Book of Heroes Chapter 09 will be available on 20th July, revealing its ninth chapter about Gul’dan. If you want to discover some Heroes/Minions/Spells/Weapons linked to this adventure, go ahead and read the content below. Otherwise, Run away!!
Disclaimers:
The following information has been extracted from an online JSON file. Data may be updated by Blizzard before the adventure releases.
The picture links are automatically created based on art.hearthstonejson URL format and they may be missing if they have not been extracted.
Some cards may not be new, but even the old ones have been named after the adventure (Story_09*)
Hero & Hero Powers
Extract Adventure: Story_09 - from patch: 86601
List:
HERO: Chieftains of the Horde (WARRIOR) - PV:30 - The hour has come to corrupt the orcs so they will serve as Kil'jaeden's army. HERO POWER: Instruments of War (WARRIOR) - Cost:0 - The orc chieftains gather on the eve of battle... HERO: Durotan (WARRIOR) - PV:30 - null HERO: Fenris Wolfbrother (HUNTER) - PV:30 - null HERO: Fenris Wolfbrother (HUNTER) - PV:30 - null HERO: Grommash Hellscream (WARRIOR) - PV:30 - null HERO: Grommash Hellscream (WARRIOR) - PV:30 - null HERO: Gul'dan (SHAMAN) - PV:30 - null HERO POWER: Resist (SHAMAN) - Cost:2 - Hero Power Restore 1 Health to your hero for each spell in your hand. HERO: Gul'dan (SHAMAN) - PV:30 - null HERO POWER: Resist Rank 2 (SHAMAN) - Cost:2 - Hero Power Restore 2 Health to your hero for each spell in your hand. HERO: Gul'dan (WARLOCK) - PV:30 - null HERO: Gul'dan (WARLOCK) - PV:30 - null HERO POWER: Cup of Unity (WARLOCK) - Cost:2 - Hero Power If there are no enemy minions, offer the Blood of Mannoroth to a chieftain. HERO: Gul'dan (WARLOCK) - PV:30 - null HERO POWER: Demonic Replacement (WARLOCK) - Cost:4 - Hero Power Deal 1 damage to your hero. Replace a non-Legendary enemy minion with a friendly Demon that costs 1 less. HERO: Gul'dan (WARLOCK) - PV:30 - null HERO POWER: Demonic Replacement Rank 2 (WARLOCK) - Cost:4 - [x]Hero Power Deal 1 damage to your hero. Replace a non-Legendary enemy minion with a friendly Demon that costs 1 more (up to 10). HERO: Gul'dan (WARLOCK) - PV:30 - null HERO POWER: Rain of Destruction (WARLOCK) - Cost:3 - Hero Power Deal 3 damage to a minion. If it dies, deal 2 damage to adjacent minions. HERO: Gul'dan (WARLOCK) - PV:30 - null HERO POWER: Rain of Destruction Rank 2 (WARLOCK) - Cost:2 - Hero Power Deal 3 damage to a minion. If it dies, deal 2 damage to adjacent minions. HERO: Hurkan Skullsplinter (WARRIOR) - PV:30 - null HERO: Hurkan Skullsplinter (WARRIOR) - PV:30 - null HERO: Kargath Bladefist (WARRIOR) - PV:30 - null HERO: Kargath Bladefist (WARRIOR) - PV:30 - null HERO: Kilrogg Deadeye (WARRIOR) - PV:30 - null HERO: Kilrogg Deadeye (WARRIOR) - PV:30 - null HERO: Medivh (MAGE) - PV:50 - Despite the great distance, this powerful stranger has invaded your mind in a sudden vision! HERO POWER: Equip Atiesh (MAGE) - Cost:3 - Hero Power Equip Atiesh. HERO: Ner'zhul (SHAMAN) - PV:30 - Respected by all the orc clans, Ner'zhul will be instrumental to your master's plans. HERO POWER: Spiritual Growth (SHAMAN) - Cost:1 - Hero Power Deal $1 damage to all non-Deathrattle minions. HERO: Orgrim Doomhammer (WARRIOR) - PV:30 - null HERO: Orgrim Doomhammer (WARRIOR) - PV:50 - The tides of war have turned in favor of this insolent upstart. As warchief, he now controls your fate. HERO POWER: Warchief's Vengeance (WARRIOR) - Cost:0 - Passive Hero Power Your minions have +1/+1 while you have a weapon equipped. HERO: Fallen Soldier (DEATHKNIGHT) - PV:60 - War has taken its toll on the people of Azeroth. Perhaps you could use this to your advantage... HERO: Teron Gorefiend (DEATHKNIGHT) - PV:60 - null HERO POWER: Dark Infusion (DEATHKNIGHT) - Cost:0 - Passive Hero Power Convert fatal damage to minions into Health