Book of Mercenaries Chapter 09 was released with patch 22.4, revealing its ninth chapter about Bru'kan. If you want to discover some Heroes/Minions/Spells/Weapons linked to this adventure, go ahead and read the content below. Otherwise, Run away!!
Disclaimers:
The following information has been extracted from an online JSON file. Data may be updated by Blizzard before the adventure releases.
The picture links are automatically created based on art.hearthstonejson URL format and they may be missing if they have not been extracted.
Some cards may not be new, but even the old ones have been named after the adventure (BOM_09_*)
Hero & Hero Powers
Extract Adventure: BOM_09 - from patch: 131660
List:
HERO: Bru'kan (SHAMAN) - PV:30 - null HERO POWER: Totemic Talent (SHAMAN) - Cost:2 - Hero Power Summon a random Totem. HERO: Bru'kan (SHAMAN) - PV:30 - null HERO POWER: Totemic Talent (SHAMAN) - Cost:2 - Hero Power Summon a random Totem. HERO: Bru'kan (SHAMAN) - PV:30 - null HERO POWER: Choose An Ally (NEUTRAL) - Cost:0 - Passive Hero Power Choose an ally to help you in battle! HERO POWER: Dawngrasp (MAGE) - Cost:2 - [x]Hero Power Add a copy of a spell you've cast this game to your hand. HERO POWER: Guff (DRUID) - Cost:2 - Hero Power Give a minion Taunt and +2/+2. HERO POWER: Rokara (WARRIOR) - Cost:2 - [x]Hero Power Deal 2 damage. Honorable Kill: Gain 4 Armor. HERO: Bru'kan (SHAMAN) - PV:30 - null HERO POWER: Totemic Talent (SHAMAN) - Cost:2 - Hero Power Summon a random Totem. HERO: Bru'kan (SHAMAN) - PV:30 - null HERO POWER: Totemic Talent (SHAMAN) - Cost:2 - Hero Power Summon a random Totem. HERO: Bru'kan (SHAMAN) - PV:30 - null HERO POWER: Totemic Talent (SHAMAN) - Cost:2 - Hero Power Summon a random Totem. HERO: Bru'kan (SHAMAN) - PV:30 - null HERO POWER: Windchill (SHAMAN) - Cost:2 - Hero Power Freeze a minion. Draw a card. HERO: Bru'kan (SHAMAN) - PV:30 - null HERO POWER: Windchill (SHAMAN) - Cost:1 - Hero Power Freeze a minion. Draw a card. HERO: Campfire (SHAMAN) - PV:30 - The campfire burns, granting a brief reprieve from the darkness... HERO POWER: Embers (NEUTRAL) - Cost:0 - [x]Passive Hero Power Keep the elementals at bay while supper is prepared. HERO: Wing Commander Ichman (HUNTER) - PV:30 - [x]This wing commander is a top pilot. They call him the Heart of the Gryphon. HERO POWER: Paratroopin' (NEUTRAL) - Cost:1 - Hero Power Draw a 1-cost minion. HERO: Lokholar, the Ice Lord (SHAMAN) - PV:30 - Lokholar draws power from the mortal conflict in Alterac. HERO POWER: Windchill (SHAMAN) - Cost:2 - Hero Power Freeze a minion. Draw a card. HERO: The Primalist (SHAMAN) - PV:30 - To master the elements, Bru'kan must face the sins of his past. HERO POWER: Primal Magic (NEUTRAL) - Cost:2 - [x]Hero Power Draw a Nature Spell and set its cost to (1). HERO: Taskmaster Snivvle (ROGUE) - PV:30 - They say whoever wears the lantern crown is the kobold king. HERO POWER: Cruel Words (WARRIOR) - Cost:1 - [x]Hero Power Deal 1 damage to a friendly minion and give it +2 Attack. HERO: Dreadlich Tamsin (WARLOCK) - PV:40 - Tamsin has returned, empowered by the naaru's void energy. HERO POWER: Chains of Dread (WARLOCK) - Cost:2 - [x]Hero Power Shuffle a Rift into your deck. Draw a card. HERO: Dreadlich Tamsin (WARLOCK) - PV:40 - [x]Destroy the phylactery. Defeat the lich. Save the world. Simple, right? HERO POWER: Defile (WARLOCK) - Cost:1 - Hero Power Deal 1 damage to all minions. If any die, refresh this. HERO: Vanndar Stormpike (WARRIOR) - PV:100 - [x]As the fight between Horde and Alliance continues, the mercenaries pursue their own quest. HERO POWER: Ramming Speed (WARLOCK) - Cost:2 - Add a Ram Commander to your hand.
