Book of Mercenaries Chapter 01 will be available the second week of April, revealing its First chapter about Rokara. If you want to discover some Heroes/Minions/Spells/Weapons linked to this adventure, go ahead and read the content below. Otherwise, Run away!!
Disclaimers:
The following information has been extracted from an online JSON file. Data may be updated by Blizzard before the adventure releases.
The picture links are automatically created based on art.hearthstonejson URL format and they may be missing if they have not been extracted.
Some cards may not be new, but even the old ones have been named after the adventure (BOM_01_*)
Hero & Hero Powers
Extract Adventure: BOM_01 - from patch: 77662
List:
HERO: Bru'kan (SHAMAN) - PV:30 - [x]Garrosh wants this great Darkspear shaman to put Rokara through her paces. HERO POWER: Totemic Mastery (SHAMAN) - Cost:2 - Hero Power Summon basic Totems until you have 4. Overload: (1). HERO POWER: Bru'kan (SHAMAN) - Cost:2 - [x]Hero Power Deal 1-2 damage to all enemy minions. HERO POWER: Bru'kan (SHAMAN) - Cost:2 - [x]Hero Power Deal 1-2 damage to all enemy minions. HERO POWER: Bru'kan (SHAMAN) - Cost:2 - [x]Hero Power Deal 1-2 damage to all enemy minions. HERO POWER: Bru'kan (SHAMAN) - Cost:2 - [x]Hero Power Deal 1-2 damage to all enemy minions. HERO POWER: Bru'kan (SHAMAN) - Cost:2 - [x]Hero Power Deal 1-2 damage to all enemy minions. HERO POWER: Bru'kan (SHAMAN) - Cost:2 - [x]Hero Power Deal 1-2 damage to all enemy minions. HERO POWER: Dawngrasp (MAGE) - Cost:2 - Hero Power Freeze an enemy minion. HERO POWER: Dawngrasp (MAGE) - Cost:2 - Hero Power Freeze an enemy minion. HERO POWER: Dawngrasp (MAGE) - Cost:2 - Hero Power Freeze an enemy minion. HERO: Feegly the Exiled (WARLOCK) - PV:30 - In a weakened state, naaru may produce void energies with deadly consequences. HERO POWER: Power of the Shard (WARLOCK) - Cost:2 - Hero Power Transform a minion into a 3/3 Trogg. HERO: Garrosh (WARRIOR) - PV:30 - Garrosh has been waiting for Rokara to return and he is NOT happy about it. HERO POWER: Equip Gorehowl (WARRIOR) - Cost:4 - Hero Power Equip Gorehowl Your hero is Immune while attacking. HERO: Golem (WARRIOR) - PV:40 - Kazakus saw to it that his caravan was well-guarded. HERO POWER: Manufacture (NEUTRAL) - Cost:2 - [x]Hero Power Summon a 3/3 Golem. If one is already present, upgrade it instead. HERO POWER: Guff (DRUID) - Cost:2 - Hero Power Give your hero +2 Attack this turn. Gain 2 Armor. HERO POWER: Guff (DRUID) - Cost:2 - Hero Power Give your hero +2 Attack this turn. Gain 2 Armor. HERO POWER: Guff (DRUID) - Cost:2 - Hero Power Give your hero +2 Attack this turn. Gain 2 Armor. HERO POWER: Guff (DRUID) - Cost:2 - Hero Power Give your hero +2 Attack this turn. Gain 2 Armor. HERO POWER: Guff (DRUID) - Cost:2 - Hero Power Give your hero +2 Attack this turn. Gain 2 Armor. HERO: Hezrul Bloodmark (HUNTER) - PV:30 - The Kolkar clan loathes the Horde and will not tolerate any incursions into its domain. HERO POWER: Hyena Pack (HUNTER) - Cost:2 - Hero Power Summon a 3/1 Hyena with Rush. HERO: Isha Awak (SHAMAN) - PV:40 - Rokara begins to realize that Guff's affection for monstrous creatures is hazardous to her health. HERO POWER: Regurgitate (SHAMAN) - Cost:4 - Hero Power Summon a random Forged in the Barrens minion. HERO: Plaguemaw the Rotting (DEMONHUNTER) - PV:30 - On the Gold Road Rokara meets a