for this soldier. HERO: Throne of the Elements (SHAMAN) - PV:30 - Young shaman traditionally visit this landmark to receive the elements' blessings and power. HERO POWER: Fury of the Elements (SHAMAN) - Cost:0 - Passive Hero Power If you have fewer cards than your opponent, destroy the top card of their deck. HERO: Tomb Guardian (WARLOCK) - PV:100 - By betraying Orgrim, you can divert your forces to the Tomb of Sargeras and seize its power for your own. HERO POWER: Eye of Sargeras (WARLOCK) - Cost:0 - [x]Passive Hero Power Destroy 1 of your opponent's Mana Crystals every other turn until 1 remains. (increases each use) HERO: Forgotten Warrior (WARRIOR) - PV:30 - No one living remembers the leader of Gul'dan's village, but the legacy of his cruelty outlasted him. HERO POWER: Bully the Weak (WARRIOR) - Cost:2 - Hero Power Deal the damage of the highest Attack minion to the enemy hero. HERO: Zuluhed the Whacked (SHAMAN) - PV:30 - null HERO: Zuluhed the Whacked (SHAMAN) - PV:30 - null
Miniatures:
Minions
List:
Abyssal Enforcer: (7) - ATT:6/PV:6 - Battlecry: Deal 3 damage to all other characters. Animated Broomstick: (1) - ATT:1/PV:1 - Rush Battlecry: Give your other minions Rush. Baby Elekk: (1) - ATT:2/PV:4 - Taunt Batterhead: (8) - ATT:3/PV:12 - Rush. After this attacks and kills a minion, it may attack again. Bladed Lady: (6) - ATT:6/PV:6 - [x]Rush Costs (1) if your hero has 6 or more Attack. Bloodclaw Dragon: (5) - ATT:5/PV:7 - Taunt, Charge Whenever this minion takes damage, deal 2 damage to the enemy hero. Bonechewer Raider: (3) - ATT:3/PV:3 - Battlecry: If there is a damaged minion, gain +1/+1 and Rush. Bonechewer Vanguard: (7) - ATT:4/PV:10 - [x]Taunt Whenever this minion takes damage, gain +2 Attack. Cache of Cash: (1) - ATT:0/PV:3 - Deathrattle: Give each player two Coins. Cho'gall: (7) - ATT:7/PV:7 - [x]Spellburst: The next spell you cast this turn costs Health instead of Mana. Deathrattle: Go Dormant for 2 turns. Cho'gall: (11) - ATT:0/PV:1 - Dormant Clefthoof: (4) - ATT:3/PV:5 - null Darkglare: (2) - ATT:2/PV:3 - After your hero takes damage, refresh a Mana Crystal. Deathweb Spider: (5) - ATT:4/PV:6 - Battlecry: If your hero took damage this turn, gain Lifesteal. Defeated Soldier: (3) - ATT:3/PV:5 - Deathrattle: Add a Coin to your opponent's hand. Dire Wolf Alpha: (2) - ATT:2/PV:2 - Adjacent minions have +1 Attack. Disturbed Spirit: (2) - ATT:2/PV:2 - Whenever a minion dies, gain +1/+1. Doomguard: (5) - ATT:5/PV:7 - Charge. Battlecry: Discard two random cards. Dragon Egg: (1) - ATT:0/PV:2 - Whenever this minion takes damage, summon a 2/1 Whelp. Draka: (3) - ATT:3/PV:5 - All wolf minions have +1 Health. Dread Infernal: (6) - ATT:6/PV:6 - Battlecry: Deal 1 damage to ALL other characters. Dunemaul Shaman: (4) - ATT:5/PV:4 - Windfury, Overload: (1) 50% chance to attack the wrong enemy. Durotan: (3) - ATT:3/PV:4 - null Duskbreaker: (4) - ATT:3/PV:3 - Battlecry: If you're holding a Dragon, deal 3 damage to all other minions. Elekk Grazer: (5) - ATT:4/PV:5 - [x]Taunt Deathrattle: Summon a 2/4 Baby Elekk with Taunt. Fantastic Firebird: (4) - ATT:3/PV:5 - Windfury Fel Lord Betrug: (8) - ATT:5/PV:7 - [x]Whenever you draw a minion, summon a copy with Rush that dies at end of turn. Felhound: (1) - ATT:2/PV:1 - Rush Felrattler: (3) - ATT:3/PV:2 - [x]Rush Deathrattle: Deal 1 damage to all enemy minions. Fenris Wolfbrother: (3) - ATT:3/PV:4 - null Flame Imp: (1) - ATT:3/PV:2 - Battlecry: Deal 3 damage to your hero. Forgotten Clan Fighter: (6) - ATT:4/PV:6 - Frenzy: Deal 2 damage to the enemy Hero. Forgotten Clan Shaman: (6) - ATT:1/PV:5 - Battlecry: Return all enemy minions to your opponent's hand. Deathrattle: Shuffle this into your deck. Forgotten Clan Shaman: (6) - ATT:1/PV:5 - Battlecry: Return all enemy minions to your opponent's hand. Garona Halforcen: (4) - ATT:5/PV:4 - [x]Also damages the minions next to whomever she attacks. Deathrattle: Go Dormant for 2 turns. Grommash Hellscream: (8) - ATT:4/PV:9 - null Helboar: (1) - ATT:2/PV:1 - Deathrattle: Give a random Beast in your hand +1/+1. Hoarding Dragon: (4) - ATT:5/PV:6 - Deathrattle: Give your opponent two Coins. Hungry Dragon: (4) - ATT:5/PV:6 - Battlecry: Summon a random 1-Cost minion for your opponent. Hurkan Skullsplinter: (3) - ATT:3/PV:4 - null Imp: (1) - ATT:1/PV:1 - null Jumbo Imp: (10) - ATT:8/PV:8 - Costs (1) less whenever a friendly Demon dies while this is in your hand. Kargath Bladefist: (3) - ATT:3/PV:4 - null Kilrogg Deadeye: (3) - ATT:3/PV:7 - Whenever your opponent draws a card, deal 2 damage to a random enemy. Kilrogg Deadeye: (3) - ATT:3/PV:7 - null Lake Thresher: (5) - ATT:4/PV:6 - Also damages the minions next to whomever this attacks. Locust: (1) - ATT:1/PV:1 - Rush Maim Blackhand: (7) - ATT:3/PV:10 - Whenever a Dragon minion is played, lose 1 Attack. Nightshade Matron: (4) - ATT:5/PV:5 - Rush Battlecry: Discard your highest Cost card. Orgrim Doomhammer: (3) - ATT:3/PV:4 - null Orgrim Doomhammer: (3) - ATT:3/PV:4 - null Primordial Protector: (8) - ATT:6/PV:6 - [x]Battlecry: Draw your highest Cost spell. Summon a random minion with the same Cost. Raging Infernal: (10) - ATT:8/PV:8 - Costs (1) less for each other Demon on the battlefield. Raven Familiar: (2) - ATT:2/PV:2 - Battlecry: Reveal a spell in each deck. If yours costs more, draw it. Ravenous Familiar: (2) - ATT:3/PV:4 - Rush Overkill: Discard your lowest Cost card and draw a card. Rend Blackhand: (7) - ATT:8/PV:4 - If a minion has (0) Attack, attack it. Riftcleaver: (6) - ATT:7/PV:5 - Battlecry: Destroy a minion. Your hero takes damage equal to its Health. Servant of Kalimos: (5) - ATT:4/PV:5 - [x]Battlecry: If you played an Elemental last turn, Discover an Elemental. Shadow Council Necrolyte: (3) - ATT:3/PV:4 - Battlecry: Destroy a Soul Fragment in your deck to deal 3 damage. Shadow Council Warlock: (2) - ATT:3/PV:3 - [x]Your Demons cost (1) less. Deathrattle: Add 'Shadow Council' to your hand. Shadow Council Warlock: (2) - ATT:3/PV:3 - [x]Your Demons cost (1) less. Deathrattle: Add 'Shadow Council' to your hand. Skeleton: (5) - ATT:5/PV:5 - null Soulwringer: (6) - ATT:6/PV:6 - Battlecry: For each Soul Fragment in your deck, summon a 3/3 Soul with Rush.@ (@) Spirit Jailer: (1) - ATT:1/PV:3 - Battlecry: Shuffle 2 Soul Fragments into your deck. Spirit of Teron'gor: (3) - ATT:6/PV:8 - null Spirit of Teron'gor: (3) - ATT:6/PV:8 - When this reaches 20 Health, fuse its consciousness with the Fallen Soldier. Sporebat: (4) - ATT:4/PV:5 - Taunt Stormreaver Warlock: (1) - ATT:2/PV:4 - Spellburst: Add a copy of the spell to your hand. It costs (0). Stormwatcher: (7) - ATT:4/PV:8 - Windfury Suspicious Elemental: (6) - ATT:6/PV:6 - Battlecry: Deal 2 damage to all enemy Elementals. Teron'gor: (3) - ATT:3/PV:4 - [x]Battlecry: Destroy a minion. If drawn this turn, instead destroy all enemy minions. Teron'gor: (3) - ATT:3/PV:4 - Battlecry: Give all friendly Deathrattle minions +1/+1. Vicious Felhound: (3) - ATT:2/PV:5 - [x]Taunt If you control 2 or more, your Demons cost (1) less per Vicious Felhound. Deathrattle: Summon a 2/2 Felhound with Rush. Violet Wurm: (8) - ATT:7/PV:7 - Deathrattle: Summon seven 1/1 Grubs. Void Drinker: (5) - ATT:4/PV:5 - [x]Taunt. Battlecry: Destroy a Soul Fragment in your deck to gain +3/+3. Volcanic Drake: (6) - ATT:6/PV:4 - Costs (1) less for each minion that died this turn. Vulgar Homunculus: (2) - ATT:2/PV:4 - Taunt Battlecry: Deal 2 damage to your hero. Weakened Elemental: (3) - ATT:2/PV:6 - Battlecry: Deal 2 damage to itself. Deathrattle: Give your minions +1/+1. Wild Spirit Wolf: (5) - ATT:4/PV:6 - Whenever a friendly minion takes damage, also deal it to the enemy hero. Worthless Imp: (1) - ATT:1/PV:1 - null Wretched Elemental: (1) - ATT:2/PV:1 - After you cast a spell or play an Elemental, give this minion +1 Health. Zuluhed the Whacked: (7) - ATT:5/PV:9 - Battlecry: Give your minions +2/+2 and Lifesteal. Zuluhed the Whacked: (7) - ATT:5/PV:9 - null
