With people saying that Karazhan was the easiest adventure to date, but I want to know which boss gave you the most difficult time to beat, wither it be Heroic, or the class challenges.
I'm not sure I've seen anyone beat Heroic without using some trick to abuse the mechanics (stall the first match.. play deathrattles or KT right before to abuse twisting). Going from a pure smorc opponent to a massive tempo one with endless big boys is a nightmare.
Heroic Chess and the infuriating fight against heroic SMOrc and Malc. I may be a little salty because the good prince actually demonstrated some top level AI the first time I got my ringer deck to work.
I'm not sure I've seen anyone beat Heroic without using some trick to abuse the mechanics (stall the first match.. play deathrattles or KT right before to abuse twisting). Going from a pure smorc opponent to a massive tempo one with endless big boys is a nightmare.
Ibeat it with anyfin can happen some people beat it with control mage.
Definitely Heroic Malchezaar (the last boss) who was at the difficulty of final bosses of other adventures. This adventure has definitely been the easiest, with some bosses having almost identical decks and advantages between normal and heroic. Most heroic bosses could also be defeated using a wide variety of strategies, with Nightbane being vulnerable to really any deck one could make. The class challenges are similar to other adventures in difficulty, at least there wasn't anything like the Naxx paladin class challenge, though.
I think what people are upset about isn't that the normal or class challenges were too easy, it's that heroic mode wasn't a significant jump up in difficulty. Several bosses didn't change between difficulties, like Nightbane having the same deck and no additional advantages given to him, or Shade of Aran only gaining number increases on his hero power and Flame Wreath. Other bosses saw primarily a 1-mana cost reduction for their unique spells as well. There were several ways they could've had difficulty like in previous adventures given the mechanics they released with. Why couldn't The Crone have 50 health and 50 armor? Why doesn't the Big Bad Wolf have a higher mana cost deck? Why does Shade of Aran's hero power still affect the player? It was possible for the heroic bosses to be difficult with the mechanics they gave the bosses, but they held back too much.
The one that took me more tries was the encounter that can only de damaged by his own minions' deathrattles on Heroic. I didn't netdeck so I got rekt on my first try (used the same deck as normal, was not expecting his mions to be 2/2s), then a couple more tries to tune the deck and get a good draw.
Last boss felt a bit harder but I got fairly lucky and downed him on my second try.
Not even going to speak about Normal, that was a joke.
Apart from that, the only boss that has given me any trouble whatsoever (if you can call 3 attempts a trouble) was Chess Encounter.
And Heroic Free Medivh encounter was good too - the only boss battle that actually required a few attempts to learn what strategy works and come up with a deck - which is what all bosses should be like.
Both Netherspite (tried a druid deck I made) and free Medivh (specially because Nazra). Did that one with an N'Zoth pally (no Anyfin, just baited Nether and then played N'Zoth with Tirion, Sylvanas and double Belcher dead).
SO,
With people saying that Karazhan was the easiest adventure to date, but I want to know which boss gave you the most difficult time to beat, wither it be Heroic, or the class challenges.
Normal = joke class challenge= joke
Heroic= joke except chess and free medivh
Free medivh heroic = the level all heroics should be.
It's quite obvious isn't it? No boss was really a challenge when you beat all first try or second try(after scouting)
inb4 Last boss by far.
I'm not sure I've seen anyone beat Heroic without using some trick to abuse the mechanics (stall the first match.. play deathrattles or KT right before to abuse twisting). Going from a pure smorc opponent to a massive tempo one with endless big boys is a nightmare.
One does not simply walk into Mordor,
unless they want to be the best they can be.
Heroic Chess and the infuriating fight against heroic SMOrc and Malc. I may be a little salty because the good prince actually demonstrated some top level AI the first time I got my ringer deck to work.
Chess and Free Medivh
How does KT help against Nether? The Nether kills KT as well, so his ability won't trigger. Am I missing something?
The only cancer in Hearthstone is its community.
Heroic's Chess and Malchezaar (the spire)
Definitely free medhiv on heroic. It took me hours to beat it.
Definitely Heroic Malchezaar (the last boss) who was at the difficulty of final bosses of other adventures. This adventure has definitely been the easiest, with some bosses having almost identical decks and advantages between normal and heroic. Most heroic bosses could also be defeated using a wide variety of strategies, with Nightbane being vulnerable to really any deck one could make. The class challenges are similar to other adventures in difficulty, at least there wasn't anything like the Naxx paladin class challenge, though.
I think what people are upset about isn't that the normal or class challenges were too easy, it's that heroic mode wasn't a significant jump up in difficulty. Several bosses didn't change between difficulties, like Nightbane having the same deck and no additional advantages given to him, or Shade of Aran only gaining number increases on his hero power and Flame Wreath. Other bosses saw primarily a 1-mana cost reduction for their unique spells as well. There were several ways they could've had difficulty like in previous adventures given the mechanics they released with. Why couldn't The Crone have 50 health and 50 armor? Why doesn't the Big Bad Wolf have a higher mana cost deck? Why does Shade of Aran's hero power still affect the player? It was possible for the heroic bosses to be difficult with the mechanics they gave the bosses, but they held back too much.
The only cancer in Hearthstone is its community.
Final Fight was easily the hardest Heroic. Chess was the easiest, don't even have to think about deckbuilding for it.
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Chess took me the longest.. it was a matter of time before rng and starting hand aligned to my favor
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The one that took me more tries was the encounter that can only de damaged by his own minions' deathrattles on Heroic. I didn't netdeck so I got rekt on my first try (used the same deck as normal, was not expecting his mions to be 2/2s), then a couple more tries to tune the deck and get a good draw.
Last boss felt a bit harder but I got fairly lucky and downed him on my second try.
Not even going to speak about Normal, that was a joke.
Apart from that, the only boss that has given me any trouble whatsoever (if you can call 3 attempts a trouble) was Chess Encounter.
And Heroic Free Medivh encounter was good too - the only boss battle that actually required a few attempts to learn what strategy works and come up with a deck - which is what all bosses should be like.
Both Netherspite (tried a druid deck I made) and free Medivh (specially because Nazra). Did that one with an N'Zoth pally (no Anyfin, just baited Nether and then played N'Zoth with Tirion, Sylvanas and double Belcher dead).
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Chess encounter was for me, it took me 5 tries. Besides that, Final Malchezaar took me 2 tries. Thats all.
Heroic Silverware Golem for me. Not in an interesting way, mind you, just bullshit card after bullshit card, backed up by a ton of armour gain.
Chess then Free Medivh.
Heroic Chess was hell of a struggle but I won every other Heroics on first attempt.
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