EDIT: I cut the most from the titel, it was kind of wrong to write it there, it is not a ranking just 10 playable cards i want to talk about plus not the only playable cards this adventure + these cards are not must haves for every deck or for everyone, every singel one will find there place even if it is a very particular one.
I can only say that Fierce Monkey is good. The rest is trivial, at best. Maybe not entomb or mounted raptor or the Ethereal Conjurer and Raven Idol, i still have to say that only the Fierce Monkey seems good. And murloc tinyfin gets cutest flipping thing ever. Like if u taunted it up no one would kill it, if they did they should be banned from the community for being heartless. So maybe murloc tinyfin is the best card actually.
Rollback Post to RevisionRollBack
Just making those annoying decks that ruin the other players lives. Taunt Deck, Heal Deck, Divine Shield Deck, Windfury Deck, and of course Freeze Decks. WHY DO I KEEP LOOSING!
Dark Peddler is junk, there are too many lame 1-drops.
Ethereal Conjurer is garbage because it's 3 health for 5 mana. It would need a battlecry like Justicar Trueheart to be worthwhile, and it doesn't have it.
Tomb Spider is worse than Gnomish Inventor except in a Beast deck. It will see a little bit of play if midrange Beast decks become a thing this time.
Eerie Statue is a gimmick card. Making it not terrible will require similar shenanigans to Ancient Watcher. I'm hoping it will find a place in a niche deck, but there's no way it's going to be a mainstream card that shapes the meta alone.
Gorillabot A-3 is pretty good in a midrange Mech deck. It will see about as much play as Clockwork Knight, because it goes in the same decks.
Reno Jackson will definitely spawn a whole new type of deck. I don't think ANYONE has enough evidence to have the slightest clue whether that kind of deck will be good and catch on.
Tomb Pillager is decent. It might help minion-based Rogues catch on ... but if so, it won't be THE main card that helps minion-based Rogues catch on. Unearthed Raptor is stronger.
Fierce Monkey is great and may help Taunt Warrior become a thing. Tunnel Trogg is great and will help midrange Shaman be a thing again. Raven Idol is pretty good flexibility and might find a place in regular midrange Druid, but that deck is already pretty refined and taking anything out of it would be difficult.
All of the cards listed are fairly playable, but there are even better cards in this expac. The fact that 10 very playable somewhat good by themselve cards somewhat buildaround cards can be listed from a 45 card set and people disagree this massively is really good for the set. No personal opinions on the matter of which cards will be seen though, personally I just wanna wait for it to play out.
I think you are a new player, correct if I'm wrong, and you live in the Christmas' Land ( aka best case scenario ). But you have to think about the worst case scenario for the card and, if the card doesn't suck at that point it may be a good card, the exceptions are the synergy cards which is hard to evaluate. i.e Ethereal Conjurer can be answer by any class for 2 mana or by a 2 drop, leading into a 3 mana tempo loss. In the other hand we have Azure Drake that is a lot more threatening and is a little bit harder to remove. Conclusion no one in the wold ever play the Ethereal Conjurer over the Azure Drake.
I don't think the set has too much more than 5 cards, So my top 5 is:
1. Build a deck of singleton is just bad. It reduces consistency, the whole deck will be clunky.
2. Healing is very situational, and not that good honestly.
That's not how this card would be used effectively. If you want to use Reno in a deck it has to be a fatigue deck. You would play this guy after you have no deck and nearly no health left and win the fatigue with him. I am not saying that this makes Reno a great card but I am quite sure that this is how he is ment to be played.
Rollback Post to RevisionRollBack
Who can take your trash out? Stomp it down for you? Shake the plastic bag and do the twisty thingy, too?
First of all like i said in the video i am not saying the other cards are unplayable, these 10 are just my favorite and it was a question of time for the video and a hard struggel what to cut. I choosed many because i "like" them and i wanted to "talk" about them it is NOT a ranking they are just 10 of the playable ones... maybe i should adapt the title...