Miniatures:
Spells
List:
A Suspicious Mind: (0) - Start Lethal Puzzle 1-3. An Effective Method: (3) - Start Board Clear Puzzle 1-3. Blastcrystal Potion: (4) - Destroy a minion and one of your Mana Crystals. Board Clear: (0) - Clear the battlefield of all minions! Channeling Souls: (1) - Start Board Clear Puzzle 1-1. Curse of Weakness: (2) - Echo Give all enemy minions -2 Attack until your next turn. Darkest Hour: (6) - Destroy all friendly minions. For each one, summon a random minion from your deck. Demonfire: (2) - Deal $2 damage to a minion. If it’s a friendly Demon, give it +2/+2 instead. Drain Soul: (2) - Lifesteal Deal $3 damage to a minion. Ensnare Soul: (0) - Deal $3 damage to your hero. Return two friendly minions that died this game to your hand. Exploit the Weakness: (0) - Start Lethal Puzzle 1-6. Felfire Potion: (6) - Deal $5 damage to all characters. Fiendish Circle: (3) - [x]Summon four 1/1 Imps. Font of Power: (1) - Discover a Mage minion. If your deck has no minions, keep all 3. Grimoire of Sacrifice: (1) - Destroy a friendly minion. Deal $2 damage to all enemy minions. Hand of Gul'dan: (6) - When you play or discard this, draw 3 cards. Harvest Soul: (0) - Destroy a minion and give its stats to the Spirit of Teron'gor. Hellfire: (4) - Deal $3 damage to ALL characters. Hunting Wolves: (0) - Start Lethal Puzzle 1-5. Hysteria: (4) - [x]Choose an enemy minion. It attacks random minions until it dies. Lethal: (0) - Destroy the enemy minions. Mortal Coil: (1) - Deal $1 damage to a minion. If that kills it, draw a card. Never Outnumbered: (0) - Start Lethal Puzzle 1-7. Power of Gul'dan: (6) - Draw 3 cards. Outcast: Reduce their Cost by (3). Primordial Studies: (1) - Discover a Spell Damage minion. Your next one costs (1) less. Rain of Fire: (1) - Deal $1 damage to all characters. Raise Dead: (0) - Deal $3 damage to your hero. Return two friendly minions that died this game to your hand. Ring Toss: (4) - Discover a Secret and cast it. Corrupt: Discover 2 instead. Ring Toss: (4) - Corrupted Discover 2 Secrets and cast them. Ritual of Doom: (0) - Destroy a friendly minion. If you had 5 or more, summon a 5/5 Demon. School Spirits: (3) - [x]Deal $2 damage to all minions. Shuffle 2 Soul Fragments into your deck. Sense Demons: (3) - Draw 2 Demons from your deck. Serpentshrine Portal: (3) - Deal $3 damage. Summon a random 3-Cost minion. Overload: (1) Shadow Bolt: (3) - Deal $4 damage to a minion. Shadow Council: (1) - Replace your hand with random Demons. Give them +2/+2. Shadow Council: (1) - Replace your hand with random Demons. Give them +2/+2. Soul Rend: (4) - [x]Deal $5 damage to all minions. Destroy a card in your deck for each killed. Soul Shear: (2) - [x]Deal $3 damage to a minion. Shuffle 2 Soul Fragments into your deck. The First to Drink: (1) - Start Lethal Puzzle 1-1. The Importance of Sacrifice: (0) - Start Lethal Puzzle 1-4. The Soularium: (1) - Draw 3 cards. At the end of your turn, discard them. The Warchief's Honor: (0) - Start Lethal Puzzle 1-2. The Warlock's Spectacle: (0) - Start Lethal Puzzle 1-8. Torment Soul: (0) - Destroy 3 Soul Fragments in your deck to deal 3 damage to all minions. Unholy Gathering: (2) - Start Board Clear Puzzle 1-2.
Miniatures:
Weapons
List:
Atiesh: (3) - ATT:1/DUR:3 - [x]After you cast a spell, summon a random minion of that Cost. Lose 1 Durability. Desperate Claw: (3) - ATT:2/DUR:3 - Has +1 Attack while you have Overloaded Mana Crystals.
Book of Heroes Chapter 09 will be available on 20th July, revealing its ninth chapter about Gul’dan.
