Book of Mercenaries Chapter 03 will be available on 15th June, revealing its Thrid chapter about Guff. If you want to discover some Heroes/Minions/Spells/Weapons linked to this adventure, go ahead and read the content below. Otherwise, Run away!!
Disclaimers:
The following information has been extracted from an online JSON file. Data may be updated by Blizzard before the adventure releases.
The picture links are automatically created based on art.hearthstonejson URL format and they may be missing if they have not been extracted.
Some cards may not be new, but even the old ones have been named after the adventure (BOM_03_*)
Extract Adventure: BOM_03 - from patch: 84593
Hero & Hero Powers
Extract Adventure: BOM_03 - from patch: 84593
List:
HERO: Lady Anacondra (ROGUE) - PV:30 - [x]Druids eager to restore life to the Barrens were the first to fall to the corrupting force deep within the caverns. HERO POWER: Serpent's Bite (ROGUE) - Cost:0 - Hero Power Give a friendly Beast Poisonous. HERO: An Angry Treant (DRUID) - PV:30 - Things with Guff start off a bit rough. HERO POWER: Nature's Grasp (DRUID) - Cost:3 - Hero Power Summon a 2/2 Treant with Taunt. HERO: Barak Kodobane (HUNTER) - PV:30 - Dawngrasp's theory leads the party to another Barrens oasis. HERO POWER: Kolkar Might (HUNTER) - Cost:3 - Hero Power Draw a 1, 2, or 3-cost spell. HERO: Guff (DRUID) - PV:30 - null HERO POWER: Guff's Buffs (DRUID) - Cost:2 - Hero Power Give a minion +2/+2 until end of turn. HERO: Guff (DRUID) - PV:30 - null HERO POWER: Ask for Help (DRUID) - Cost:0 - Passive Hero Power Choose an ally to help you in battle! HERO: Guff (DRUID) - PV:30 - null HERO POWER: Ask for Help (DRUID) - Cost:0 - Passive Hero Power Choose an ally to help you in battle! HERO: Guff (DRUID) - PV:30 - null HERO POWER: Ask for Help (DRUID) - Cost:0 - Passive Hero Power Choose an ally to help you in battle! HERO: Guff (DRUID) - PV:30 - null HERO POWER: Ask for Help (DRUID) - Cost:0 - Passive Hero Power Choose an ally to help you in battle! HERO: Guff (DRUID) - PV:30 - null HERO POWER: Ask for Help (DRUID) - Cost:0 - Passive Hero Power Choose an ally to help you in battle! HERO: Guff (DRUID) - PV:30 - null HERO POWER: Ask for Help (DRUID) - Cost:0 - Passive Hero Power Choose an ally to help you in battle! HERO: Guff (DRUID) - PV:30 - null HERO POWER: Guff's Buffs (DRUID) - Cost:2 - Hero Power Give a minion +4/+4 until end of turn. HERO POWER: Bru'kan (SHAMAN) - Cost:2 - Hero Power Deal 2 damage. Gain Spell Damage +2 this turn. HERO POWER: Dawngrasp (MAGE) - Cost:1 - Hero Power Summon a 1/1 Ice Shard that Freezes. HERO POWER: Rokara (WARRIOR) - Cost:2 - Hero Power Give a friendly minion +1/+1 and Taunt. HERO POWER: Tamsin (WARLOCK) - Cost:2 - Hero Power Reduce the cost of a spell in your hand by (3). HERO: Mutanus (SHAMAN) - PV:30 - In isolated ecosystems, unexpected species may rise to the status of apex predator. HERO POWER: Devour (SHAMAN) - Cost:3 - Hero Power Eat a random minion in your opponent's hand. Gain its Attack and Health. HERO POWER: Murstrosity (SHAMAN) - Cost:0 - Passive Hero Power Your Murlocs have +2/+2. HERO: Naralex (WARLOCK) - PV:50 - null HERO: Void Naralex (WARLOCK) - PV:50 - His dream interrupted by the Void Shard's power, Naralex now fills the Wailing Caverns with his nightmares. HERO POWER: Void Shard (WARLOCK) - Cost:3 - Hero Power Makes a Nightmare. HERO: A Party of Adventurers (PALADIN) - PV:30 - Deep in the Wailing Caverns, Guff and company stumble upon a group of rival adventurers. HERO POWER: Help Wanted (PALADIN) - Cost:2 - Hero Power Summon two 2/2 Adventurers with random bonus effects. HERO: Cannonmaster Smythe (PALADIN) - PV:30 - [x]The caverns are filled with slimy, violent creatures. There are snapjaws there as well. HERO POWER: To Your Stations! (PALADIN) - Cost:3 - Passive Hero Power After you play a secret, summon a 3/3 Soldier. HERO: Vapos (MAGE) - PV:30 - The waters of the oasis will rise to protect its secrets. HERO POWER: Elementary (MAGE) - Cost:2 - Hero Power Add a random Mage spell to your hand.