Many cards of this adventure mode are very discussable and to every disagree there already a bunch of approvals on the internet (also it counts the other way round) and i don't say all the cards are good for everything, many of the 10 cards will just fit in one certain deck but that very good and afterall we don't get a new neutral piloted shredder this adventure.^^
I haven't listed the Torch cause it is a tempo loss at first und you need to wait for the tempo gain and then it's just a fireball with a 1 mana discount also it is of course AWSOME if you play the way, that you want more spells overall.
Bran Bronzebeard is the Baron Rivendare for battlecries i would also call him good but he is situational and not that hard to kill, he is awsome with Quartmaster, Healbot or Ram Wrangler etc. but there are PROBABLY als cards like BGH where he just kills the same giant twice (that's probably how it will work) and already the deathrattle decks with rivendare are also not that consistent.
I also like the Mounted Raptor very much (webspinner buff etc.), he will see play and is good, i just cut him for the 10 cards cause a rng onedrop mustn't be good.... but in retrospect, i really should have taken him in the video but i wouldn't have said much about it just "it is good everyone sees it next card".
Errie Statue ... many handlocks already confirmed, that they will use this statue and other decks may see him too.
Unearthed Raptor, for me he ist just a Feign Death with good stats, he got the stats but the spell affects directly, he wil see play but not that often cause the Slvanas combos etc. are too slow and feign death is alredy a niche BUT t2 Haunted Creeper turn 3 the Raptor would be a good play, so at least he is/can be better then feigen death, the rest we will see.
Desert Camals, short answer it CAN backfire a lot and your opponent gets to use his onedrop first (unless you can kill it).
Nage Sea Witch.... yes you get a discount on expensive cards BUT as long as she lives you can only play 1 card unless t10 but if she survives a good t5 play, it's like, in that case, Innervate for everyone, you can crazy combo with her but just 1 at time mostly and at t10 she's rather a cheaper Varian Wrynn for JUST one additional minion. But she has enough life to see many plas and threaten your opponent a lot.
And another word to reno jackson many decks don't have to adapt a lot to play him, often you just need to play long enough to play him, he can and will be a match saver!
Entomb >< Shadow Word: Death we will see, a plus for entomb you probably won't deal with the deathrattels but Mindgames is kind of cheaper cause you still have to pay the mana for the minion but overall very hard to discuss cause it's kind of removal AND steal.
I think you are a new player, correct if I'm wrong, and you live in the Christmas' Land ( aka best case scenario ). But you have to think about the worst case scenario for the card and, if the card doesn't suck at that point it may be a good card, the exceptions are the synergy cards which is hard to evaluate. i.e Ethereal Conjurer can be answer by any class for 2 mana or by a 2 drop, leading into a 3 mana tempo loss. In the other hand we have Azure Drake that is a lot more threatening and is a little bit harder to remove. Conclusion no one in the wold ever play the Ethereal Conjurer over the Azure Drake.
No, i play since late beta.
I said in the video that this card is very very discussable, you are right but we will have to see the power of getting 3 mage-spells to choose and and picking the best one, in worst case scenarios picking Arcane Intellect or Sheep could be nice, the one draws you a card from the deck and the other gives you a card extra and with 6 attack this card is a bigger "threat" and your opponent will want to play removals on him or trade into him + your opponent will think twice around t5 if he drops a Sludge Blecher after him and probably have the little slime left pretty soon.
It is very situational and we will see but he probably will see some play also depending on how flexibel and reliable discover will be.
I think Entomb might be the best hard removal in the game. (Well, after Poly and Hex). It does not trigger deathrattles, its a costly hard removal which gives you a +1 card advantage. Of course the card is dead against aggro and likes, but so are many other good cards. If you would run two SW:Ds in a deck, why not run one and one Entomb? The only question is can you afford to place a 6-mana removal spell in a deck? I would say a control priest can.
Also, I think the discovery mechanic is undervalued, it is drawing out of your deck, which is decent, and will be useful for any slow decks, even more so for fatigue decks.
Instead of of a wall of text, i made a video LOE 10 most playable cards.
