Warlock: I've just built a Renolock deck in 30 seconds and beat him on 1st try. didn't even break a sweat. oh well.
Paladin: if you play Tirion Fordring on turn 8, and you have over 20 health, he just won't attack it. don't ask me why. 2nd try.
Druid: this one took a while, but that's just because I was really unlucky not getting Astral Communion+Innervate in my opening hand for like 20 times, so I just kept on restarting. Once I played AS on turn 1, it was like taking candy from a baby.
Rogue: Him destroying all your spells is actually a good thing, as it thins your deck and makes it more consistent. I managed to get GOD curve with pirates every time. The only thing which kept me from winning my first 2 matches was turn 6 Blizzard. f*ck you Arthas. it was 3rd time the charm.
Shamen: pretty similar to Rogue, just with Murlocs. you do need a bit of draw rng, but it shouldn't take more than several tries at most. took me 4.
Mage: You basically need perfect Murloc curve, cuz if you miss a play early on you are just dead, and also no Bloodlust or Everyfin is Awesome to finish him off. wasn't really hard, cuz it's just SMorc, just stupid draw rng. took my like 7 attempts.
Warrior: this one was a real challenge with Patron Warrior, but since I used to play it quite a lot back in the days, I did know what I was doing. I managed to set my Patrons at the right time, not wasting too many activators, playing around Blizzard, baiting his removal, getting armor with Armorsmith, getting value out of Rotface, and Killing him with frothings. Took me 4 tries, but I can see it being a nightmare if you have never played Patron Warrior.
Hunter: I found a deck which relies on getting a Scavenging Hyena or a Vicious Fledgling out of control early on. you do need a GOD draw rng, but at least the games are short. Took me around 10 attempts.
Priest: Not having Y'Shaarj, Rage Unbound definitely didn't help, but this encounter was just pure bullshit rng for 2 hours. Never got Barnes by turn 4, never getting a board clear when I need it, him top decking Blizzard twice in a row when I have Lethal, and... well, you got the point. took my roughly 20 attempts. Good riddance.
This was kinda fun, at least very original! But very "exploitable". Fight fire with fire. LK cheats on us, we cheat on him!
It's possible to cheese basically all fights. As many people have said, this is how I did it:
Druid, Priest and Warlock: just use your regular constructed decks with mild tweaks, like no weapon removal etc (jade, big priest, reno/demonlock)
Rogue, Shaman, Mage (yes, even Mage with 1 life): full murlocs! I put Old Murk-Eye and Finja but didn't draw/use them in any of the 3 kills, just wait for the perfect curve and win usually in T6. If he Frostmournes, restart.
Warrior and Paladin: Kel'Thuzad + cheap taunt bug. Yes, it sucks, but does the job
Hunter: Barnes + Y'Sharrj + KT (this was the one I had to restart more, in order to draw Barnes)
Warrior and Paladin. I get the Paladin Dragonhawk stuff, I just can't get lucky enough. And I just can't do Warrior. I've been close, but I always get screwed by something.
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"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
Hunter was definitely the hardest for me. I used the fledgling/hyena strategy and had to get perfect luck to win (he had no obliterate or blizzard). Took like 20 tries not to mention all the restarting when I didn't get a good hand.
Paladin only took so long since i wanted the DK OTK and getting to that stage took along time to figure out, Eventually it was so easy once i tweaked my deck, Double doomsayer, Double getaway kodo just for doomsayer, Double desperate stand to cast on LK's doomsayer to buy another couple of turns and take zero damage, Took me forever to switch to those desperate stands but once i did that it was second try once i finally drew into a doomsayer early on.
Warrior was EASY. DMH fatigue: just kept him on Frostmourne until I had the perfect hand and he was into fatigue. Hand: Shield block, Bring it on, Meat wagon, Brawl, Fiery War Axe, Doomsayer, 2 DMH and Coldlight Oracle. Just cycle through making him draw and blowing up the board over and over while gaining 15 armor.
Big Druid was a gimme. Same with High Roll Priest. Mage was easy, even without the Counterspell combo. Rogue was a N'zoth/C'thun creature deck. Great end game.
Shaman had to draw evolve and devolve to win. Only way.
Hunter is a biotch. Paladin is win by 6 or lose. Both are just about drawing a god-hand. No skill. Just draw, play, restart, blech. You auto win or you lose. Hunter was the toughest for me, required continuous restarts due to reduced creature count.