warlock struggling to control an enormous undead quilboar. HERO POWER: Rez the Roof (DRUID) - Cost:2 - Hero Power Summon a friendly Deathrattle minion that died this game. HERO: Rokara (WARRIOR) - PV:30 - null HERO: Rokara (WARRIOR) - PV:30 - null HERO: Rokara (WARRIOR) - PV:30 - null HERO: Rokara (WARRIOR) - PV:30 - null HERO: Rokara (WARRIOR) - PV:30 - null HERO: Rokara (WARRIOR) - PV:30 - null HERO: Rokara (WARRIOR) - PV:30 - null HERO: Rokara (WARRIOR) - PV:30 - null HERO POWER: Early Axes (WARRIOR) - Cost:2 - Hero Power Equip a 3/1 Axe. HERO POWER: Ask for Help (WARRIOR) - Cost:0 - Passive Hero Power Choose an ally to help you in battle! HERO POWER: Ask for Help (WARRIOR) - Cost:0 - Passive Hero Power Choose an ally to help you in battle! HERO POWER: Ask for Help (WARRIOR) - Cost:0 - Passive Hero Power Choose an ally to help you in battle! HERO POWER: Ask for Help (WARRIOR) - Cost:0 - Passive Hero Power Choose an ally to help you in battle! HERO POWER: Ask for Help (WARRIOR) - Cost:0 - Passive Hero Power Choose an ally to help you in battle! HERO POWER: Axe and Receive (WARRIOR) - Cost:2 - Hero Power Equip a 4/2 Axe. HERO POWER: Tamsin (WARLOCK) - Cost:2 - Hero Power Summon a 3/2 Imp Familiar. HERO POWER: Tamsin (WARLOCK) - Cost:2 - Hero Power Summon a 3/2 Imp Familiar. HERO POWER: Tamsin (WARLOCK) - Cost:2 - Hero Power Summon a 3/2 Imp Familiar. HERO POWER: Tamsin (WARLOCK) - Cost:2 - Hero Power Summon a 3/2 Imp Familiar. HERO: General Twinbraid (PALADIN) - PV:30 - Bael'dun Keep played a critical role establishing an Alliance foothold in the Barrens. HERO POWER: Armored Slam (WARRIOR) - Cost:2 - Hero Power Gain 1 Armor. Deal 1 damage to a minion for each Armor you have.
Miniatures:
Minions
List:
Bru'kan: (5) - ATT:3/PV:5 - [x]At the end of your turn, deal 1-2 damage to all enemy minions. Deathrattle: Go Dormant for 2 turns. Golem Guard: (3) - ATT:3/PV:3 - Taunt Guff: (4) - ATT:0/PV:8 - [x]At the end of your turn, give another friendly minion +0/+2. Deathrattle: Go Dormant for 2 turns. Perplexed Trogg: (3) - ATT:3/PV:3 - null Security Golem: (2) - ATT:3/PV:3 - null Swift Hyena: (1) - ATT:3/PV:1 - Rush Tamsin: (2) - ATT:1/PV:5 - At the end of your turn, if you don't control an Imp Familiar, summon one. Deathrattle: Go Dormant for 2 turns. Varden Dawngrasp: (3) - ATT:2/PV:5 - At the end of your turn, Freeze a random enemy minion. Deathrattle: Go Dormant for 2 turns.
Miniatures:
Spells
List:
Arrival In Orgimmar: (5) - Add two Champions of the Horde to your hand. They cost (1). Earthroot: (0) - +1/+1 and Taunt Fadeleaf: (0) - +1/+1 and Stealth Grave Moss: (0) - +1/+1 and Poisonous Liferoot: (0) - +1/+1 and Lifesteal Mageroyal: (0) - +1/+1 and Spell Damage +1 Pride of the Frostwolves: (3) - Gain 5 Armor. Equip a random weapon. Strength and Honor!: (6) - Summon your allies. Strength and Honor!_Copy: (6) - Summon your allies. Sungrass: (0) - +1/+1 and Divine Shield Swifthistle: (0) - +1/+1 and Windfury Wildvine: (0) - +2/+2
found this because I was wondering the same, if/when I win, I will let you know, my thought is that you need to just buff your hand and play a good curve, get a bad mulligan, restart, why not. (you only need to break his armor to win by the way)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Book of Mercenaries Chapter 01 will be available the second week of April, revealing its First chapter about Rokara.