Contains Dark Peddler, Raven Idol, Tomb Pillager, Reno Jackson, Eerie Statue, Tunnel Trogg, Tomb Spider, Gorillabot A-3, Ethereal Conjurer, Fierce Monkey
EDIT: I cut the most from the titel, it was kind of wrong to write it there, it is not a ranking just 10 playable cards i want to talk about plus not the only playable cards this adventure + these cards are not must haves for every deck or for everyone, every singel one will find there place even if it is a very particular one.
No
Reno jackson lololololol
wtf is this list
I respectfully disagree. If I had to pick 10 most playable, they'd be (in no particular order):
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I can only say that Fierce Monkey is good. The rest is trivial, at best. Maybe not entomb or mounted raptor or the Ethereal Conjurer and Raven Idol, i still have to say that only the Fierce Monkey seems good. And murloc tinyfin gets cutest flipping thing ever. Like if u taunted it up no one would kill it, if they did they should be banned from the community for being heartless. So maybe murloc tinyfin is the best card actually.
Just making those annoying decks that ruin the other players lives. Taunt Deck, Heal Deck, Divine Shield Deck, Windfury Deck, and of course Freeze Decks. WHY DO I KEEP LOOSING!
Dark Peddler is junk, there are too many lame 1-drops.
Ethereal Conjurer is garbage because it's 3 health for 5 mana. It would need a battlecry like Justicar Trueheart to be worthwhile, and it doesn't have it.
Tomb Spider is worse than Gnomish Inventor except in a Beast deck. It will see a little bit of play if midrange Beast decks become a thing this time.
Eerie Statue is a gimmick card. Making it not terrible will require similar shenanigans to Ancient Watcher. I'm hoping it will find a place in a niche deck, but there's no way it's going to be a mainstream card that shapes the meta alone.
Gorillabot A-3 is pretty good in a midrange Mech deck. It will see about as much play as Clockwork Knight, because it goes in the same decks.
Reno Jackson will definitely spawn a whole new type of deck. I don't think ANYONE has enough evidence to have the slightest clue whether that kind of deck will be good and catch on.
Tomb Pillager is decent. It might help minion-based Rogues catch on ... but if so, it won't be THE main card that helps minion-based Rogues catch on. Unearthed Raptor is stronger.
Fierce Monkey is great and may help Taunt Warrior become a thing. Tunnel Trogg is great and will help midrange Shaman be a thing again. Raven Idol is pretty good flexibility and might find a place in regular midrange Druid, but that deck is already pretty refined and taking anything out of it would be difficult.
Where's Forgotten Torch in your list? That thing's craazy.
All of the cards listed are fairly playable, but there are even better cards in this expac. The fact that 10 very playable somewhat good by themselve cards somewhat buildaround cards can be listed from a 45 card set and people disagree this massively is really good for the set.
No personal opinions on the matter of which cards will be seen though, personally I just wanna wait for it to play out.
I think you are a new player, correct if I'm wrong, and you live in the Christmas' Land ( aka best case scenario ). But you have to think about the worst case scenario for the card and, if the card doesn't suck at that point it may be a good card, the exceptions are the synergy cards which is hard to evaluate. i.e Ethereal Conjurer can be answer by any class for 2 mana or by a 2 drop, leading into a 3 mana tempo loss. In the other hand we have Azure Drake that is a lot more threatening and is a little bit harder to remove. Conclusion no one in the wold ever play the Ethereal Conjurer over the Azure Drake.
I don't think the set has too much more than 5 cards, So my top 5 is:
1 Tunnel Trogg Best 1 drop for Shaman.
2 Fierce Monkey It may replace Acolyte of Pain on Control Warrior, or push bolster warrior to tier 2
3 Forgotten Torch Maybe Freeze and Tempo Mage are able to afford this slight tempo lost, if not this card won't see play at all.
4 Brann Bronzebeard Probably can spawn a battlecry deck!
5 Mounted Raptor Has potential to be better than Shade of Naxxramas, or could help out the beast druid.
Reno Jackson is unplayable in constructed.
1. Build a deck of singleton is just bad. It reduces consistency, the whole deck will be clunky.
2. Healing is very situational, and not that good honestly.
Well Met!
Who can take your trash out?
Stomp it down for you?
