Book of Mercenaries Chapter 05 will be available on 07th September, revealing its fifth chapter about Tamsin. If you want to discover some Heroes/Minions/Spells/Weapons linked to this adventure, go ahead and read the content below. Otherwise, Run away!!
Disclaimers:
The following information has been extracted from an online JSON file. Data may be updated by Blizzard before the adventure releases.
The picture links are automatically created based on art.hearthstonejson URL format and they may be missing if they have not been extracted.
Some cards may not be new, but even the old ones have been named after the adventure (BOM_05_*)
Hero & Hero Powers
Extract Adventure: BOM_05 - from patch: 91456
List:
HERO: Bolvar Fordragon (PALADIN) - PV:30 - Tamsin must complete the ritual and summon Anetheron before she is overrun. HERO POWER: For the Alliance! (PRIEST) - Cost:0 - Hero Power Summon five minions from your deck. Give them +3 Health and Taunt. HERO: Bru'kan (SHAMAN) - PV:20 - [x]Bru'kan, Rokara, and Guff will not sit by and let Tamsin destroy a whole city. HERO POWER: For the Darkspear! (SHAMAN) - Cost:3 - [x]Hero Power Deal 1-3 damage to all enemy minions. HERO: Cornelius Roame (WARRIOR) - PV:30 - Through the flames, Tamsin sees a lone soldier approach. It is her father, with armor impenetrable. HERO POWER: Stalwart (WARRIOR) - Cost:0 - [x]Passive Hero Power Damage dealt to you by minions is reduced to zero. HERO: Elfarran (PALADIN) - PV:30 - Pirates are quite effective in battle, if you have the coin. HERO POWER: Conscription (NEUTRAL) - Cost:2 - [x]Hero Power Add a random 2-Cost minion to your hand. HERO: A Cheesemonger (ROGUE) - PV:30 - Undercover SI:7 agents are all over Stormwind, in places you would never suspect. HERO POWER: Going, Going, Gone! (NEUTRAL) - Cost:0 - [x]Passive Hero Power Whenever you Trade for a card, draw 2 cards instead. HERO: Guff (DRUID) - PV:20 - null HERO POWER: Look! A Squirrel! (DRUID) - Cost:1 - [x]Hero Power Summon a 2/1 Squirrel who attacks the enemy hero immediately. HERO: Hooktusk (ROGUE) - PV:30 - Booty Bay is quite close to Gurubashi Arena, don't you know. HERO POWER: Fire! (NEUTRAL) - Cost:1 - Hero Power Fire your Cannons! If they kill any minions, refresh this. HERO: Kurtrus (DEMONHUNTER) - PV:30 - As Cariel falls wounded, the demon hunter turns his glaives upon the warlock Tamsin Roame. HERO POWER: Fel Fury (DEMONHUNTER) - Cost:0 - Passive Hero Power After you cast your first spell in a turn, cast a copy of it. (targets chosen randomly). HERO: Rokara (WARRIOR) - PV:20 - null HERO POWER: For the Frostwolves! (WARRIOR) - Cost:2 - [x]Hero Power Gain 1 Armor for each minion you control. HERO: Tamsin (WARLOCK) - PV:30 - null HERO POWER: Swarm of Imps (WARLOCK) - Cost:2 - Hero Power Summon a 3/2 Imp Familiar. HERO: Tamsin (WARLOCK) - PV:30 - null HERO POWER: Swarm of Imps (WARLOCK) - Cost:2 - Hero Power Summon two 3/2 Imp Familiars. HERO: Tamsin (WARLOCK) - PV:30 - null HERO POWER: Yo Ho! (WARLOCK) - Cost:2 - Hero Power Add a random Pirate to your hand. HERO: Tamsin (WARLOCK) - PV:30 - null HERO POWER: Swarm of Imps (WARLOCK) - Cost:2 - Hero Power Summon two 3/2 Imp Familiars. HERO: Tamsin (WARLOCK) - PV:30 - null HERO POWER: Forsaken Fury (WARLOCK) - Cost:0 - [x]Passive Hero Power Whenever you cast a Shadow spell that costs (2) or more, add a copy to your hand that costs (1). HERO: Tamsin (WARLOCK) - PV:30 - null HERO POWER: Forsaken Fury (WARLOCK) - Cost:2 - [x]Passive Hero Power Whenever you cast a Shadow spell that costs (2) or more, add a copy to your hand that costs (1). HERO: Tamsin (WARLOCK) - PV:30 - null HERO POWER: Forsaken Fury (WARLOCK) - Cost:0 - [x]Passive Hero Power Whenever you cast a Shadow spell that costs (1) or more, add a copy to your hand that costs (0). HERO: Tamsin (WARLOCK) - PV:30 - null HERO POWER: Forsaken Fury (DEMONHUNTER) - Cost:0 - [x]Passive Hero Power Whenever you cast a Shadow spell that costs (1) or more, add a copy to your hand that costs (0). HERO: Xyrella (PRIEST) - PV:30 - [x]Xyrella sought knowledge of the naaru's power, but found Tamsin at Stormwind Cathedral instead. HERO: Shadow Priest Xyrella (PRIEST) - PV:30 - null HERO POWER: Naaru's Light (PRIEST) - Cost:0 - [x]Passive Hero Power Your Holy Spells cost (2) less. HERO POWER: Mind Spike (PRIEST) - Cost:2 - Hero Power Deal $3 damage.
