I said in the video that this card is very very discussable, you are right but we will have to see the power of getting 3 mage-spells to choose and and picking the best one, in worst case scenarios picking Arcane Intellect or Sheep could be nice, the one draws you a card from the deck and the other gives you a card extra and with 6 attack this card is a bigger "threat" and your opponent will want to play removals on him or trade into him + your opponent will think twice around t5 if he drops a Sludge Blecher after him and probably have the little slime left pretty soon.
It is very situational and we will see but he probably will see some play also depending on how flexibel and reliable discover will be.
You know that People actually use removal for Azure Drake? Azure Drake has the better Body, you are talking about a Scenario where a retarded Monkey with only one Brainhalf left would think about Playing an Sludge Belcher into this over lets say a 2 Mana Removal that Deals with this immidiatly and afterwards can play a 3 Drop. Yeah its awesome that you get some nice Options of wich card you want to "draw" But sometimes the cards you will choose from are Ice Lance/ Spellbender/ Mirror Image. I will explain it to you in some other Fashion. So wich card is better in your Eyes: 5 Mana - 4/4 - Dragon Tag- Draw a Card - Spell Damage +1 OR 5 Mana - 6/3 - No Tag - Effect: 33% get a Ice Lance, 33% get a Fireball / 33% get a Mage Secret. I would definitly play the Dragon and thats why: consistency, a Azure Drake will always give you great value for his stats and it actually dont let you lose any Tempo cause the Spelldamage, the Tag and the Carddraw are actually worth more than the one extra Mana on the Body. The Etheral Conjurer will give you only 1/3 of the Time something worth the tempo loss. If your Opponent kills this with a 2 Mana Removal your tempoloss is actually somewhere between 2 and 3 mana and this rate goes up if you get a Secret, what will actually happen one third of the time if you pick it what you want to do if the other cards are mirror image and ice/flame lance. We don´t say those cards won´t see play, we just think it will not happen in Tournaments or somewhere between 5 and Legend.
So you agree with me, the card can have good outcome and it will see play!
I meant, that the sludge belcher is rather not played and the card will probably rather be seen seen in tempo mage decks, where to this point a flamewaker/aprentice/wyrm/mirror imgaes can lay on the field and the 100% from the conjurer is welcomed.
By the way, to mention the dragon tribe out of dragon decks (dragen mage rather rare) is useless and many things can be cheaply removed but warrior/paladin/rouge doesen't have a cheap removal for this, priest shadoword would rather be wasted for this and hitting it with a weapon hurts of course many minions can trade it but they should be on the board already. I never said, that i am only talking about tournament used cards and those that will definetely hit legend i am just saying this card will be seen in constructed and you haven't denied that, a deck could run 2 drakes and one conjurer there's no rule for just 1kind of 5 drop in a deck.
I see the conjurer more as a Justicar Trueheart, you play the card it does something useful for you and can die then. We still have to see how good the discover is and how worth this risky minion is.
I think Entomb might be the best hard removal in the game. (Well, after Poly and Hex). It does not trigger deathrattles, its a costly hard removal which gives you a +1 card advantage.
That's not what card advantage means. It would have to put the card in your hand to provide card advantage. The number of remaining cards in your deck is irrelevant for 90% of matchups.
So you agree with me, the card can have good outcome and it will see play!
I meant, that the sludge belcher is rather not played and the card will probably rather be seen seen in tempo mage decks, where to this point a flamewaker/aprentice/wyrm/mirror imgaes can lay on the field and the 100% from the conjurer is welcomed.
By the way, to mention the dragon tribe out of dragon decks (dragen mage rather rare) is useless and many things can be cheaply removed but warrior/paladin/rouge doesen't have a cheap removal for this, priest shadoword would rather be wasted for this and hitting it with a weapon hurts of course many minions can trade it but they should be on the board already. I never said, that i am only talking about tournament used cards and those that will definetely hit legend i am just saying this card will be seen in constructed and you haven't denied that, a deck could run 2 drakes and one conjurer there's no rule for just 1kind of 5 drop in a deck.
Yes I will agree with you that the card will see play, but you know Silverback Patriarch and Stoneskin Gargoyle see play....on Rank 20....