If you want to discover some Heroes/Minions/Spells/Weapons linked to this adventure, go ahead and read the content below.
Otherwise, Run away!!
Disclaimers:
Hero & Hero Powers
Extract Adventure: Story_09 - from patch: 86601
List:
HERO: Chieftains of the Horde (WARRIOR) - PV:30 - The hour has come to corrupt the orcs so they will serve as Kil'jaeden's army.HERO POWER: Instruments of War (WARRIOR) - Cost:0 - The orc chieftains gather on the eve of battle...
HERO: Durotan (WARRIOR) - PV:30 - null
HERO: Fenris Wolfbrother (HUNTER) - PV:30 - null
HERO: Fenris Wolfbrother (HUNTER) - PV:30 - null
HERO: Grommash Hellscream (WARRIOR) - PV:30 - null
HERO: Grommash Hellscream (WARRIOR) - PV:30 - null
HERO: Gul'dan (SHAMAN) - PV:30 - null
HERO POWER: Resist (SHAMAN) - Cost:2 - Hero Power Restore 1 Health to your hero for each spell in your hand.
HERO: Gul'dan (SHAMAN) - PV:30 - null
HERO POWER: Resist Rank 2 (SHAMAN) - Cost:2 - Hero Power Restore 2 Health to your hero for each spell in your hand.
HERO: Gul'dan (WARLOCK) - PV:30 - null
HERO: Gul'dan (WARLOCK) - PV:30 - null
HERO POWER: Cup of Unity (WARLOCK) - Cost:2 - Hero Power If there are no enemy minions, offer the Blood of Mannoroth to a chieftain.
HERO: Gul'dan (WARLOCK) - PV:30 - null
HERO POWER: Demonic Replacement (WARLOCK) - Cost:4 - Hero Power Deal 1 damage to your hero. Replace a non-Legendary enemy minion with a friendly Demon that costs 1 less.
HERO: Gul'dan (WARLOCK) - PV:30 - null
HERO POWER: Demonic Replacement Rank 2 (WARLOCK) - Cost:4 - [x]Hero Power Deal 1 damage to your hero. Replace a non-Legendary enemy minion with a friendly Demon that costs 1 more (up to 10).
HERO: Gul'dan (WARLOCK) - PV:30 - null
HERO POWER: Rain of Destruction (WARLOCK) - Cost:3 - Hero Power Deal 3 damage to a minion. If it dies, deal 2 damage to adjacent minions.
HERO: Gul'dan (WARLOCK) - PV:30 - null
HERO POWER: Rain of Destruction Rank 2 (WARLOCK) - Cost:2 - Hero Power Deal 3 damage to a minion. If it dies, deal 2 damage to adjacent minions.
HERO: Hurkan Skullsplinter (WARRIOR) - PV:30 - null
HERO: Hurkan Skullsplinter (WARRIOR) - PV:30 - null
HERO: Kargath Bladefist (WARRIOR) - PV:30 - null
HERO: Kargath Bladefist (WARRIOR) - PV:30 - null
HERO: Kilrogg Deadeye (WARRIOR) - PV:30 - null
HERO: Kilrogg Deadeye (WARRIOR) - PV:30 - null
HERO: Medivh (MAGE) - PV:50 - Despite the great distance, this powerful stranger has invaded your mind in a sudden vision!
HERO POWER: Equip Atiesh (MAGE) - Cost:3 - Hero Power Equip Atiesh.
HERO: Ner'zhul (SHAMAN) - PV:30 - Respected by all the orc clans, Ner'zhul will be instrumental to your master's plans.
HERO POWER: Spiritual Growth (SHAMAN) - Cost:1 - Hero Power Deal $1 damage to all non-Deathrattle minions.
HERO: Orgrim Doomhammer (WARRIOR) - PV:30 - null
HERO: Orgrim Doomhammer (WARRIOR) - PV:50 - The tides of war have turned in favor of this insolent upstart. As warchief, he now controls your fate.
HERO POWER: Warchief's Vengeance (WARRIOR) - Cost:0 - Passive Hero Power Your minions have +1/+1 while you have a weapon equipped.
HERO: Fallen Soldier (DEATHKNIGHT) - PV:60 - War has taken its toll on the people of Azeroth. Perhaps you could use this to your advantage...
HERO: Teron Gorefiend (DEATHKNIGHT) - PV:60 - null
HERO POWER: Dark Infusion (DEATHKNIGHT) - Cost:0 - Passive Hero Power Convert fatal damage to minions into Health for this soldier.
HERO: Throne of the Elements (SHAMAN) - PV:30 - Young shaman traditionally visit this landmark to receive the elements' blessings and power.
HERO POWER: Fury of the Elements (SHAMAN) - Cost:0 - Passive Hero Power If you have fewer cards than your opponent, destroy the top card of their deck.
HERO: Tomb Guardian (WARLOCK) - PV:100 - By betraying Orgrim, you can divert your forces to the Tomb of Sargeras and seize its power for your own.
