO IT - you need to room for buff cards just create it, then if you have a gap at the end just replace with any old shit...you need to gamble to win. Conservatism gets you nowhere, just like real life :D
For my experience, it goes essentially like this: who gets the most amalgams and Junkbots wins... All other tribes are no match, unless you get to draft amazingly well.
Anyone know if hey removed Lightfang? I can't seem to get one or even see it all day? I really hope they havent removed it, would ruin my favorite strategy.
He's there. They're adding new heroes soon, but I don't think they're nerfing/removing cards until december.
Watch streamers and learn to play (esp ones with 6000-8000MMR).
When/who to buy in early/mid/late game, when to upgrade, how to position, etc.
This should answer all your questions.
1. Never pick trash heroes.
2. Always remember murphy's law always try to play according to worst possible outcome.
3. Don't tier up untill you get a minion with tier up except rat king and afkay
4. When you have empty space on your board and you have nothing to pick just pick minion with highest stats don't push your luck.
Don't forget that after some degree of strategy game is decided by totally rng.
there is a pool of minions for every player in the battleground. if everyone is playing mechs it would be clever to go for beasts/murlocs/demons ;)
I have only 30seconds in mobile. I can do 3 things maybe 4. What is there strategie?? Lol. I play arene lifer.
Here's a very specific question (obviously situational, but I'm curious about the general philosophy people have):
You have a six minion board. You buy a buff minion (say, Defender of Argus) with your last 3 gold and slam it down. Do you leave it there for the sake of having an extra body (just a 2/3 at this point), or do you sell it to cycle through the tavern and look for something to freeze for your next round?
Leave it on board except some situations like giving security rover taunt and have cobalt guardian on board.
you can use it to pop a divine shield or use it as a distraction such situation like opponent have a mama bear and rat pack on board his buffed rat pack may strike small body and doesn't pop so you can have chance to kill his mama bear before killing rat pack.
I'm a stats on board type of guy. Plus, you can use the gold for a re-roll with an actual chance to buy the following round.
Plus, at the part of the game where you're starting to do this, you probably benefit from cleave positioning.