And for the bolded one: That´s how you emberrass yourself. An tribe on a Card is always worth something, and you talkin about the Conjurer in a Tempo Mage but the Conjurer is way to slow for that Deck, btw a Tempo Mage runs double Portal, and breaking news for you: You could get Cards that synergies with the Dragon-Tribe. A Tribe Card > a non Tribe Card, a 4/4 Dragon is better then a 4/4 Non-Dragon in any case.
And yes a Deck can run three 5 Drops but you know...Sludge Belcher is a thing...
Yeah, i totally embarrassed myself for not mentioning a chance that's far under 1%, without the "synergy" a tribe is "worth nothing" just a extra word in the game. I would rather say someone else is in a strange light here for saying somethings wrong in a rude way, then saying some kind of excuse, then saying partly the wrong argument is right and trying everything to save his smart argument, that is just very discussable.
Not many tempo mages run a sludge blecher and when, why not trying to replace it, aggro is supposed to die in aoe anyway. About beeing slow ... Rhonin is much slower aso he provides 3 spells.
Another thing to mention, many hunters still use Tracking(discover you don't even loose deckcards but even more rng), so discover can become a thing and this card is still good for that but we will have to see if the stat and cost work out for the proper chance of a spell you could need.
I think Entomb might be the best hard removal in the game. (Well, after Poly and Hex). It does not trigger deathrattles, its a costly hard removal which gives you a +1 card advantage. Of course the card is dead against aggro and likes, but so are many other good cards. If you would run two SW:Ds in a deck, why not run one and one Entomb? The only question is can you afford to place a 6-mana removal spell in a deck? I would say a control priest can.
Also, I think the discovery mechanic is undervalued, it is drawing out of your deck, which is decent, and will be useful for any slow decks, even more so for fatigue decks.
Agreed on Entomb, you steal a legend and have fun LOLing at your opponent, even if you've just stole a Dr. Boom. A control priest sure can use Entomb to great extent. I just wish Recycle will be shuffling to your deck, after all it's your tendrils that grab the minion.
Wrong on Discover mechanics - it's not thinning your deck, it's card generation like Unstable Portal, so it's a lot better than drawing out of your deck, especially in case of fatigue.
I do believe that Reno Jackson will become a staple on fatigue and mill decks, the value u will get from him at a late state of the game on those type of decks are insane, people expect to him being used on early game state and i believe he is not designed for that, and on deck like mill druid, he can be that little edge that can get your life up when u need.
Besides him Raven Idol i believe can become a thing in druid, a 1 mana to get a spell for druid that usually lack of removal and sometimes dont have the answers on hand most of the times and when u dont ramp sometimes druid only pass the turn, that card can be a out to provide some outs to druid, i believe that can be fit in on that deck and make it a little better
I think you overvalue Reno Jackson. He is kind of a tech card for controll warriors and maybe generally controll decks if they very often get into fatigue. Otherwise this card is quite bad with his stats/mana cost and he still take a deck slot in the high mana area.. I wouldn't replace him with Justicar or Sylvannas in my warrior deck.. For controll warriors who often get into fatigue I seriously think that Elise Starseeker is better in that case. You can play her on curve no mather if you face aggro or controll decks. Later in the game the map spell is a 2 mana waste but you also draw a card. Since warrior doesn't play mana efficient in the late game anyway this doesn't mather. The Monkey statue itself worsen your deck if you just play it as soon as you get it but after entering fatigue you can convert your Acolytes, Shield Blocks etc which you still have left in your hand into legendaries. No mather which legendary you get, they won't be as dead as the card drawing cards. You just lose nearly nothing if you put her into your deck.. Most warriors use 1 Shredder which she can easily replace without worsen the deck because of her stats. Maybe Reno works better in fatigue mage but I really doubt that this is the same case in warrior.
Eerie Statue is the other card from the list on which I am not very sold. At least if you use it in the mentioned Handlock.. It costs 4 Mana.. In round 4 you really want to play Mountain Giant or Twilight Drake or even Hellfire if you face an aggro deck. Another 4 drop may be very hard to fit in. I recognize his value in this kind of deck but I really don't know what I would drop out for him. Ancient Watcher does the job better as aggro counter since you can play him way earlier + he is an easier target for your Shadowflame. You can't cut your Taunt giver minions.. So what is left? Well, you need to cut on Healbots or Sludge Belcher or legendaries. I think cutting on the legendaries for this statue is out of question. Cutting the Healbots will make aggro match ups super unfavourable.. So the main question is, is this statue better than sludge belcher in probably turn 5? (since you want to play the other minions on turn 4 most of the time). I am uncertain about this. Maybe because it needs another big removal but before testing I wouldn't be to hyped about this card.
