I wish there was a better way of keeping track, I can't remember if I've beaten it 3 or 4 times. I've gotten to 7 wins probably twice that amount, and last boss just destroys me being the perfect counter to whatever I was forced to picking.
best/easiest for me
Rogue- double cast. Found that one to be very consistent, you can get a lot value and/or tempo if you draft the right spells.
Priest auto-lyra random spell generator, worked pretty well, just pick the treasure/upgrade that reduces card cost. Draft cheap spells or good removal, almost don't have to worry about minions.
Paladin with the buff copyier and the walking turtle tank treasure that only takes one damage.
Also, important to note, the Rogue double cast shrine with the copy your shrine upgrade means you actually get 3 shrines, not 2 for some reason. I guess the upgrade is a spell, so it double casts. The shrines soak up an enormous amount of damage.
I've only won once so far, but haven't played it all too much. The druid armour-gain-refreshes-mana is stupid good. Go for cheap low cost spells, branching paths (is this the most op card ever?) and take the companion that starts in your opening hand and gives you extra mana on death.
I've tried with Warrior, Paladin, and Discolock without endgame success (one run each).
So i wonder how many times, possibly endlessly, i can go even against a final boss and get to start over after the 45 turns limit. I really didn't wanted to try it out so i ended it but i may had the ideal infinite toying scenario.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I wish there was a better way of keeping track, I can't remember if I've beaten it 3 or 4 times. I've gotten to 7 wins probably twice that amount, and last boss just destroys me being the perfect counter to whatever I was forced to picking.
best/easiest for me
Rogue- double cast. Found that one to be very consistent, you can get a lot value and/or tempo if you draft the right spells.
Priest auto-lyra random spell generator, worked pretty well, just pick the treasure/upgrade that reduces card cost. Draft cheap spells or good removal, almost don't have to worry about minions.
Paladin with the buff copyier and the walking turtle tank treasure that only takes one damage.
Also, important to note, the Rogue double cast shrine with the copy your shrine upgrade means you actually get 3 shrines, not 2 for some reason. I guess the upgrade is a spell, so it double casts. The shrines soak up an enormous amount of damage.
Double steal card from opponent’s decks totem.
Best way to win is to steal all their good stuff. Fights 7 and 8 they will probably go to fatigue.
Also the 8/4 pirate with deathrattle fill your board with random pirates is good.
Finally beat it with my 92nd boss.
Guess i got lucky with my opponents and Vilespine Slayer saved my ass a few times.
I've only won once so far, but haven't played it all too much. The druid armour-gain-refreshes-mana is stupid good. Go for cheap low cost spells, branching paths (is this the most op card ever?) and take the companion that starts in your opening hand and gives you extra mana on death.
I've tried with Warrior, Paladin, and Discolock without endgame success (one run each).
So i wonder how many times, possibly endlessly, i can go even against a final boss and get to start over after the 45 turns limit. I really didn't wanted to try it out so i ended it but i may had the ideal infinite toying scenario.