Book of Heroes Final Chapter will be available on 10th August, revealing its tenth chapter about Illidan. If you want to discover some Heroes/Minions/Spells/Weapons linked to this adventure, go ahead and read the content below. Otherwise, Run away!!
Disclaimers:
The following information has been extracted from an online JSON file. Data may be updated by Blizzard before the adventure releases.
The picture links are automatically created based on art.hearthstonejson URL format and they may be missing if they have not been extracted.
Some cards may not be new, but even the old ones have been named after the adventure (Story_10*)
Hero & Hero Powers
Extract Adventure: Story_10 - from patch: 88998
List:
HERO: Akama (SHAMAN) - PV:60 - Once your closest ally, Akama has plotted against you in the shadows, and now he makes his move. HERO POWER: Chain Lightning (SHAMAN) - Cost:3 - [x]Hero Power Deal $1 damage to a minion. Jumps to an adjacent minion until one dies. HERO: Anub'arak (ROGUE) - PV:50 - The Lich King has called Anub'arak and Prince Arthas to serve him. They must not succeed. HERO POWER: Web Wrath (ROGUE) - Cost:2 - Hero Power Return a friendly minion to your hand. Give it +4/+4. HERO: Prince Arthas (DEATHKNIGHT) - PV:30 - To prove your brother wrong, you must clear the forests of any foes, no matter how dangerous… HERO POWER: Equip Frostmourne (DEATHKNIGHT) - Cost:6 - Hero Power Equip Frostmourne. HERO: Death Knight Arthas (DEATHKNIGHT) - PV:30 - If Arthas reaches the Lich King in the Frozen Throne, all is lost. This is your final chance to stop him. HERO POWER: Dark Determination (DEATHKNIGHT) - Cost:0 - Passive Hero Power If you have more minions than your opponent, draw a card at the start of your turn. HERO: Illidan and Malfurion (DEMONHUNTER) - PV:30 - null HERO POWER: Brothers Stormrage (NEUTRAL) - Cost:2 - [x]Hero Power Choose One -Restore #2 Health, then give the target Spell Damage +1 if it is at full Health or draw 3 cards. HERO: Illidan (DEMONHUNTER) - PV:30 - null HERO: Illidan (DEMONHUNTER) - PV:30 - null HERO: Illidan (DEMONHUNTER) - PV:30 - null HERO POWER: Skull of Gul'dan (DEMONHUNTER) - Cost:3 - Hero Power Draw 3 cards. HERO: Illidan (DEMONHUNTER) - PV:30 - null HERO POWER: Skull of Gul'dan Rank 2 (DEMONHUNTER) - Cost:2 - Hero Power Draw 3 cards. HERO: Illidan (DEMONHUNTER) - PV:30 - null HERO POWER: Outlast (DEMONHUNTER) - Cost:2 - [x]Hero Power Gain +1 Attack for each Outcast card in your hand. (1 currently) HERO: Illidan (DEMONHUNTER) - PV:30 - null HERO POWER: Outlast Rank 2 (DEMONHUNTER) - Cost:1 - [x]Hero Power Gain +1 Attack for each Outcast card in your hand. (1 currently) HERO: Illidan (DEMONHUNTER) - PV:30 - null HERO POWER: Equip Warglaives (DEMONHUNTER) - Cost:5 - Hero Power Equip the Warglaives of Azzinoth. HERO: Illidan (DEMONHUNTER) - PV:30 - null HERO POWER: Call on Allies (DEMONHUNTER) - Cost:4 - Hero Power Discover an ally minion. HERO: Magtheridon (WARLOCK) - PV:100 - This pit lord has conquered the shattered world of Outland, or so he thinks… HERO POWER: Cleaving Attack (NEUTRAL) - Cost:2 - [x]Hero Power Deal $2 damage to all enemies. For each minion that dies, summon a minion from your hand. HERO: Maiev Shadowsong (ROGUE) - PV:50 - Having appointed herself as your jailer for millennia, she is obsessed with recapturing you. HERO POWER: Equip Warden's Glaive (ROGUE) - Cost:4 - Hero Power Equip Warden's Glaive. HERO: Malfurion Stormrage (DRUID) - PV:50 - He's appeared at the worst possible moment—when your essential spell is nearly complete! HERO POWER: Tranquility (DRUID) - Cost:2 - Hero Power Restore #2 Health, then give the target Spell Damage +1 if it is at full Health. HERO: Tichondrius (WARLOCK) - PV:40 - Defeating this demon and stealing his power will suit your aims and your brother's… right? HERO POWER: Carrion Swarm (WARLOCK) - Cost:3 - Hero Power Deal $1 damage to three random enemy minions. HERO: Death Knight Velas (DEATHKNIGHT) - PV:40 - null HERO POWER: Grave Call (DEATHKNIGHT) - Cost:0 - Hero Power Summon a random undead.