Shake the plastic bag
and do the twisty thingy, too?
Eerie statue is OP in handlock. Calling it now. Rest of the cards probably won't see much play.
My legendary count excluding adventure legendaries, dupes and old murk eye: 40
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Imho the list shoul be something like this:
Forgotten Torch , Sacred Trial , Entomb , Rumbling Elemental , Fierce Monkey , Brann Bronzebeard , Naga Sea Witch , Unearthed Raptor , Mounted Raptor
Reno Jackson could actually see play in those slow decks like freeze mage and stuff for some great "comeback" when ur health is too low
This list is so bad xD. I seriously hope you are trolling with eerie statue for example
Unearthed Raptor, Tomb Pillager, Mounted Raptor, Desert Camel, Forgotten Torch, Entomb, Tunnel Trogg, Fierce Monkey, Sir Finley Mrrgglton and Brann Bronzebeard, I think.
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OH, i got some answers ^^
First of all like i said in the video i am not saying the other cards are unplayable, these 10 are just my favorite and it was a question of time for the video and a hard struggel what to cut. I choosed many because i "like" them and i wanted to "talk" about them it is NOT a ranking they are just 10 of the playable ones... maybe i should adapt the title...
Many cards of this adventure mode are very discussable and to every disagree there already a bunch of approvals on the internet (also it counts the other way round) and i don't say all the cards are good for everything, many of the 10 cards will just fit in one certain deck but that very good and afterall we don't get a new neutral piloted shredder this adventure.^^
I haven't listed the Torch cause it is a tempo loss at first und you need to wait for the tempo gain and then it's just a fireball with a 1 mana discount also it is of course AWSOME if you play the way, that you want more spells overall.
Bran Bronzebeard is the Baron Rivendare for battlecries i would also call him good but he is situational and not that hard to kill, he is awsome with Quartmaster, Healbot or Ram Wrangler etc. but there are PROBABLY als cards like BGH where he just kills the same giant twice (that's probably how it will work) and already the deathrattle decks with rivendare are also not that consistent.
I also like the Mounted Raptor very much (webspinner buff etc.), he will see play and is good, i just cut him for the 10 cards cause a rng onedrop mustn't be good.... but in retrospect, i really should have taken him in the video but i wouldn't have said much about it just "it is good everyone sees it next card".
Errie Statue ... many handlocks already confirmed, that they will use this statue and other decks may see him too.
Unearthed Raptor, for me he ist just a Feign Death with good stats, he got the stats but the spell affects directly, he wil see play but not that often cause the Slvanas combos etc. are too slow and feign death is alredy a niche BUT t2 Haunted Creeper turn 3 the Raptor would be a good play, so at least he is/can be better then feigen death, the rest we will see.
Desert Camals, short answer it CAN backfire a lot and your opponent gets to use his onedrop first (unless you can kill it).
Nage Sea Witch.... yes you get a discount on expensive cards BUT as long as she lives you can only play 1 card unless t10 but if she survives a good t5 play, it's like, in that case, Innervate for everyone, you can crazy combo with her but just 1 at time mostly and at t10 she's rather a cheaper Varian Wrynn for JUST one additional minion. But she has enough life to see many plas and threaten your opponent a lot.
And another word to reno jackson many decks don't have to adapt a lot to play him, often you just need to play long enough to play him, he can and will be a match saver!
Entomb >< Shadow Word: Death we will see, a plus for entomb you probably won't deal with the deathrattels but Mindgames is kind of cheaper cause you still have to pay the mana for the minion but overall very hard to discuss cause it's kind of removal AND steal.
I think Entomb might be the best hard removal in the game. (Well, after Poly and Hex). It does not trigger deathrattles, its a costly hard removal which gives you a +1 card advantage. Of course the card is dead against aggro and likes, but so are many other good cards. If you would run two SW:Ds in a deck, why not run one and one Entomb? The only question is can you afford to place a 6-mana removal spell in a deck? I would say a control priest can.
Also, I think the discovery mechanic is undervalued, it is drawing out of your deck, which is decent, and will be useful for any slow decks, even more so for fatigue decks.
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