Miniatures:
Minions
List:
Big Blue Campfire: (4) - ATT:3/PV:4 - null Big Red Campfire: (4) - ATT:4/PV:3 - null Blue Campfire: (2) - ATT:2/PV:3 - null Cariel: (1) - ATT:2/PV:6 - Taunt Revive: (3) Cariel: (1) - ATT:2/PV:5 - Taunt Revive: (3) Cariel Roame: (5) - ATT:2/PV:5 - Taunt Revive: (3) Daelin Proudmoore: (5) - ATT:2/PV:10 - At the start of your turn, deal 2 damage to a random enemy twice. Dawngrasp: (1) - ATT:1/PV:7 - Freeze any character damaged by this minion. Revive: (3) Dawngrasp: (1) - ATT:1/PV:7 - Freeze any character damaged by this minion. Revive: (3) Drek'Thar: (1) - ATT:1/PV:10 - At the start of your turn, summon a basic Totem. Deathrattle: Advance fight. Guff: (1) - ATT:4/PV:6 - [x]At the end of your turn, give another friendly minion +2 Health. Guff: (1) - ATT:4/PV:6 - [x]At the end of your turn, give another friendly minion +2 Health. Revive: (3) Ivus, the Forest Lord: (1) - ATT:7/PV:7 - Rush, Divine Shield, Taunt, Revive: (2) Kurtrus: (1) - ATT:5/PV:4 - Rush Revive: (2) Lokholar the Ice Lord: (10) - ATT:8/PV:8 - Rush, Windfury Revive: (3) Miner Togwaggle: (2) - ATT:2/PV:2 - Revive: (2) Red Campfire: (2) - ATT:3/PV:2 - null Rokara: (1) - ATT:3/PV:6 - [x]Honorable Kill: Gain 3 Armor. Revive: (3) Rokara: (1) - ATT:4/PV:6 - [x]Honorable Kill: Gain 3 Armor. Revive: (2) Scabbs: (1) - ATT:2/PV:4 - Honorable Kill: Draw a card. Revive: (3) Snivvle's Supplies: (3) - ATT:0/PV:8 - Deathrattle: Give your opponent a fantastic treasure! Tavish: (1) - ATT:4/PV:4 - Rush Revive: (2) Tough Blue Campfire: (2) - ATT:2/PV:3 - Taunt Tough Red Campfire: (2) - ATT:2/PV:2 - Taunt Warchief Thrall: (2) - ATT:2/PV:10 - Your hero is Immune. Deathrattle: Advance Fight. Xyrella: (1) - ATT:2/PV:7 - Honorable Kill: Restore your minions to full Health. Revive: (2)
Miniatures:
Spells
List:
Board Clear: (0) - Clear the battlefield of all minions! Bru'kan's Lesson: (6) - Call upon the power of two Elements! Far From Mulgore: (1) - Start Clear Puzzle 1-1. Insinuations: (1) - Start Clear Puzzle 1-2. Knock Off: (1) - Destroy the enemy minion with the lowest Health. Lethal: (0) - Destroy the enemy minions. Savory Delights: (1) - Start Clear Puzzle 1-4. Setbacks: (1) - Start Clear Puzzle 1-3. Until the End: (1) - Start Clear Puzzle 1-5.