Shaman honestly gave me the most trouble. Just couldn't get good draw. I had so much fun with warrior. Turn 2 Stubborn Gastropod, Turn 3 Alarm-o-Bot and then just huge minions dominating board the whole game. Had to reset like 20 times for the perfect mulligan but once I got it, worked like a charm.
For me it was Warrior. If you check my collection I dont have almost any warrior epic (No boardclear at all) and also lack Doomsayers in my collection.
I was able to pull the win but it was highly frustrating. The same with hunter, as I dont have more than 1 Giant to play at start
You can easily win with any class just by running neutral murlocs (add class murlocs if available), plus some random class cards. Mulligan for a Tidecaller start, and with some RNG luck (no turn 5/6 Blizzard mainly) you can win with any class, even starting at 1 HP. Warleader or a +3 attack megasaur are usually needed to. This way you can win quite consistently before turn 7 and the 2/7 creatures.
Exception are obviously Druid (Jade druid is so easy anyway), and Warrior. With Warrior I had made it with a deck running Patron, Frothing, Armorsmith and SIEGE ENGINE (awesome with Armorsmith). You still need some luck however, especially deploying a 3-4 Patrons before turn 7, and avoiding blizzard/obliterate on your big attack minions.
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My Wild Cutlass Thief, a rogue deck focused on Spectral Cutlass. Just reached #176 Legend with a 62% win rate from rank 5.
Warrior is the hardest for me since i don't own many cards. If anyone here can recommend me a F2P warrior that can beat LK i would very much appreciate it.
Paladin by a mile. It was a very specific set up and if you didn't draw the right cards in time you were screwed. Didn't help that I don't own any copies of Forbidden Healing so the healing/stall potential available to me was very limited.
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I felt like Warrior was like one of the easiest, Patron Warrior absolutely destroyed him on my second try.
Add me up if you're looking for someone to play friendly matches with! I play on EU. LuckyScrub#2745
From easiest to hardest:
Warlock: I've just built a Renolock deck in 30 seconds and beat him on 1st try. didn't even break a sweat. oh well.
Paladin: if you play Tirion Fordring on turn 8, and you have over 20 health, he just won't attack it. don't ask me why. 2nd try.
Druid: this one took a while, but that's just because I was really unlucky not getting Astral Communion+Innervate in my opening hand for like 20 times, so I just kept on restarting. Once I played AS on turn 1, it was like taking candy from a baby.
Rogue: Him destroying all your spells is actually a good thing, as it thins your deck and makes it more consistent. I managed to get GOD curve with pirates every time. The only thing which kept me from winning my first 2 matches was turn 6 Blizzard. f*ck you Arthas. it was 3rd time the charm.
Shamen: pretty similar to Rogue, just with Murlocs. you do need a bit of draw rng, but it shouldn't take more than several tries at most. took me 4.
Mage: You basically need perfect Murloc curve, cuz if you miss a play early on you are just dead, and also no Bloodlust or Everyfin is Awesome to finish him off. wasn't really hard, cuz it's just SMorc, just stupid draw rng. took my like 7 attempts.
Warrior: this one was a real challenge with Patron Warrior, but since I used to play it quite a lot back in the days, I did know what I was doing. I managed to set my Patrons at the right time, not wasting too many activators, playing around Blizzard, baiting his removal, getting armor with Armorsmith, getting value out of Rotface, and Killing him with frothings. Took me 4 tries, but I can see it being a nightmare if you have never played Patron Warrior.
Hunter: I found a deck which relies on getting a Scavenging Hyena or a Vicious Fledgling out of control early on. you do need a GOD draw rng, but at least the games are short. Took me around 10 attempts.
Priest: Not having Y'Shaarj, Rage Unbound definitely didn't help, but this encounter was just pure bullshit rng for 2 hours. Never got Barnes by turn 4, never getting a board clear when I need it, him top decking Blizzard twice in a row when I have Lethal, and... well, you got the point. took my roughly 20 attempts. Good riddance.
This was kinda fun, at least very original! But very "exploitable". Fight fire with fire. LK cheats on us, we cheat on him!
It's possible to cheese basically all fights. As many people have said, this is how I did it:
Druid, Priest and Warlock: just use your regular constructed decks with mild tweaks, like no weapon removal etc (jade, big priest, reno/demonlock)
Rogue, Shaman, Mage (yes, even Mage with 1 life): full murlocs! I put Old Murk-Eye and Finja but didn't draw/use them in any of the 3 kills, just wait for the perfect curve and win usually in T6. If he Frostmournes, restart.
