I'm not sure how to directly attach images, if anyone can help with that. But that's the deck and proof. It was super fun.
important note, playing Doomsayer on turn 6, just before he plays Frostmourne, is super effective. He will be unable to kill it, then the board wipes, Doomsayer goes to HIS side, and then you play nothing on turn 9, (or play Uther of the Ebon blade, if you have it) and then Doomsayer wipes the board AGAIN.
Save the Wisdom cards for his minions that won't die immediately, play taunt cards (argus, sunfury) on can't attack minions, and buff them with Spikeridge. Draw and keep on drawing, heal when you can, and get the combo pieces in your hand. (Brew back 2 different horsemen, then on a fresh turn, play both of them, Garrison, then hero power twice)
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Here's the decklist if anyone is curious.
https://s6.postimg.org/h6l4dvxo1/image.jpg
https://s6.postimg.org/e10inof1t/image.jpg
https://s6.postimg.org/m7sif954h/image.jpg
https://s6.postimg.org/odmt9r8kx/image.png
I'm not sure how to directly attach images, if anyone can help with that. But that's the deck and proof. It was super fun.
important note, playing Doomsayer on turn 6, just before he plays Frostmourne, is super effective. He will be unable to kill it, then the board wipes, Doomsayer goes to HIS side, and then you play nothing on turn 9, (or play Uther of the Ebon blade, if you have it) and then Doomsayer wipes the board AGAIN.
Save the Wisdom cards for his minions that won't die immediately, play taunt cards (argus, sunfury) on can't attack minions, and buff them with Spikeridge. Draw and keep on drawing, heal when you can, and get the combo pieces in your hand. (Brew back 2 different horsemen, then on a fresh turn, play both of them, Garrison, then hero power twice)