Miniatures:
Minions
List:
Baby Kodo: (2) - ATT:3/PV:3 - Rush Bru'kan: (1) - ATT:5/PV:6 - Spell Damage +3 Deathrattle: Go Dormant for 2 turns. Bubbling Fissure: (5) - ATT:3/PV:10 - Can't attack. Deathrattle: Advance fight. Bubbling Fissure: (5) - ATT:3/PV:10 - Can't attack. Deathrattle: Advance fight. Bubbling Fissure: (5) - ATT:3/PV:10 - Can't attack. Deathrattle: Advance fight. Dawngrasp: (1) - ATT:4/PV:4 - [x]Freeze any minion damaged by this minion. Deathrattle: Go Dormant for 2 turns. Deviate Nightmare: (2) - ATT:4/PV:1 - Poisonous Rush Hamuul Runetotem: (5) - ATT:5/PV:5 - Need Text Lil' Snapjaw: (2) - ATT:2/PV:3 - Divine Shield Northwatch Soldier: (3) - ATT:3/PV:3 - null Rokara: (1) - ATT:6/PV:5 - Rush Deathrattle: Go Dormant for 2 turns. Tamsin: (1) - ATT:3/PV:5 - Spellburst: Summon an Imp Familiar. Deathrattle: Go Dormant for 2 turns. Thunder Bluff: (5) - ATT:0/PV:10 - Taunt Cannot be targeted by spells or hero powers. Deathrattle: Deal 10 damage to your hero. Void Shard: (1) - ATT:0/PV:1 - null
Miniatures:
Spells
List:
Guff Trips: (8) - Casts When Drawn Gain +5 Attack and Armor, then Guff attacks a random enemy minion and its neighbors. Rest and Relaxation: (3) - Draw two minions. Gain Armor equal to their combined Health. Suddenly Snapjaw: (0) - Casts When Drawn Summon a 2/3 Snapjaw with Divine Shield. It attacks immediately. The Power of Love: (2) - Gain control of an enemy minion until end of turn.
Miniatures:
Weapons
List:
Miniatures:
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Play as you are. Have Fun!
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Book of Mercenaries Chapter 03 will be available on 15th June, revealing its Thrid chapter about Guff.
If you want to discover some Heroes/Minions/Spells/Weapons linked to this adventure, go ahead and read the content below.
Otherwise, Run away!!
Disclaimers:
Extract Adventure: BOM_03 - from patch: 84593
Hero & Hero Powers
Extract Adventure: BOM_03 - from patch: 84593
List:
HERO: Lady Anacondra (ROGUE) - PV:30 - [x]Druids eager to restore life to the Barrens were the first to fall to the corrupting force deep within the caverns.HERO POWER: Serpent's Bite (ROGUE) - Cost:0 - Hero Power Give a friendly Beast Poisonous.
HERO: An Angry Treant (DRUID) - PV:30 - Things with Guff start off a bit rough.
HERO POWER: Nature's Grasp (DRUID) - Cost:3 - Hero Power Summon a 2/2 Treant with Taunt.
HERO: Barak Kodobane (HUNTER) - PV:30 - Dawngrasp's theory leads the party to another Barrens oasis.
HERO POWER: Kolkar Might (HUNTER) - Cost:3 - Hero Power Draw a 1, 2, or 3-cost spell.
HERO: Guff (DRUID) - PV:30 - null
HERO POWER: Guff's Buffs (DRUID) - Cost:2 - Hero Power Give a minion +2/+2 until end of turn.
HERO: Guff (DRUID) - PV:30 - null
HERO POWER: Ask for Help (DRUID) - Cost:0 - Passive Hero Power Choose an ally to help you in battle!
HERO: Guff (DRUID) - PV:30 - null
HERO POWER: Ask for Help (DRUID) - Cost:0 - Passive Hero Power Choose an ally to help you in battle!
HERO: Guff (DRUID) - PV:30 - null
HERO POWER: Ask for Help (DRUID) - Cost:0 - Passive Hero Power Choose an ally to help you in battle!
HERO: Guff (DRUID) - PV:30 - null
HERO POWER: Ask for Help (DRUID) - Cost:0 - Passive Hero Power Choose an ally to help you in battle!
HERO: Guff (DRUID) - PV:30 - null
HERO POWER: Ask for Help (DRUID) - Cost:0 - Passive Hero Power Choose an ally to help you in battle!
