I mean, this is a bit of a rant to be honest as I'm quite mad atm but seriously...after all the feedback they had from Rumble Run there are still bosses who are just busted. I get it that you have to be smart about deck building but it's kinda frustrating losing again and again to Anarii Duskwood as one of the last bosses just because you didn't have the PERFECT draw and she overwhelmed you with a board of 3/3 treants that value traded into morphing them into a 5/5. Hell even the treasure is buffed. And I don't even want to go further into the guy that makes your minions have -2 attack into resurrecting everything during late game.
My point is, there are some bosses that just pose a really frustrating game experience when encountered during the last battles. It's not about difficulty, it's about openers that are just plain too strong and require you to be the Pharaoh from Yu-Gi-Oh! to be able to beat them. I thought that after the druid from Rumble Run facerolling you with the rush minion into 10/10, or after the triple battlecry shamman that opens keleseth on turn 1 (because he has 3 mana) they would have learned to tweak things a bit more so that there'd be no chance of a line of play from the A.I. that has no come back possible. But I guess they just headbutt a new adventure without looking at previous mistakes.
Thanks blizzard! You made me really unhappy today. Rant off.
You can have much more busted combos yourself this time around what they do is broken true.. but you are supposed to be able to lose you know.. if you didn't win your deck was too "fair"
You can have much more busted combos yourself this time around what they do is broken true.. but you are supposed to be able to lose you know.. if you didn't win your deck was too "fair"
I get your point. But this is not what I was talking about actually. I feel like this kind of bosses just shit on whatever deck you managed to build just because your opening hand wasn't great and they facerolled you. And this type of experience is what I think shouldn't exist against the machine.
But they are not supposed to be easily beatable. That's the point. I have been playing heroic for days now, and I finally feel like I get better at drafting cards that counter the likely bosses after getting beat up by them multiple times. Just embrace the challenge and start a new run.
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I mean, this is a bit of a rant to be honest as I'm quite mad atm but seriously...after all the feedback they had from Rumble Run there are still bosses who are just busted. I get it that you have to be smart about deck building but it's kinda frustrating losing again and again to Anarii Duskwood as one of the last bosses just because you didn't have the PERFECT draw and she overwhelmed you with a board of 3/3 treants that value traded into morphing them into a 5/5. Hell even the treasure is buffed. And I don't even want to go further into the guy that makes your minions have -2 attack into resurrecting everything during late game.
My point is, there are some bosses that just pose a really frustrating game experience when encountered during the last battles. It's not about difficulty, it's about openers that are just plain too strong and require you to be the Pharaoh from Yu-Gi-Oh! to be able to beat them. I thought that after the druid from Rumble Run facerolling you with the rush minion into 10/10, or after the triple battlecry shamman that opens keleseth on turn 1 (because he has 3 mana) they would have learned to tweak things a bit more so that there'd be no chance of a line of play from the A.I. that has no come back possible. But I guess they just headbutt a new adventure without looking at previous mistakes.
Thanks blizzard! You made me really unhappy today. Rant off.
Should have took Wondrous Ball & Random Death Knight Hero Power
DJ
I play more Dalaran Heist than any other sPVE content combined. It is really, really fun
--Alfi--
You can have much more busted combos yourself this time around what they do is broken true.. but you are supposed to be able to lose you know.. if you didn't win your deck was too "fair"
This is not an unpopular opinion at all. There are at least 2 other popular threads filled with people griping about the solo content.
Ok, that being said, this is the best version of the Dungeon Run format yet, and it's pretty massive in scale.
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
I cant kill the silence panda as a shaman
I get your point. But this is not what I was talking about actually. I feel like this kind of bosses just shit on whatever deck you managed to build just because your opening hand wasn't great and they facerolled you. And this type of experience is what I think shouldn't exist against the machine.
But they are not supposed to be easily beatable. That's the point. I have been playing heroic for days now, and I finally feel like I get better at drafting cards that counter the likely bosses after getting beat up by them multiple times. Just embrace the challenge and start a new run.