Miniatures:
Weapons
List:
Miniatures:
Rollback Post to RevisionRollBack
Play as you are. Have Fun!
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Book of Mercenaries Chapter 09 was released with patch 22.4, revealing its ninth chapter about Bru'kan.
If you want to discover some Heroes/Minions/Spells/Weapons linked to this adventure, go ahead and read the content below.
Otherwise, Run away!!
Disclaimers:
Hero & Hero Powers
Extract Adventure: BOM_09 - from patch: 131660
List:
HERO: Bru'kan (SHAMAN) - PV:30 - nullHERO POWER: Totemic Talent (SHAMAN) - Cost:2 - Hero Power Summon a random Totem.
HERO: Bru'kan (SHAMAN) - PV:30 - null
HERO POWER: Totemic Talent (SHAMAN) - Cost:2 - Hero Power Summon a random Totem.
HERO: Bru'kan (SHAMAN) - PV:30 - null
HERO POWER: Choose An Ally (NEUTRAL) - Cost:0 - Passive Hero Power Choose an ally to help you in battle!
HERO POWER: Dawngrasp (MAGE) - Cost:2 - [x]Hero Power Add a copy of a spell you've cast this game to your hand.
HERO POWER: Guff (DRUID) - Cost:2 - Hero Power Give a minion Taunt and +2/+2.
HERO POWER: Rokara (WARRIOR) - Cost:2 - [x]Hero Power Deal 2 damage. Honorable Kill: Gain 4 Armor.
HERO: Bru'kan (SHAMAN) - PV:30 - null
HERO POWER: Totemic Talent (SHAMAN) - Cost:2 - Hero Power Summon a random Totem.
HERO: Bru'kan (SHAMAN) - PV:30 - null
HERO POWER: Totemic Talent (SHAMAN) - Cost:2 - Hero Power Summon a random Totem.
HERO: Bru'kan (SHAMAN) - PV:30 - null
HERO POWER: Totemic Talent (SHAMAN) - Cost:2 - Hero Power Summon a random Totem.
HERO: Bru'kan (SHAMAN) - PV:30 - null
HERO POWER: Windchill (SHAMAN) - Cost:2 - Hero Power Freeze a minion. Draw a card.
HERO: Bru'kan (SHAMAN) - PV:30 - null
HERO POWER: Windchill (SHAMAN) - Cost:1 - Hero Power Freeze a minion. Draw a card.
HERO: Campfire (SHAMAN) - PV:30 - The campfire burns, granting a brief reprieve from the darkness...
HERO POWER: Embers (NEUTRAL) - Cost:0 - [x]Passive Hero Power Keep the elementals at bay while supper is prepared.
HERO: Wing Commander Ichman (HUNTER) - PV:30 - [x]This wing commander is a top pilot. They call him the Heart of the Gryphon.
HERO POWER: Paratroopin' (NEUTRAL) - Cost:1 - Hero Power Draw a 1-cost minion.
HERO: Lokholar, the Ice Lord (SHAMAN) - PV:30 - Lokholar draws power from the mortal conflict in Alterac.
HERO POWER: Windchill (SHAMAN) - Cost:2 - Hero Power Freeze a minion. Draw a card.
HERO: The Primalist (SHAMAN) - PV:30 - To master the elements, Bru'kan must face the sins of his past.
HERO POWER: Primal Magic (NEUTRAL) - Cost:2 - [x]Hero Power Draw a Nature Spell and set its cost to (1).
HERO: Taskmaster Snivvle (ROGUE) - PV:30 - They say whoever wears the lantern crown is the kobold king.
HERO POWER: Cruel Words (WARRIOR) - Cost:1 - [x]Hero Power Deal 1 damage to a friendly minion and give it +2 Attack.
HERO: Dreadlich Tamsin (WARLOCK) - PV:40 - Tamsin has returned, empowered by the naaru's void energy.
HERO POWER: Chains of Dread (WARLOCK) - Cost:2 - [x]Hero Power Shuffle a Rift into your deck. Draw a card.