HERO POWER: Eye of Sargeras (WARLOCK) - Cost:0 - [x]Passive Hero Power Destroy 1 of your opponent's Mana Crystals every other turn until 1 remains. (increases each use)
HERO: Forgotten Warrior (WARRIOR) - PV:30 - No one living remembers the leader of Gul'dan's village, but the legacy of his cruelty outlasted him.
HERO POWER: Bully the Weak (WARRIOR) - Cost:2 - Hero Power Deal the damage of the highest Attack minion to the enemy hero.
HERO: Zuluhed the Whacked (SHAMAN) - PV:30 - null
HERO: Zuluhed the Whacked (SHAMAN) - PV:30 - null
Miniatures:
Minions
List:
Abyssal Enforcer: (7) - ATT:6/PV:6 - Battlecry: Deal 3 damage to all other characters.
Animated Broomstick: (1) - ATT:1/PV:1 - Rush Battlecry: Give your other minions Rush.
Baby Elekk: (1) - ATT:2/PV:4 - Taunt
Batterhead: (8) - ATT:3/PV:12 - Rush. After this attacks and kills a minion, it may attack again.
Bladed Lady: (6) - ATT:6/PV:6 - [x]Rush Costs (1) if your hero has 6 or more Attack.
Bloodclaw Dragon: (5) - ATT:5/PV:7 - Taunt, Charge Whenever this minion takes damage, deal 2 damage to the enemy hero.
Bonechewer Raider: (3) - ATT:3/PV:3 - Battlecry: If there is a damaged minion, gain +1/+1 and Rush.
Bonechewer Vanguard: (7) - ATT:4/PV:10 - [x]Taunt Whenever this minion takes damage, gain +2 Attack.
Cache of Cash: (1) - ATT:0/PV:3 - Deathrattle: Give each player two Coins.
Cho'gall: (7) - ATT:7/PV:7 - [x]Spellburst: The next spell you cast this turn costs Health instead of Mana. Deathrattle: Go Dormant for 2 turns.
Cho'gall: (11) - ATT:0/PV:1 - Dormant
Clefthoof: (4) - ATT:3/PV:5 - null
Darkglare: (2) - ATT:2/PV:3 - After your hero takes damage, refresh a Mana Crystal.
Deathweb Spider: (5) - ATT:4/PV:6 - Battlecry: If your hero took damage this turn, gain Lifesteal.
Defeated Soldier: (3) - ATT:3/PV:5 - Deathrattle: Add a Coin to your opponent's hand.
Dire Wolf Alpha: (2) - ATT:2/PV:2 - Adjacent minions have +1 Attack.
Disturbed Spirit: (2) - ATT:2/PV:2 - Whenever a minion dies, gain +1/+1.
Doomguard: (5) - ATT:5/PV:7 - Charge. Battlecry: Discard two random cards.
Dragon Egg: (1) - ATT:0/PV:2 - Whenever this minion takes damage, summon a 2/1 Whelp.
Draka: (3) - ATT:3/PV:5 - All wolf minions have +1 Health.
Dread Infernal: (6) - ATT:6/PV:6 - Battlecry: Deal 1 damage to ALL other characters.
Dunemaul Shaman: (4) - ATT:5/PV:4 - Windfury, Overload: (1) 50% chance to attack the wrong enemy.
Durotan: (3) - ATT:3/PV:4 - null
Duskbreaker: (4) - ATT:3/PV:3 - Battlecry: If you're holding a Dragon, deal 3 damage to all other minions.
Elekk Grazer: (5) - ATT:4/PV:5 - [x]Taunt Deathrattle: Summon a 2/4 Baby Elekk with Taunt.
Fantastic Firebird: (4) - ATT:3/PV:5 - Windfury
Fel Lord Betrug: (8) - ATT:5/PV:7 - [x]Whenever you draw a minion, summon a copy with Rush that dies at end of turn.
Felhound: (1) - ATT:2/PV:1 - Rush
Felrattler: (3) - ATT:3/PV:2 - [x]Rush Deathrattle: Deal 1 damage to all enemy minions.
Fenris Wolfbrother: (3) - ATT:3/PV:4 - null
Flame Imp: (1) - ATT:3/PV:2 - Battlecry: Deal 3 damage to your hero.
Forgotten Clan Fighter: (6) - ATT:4/PV:6 - Frenzy: Deal 2 damage to the enemy Hero.
Forgotten Clan Shaman: (6) - ATT:1/PV:5 - Battlecry: Return all enemy minions to your opponent's hand. Deathrattle: Shuffle this into your deck.
Forgotten Clan Shaman: (6) - ATT:1/PV:5 - Battlecry: Return all enemy minions to your opponent's hand.
Garona Halforcen: (4) - ATT:5/PV:4 - [x]Also damages the minions next to whomever she attacks. Deathrattle: Go Dormant for 2 turns.