Miniatures:
Minions
List:
Anetheron: (8) - ATT:5/PV:100 - Mega-Windfury. Also damages the minions next to whomever this attacks. Big Mind Demon: (4) - ATT:4/PV:5 - After this attacks, destroy the top 2 cards of your opponent's deck. Bru'kan: (1) - ATT:5/PV:6 - Spell Damage +3 Deathrattle: Go Dormant for 2 turns. Guff: (1) - ATT:0/PV:6 - [x]At the end of your turn, give another friendly minion +0/+2. Deathrattle: Go Dormant for 2 turns. Hooktusk's Cannon: (0) - ATT:0/PV:3 - Deal 2 damage to the enemies opposite of this minion. Little Mind Demon: (2) - ATT:2/PV:3 - After this attacks, destroy the top card of your opponent's deck. Rokara: (1) - ATT:6/PV:5 - Rush Deathrattle: Go Dormant for 2 turns. Satisfied Squirrel: (1) - ATT:2/PV:1 - null
Miniatures:
Spells
List:
Memory Burn: (2) - Deal $3 damage to a minion. Destroy the top 3 cards of your opponent's deck.
Book of Mercenaries Chapter 05 will be available on 07th September, revealing its fifth chapter about Tamsin.
If you want to discover some Heroes/Minions/Spells/Weapons linked to this adventure, go ahead and read the content below.
Otherwise, Run away!!
Disclaimers:
Hero & Hero Powers
Extract Adventure: BOM_05 - from patch: 91456
List:
HERO: Bolvar Fordragon (PALADIN) - PV:30 - Tamsin must complete the ritual and summon Anetheron before she is overrun.HERO POWER: For the Alliance! (PRIEST) - Cost:0 - Hero Power Summon five minions from your deck. Give them +3 Health and Taunt.
HERO: Bru'kan (SHAMAN) - PV:20 - [x]Bru'kan, Rokara, and Guff will not sit by and let Tamsin destroy a whole city.
HERO POWER: For the Darkspear! (SHAMAN) - Cost:3 - [x]Hero Power Deal 1-3 damage to all enemy minions.
HERO: Cornelius Roame (WARRIOR) - PV:30 - Through the flames, Tamsin sees a lone soldier approach. It is her father, with armor impenetrable.
HERO POWER: Stalwart (WARRIOR) - Cost:0 - [x]Passive Hero Power Damage dealt to you by minions is reduced to zero.
HERO: Elfarran (PALADIN) - PV:30 - Pirates are quite effective in battle, if you have the coin.
HERO POWER: Conscription (NEUTRAL) - Cost:2 - [x]Hero Power Add a random 2-Cost minion to your hand.
HERO: A Cheesemonger (ROGUE) - PV:30 - Undercover SI:7 agents are all over Stormwind, in places you would never suspect.
HERO POWER: Going, Going, Gone! (NEUTRAL) - Cost:0 - [x]Passive Hero Power Whenever you Trade for a card, draw 2 cards instead.
HERO: Guff (DRUID) - PV:20 - null
HERO POWER: Look! A Squirrel! (DRUID) - Cost:1 - [x]Hero Power Summon a 2/1 Squirrel who attacks the enemy hero immediately.
HERO: Hooktusk (ROGUE) - PV:30 - Booty Bay is quite close to Gurubashi Arena, don't you know.
HERO POWER: Fire! (NEUTRAL) - Cost:1 - Hero Power Fire your Cannons! If they kill any minions, refresh this.