Miniatures:
Minions
List:
Akama: (6) - ATT:6/PV:5 - [x]Permanently Stealthed. Spellburst: Deal 3 damage to the enemy hero. Deathrattle: Go Dormant for 3 turns. Akama: (11) - ATT:0/PV:1 - Dormant Elder Voidwalker: (6) - ATT:4/PV:6 - Taunt Deathrattle: Put 2 random Demons from your hand into the battlefield. Eye of Sargeras: (3) - ATT:0/PV:40 - Can't Attack Spend 50 Mana to activate this and destroy the Lich King. (50 remaining) Festering Ghoul: (5) - ATT:2/PV:5 - Battlecry: Deal 1 damage to a random enemy for each minion that died this game. Frost Wyrm: (4) - ATT:3/PV:5 - +2 Frost Spell Damage Deathrattle: Freeze 3 random enemies. Greater Myrmidon: (5) - ATT:6/PV:5 - Taunt Battlecry and Deathrattle: Add a random Outcast card to your hand. Icecrown Obelisk: (3) - ATT:0/PV:15 - Deathrattle: Gain control of this minion. Kael'thas Sunstrider: (7) - ATT:4/PV:7 - Every third spell you cast each turn costs (1). Deathrattle: Go Dormant for 3 turns. Kael'thas Sunstrider: (11) - ATT:0/PV:1 - Dormant Lady Vashj: (6) - ATT:5/PV:4 - [x]Spell Damage +1 Battlecry: Draw 3 minions. Reduce their Cost by (3). Deathrattle: Shuffle this into your deck. Lady Vashj: (6) - ATT:5/PV:4 - [x]Spell Damage +1 Frenzy: Draw 3 spells from your deck and reduce their Cost by (3). Deathrattle: Go Dormant for 2 turns. Lady Vashj: (11) - ATT:0/PV:1 - Dormant Mo'arg Painsmith: (4) - ATT:3/PV:4 - Taunt Battlecry: Gain +1/+1 for each friendly Demon. Deathrattle: Give friendly minions +1/+1. Mur'gul Reaver: (5) - ATT:3/PV:3 - Battlecry: Summon 3 Deathrattle minions that cost (3) or less from your deck. Naga Myrmidon: (3) - ATT:4/PV:3 - Taunt Deathrattle: Summon a Deathrattle minion that costs (3) or less from your hand. Parasitic Shadowfiend: (2) - ATT:3/PV:2 - Lifesteal Deathrattle: Gain an empty Mana Crystal. Poison Treant: (3) - ATT:3/PV:2 - Poisonous, Battlecry: Destroy a Soul Fragment in your deck to deal 3 damage. Ruthless Wrathguard: (3) - ATT:3/PV:3 - [x]Charge, Lifesteal After you play a Demon, return this to your hand. Shadow Demon: (6) - ATT:6/PV:6 - +2 Fel Spell Damage Deathrattle: Discard 2 cards in your opponent's hand. Skull of Gul'dan: (3) - ATT:0/PV:2 - Deal 40 damage to enemies to obtain the Skull of Gul'dan. (40 remaining) Stalking Saber: (4) - ATT:4/PV:3 - [x]Stealth Whenever this attacks, gain +1 Durability. Sulking Imp: (2) - ATT:2/PV:1 - Battlecry: Deal 2 damage to an enemy minion. If it dies, return this to your hand. Trapped Tyrande: (4) - ATT:4/PV:5 - Dormant Defeat Velas to free Tyrande. Tyrande Whisperwind: (4) - ATT:4/PV:7 - null Unleashed Terrorguard: (6) - ATT:2/PV:6 - Battlecry: Shuffle a Soul Fragment into your deck for each friendly minion on the board. Vengeful Crypt Lord: (7) - ATT:7/PV:4 - [x]Whenever this minion takes damage, summon a random Nerubian minion.