Grommash Hellscream: (8) - ATT:4/PV:9 - null
Helboar: (1) - ATT:2/PV:1 - Deathrattle: Give a random Beast in your hand +1/+1.
Hoarding Dragon: (4) - ATT:5/PV:6 - Deathrattle: Give your opponent two Coins.
Hungry Dragon: (4) - ATT:5/PV:6 - Battlecry: Summon a random 1-Cost minion for your opponent.
Hurkan Skullsplinter: (3) - ATT:3/PV:4 - null
Imp: (1) - ATT:1/PV:1 - null
Jumbo Imp: (10) - ATT:8/PV:8 - Costs (1) less whenever a friendly Demon dies while this is in your hand.
Kargath Bladefist: (3) - ATT:3/PV:4 - null
Kilrogg Deadeye: (3) - ATT:3/PV:7 - Whenever your opponent draws a card, deal 2 damage to a random enemy.
Kilrogg Deadeye: (3) - ATT:3/PV:7 - null
Lake Thresher: (5) - ATT:4/PV:6 - Also damages the minions next to whomever this attacks.
Locust: (1) - ATT:1/PV:1 - Rush
Maim Blackhand: (7) - ATT:3/PV:10 - Whenever a Dragon minion is played, lose 1 Attack.
Nightshade Matron: (4) - ATT:5/PV:5 - Rush Battlecry: Discard your highest Cost card.
Orgrim Doomhammer: (3) - ATT:3/PV:4 - null
Orgrim Doomhammer: (3) - ATT:3/PV:4 - null
Primordial Protector: (8) - ATT:6/PV:6 - [x]Battlecry: Draw your highest Cost spell. Summon a random minion with the same Cost.
Raging Infernal: (10) - ATT:8/PV:8 - Costs (1) less for each other Demon on the battlefield.
Raven Familiar: (2) - ATT:2/PV:2 - Battlecry: Reveal a spell in each deck. If yours costs more, draw it.
Ravenous Familiar: (2) - ATT:3/PV:4 - Rush Overkill: Discard your lowest Cost card and draw a card.
Rend Blackhand: (7) - ATT:8/PV:4 - If a minion has (0) Attack, attack it.
Riftcleaver: (6) - ATT:7/PV:5 - Battlecry: Destroy a minion. Your hero takes damage equal to its Health.
Servant of Kalimos: (5) - ATT:4/PV:5 - [x]Battlecry: If you played an Elemental last turn, Discover an Elemental.
Shadow Council Necrolyte: (3) - ATT:3/PV:4 - Battlecry: Destroy a Soul Fragment in your deck to deal 3 damage.
Shadow Council Warlock: (2) - ATT:3/PV:3 - [x]Your Demons cost (1) less. Deathrattle: Add 'Shadow Council' to your hand.
Shadow Council Warlock: (2) - ATT:3/PV:3 - [x]Your Demons cost (1) less. Deathrattle: Add 'Shadow Council' to your hand.
Skeleton: (5) - ATT:5/PV:5 - null
Soulwringer: (6) - ATT:6/PV:6 - Battlecry: For each Soul Fragment in your deck, summon a 3/3 Soul with Rush.@ (@)
Spirit Jailer: (1) - ATT:1/PV:3 - Battlecry: Shuffle 2 Soul Fragments into your deck.
Spirit of Teron'gor: (3) - ATT:6/PV:8 - null
Spirit of Teron'gor: (3) - ATT:6/PV:8 - When this reaches 20 Health, fuse its consciousness with the Fallen Soldier.
Sporebat: (4) - ATT:4/PV:5 - Taunt
Stormreaver Warlock: (1) - ATT:2/PV:4 - Spellburst: Add a copy of the spell to your hand. It costs (0).
Stormwatcher: (7) - ATT:4/PV:8 - Windfury
Suspicious Elemental: (6) - ATT:6/PV:6 - Battlecry: Deal 2 damage to all enemy Elementals.
Teron'gor: (3) - ATT:3/PV:4 - [x]Battlecry: Destroy a minion. If drawn this turn, instead destroy all enemy minions.
Teron'gor: (3) - ATT:3/PV:4 - Battlecry: Give all friendly Deathrattle minions +1/+1.
Vicious Felhound: (3) - ATT:2/PV:5 - [x]Taunt If you control 2 or more, your Demons cost (1) less per Vicious Felhound. Deathrattle: Summon a 2/2 Felhound with Rush.
Violet Wurm: (8) - ATT:7/PV:7 - Deathrattle: Summon seven 1/1 Grubs.
Void Drinker: (5) - ATT:4/PV:5 - [x]Taunt. Battlecry: Destroy a Soul Fragment in your deck to gain +3/+3.
Volcanic Drake: (6) - ATT:6/PV:4 - Costs (1) less for each minion that died this turn.
Vulgar Homunculus: (2) - ATT:2/PV:4 - Taunt Battlecry: Deal 2 damage to your hero.