HERO: Guff (DRUID) - PV:30 - null
HERO POWER: Ask for Help (DRUID) - Cost:0 - Passive Hero Power Choose an ally to help you in battle!
HERO: Guff (DRUID) - PV:30 - null
HERO POWER: Guff's Buffs (DRUID) - Cost:2 - Hero Power Give a minion +4/+4 until end of turn.
HERO POWER: Bru'kan (SHAMAN) - Cost:2 - Hero Power Deal 2 damage. Gain Spell Damage +2 this turn.
HERO POWER: Dawngrasp (MAGE) - Cost:1 - Hero Power Summon a 1/1 Ice Shard that Freezes.
HERO POWER: Rokara (WARRIOR) - Cost:2 - Hero Power Give a friendly minion +1/+1 and Taunt.
HERO POWER: Tamsin (WARLOCK) - Cost:2 - Hero Power Reduce the cost of a spell in your hand by (3).
HERO: Mutanus (SHAMAN) - PV:30 - In isolated ecosystems, unexpected species may rise to the status of apex predator.
HERO POWER: Devour (SHAMAN) - Cost:3 - Hero Power Eat a random minion in your opponent's hand. Gain its Attack and Health.
HERO POWER: Murstrosity (SHAMAN) - Cost:0 - Passive Hero Power Your Murlocs have +2/+2.
HERO: Naralex (WARLOCK) - PV:50 - null
HERO: Void Naralex (WARLOCK) - PV:50 - His dream interrupted by the Void Shard's power, Naralex now fills the Wailing Caverns with his nightmares.
HERO POWER: Void Shard (WARLOCK) - Cost:3 - Hero Power Makes a Nightmare.
HERO: A Party of Adventurers (PALADIN) - PV:30 - Deep in the Wailing Caverns, Guff and company stumble upon a group of rival adventurers.
HERO POWER: Help Wanted (PALADIN) - Cost:2 - Hero Power Summon two 2/2 Adventurers with random bonus effects.
HERO: Cannonmaster Smythe (PALADIN) - PV:30 - [x]The caverns are filled with slimy, violent creatures. There are snapjaws there as well.
HERO POWER: To Your Stations! (PALADIN) - Cost:3 - Passive Hero Power After you play a secret, summon a 3/3 Soldier.
HERO: Vapos (MAGE) - PV:30 - The waters of the oasis will rise to protect its secrets.
HERO POWER: Elementary (MAGE) - Cost:2 - Hero Power Add a random Mage spell to your hand.
Miniatures:
Minions
List:
Baby Kodo: (2) - ATT:3/PV:3 - Rush
Bru'kan: (1) - ATT:5/PV:6 - Spell Damage +3 Deathrattle: Go Dormant for 2 turns.
Bubbling Fissure: (5) - ATT:3/PV:10 - Can't attack. Deathrattle: Advance fight.
Bubbling Fissure: (5) - ATT:3/PV:10 - Can't attack. Deathrattle: Advance fight.
Bubbling Fissure: (5) - ATT:3/PV:10 - Can't attack. Deathrattle: Advance fight.
Dawngrasp: (1) - ATT:4/PV:4 - [x]Freeze any minion damaged by this minion. Deathrattle: Go Dormant for 2 turns.
Deviate Nightmare: (2) - ATT:4/PV:1 - Poisonous Rush
Hamuul Runetotem: (5) - ATT:5/PV:5 - Need Text
Lil' Snapjaw: (2) - ATT:2/PV:3 - Divine Shield
Northwatch Soldier: (3) - ATT:3/PV:3 - null
Rokara: (1) - ATT:6/PV:5 - Rush Deathrattle: Go Dormant for 2 turns.
Tamsin: (1) - ATT:3/PV:5 - Spellburst: Summon an Imp Familiar. Deathrattle: Go Dormant for 2 turns.
Thunder Bluff: (5) - ATT:0/PV:10 - Taunt Cannot be targeted by spells or hero powers. Deathrattle: Deal 10 damage to your hero.
Void Shard: (1) - ATT:0/PV:1 - null
Miniatures:
Spells
List:
Guff Trips: (8) - Casts When Drawn Gain +5 Attack and Armor, then Guff attacks a random enemy minion and its neighbors.
Rest and Relaxation: (3) - Draw two minions. Gain Armor equal to their combined Health.
Suddenly Snapjaw: (0) - Casts When Drawn Summon a 2/3 Snapjaw with Divine Shield. It attacks immediately.
The Power of Love: (2) - Gain control of an enemy minion until end of turn.
Miniatures:
Weapons
List:
Miniatures:
Play as you are. Have Fun!