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Who can take your trash out? Stomp it down for you? Shake the plastic bag and do the twisty thingy, too?
Eerie Statue is the other card from the list on which I am not very sold. At least if you use it in the mentioned Handlock.. It costs 4 Mana.. In round 4 you really want to play Mountain Giant or Twilight Drake or even Hellfire if you face an aggro deck. Another 4 drop may be very hard to fit in. I recognize his value in this kind of deck but I really don't know what I would drop out for him. Ancient Watcher does the job better as aggro counter since you can play him way earlier + he is an easier target for your Shadowflame. You can't cut your Taunt giver minions.. So what is left? Well, you need to cut on Healbots or Sludge Belcher or legendaries. I think cutting on the legendaries for this statue is out of question. Cutting the Healbots will make aggro match ups super unfavourable.. So the main question is, is this statue better than sludge belcher in probably turn 5? (since you want to play the other minions on turn 4 most of the time). I am uncertain about this. Maybe because it needs another big removal but before testing I wouldn't be to hyped about this card.
You cut the Drake. You don't need to attack when you "Taunt" it.
Interesting thought about cutting the Twilight Drakes for it. Since most decks run silences anyway you might get an advantage. The Temposwing of BGH may still hurt but we will see. I am still sceptical but yes this card is worth trying. It's a long time since a card was worth trying in handlock.
Rollback Post to RevisionRollBack
Who can take your trash out? Stomp it down for you? Shake the plastic bag and do the twisty thingy, too?
Eerie Statue is the other card from the list on which I am not very sold. At least if you use it in the mentioned Handlock.. It costs 4 Mana.. In round 4 you really want to play Mountain Giant or Twilight Drake or even Hellfire if you face an aggro deck. Another 4 drop may be very hard to fit in. I recognize his value in this kind of deck but I really don't know what I would drop out for him. Ancient Watcher does the job better as aggro counter since you can play him way earlier + he is an easier target for your Shadowflame. You can't cut your Taunt giver minions.. So what is left? Well, you need to cut on Healbots or Sludge Belcher or legendaries. I think cutting on the legendaries for this statue is out of question. Cutting the Healbots will make aggro match ups super unfavourable.. So the main question is, is this statue better than sludge belcher in probably turn 5? (since you want to play the other minions on turn 4 most of the time). I am uncertain about this. Maybe because it needs another big removal but before testing I wouldn't be to hyped about this card.
You cut the Drake. You don't need to attack when you "Taunt" it.
Interesting thought about cutting the Twilight Drakes for it. Since most decks run silences anyway you might get an advantage. The Temposwing of BGH may still hurt but we will see. I am still sceptical but yes this card is worth trying. It's a long time since a card was worth trying in handlock.
BGH used on a 4 mana card isn't that bitter after all, many handlocks will try him and i still think he has a good chance to stay at least for a while. But this damn what to replace struggle >.<
There were even Handlocks seen with their new class card Oo, at first i haven't seen it too but you shouldn't forget he isn't restricted to minions, so 1 mana warlock spell can be discovered too.
... but maybe i was a bit too enthusiastic with the spider (probably) but the similar robo-monkey is still pretty fine cause it helps to flood the board with Mechwarper.
In 6-12 months when they nerf the secret paladin deck, the Keeper of Uldaman will be one of the best cards from this adventure.
At this time it is like Murloc Knight, a good card that struggles to find a place in current top tier paladin decks.
There is a lot of steak here...
I do believe that Reno Jackson will become a staple on fatigue and mill decks, the value u will get from him at a late state of the game on those type of decks are insane, people expect to him being used on early game state and i believe he is not designed for that, and on deck like mill druid, he can be that little edge that can get your life up when u need.