Weakened Elemental: (3) - ATT:2/PV:6 - Battlecry: Deal 2 damage to itself. Deathrattle: Give your minions +1/+1.
Wild Spirit Wolf: (5) - ATT:4/PV:6 - Whenever a friendly minion takes damage, also deal it to the enemy hero.
Worthless Imp: (1) - ATT:1/PV:1 - null
Wretched Elemental: (1) - ATT:2/PV:1 - After you cast a spell or play an Elemental, give this minion +1 Health.
Zuluhed the Whacked: (7) - ATT:5/PV:9 - Battlecry: Give your minions +2/+2 and Lifesteal.
Zuluhed the Whacked: (7) - ATT:5/PV:9 - null
Miniatures:
Spells
List:
A Suspicious Mind: (0) - Start Lethal Puzzle 1-3.
An Effective Method: (3) - Start Board Clear Puzzle 1-3.
Blastcrystal Potion: (4) - Destroy a minion and one of your Mana Crystals.
Board Clear: (0) - Clear the battlefield of all minions!
Channeling Souls: (1) - Start Board Clear Puzzle 1-1.
Curse of Weakness: (2) - Echo Give all enemy minions -2 Attack until your next turn.
Darkest Hour: (6) - Destroy all friendly minions. For each one, summon a random minion from your deck.
Demonfire: (2) - Deal $2 damage to a minion. If it’s a friendly Demon, give it +2/+2 instead.
Drain Soul: (2) - Lifesteal Deal $3 damage to a minion.
Ensnare Soul: (0) - Deal $3 damage to your hero. Return two friendly minions that died this game to your hand.
Exploit the Weakness: (0) - Start Lethal Puzzle 1-6.
Felfire Potion: (6) - Deal $5 damage to all characters.
Fiendish Circle: (3) - [x]Summon four 1/1 Imps.
Font of Power: (1) - Discover a Mage minion. If your deck has no minions, keep all 3.
Grimoire of Sacrifice: (1) - Destroy a friendly minion. Deal $2 damage to all enemy minions.
Hand of Gul'dan: (6) - When you play or discard this, draw 3 cards.
Harvest Soul: (0) - Destroy a minion and give its stats to the Spirit of Teron'gor.
Hellfire: (4) - Deal $3 damage to ALL characters.
Hunting Wolves: (0) - Start Lethal Puzzle 1-5.
Hysteria: (4) - [x]Choose an enemy minion. It attacks random minions until it dies.
Lethal: (0) - Destroy the enemy minions.
Mortal Coil: (1) - Deal $1 damage to a minion. If that kills it, draw a card.
Never Outnumbered: (0) - Start Lethal Puzzle 1-7.
Power of Gul'dan: (6) - Draw 3 cards. Outcast: Reduce their Cost by (3).
Primordial Studies: (1) - Discover a Spell Damage minion. Your next one costs (1) less.
Rain of Fire: (1) - Deal $1 damage to all characters.
Raise Dead: (0) - Deal $3 damage to your hero. Return two friendly minions that died this game to your hand.
Ring Toss: (4) - Discover a Secret and cast it. Corrupt: Discover 2 instead.
Ring Toss: (4) - Corrupted Discover 2 Secrets and cast them.
Ritual of Doom: (0) - Destroy a friendly minion. If you had 5 or more, summon a 5/5 Demon.
School Spirits: (3) - [x]Deal $2 damage to all minions. Shuffle 2 Soul Fragments into your deck.
Sense Demons: (3) - Draw 2 Demons from your deck.
Serpentshrine Portal: (3) - Deal $3 damage. Summon a random 3-Cost minion. Overload: (1)
Shadow Bolt: (3) - Deal $4 damage to a minion.
Shadow Council: (1) - Replace your hand with random Demons. Give them +2/+2.
Shadow Council: (1) - Replace your hand with random Demons. Give them +2/+2.
Soul Rend: (4) - [x]Deal $5 damage to all minions. Destroy a card in your deck for each killed.
Soul Shear: (2) - [x]Deal $3 damage to a minion. Shuffle 2 Soul Fragments into your deck.
The First to Drink: (1) - Start Lethal Puzzle 1-1.
The Importance of Sacrifice: (0) - Start Lethal Puzzle 1-4.
The Soularium: (1) - Draw 3 cards. At the end of your turn, discard them.
The Warchief's Honor: (0) - Start Lethal Puzzle 1-2.
The Warlock's Spectacle: (0) - Start Lethal Puzzle 1-8.
Torment Soul: (0) - Destroy 3 Soul Fragments in your deck to deal 3 damage to all minions.
Unholy Gathering: (2) - Start Board Clear Puzzle 1-2.
Miniatures:
Weapons
List:
Atiesh: (3) - ATT:1/DUR:3 - [x]After you cast a spell, summon a random minion of that Cost. Lose 1 Durability.
Desperate Claw: (3) - ATT:2/DUR:3 - Has +1 Attack while you have Overloaded Mana Crystals.
Miniatures:
Play as you are. Have Fun!