So I finally managed to complete Rumble Run with all 9 classes (not that I had to, I just found out I actually enjoy playing this mode and wanted to feel like I achieved something in it).
So on one hand I just kind of feel like sharing my success because I need attention, on the other I'm kind of curious what successful strategies other people used with different classes.
MY favourite runs were probably Shaman, Warrior and Mage. Shaman because of 0-mana Unstable Evolutions which consistently gave me Huge boards by turn2-3 and allowed me to just steamroll most opponents,
Mage because I went for a basic Razzle-Dazzler + Jan'alai's Mantle OTK approach, but because I got the shrine power that reduces card costs on death as well as Antonidas and 4 Sorcerer'S Apprentice I actually managed to Exodia the final boss (which was easy because it was Zul'jin and if you don't actually have to fight his traps he does mostly nothing),
and finally Warrior because I felt like Akali's Champion was a waste of time since you'd always get completely outvalued by later bosses so I went with the Horn instead and tried to run over every boss with multiple Darius Crowley which took a few tries but I eventually beat Loti as the last boss by skillfully letting her play both Spiritsinger Umbra and Eggnapper from Elise's pack to have a full board after which I topdeck both Darius Crowler and Spirit of the Rhino to kill everything and end up with a 20/20 angry Werewolf.
Least favourite was probably Hunter, because the only good shrine is the Spell one which just happens to also be the least interactive one and I basically had to bank on not running into Talanji or Thekal as the later bosses.
Oh and btw the Paladin shrine that gives Divine shields to damaged minions is so unbelievably broken that I only managed to beat it once and that was with the Evolution Cheese in Shaman
also this happened at some point, I don't think that's right:
Nice! I think I've finished it 4 times: Twice with mage using spell damage for each spell and free hero power, Druid with armour=mana refresh, and either a rogue or paladin one (can't remember).
Some shrines far outpower others. It's a bugger it doesn't track what you've done. If it did, I'd probably force myself to play through with every shrine! I guess, in another sense, I'm fortunate it doesn't.
Nice! I think I've finished it 4 times: Twice with mage using spell damage for each spell and free hero power, Druid with armour=mana refresh, and either a rogue or paladin one (can't remember).
Some shrines far outpower others. It's a bugger it doesn't track what you've done. If it did, I'd probably force myself to play through with every shrine! I guess, in another sense, I'm fortunate it doesn't.
I honestly don't think it'S even possible to win with every shrine. Sure, with a bit of luck (aka not running into thekal or Talanji as your final bosses) you can beat the run even with inconsistent or gimmicky Shrines like Dark Reliquary or Shirvallah's Vengeance
but I don't see any way to even get close to winning with the Blood Magic shrine. It's surreal how useless that thing is since Warlock has barely any spells worth casting early and even less healing to make up for the amount of self harm. I don't understand what they were planning with that one, it's just completely pointless.
I've unsuccessfully tried to beat Rumble with different classes for more than 10 times and finally did that with a Hunter, on a first run! The shrine which places a random secret on a field after you play a spell is surprisingly OP, didn't expect that at all!
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So I finally managed to complete Rumble Run with all 9 classes (not that I had to, I just found out I actually enjoy playing this mode and wanted to feel like I achieved something in it).
So on one hand I just kind of feel like sharing my success because I need attention, on the other I'm kind of curious what successful strategies other people used with different classes.
MY favourite runs were probably Shaman, Warrior and Mage. Shaman because of 0-mana Unstable Evolutions which consistently gave me Huge boards by turn2-3 and allowed me to just steamroll most opponents,
Mage because I went for a basic Razzle-Dazzler + Jan'alai's Mantle OTK approach, but because I got the shrine power that reduces card costs on death as well as Antonidas and 4 Sorcerer'S Apprentice I actually managed to Exodia the final boss (which was easy because it was Zul'jin and if you don't actually have to fight his traps he does mostly nothing),
and finally Warrior because I felt like Akali's Champion was a waste of time since you'd always get completely outvalued by later bosses so I went with the Horn instead and tried to run over every boss with multiple Darius Crowley which took a few tries but I eventually beat Loti as the last boss by skillfully letting her play both Spiritsinger Umbra and Eggnapper from Elise's pack to have a full board after which I topdeck both Darius Crowler and Spirit of the Rhino to kill everything and end up with a 20/20 angry Werewolf.
Least favourite was probably Hunter, because the only good shrine is the Spell one which just happens to also be the least interactive one and I basically had to bank on not running into Talanji or Thekal as the later bosses.
Oh and btw the Paladin shrine that gives Divine shields to damaged minions is so unbelievably broken that I only managed to beat it once and that was with the Evolution Cheese in Shaman
also this happened at some point, I don't think that's right:
I tried having fun once. It was awful.
Nice! I think I've finished it 4 times: Twice with mage using spell damage for each spell and free hero power, Druid with armour=mana refresh, and either a rogue or paladin one (can't remember).
Some shrines far outpower others. It's a bugger it doesn't track what you've done. If it did, I'd probably force myself to play through with every shrine! I guess, in another sense, I'm fortunate it doesn't.
I honestly don't think it'S even possible to win with every shrine. Sure, with a bit of luck (aka not running into thekal or Talanji as your final bosses) you can beat the run even with inconsistent or gimmicky Shrines like Dark Reliquary or Shirvallah's Vengeance
but I don't see any way to even get close to winning with the Blood Magic shrine. It's surreal how useless that thing is since Warlock has barely any spells worth casting early and even less healing to make up for the amount of self harm. I don't understand what they were planning with that one, it's just completely pointless.
I tried having fun once. It was awful.
I've unsuccessfully tried to beat Rumble with different classes for more than 10 times and finally did that with a Hunter, on a first run! The shrine which places a random secret on a field after you play a spell is surprisingly OP, didn't expect that at all!