If you want to discover some Heroes/Minions/Spells/Weapons linked to this adventure, go ahead and read the content below.
Otherwise, Run away!!
Disclaimers:
Hero & Hero Powers
Extract Adventure: BOM_01 - from patch: 77662
List:
HERO: Bru'kan (SHAMAN) - PV:30 - [x]Garrosh wants this great Darkspear shaman to put Rokara through her paces.HERO POWER: Totemic Mastery (SHAMAN) - Cost:2 - Hero Power Summon basic Totems until you have 4. Overload: (1).
HERO POWER: Bru'kan (SHAMAN) - Cost:2 - [x]Hero Power Deal 1-2 damage to all enemy minions.
HERO POWER: Bru'kan (SHAMAN) - Cost:2 - [x]Hero Power Deal 1-2 damage to all enemy minions.
HERO POWER: Bru'kan (SHAMAN) - Cost:2 - [x]Hero Power Deal 1-2 damage to all enemy minions.
HERO POWER: Bru'kan (SHAMAN) - Cost:2 - [x]Hero Power Deal 1-2 damage to all enemy minions.
HERO POWER: Bru'kan (SHAMAN) - Cost:2 - [x]Hero Power Deal 1-2 damage to all enemy minions.
HERO POWER: Bru'kan (SHAMAN) - Cost:2 - [x]Hero Power Deal 1-2 damage to all enemy minions.
HERO POWER: Dawngrasp (MAGE) - Cost:2 - Hero Power Freeze an enemy minion.
HERO POWER: Dawngrasp (MAGE) - Cost:2 - Hero Power Freeze an enemy minion.
HERO POWER: Dawngrasp (MAGE) - Cost:2 - Hero Power Freeze an enemy minion.
HERO: Feegly the Exiled (WARLOCK) - PV:30 - In a weakened state, naaru may produce void energies with deadly consequences.
HERO POWER: Power of the Shard (WARLOCK) - Cost:2 - Hero Power Transform a minion into a 3/3 Trogg.
HERO: Garrosh (WARRIOR) - PV:30 - Garrosh has been waiting for Rokara to return and he is NOT happy about it.
HERO POWER: Equip Gorehowl (WARRIOR) - Cost:4 - Hero Power Equip Gorehowl Your hero is Immune while attacking.
HERO: Golem (WARRIOR) - PV:40 - Kazakus saw to it that his caravan was well-guarded.
HERO POWER: Manufacture (NEUTRAL) - Cost:2 - [x]Hero Power Summon a 3/3 Golem. If one is already present, upgrade it instead.
HERO POWER: Guff (DRUID) - Cost:2 - Hero Power Give your hero +2 Attack this turn. Gain 2 Armor.
HERO POWER: Guff (DRUID) - Cost:2 - Hero Power Give your hero +2 Attack this turn. Gain 2 Armor.
HERO POWER: Guff (DRUID) - Cost:2 - Hero Power Give your hero +2 Attack this turn. Gain 2 Armor.
HERO POWER: Guff (DRUID) - Cost:2 - Hero Power Give your hero +2 Attack this turn. Gain 2 Armor.
HERO POWER: Guff (DRUID) - Cost:2 - Hero Power Give your hero +2 Attack this turn. Gain 2 Armor.
HERO: Hezrul Bloodmark (HUNTER) - PV:30 - The Kolkar clan loathes the Horde and will not tolerate any incursions into its domain.
HERO POWER: Hyena Pack (HUNTER) - Cost:2 - Hero Power Summon a 3/1 Hyena with Rush.
HERO: Isha Awak (SHAMAN) - PV:40 - Rokara begins to realize that Guff's affection for monstrous creatures is hazardous to her health.
HERO POWER: Regurgitate (SHAMAN) - Cost:4 - Hero Power Summon a random Forged in the Barrens minion.
HERO: Plaguemaw the Rotting (DEMONHUNTER) - PV:30 - On the Gold Road Rokara meets a warlock struggling to control an enormous undead quilboar.
HERO POWER: Rez the Roof (DRUID) - Cost:2 - Hero Power Summon a friendly Deathrattle minion that died this game.