Miniatures:
Spells
List:
Blood Elf Allies: (2) - Discover a Blood Elf minion. Broken Allies: (2) - Discover a Broken minion. Fate's Demand: (8) - Deal your weapon's damage to all enemy minions. Draw 3 cards. Flame Crash: (5) - Destroy an enemy minion and deal damage equal to its Health to the enemy hero. Illidari Studies: (1) - Discover an Outcast card. Your next one costs (1) less. Kaldorei Memories: (2) - Summon a random creature from Teldrassil. Lord of Outland: (9) - Draw 3 cards, gain +3 Attack this turn, and destroy 3 of your opponent's Mana Crystals on their next turn. Manipulate: (4) - Put a random minion from each player's hand into the battlefield. If yours costs more, attack the enemy hero. Naga Allies: (3) - Discover a Naga minion. Primordial Studies: (1) - Discover a Spell Damage minion. Your next one costs (1) less. Sage Invisibility: (2) - Your minions with Stealth are Immune this turn. Second Slice: (1) - Give your hero +2 Attack this turn. Shadow Strike: (1) - Give a friendly minion Stealth and deal its Attack damage to the enemy hero. Skull of Gul'dan: (2) - Draw 3 cards. Summon Shadow Demons: (6) - Summon a 6/6 Shadow Demon. Outcast: Summon 2 Shadow Demons. Tranquility: (1) - Restore #2 Health, then give the target Spell Damage +1 if it is at full Health. Twin Slice: (1) - Give your hero +2 Attack this turn. Add 'Second Slice' to your hand. Warden's Determination: (5) - Give +2/+2 to all minions in your hand, deck, and battlefield.
Miniatures:
Weapons
List:
Blade of the Pentinent: (1) - ATT:0/DUR:4 - Has Attack equal to the number of spells you've cast this turn. Frostmourne: (6) - ATT:5/DUR:3 - Battlecry: Remove all your minions. Deathrattle: Resummon them. Stolen Vengeance: (3) - ATT:2/DUR:2 - [x]Lifesteal Outcast: Deal 3 damage to all enemy minions. Warden's Glaive: (5) - ATT:3/DUR:2 - If this kills an enemy minion, adjacent minions go Dormant for 2 turns.
Book of Heroes Final Chapter will be available on 10th August, revealing its tenth chapter about Illidan.
If you want to discover some Heroes/Minions/Spells/Weapons linked to this adventure, go ahead and read the content below.
Otherwise, Run away!!
Disclaimers:
Hero & Hero Powers
Extract Adventure: Story_10 - from patch: 88998
List:
HERO: Akama (SHAMAN) - PV:60 - Once your closest ally, Akama has plotted against you in the shadows, and now he makes his move.HERO POWER: Chain Lightning (SHAMAN) - Cost:3 - [x]Hero Power Deal $1 damage to a minion. Jumps to an adjacent minion until one dies.
HERO: Anub'arak (ROGUE) - PV:50 - The Lich King has called Anub'arak and Prince Arthas to serve him. They must not succeed.
HERO POWER: Web Wrath (ROGUE) - Cost:2 - Hero Power Return a friendly minion to your hand. Give it +4/+4.
HERO: Prince Arthas (DEATHKNIGHT) - PV:30 - To prove your brother wrong, you must clear the forests of any foes, no matter how dangerous…
HERO POWER: Equip Frostmourne (DEATHKNIGHT) - Cost:6 - Hero Power Equip Frostmourne.
HERO: Death Knight Arthas (DEATHKNIGHT) - PV:30 - If Arthas reaches the Lich King in the Frozen Throne, all is lost. This is your final chance to stop him.
HERO POWER: Dark Determination (DEATHKNIGHT) - Cost:0 - Passive Hero Power If you have more minions than your opponent, draw a card at the start of your turn.
HERO: Illidan and Malfurion (DEMONHUNTER) - PV:30 - null
HERO POWER: Brothers Stormrage (NEUTRAL) - Cost:2 - [x]Hero Power Choose One -Restore #2 Health, then give the target Spell Damage +1 if it is at full Health or draw 3 cards.
HERO: Illidan (DEMONHUNTER) - PV:30 - null
HERO: Illidan (DEMONHUNTER) - PV:30 - null
HERO: Illidan (DEMONHUNTER) - PV:30 - null
HERO POWER: Skull of Gul'dan (DEMONHUNTER) - Cost:3 - Hero Power Draw 3 cards.