Warrior and Paladin: Kel'Thuzad + cheap taunt bug. Yes, it sucks, but does the job
Hunter: Barnes + Y'Sharrj + KT (this was the one I had to restart more, in order to draw Barnes)
Warrior and Paladin. I get the Paladin Dragonhawk stuff, I just can't get lucky enough. And I just can't do Warrior. I've been close, but I always get screwed by something.
"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
Bruce Garrabrandt
Hunter was definitely the hardest for me. I used the fledgling/hyena strategy and had to get perfect luck to win (he had no obliterate or blizzard). Took like 20 tries not to mention all the restarting when I didn't get a good hand.
Warlock - First try
Priest - First try
Hunter - First try
Shaman - First try
Druid - First try
Mage - Second try
Rogue - Second try
Warrior - Third try
Paladin - Ninth try
Paladin only took so long since i wanted the DK OTK and getting to that stage took along time to figure out, Eventually it was so easy once i tweaked my deck, Double doomsayer, Double getaway kodo just for doomsayer, Double desperate stand to cast on LK's doomsayer to buy another couple of turns and take zero damage, Took me forever to switch to those desperate stands but once i did that it was second try once i finally drew into a doomsayer early on.
Warrior was EASY. DMH fatigue: just kept him on Frostmourne until I had the perfect hand and he was into fatigue. Hand: Shield block, Bring it on, Meat wagon, Brawl, Fiery War Axe, Doomsayer, 2 DMH and Coldlight Oracle. Just cycle through making him draw and blowing up the board over and over while gaining 15 armor.
Big Druid was a gimme. Same with High Roll Priest. Mage was easy, even without the Counterspell combo. Rogue was a N'zoth/C'thun creature deck. Great end game.
Shaman had to draw evolve and devolve to win. Only way.
Hunter is a biotch. Paladin is win by 6 or lose. Both are just about drawing a god-hand. No skill. Just draw, play, restart, blech. You auto win or you lose. Hunter was the toughest for me, required continuous restarts due to reduced creature count.
Probably hunter, because I had to draw really well. I basically managed to kill him on turn 5 with two scavenging hyena's eventually.
Priest also seemed hard, but I drew well and got him on the second try. I used purify priest with the divine favor inner fire combo.
Fuck cubelock
Shaman honestly gave me the most trouble. Just couldn't get good draw. I had so much fun with warrior. Turn 2 Stubborn Gastropod, Turn 3 Alarm-o-Bot and then just huge minions dominating board the whole game. Had to reset like 20 times for the perfect mulligan but once I got it, worked like a charm.
Hunter no question.
How is warrior the hardest one?I don't get it!
Just Another Legend Player#Kappa
Warrior is super easy, just exploit the Kel'thuzad bug.
Really? Might have been super lucky, but warrior has been an easy 1 attempt fight, just frothing berserkers at his face
For me it was Warrior. If you check my collection I dont have almost any warrior epic (No boardclear at all) and also lack Doomsayers in my collection.
I was able to pull the win but it was highly frustrating. The same with hunter, as I dont have more than 1 Giant to play at start
You can easily win with any class just by running neutral murlocs (add class murlocs if available), plus some random class cards. Mulligan for a Tidecaller start, and with some RNG luck (no turn 5/6 Blizzard mainly) you can win with any class, even starting at 1 HP. Warleader or a +3 attack megasaur are usually needed to. This way you can win quite consistently before turn 7 and the 2/7 creatures.
Exception are obviously Druid (Jade druid is so easy anyway), and Warrior. With Warrior I had made it with a deck running Patron, Frothing, Armorsmith and SIEGE ENGINE (awesome with Armorsmith). You still need some luck however, especially deploying a 3-4 Patrons before turn 7, and avoiding blizzard/obliterate on your big attack minions.
My Wild Cutlass Thief, a rogue deck focused on Spectral Cutlass. Just reached #176 Legend with a 62% win rate from rank 5.
murlocs crap at the lich king.
Murloc Tidecaller then Rockpool Hunter gets him most of the time.
warrior. lol. that alarm-o-bot trick had me going for awhile. lich king's draws are incredible.
Warrior is the hardest for me since i don't own many cards. If anyone here can recommend me a F2P warrior that can beat LK i would very much appreciate it.
Warrior took me awhile to come up with a deck and strategy and mage was just extremely hard to beat
Paladin by a mile. It was a very specific set up and if you didn't draw the right cards in time you were screwed. Didn't help that I don't own any copies of Forbidden Healing so the healing/stall potential available to me was very limited.