Besides him Raven Idol i believe can become a thing in druid, a 1 mana to get a spell for druid that usually lack of removal and sometimes dont have the answers on hand most of the times and when u dont ramp sometimes druid only pass the turn, that card can be a out to provide some outs to druid, i believe that can be fit in on that deck and make it a little better
I think you overvalue Reno Jackson. He is kind of a tech card for controll warriors and maybe generally controll decks if they very often get into fatigue. Otherwise this card is quite bad with his stats/mana cost and he still take a deck slot in the high mana area.. I wouldn't replace him with Justicar or Sylvannas in my warrior deck.. For controll warriors who often get into fatigue I seriously think that Elise Starseeker is better in that case. You can play her on curve no mather if you face aggro or controll decks. Later in the game the map spell is a 2 mana waste but you also draw a card. Since warrior doesn't play mana efficient in the late game anyway this doesn't mather. The Monkey statue itself worsen your deck if you just play it as soon as you get it but after entering fatigue you can convert your Acolytes, Shield Blocks etc which you still have left in your hand into legendaries. No mather which legendary you get, they won't be as dead as the card drawing cards. You just lose nearly nothing if you put her into your deck.. Most warriors use 1 Shredder which she can easily replace without worsen the deck because of her stats. Maybe Reno works better in fatigue mage but I really doubt that this is the same case in warrior.
Eerie Statue is the other card from the list on which I am not very sold. At least if you use it in the mentioned Handlock.. It costs 4 Mana.. In round 4 you really want to play Mountain Giant or Twilight Drake or even Hellfire if you face an aggro deck. Another 4 drop may be very hard to fit in. I recognize his value in this kind of deck but I really don't know what I would drop out for him. Ancient Watcher does the job better as aggro counter since you can play him way earlier + he is an easier target for your Shadowflame. You can't cut your Taunt giver minions.. So what is left? Well, you need to cut on Healbots or Sludge Belcher or legendaries. I think cutting on the legendaries for this statue is out of question. Cutting the Healbots will make aggro match ups super unfavourable.. So the main question is, is this statue better than sludge belcher in probably turn 5? (since you want to play the other minions on turn 4 most of the time). I am uncertain about this. Maybe because it needs another big removal but before testing I wouldn't be to hyped about this card.
Who can take your trash out?
Stomp it down for you?
Shake the plastic bag
and do the twisty thingy, too?
Mounted Raptor
Desert Camel
Forgotten Torch
Museum Curator
Unearthed Raptor
Dark Peddler
Fierce Monkey
Brann Bronzebeard
Djinni of Zephyrs
Rumbling Elemental
Who can take your trash out?
Stomp it down for you?
Shake the plastic bag
and do the twisty thingy, too?
here would be my review of all the cards, some might change up or down but without playing them yet i'd say as follows
INSANE - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
GREAT Keeper of Uldaman, Unearthed Raptor, Mounted Raptor, Raven Idol, Entomb, Djinni of Zephyrs
GOOD Forgotten Torch, Brann Bronzebeard, Tomb Pillager, Fierce Monkey, Everyfin is Awesome, Sir Finley Mrrgglton
PLAYABLE Tunnel Trogg, Sacred Trial, Museum Curator, Jeweled Scarab, Huge Toad, Dart Trap, Desert Camel, Rumbling Elemental, Jungle Moonkin, Elise Starseeker, Eerie Statue, Animated Armor, Ancient Shade, Naga Sea Witch, Ethereal Conjurer, Excavated Evil, Obsidian Destroyer, Gorillabot A-3, Arch-Thief Rafaam, Dark Peddler, Explorer's Hat, Reno Jackson, Anubisath Sentinel, Reliquary Seeker, Murloc Tinyfin, Anyfin Can Happen
BAD Pit Snake, Cursed Blade, Tomb Spider, Summoning Stone, Wobbling Runts
TERRIBLE Curse of Rafaam, Fossilized Devilsaur
COMPLETELY USELESS - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
overall i'd say it has the same balanced (yes, not great) value as TGT does. still very happy no more insane cards have been added to the game
So far, i would say i was right with Dark Peddler and Rheno Jackson ^^
There were even Handlocks seen with their new class card Oo, at first i haven't seen it too but you shouldn't forget he isn't restricted to minions, so 1 mana warlock spell can be discovered too.
... but maybe i was a bit too enthusiastic with the spider (probably) but the similar robo-monkey is still pretty fine cause it helps to flood the board with Mechwarper.
They'll play every card in the adventure down at rank 20. Not sure what's the point of a list of cards that will see play.