HERO: Illidan (DEMONHUNTER) - PV:30 - null
HERO POWER: Skull of Gul'dan Rank 2 (DEMONHUNTER) - Cost:2 - Hero Power Draw 3 cards.
HERO: Illidan (DEMONHUNTER) - PV:30 - null
HERO POWER: Outlast (DEMONHUNTER) - Cost:2 - [x]Hero Power Gain +1 Attack for each Outcast card in your hand. (1 currently)
HERO: Illidan (DEMONHUNTER) - PV:30 - null
HERO POWER: Outlast Rank 2 (DEMONHUNTER) - Cost:1 - [x]Hero Power Gain +1 Attack for each Outcast card in your hand. (1 currently)
HERO: Illidan (DEMONHUNTER) - PV:30 - null
HERO POWER: Equip Warglaives (DEMONHUNTER) - Cost:5 - Hero Power Equip the Warglaives of Azzinoth.
HERO: Illidan (DEMONHUNTER) - PV:30 - null
HERO POWER: Call on Allies (DEMONHUNTER) - Cost:4 - Hero Power Discover an ally minion.
HERO: Magtheridon (WARLOCK) - PV:100 - This pit lord has conquered the shattered world of Outland, or so he thinks…
HERO POWER: Cleaving Attack (NEUTRAL) - Cost:2 - [x]Hero Power Deal $2 damage to all enemies. For each minion that dies, summon a minion from your hand.
HERO: Maiev Shadowsong (ROGUE) - PV:50 - Having appointed herself as your jailer for millennia, she is obsessed with recapturing you.
HERO POWER: Equip Warden's Glaive (ROGUE) - Cost:4 - Hero Power Equip Warden's Glaive.
HERO: Malfurion Stormrage (DRUID) - PV:50 - He's appeared at the worst possible moment—when your essential spell is nearly complete!
HERO POWER: Tranquility (DRUID) - Cost:2 - Hero Power Restore #2 Health, then give the target Spell Damage +1 if it is at full Health.
HERO: Tichondrius (WARLOCK) - PV:40 - Defeating this demon and stealing his power will suit your aims and your brother's… right?
HERO POWER: Carrion Swarm (WARLOCK) - Cost:3 - Hero Power Deal $1 damage to three random enemy minions.
HERO: Death Knight Velas (DEATHKNIGHT) - PV:40 - null
HERO POWER: Grave Call (DEATHKNIGHT) - Cost:0 - Hero Power Summon a random undead.
Miniatures:
Minions
List:
Akama: (6) - ATT:6/PV:5 - [x]Permanently Stealthed. Spellburst: Deal 3 damage to the enemy hero. Deathrattle: Go Dormant for 3 turns.
Akama: (11) - ATT:0/PV:1 - Dormant
Elder Voidwalker: (6) - ATT:4/PV:6 - Taunt Deathrattle: Put 2 random Demons from your hand into the battlefield.
Eye of Sargeras: (3) - ATT:0/PV:40 - Can't Attack Spend 50 Mana to activate this and destroy the Lich King. (50 remaining)
Festering Ghoul: (5) - ATT:2/PV:5 - Battlecry: Deal 1 damage to a random enemy for each minion that died this game.
Frost Wyrm: (4) - ATT:3/PV:5 - +2 Frost Spell Damage Deathrattle: Freeze 3 random enemies.
Greater Myrmidon: (5) - ATT:6/PV:5 - Taunt Battlecry and Deathrattle: Add a random Outcast card to your hand.
Icecrown Obelisk: (3) - ATT:0/PV:15 - Deathrattle: Gain control of this minion.
Kael'thas Sunstrider: (7) - ATT:4/PV:7 - Every third spell you cast each turn costs (1). Deathrattle: Go Dormant for 3 turns.
Kael'thas Sunstrider: (11) - ATT:0/PV:1 - Dormant
Lady Vashj: (6) - ATT:5/PV:4 - [x]Spell Damage +1 Battlecry: Draw 3 minions. Reduce their Cost by (3). Deathrattle: Shuffle this into your deck.
Lady Vashj: (6) - ATT:5/PV:4 - [x]Spell Damage +1 Frenzy: Draw 3 spells from your deck and reduce their Cost by (3). Deathrattle: Go Dormant for 2 turns.
Lady Vashj: (11) - ATT:0/PV:1 - Dormant
Mo'arg Painsmith: (4) - ATT:3/PV:4 - Taunt Battlecry: Gain +1/+1 for each friendly Demon. Deathrattle: Give friendly minions +1/+1.