HERO: Dreadlich Tamsin (WARLOCK) - PV:40 - [x]Destroy the phylactery. Defeat the lich. Save the world. Simple, right?
HERO POWER: Defile (WARLOCK) - Cost:1 - Hero Power Deal 1 damage to all minions. If any die, refresh this.
HERO: Vanndar Stormpike (WARRIOR) - PV:100 - [x]As the fight between Horde and Alliance continues, the mercenaries pursue their own quest.
HERO POWER: Ramming Speed (WARLOCK) - Cost:2 - Add a Ram Commander to your hand.
Miniatures:
Minions
List:
Big Blue Campfire: (4) - ATT:3/PV:4 - null
Big Red Campfire: (4) - ATT:4/PV:3 - null
Blue Campfire: (2) - ATT:2/PV:3 - null
Cariel: (1) - ATT:2/PV:6 - Taunt Revive: (3)
Cariel: (1) - ATT:2/PV:5 - Taunt Revive: (3)
Cariel Roame: (5) - ATT:2/PV:5 - Taunt Revive: (3)
Daelin Proudmoore: (5) - ATT:2/PV:10 - At the start of your turn, deal 2 damage to a random enemy twice.
Dawngrasp: (1) - ATT:1/PV:7 - Freeze any character damaged by this minion. Revive: (3)
Dawngrasp: (1) - ATT:1/PV:7 - Freeze any character damaged by this minion. Revive: (3)
Drek'Thar: (1) - ATT:1/PV:10 - At the start of your turn, summon a basic Totem. Deathrattle: Advance fight.
Guff: (1) - ATT:4/PV:6 - [x]At the end of your turn, give another friendly minion +2 Health.
Guff: (1) - ATT:4/PV:6 - [x]At the end of your turn, give another friendly minion +2 Health. Revive: (3)
Ivus, the Forest Lord: (1) - ATT:7/PV:7 - Rush, Divine Shield, Taunt, Revive: (2)
Kurtrus: (1) - ATT:5/PV:4 - Rush Revive: (2)
Lokholar the Ice Lord: (10) - ATT:8/PV:8 - Rush, Windfury Revive: (3)
Miner Togwaggle: (2) - ATT:2/PV:2 - Revive: (2)
Red Campfire: (2) - ATT:3/PV:2 - null
Rokara: (1) - ATT:3/PV:6 - [x]Honorable Kill: Gain 3 Armor. Revive: (3)
Rokara: (1) - ATT:4/PV:6 - [x]Honorable Kill: Gain 3 Armor. Revive: (2)
Scabbs: (1) - ATT:2/PV:4 - Honorable Kill: Draw a card. Revive: (3)
Snivvle's Supplies: (3) - ATT:0/PV:8 - Deathrattle: Give your opponent a fantastic treasure!
Tavish: (1) - ATT:4/PV:4 - Rush Revive: (2)
Tough Blue Campfire: (2) - ATT:2/PV:3 - Taunt
Tough Red Campfire: (2) - ATT:2/PV:2 - Taunt
Warchief Thrall: (2) - ATT:2/PV:10 - Your hero is Immune. Deathrattle: Advance Fight.
Xyrella: (1) - ATT:2/PV:7 - Honorable Kill: Restore your minions to full Health. Revive: (2)
Miniatures:
Spells
List:
Board Clear: (0) - Clear the battlefield of all minions!
Bru'kan's Lesson: (6) - Call upon the power of two Elements!
Far From Mulgore: (1) - Start Clear Puzzle 1-1.
Insinuations: (1) - Start Clear Puzzle 1-2.
Knock Off: (1) - Destroy the enemy minion with the lowest Health.
Lethal: (0) - Destroy the enemy minions.
Savory Delights: (1) - Start Clear Puzzle 1-4.
Setbacks: (1) - Start Clear Puzzle 1-3.
Until the End: (1) - Start Clear Puzzle 1-5.
Miniatures:
Weapons
List:
Miniatures:
Play as you are. Have Fun!