HERO: Rokara (WARRIOR) - PV:30 - null
HERO: Rokara (WARRIOR) - PV:30 - null
HERO: Rokara (WARRIOR) - PV:30 - null
HERO: Rokara (WARRIOR) - PV:30 - null
HERO: Rokara (WARRIOR) - PV:30 - null
HERO: Rokara (WARRIOR) - PV:30 - null
HERO: Rokara (WARRIOR) - PV:30 - null
HERO: Rokara (WARRIOR) - PV:30 - null
HERO POWER: Early Axes (WARRIOR) - Cost:2 - Hero Power Equip a 3/1 Axe.
HERO POWER: Ask for Help (WARRIOR) - Cost:0 - Passive Hero Power Choose an ally to help you in battle!
HERO POWER: Ask for Help (WARRIOR) - Cost:0 - Passive Hero Power Choose an ally to help you in battle!
HERO POWER: Ask for Help (WARRIOR) - Cost:0 - Passive Hero Power Choose an ally to help you in battle!
HERO POWER: Ask for Help (WARRIOR) - Cost:0 - Passive Hero Power Choose an ally to help you in battle!
HERO POWER: Ask for Help (WARRIOR) - Cost:0 - Passive Hero Power Choose an ally to help you in battle!
HERO POWER: Axe and Receive (WARRIOR) - Cost:2 - Hero Power Equip a 4/2 Axe.
HERO POWER: Tamsin (WARLOCK) - Cost:2 - Hero Power Summon a 3/2 Imp Familiar.
HERO POWER: Tamsin (WARLOCK) - Cost:2 - Hero Power Summon a 3/2 Imp Familiar.
HERO POWER: Tamsin (WARLOCK) - Cost:2 - Hero Power Summon a 3/2 Imp Familiar.
HERO POWER: Tamsin (WARLOCK) - Cost:2 - Hero Power Summon a 3/2 Imp Familiar.
HERO: General Twinbraid (PALADIN) - PV:30 - Bael'dun Keep played a critical role establishing an Alliance foothold in the Barrens.
HERO POWER: Armored Slam (WARRIOR) - Cost:2 - Hero Power Gain 1 Armor. Deal 1 damage to a minion for each Armor you have.
Miniatures:
Minions
List:
Bru'kan: (5) - ATT:3/PV:5 - [x]At the end of your turn, deal 1-2 damage to all enemy minions. Deathrattle: Go Dormant for 2 turns.
Golem Guard: (3) - ATT:3/PV:3 - Taunt
Guff: (4) - ATT:0/PV:8 - [x]At the end of your turn, give another friendly minion +0/+2. Deathrattle: Go Dormant for 2 turns.
Perplexed Trogg: (3) - ATT:3/PV:3 - null
Security Golem: (2) - ATT:3/PV:3 - null
Swift Hyena: (1) - ATT:3/PV:1 - Rush
Tamsin: (2) - ATT:1/PV:5 - At the end of your turn, if you don't control an Imp Familiar, summon one. Deathrattle: Go Dormant for 2 turns.
Varden Dawngrasp: (3) - ATT:2/PV:5 - At the end of your turn, Freeze a random enemy minion. Deathrattle: Go Dormant for 2 turns.
Miniatures:
Spells
List:
Arrival In Orgimmar: (5) - Add two Champions of the Horde to your hand. They cost (1).
Earthroot: (0) - +1/+1 and Taunt
Fadeleaf: (0) - +1/+1 and Stealth
Grave Moss: (0) - +1/+1 and Poisonous
Liferoot: (0) - +1/+1 and Lifesteal
Mageroyal: (0) - +1/+1 and Spell Damage +1
Pride of the Frostwolves: (3) - Gain 5 Armor. Equip a random weapon.
Strength and Honor!: (6) - Summon your allies.
Strength and Honor!_Copy: (6) - Summon your allies.
Sungrass: (0) - +1/+1 and Divine Shield
Swifthistle: (0) - +1/+1 and Windfury
Wildvine: (0) - +2/+2
Miniatures:
Weapons
List:
Miniatures:
Play as you are. Have Fun!
Anyone have tips for beating Garrosh? I breezed through the previous battles, but he's giving me trouble.
found this because I was wondering the same, if/when I win, I will let you know,
my thought is that you need to just buff your hand and play a good curve, get a bad mulligan, restart, why not. (you only need to break his armor to win by the way)