HERO: Kurtrus (DEMONHUNTER) - PV:30 - As Cariel falls wounded, the demon hunter turns his glaives upon the warlock Tamsin Roame.
HERO POWER: Fel Fury (DEMONHUNTER) - Cost:0 - Passive Hero Power After you cast your first spell in a turn, cast a copy of it. (targets chosen randomly).
HERO: Rokara (WARRIOR) - PV:20 - null
HERO POWER: For the Frostwolves! (WARRIOR) - Cost:2 - [x]Hero Power Gain 1 Armor for each minion you control.
HERO: Tamsin (WARLOCK) - PV:30 - null
HERO POWER: Swarm of Imps (WARLOCK) - Cost:2 - Hero Power Summon a 3/2 Imp Familiar.
HERO: Tamsin (WARLOCK) - PV:30 - null
HERO POWER: Swarm of Imps (WARLOCK) - Cost:2 - Hero Power Summon two 3/2 Imp Familiars.
HERO: Tamsin (WARLOCK) - PV:30 - null
HERO POWER: Yo Ho! (WARLOCK) - Cost:2 - Hero Power Add a random Pirate to your hand.
HERO: Tamsin (WARLOCK) - PV:30 - null
HERO POWER: Swarm of Imps (WARLOCK) - Cost:2 - Hero Power Summon two 3/2 Imp Familiars.
HERO: Tamsin (WARLOCK) - PV:30 - null
HERO POWER: Forsaken Fury (WARLOCK) - Cost:0 - [x]Passive Hero Power Whenever you cast a Shadow spell that costs (2) or more, add a copy to your hand that costs (1).
HERO: Tamsin (WARLOCK) - PV:30 - null
HERO POWER: Forsaken Fury (WARLOCK) - Cost:2 - [x]Passive Hero Power Whenever you cast a Shadow spell that costs (2) or more, add a copy to your hand that costs (1).
HERO: Tamsin (WARLOCK) - PV:30 - null
HERO POWER: Forsaken Fury (WARLOCK) - Cost:0 - [x]Passive Hero Power Whenever you cast a Shadow spell that costs (1) or more, add a copy to your hand that costs (0).
HERO: Tamsin (WARLOCK) - PV:30 - null
HERO POWER: Forsaken Fury (DEMONHUNTER) - Cost:0 - [x]Passive Hero Power Whenever you cast a Shadow spell that costs (1) or more, add a copy to your hand that costs (0).
HERO: Xyrella (PRIEST) - PV:30 - [x]Xyrella sought knowledge of the naaru's power, but found Tamsin at Stormwind Cathedral instead.
HERO: Shadow Priest Xyrella (PRIEST) - PV:30 - null
HERO POWER: Naaru's Light (PRIEST) - Cost:0 - [x]Passive Hero Power Your Holy Spells cost (2) less.
HERO POWER: Mind Spike (PRIEST) - Cost:2 - Hero Power Deal $3 damage.
Miniatures:
Minions
List:
Anetheron: (8) - ATT:5/PV:100 - Mega-Windfury. Also damages the minions next to whomever this attacks.
Big Mind Demon: (4) - ATT:4/PV:5 - After this attacks, destroy the top 2 cards of your opponent's deck.
Bru'kan: (1) - ATT:5/PV:6 - Spell Damage +3 Deathrattle: Go Dormant for 2 turns.
Guff: (1) - ATT:0/PV:6 - [x]At the end of your turn, give another friendly minion +0/+2. Deathrattle: Go Dormant for 2 turns.
Hooktusk's Cannon: (0) - ATT:0/PV:3 - Deal 2 damage to the enemies opposite of this minion.
Little Mind Demon: (2) - ATT:2/PV:3 - After this attacks, destroy the top card of your opponent's deck.
Rokara: (1) - ATT:6/PV:5 - Rush Deathrattle: Go Dormant for 2 turns.
Satisfied Squirrel: (1) - ATT:2/PV:1 - null
Miniatures:
Spells
List:
Memory Burn: (2) - Deal $3 damage to a minion. Destroy the top 3 cards of your opponent's deck.
Miniatures:
Weapons
List:
Miniatures:
Play as you are. Have Fun!
Well that was uncomfortable.
I did manage to crush Stormwind without summoning the demon though!
Wait... how did you do that? All his guys summon with taunt, and all your spells are removal, aren't they?
I feel like I missed something in that fight.
Based on the history in the screenshot the enemy hero has attacked and kill himself!
That's a good way to win the game without summoning the Demon ;)
Play as you are. Have Fun!