Mur'gul Reaver: (5) - ATT:3/PV:3 - Battlecry: Summon 3 Deathrattle minions that cost (3) or less from your deck.
Naga Myrmidon: (3) - ATT:4/PV:3 - Taunt Deathrattle: Summon a Deathrattle minion that costs (3) or less from your hand.
Parasitic Shadowfiend: (2) - ATT:3/PV:2 - Lifesteal Deathrattle: Gain an empty Mana Crystal.
Poison Treant: (3) - ATT:3/PV:2 - Poisonous, Battlecry: Destroy a Soul Fragment in your deck to deal 3 damage.
Ruthless Wrathguard: (3) - ATT:3/PV:3 - [x]Charge, Lifesteal After you play a Demon, return this to your hand.
Shadow Demon: (6) - ATT:6/PV:6 - +2 Fel Spell Damage Deathrattle: Discard 2 cards in your opponent's hand.
Skull of Gul'dan: (3) - ATT:0/PV:2 - Deal 40 damage to enemies to obtain the Skull of Gul'dan. (40 remaining)
Stalking Saber: (4) - ATT:4/PV:3 - [x]Stealth Whenever this attacks, gain +1 Durability.
Sulking Imp: (2) - ATT:2/PV:1 - Battlecry: Deal 2 damage to an enemy minion. If it dies, return this to your hand.
Trapped Tyrande: (4) - ATT:4/PV:5 - Dormant Defeat Velas to free Tyrande.
Tyrande Whisperwind: (4) - ATT:4/PV:7 - null
Unleashed Terrorguard: (6) - ATT:2/PV:6 - Battlecry: Shuffle a Soul Fragment into your deck for each friendly minion on the board.
Vengeful Crypt Lord: (7) - ATT:7/PV:4 - [x]Whenever this minion takes damage, summon a random Nerubian minion.
Miniatures:
Spells
List:
Blood Elf Allies: (2) - Discover a Blood Elf minion.
Broken Allies: (2) - Discover a Broken minion.
Fate's Demand: (8) - Deal your weapon's damage to all enemy minions. Draw 3 cards.
Flame Crash: (5) - Destroy an enemy minion and deal damage equal to its Health to the enemy hero.
Illidari Studies: (1) - Discover an Outcast card. Your next one costs (1) less.
Kaldorei Memories: (2) - Summon a random creature from Teldrassil.
Lord of Outland: (9) - Draw 3 cards, gain +3 Attack this turn, and destroy 3 of your opponent's Mana Crystals on their next turn.
Manipulate: (4) - Put a random minion from each player's hand into the battlefield. If yours costs more, attack the enemy hero.
Naga Allies: (3) - Discover a Naga minion.
Primordial Studies: (1) - Discover a Spell Damage minion. Your next one costs (1) less.
Sage Invisibility: (2) - Your minions with Stealth are Immune this turn.
Second Slice: (1) - Give your hero +2 Attack this turn.
Shadow Strike: (1) - Give a friendly minion Stealth and deal its Attack damage to the enemy hero.
Skull of Gul'dan: (2) - Draw 3 cards.
Summon Shadow Demons: (6) - Summon a 6/6 Shadow Demon. Outcast: Summon 2 Shadow Demons.
Tranquility: (1) - Restore #2 Health, then give the target Spell Damage +1 if it is at full Health.
Twin Slice: (1) - Give your hero +2 Attack this turn. Add 'Second Slice' to your hand.
Warden's Determination: (5) - Give +2/+2 to all minions in your hand, deck, and battlefield.
Miniatures:
Weapons
List:
Blade of the Pentinent: (1) - ATT:0/DUR:4 - Has Attack equal to the number of spells you've cast this turn.
Frostmourne: (6) - ATT:5/DUR:3 - Battlecry: Remove all your minions. Deathrattle: Resummon them.
Stolen Vengeance: (3) - ATT:2/DUR:2 - [x]Lifesteal Outcast: Deal 3 damage to all enemy minions.
Warden's Glaive: (5) - ATT:3/DUR:2 - If this kills an enemy minion, adjacent minions go Dormant for 2 turns.
Miniatures:
Play as you are. Have Fun!
I do love the WoW lore but in HS, I dont care about any solo content at all. Its repetitive, boring as fk.
Whereas, I really enjoy the solo content. Good that there’s something for everyone. :)