I expect there will be -adventure like dungeon run (but must improve) -a lot new card (250 new card is great)
-- adventure-- -if player finish the dungeon will gain gold (maybe 10 gold) -there will be random room treasure room and random big boss that will be give gold if player clear it -if player not finish the dungeon, player only get half gold in run -there will be random co-op boss that need friend to clear it. if the boss clear both player will be get gold. the gold earned after player finish the run. if player failed, both player get half gold. -if player clear one room, player can choose card to add to deck. but if there will be normal standard format card. if player choose it, player can get the card after run cleared. -maximum gold from run in one day only 100 n 5 card. -maybe adventure will be price 700 gold like before, so player can run the adventure for free after that for lifetime. -if player clear with all class, player will get card back
Many player just play dungeon once. but if player can farming from dungeon there will be many player still play it.
--new card from pack-- -maybe more than 135 is better, cause player can get card from adventure -player get one free legendary card from first login this expansion -there will be super rare card that card price (dust) will be change everyday like stock exchange -the new card can use older mechanism like spare-part or inspire -there will be update that some card from wild format move to standard format, because now only few card used in standard format after nerf -there will be new mechanism for expansion (like life steal from KFT) -if new card more than 250, it will be great if every class hass 3-4 legendary card
This is maybe big deal, but make player more fun. maybe blizz*rd must focus to this event n reduce other event can help.
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I expect there will be
-adventure like dungeon run (but must improve)
-a lot new card (250 new card is great)
-- adventure--
-if player finish the dungeon will gain gold (maybe 10 gold)
-there will be random room treasure room and random big boss that will be give gold if player clear it
-if player not finish the dungeon, player only get half gold in run
-there will be random co-op boss that need friend to clear it. if the boss clear both player will be get gold. the gold earned after player finish the run. if player failed, both player get half gold.
-if player clear one room, player can choose card to add to deck. but if there will be normal standard format card. if player choose it, player can get the card after run cleared.
-maximum gold from run in one day only 100 n 5 card.
-maybe adventure will be price 700 gold like before, so player can run the adventure for free after that for lifetime.
-if player clear with all class, player will get card back
Many player just play dungeon once. but if player can farming from dungeon there will be many player still play it.
--new card from pack--
-maybe more than 135 is better, cause player can get card from adventure
-player get one free legendary card from first login this expansion
-there will be super rare card that card price (dust) will be change everyday like stock exchange
-the new card can use older mechanism like spare-part or inspire
-there will be update that some card from wild format move to standard format, because now only few card used in standard format after nerf
-there will be new mechanism for expansion (like life steal from KFT)
-if new card more than 250, it will be great if every class hass 3-4 legendary card
This is maybe big deal, but make player more fun. maybe blizz*rd must focus to this event n reduce other event can help.