chromoagg sees some play, though not a lot. i currently have him in my ramp druid.
neffarian sees play in some dragon decks that find ysera too slow or dont have the dust for it. generally a pretty good play on t9 for a strong minion and card advantage. much better with the nerf to BGH.
Rend is good in some Reno or just decks lacking big removal as a potential huge tempo swing. generally a dead card in aggro and most midrange games tho (at least in standard).
Emperor is obviously great. Doesnt see as much play as he used to, but still enables lots of combos or allowing top heavy decks the possibility of playing more than 1 card per turn.
majordomo is meh. i would never put him in my deck, but in certain matchups (control/fatigue warrior) as priest he could be a great pickup from a curator if played at the right time.
chromoagg sees some play, though not a lot. i currently have him in my ramp druid.
neffarian sees play in some dragon decks that find ysera too slow or dont have the dust for it. generally a pretty good play on t9 for a strong minion and card advantage. much better with the nerf to BGH.
Rend is good in some Reno or just decks lacking big removal as a potential huge tempo swing. generally a dead card in aggro and most midrange games tho (at least in standard).
Emperor is obviously great. Doesnt see as much play as he used to, but still enables lots of combos or allowing top heavy decks the possibility of playing more than 1 card per turn.
majordomo is meh. i would never put him in my deck, but in certain matchups (control/fatigue warrior) as priest he could be a great pickup from a curator if played at the right time.
If I finish all of the wings I think I disenchant Majordomus and Rend because they don't seem useful, but the rest (espacially Thaurissan) are good. I don't know if I'll disenchant them but 800 dust seems good to me.
Rend would likely be safe to disenchant as he is a "removal" that requires some very specific conditions to work - first you have to have a Dragon in hand as an activator and you have to have a valid target. A lot of times you will find that there is one or the other, but seldom both, and often the target can already be removed in other more efficient ways. Stat wise, he's an 8/4 that often doesn't survive past the turn he's played.
If playing a Dragon deck you would be better served by Chillmaw as it's a 6/6 taunt and a board clear if you have a dragon in hand. With the deathrattle, it can be used in N'Zoth decks even without other dragons as a 6/6 taunt that can get summoned with N'zoth.
As for Majordomo - the card is a niche card and can be useful in some adventure challenges. Some of the hardest enemies have been defeated by having the AI steal majordomo, turning into 8 HP rag and then you killing it in one fell swoop.
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"Speculation is foolish when the tools of certainty are available." —Cinna, Vedalken Consul
Dude read a forum on disenchanting legendaries. Basically, YOU NEVER DISENCHANT PLAYABLE CARDS.
You will of course need to learn what playable cards are, which takes some time and insight. LOE legendaries (besides Rafaam which is barely playable, but still playable...) all have decent vanilla stats-to-costs and come with powerful effects.
1 cost 1/3 that changes hero power?!
3 cost 2/4 that doubles battlecries?!
4 cost 3/5 that wins fatigue control matchups, turning useless cards into legendaries?!
6 cost 4/6 (less than vanilla stats) that can heal you out of Aggro range?!
theae are some of the best legendaries in the game.
Dude read a forum on disenchanting legendaries. Basically, YOU NEVER DISENCHANT PLAYABLE CARDS.
You will of course need to learn what playable cards are, which takes some time and insight. LOE legendaries (besides Rafaam which is barely playable, but still playable...) all have decent vanilla stats-to-costs and come with powerful effects.
1 cost 1/3 that changes hero power?!
3 cost 2/4 that doubles battlecries?!
4 cost 3/5 that wins fatigue control matchups, turning useless cards into legendaries?!
6 cost 4/6 (less than vanilla stats) that can heal you out of Aggro range?!
theae are some of the best legendaries in the game.
Yea. I put Brann and Elise in Control C'Thun Warrior and they're good. Reno needs a special deck but those are usually not cheap. In which decks Finley is playable? I don't have decks that needs to change their heropower.
Rend would likely be safe to disenchant as he is a "removal" that requires some very specific conditions to work - first you have to have a Dragon in hand as an activator and you have to have a valid target. A lot of times you will find that there is one or the other, but seldom both, and often the target can already be removed in other more efficient ways. Stat wise, he's an 8/4 that often doesn't survive past the turn he's played.
If playing a Dragon deck you would be better served by Chillmaw as it's a 6/6 taunt and a board clear if you have a dragon in hand. With the deathrattle, it can be used in N'Zoth decks even without other dragons as a 6/6 taunt that can get summoned with N'zoth.
As for Majordomo - the card is a niche card and can be useful in some adventure challenges. Some of the hardest enemies have been defeated by having the AI steal majordomo, turning into 8 HP rag and then you killing it in one fell swoop.
I don't think I'll ever make a dragon deck, but if it'll be really cheap, who knows.
LoE legendaries are all really good. Reno makes its own archetypes, brann is great in c'thun decks or zoolock, sir finlay can fit into a lot of decks, notably murloc dekcs and warrior, elise is a staple in control (put her in your control decks :P) and rafaam is quite good in some conntrol decks and a lot of fun in tavern brawl. None are worth DEing.
BrM legendaries are all quite bad apart from thaurissan, which is in wing one luckily for you. Chromaggus and nefarian see some play but are very niche, rend is definitely a safe DE, but majordomo can be fun to play around with. Dragon decks are pretty expensive on top of BrM. Its not worth getting any wings of brm after wing 1 unless you wantt to play tempo mage or a dragon deck or zoolock (there are a few other non staple cards in other wings though). However, it is pretty fun!
If you need dust DE golden cards first.
So better for me would buying first wing of brm and wait with buying to next adventure? Anyway in which wing is Imp Gang Boss?
It all depends if you have playable decks and how good you are. It is certainly better to have doomhammer or sea giant that will win you the game, than rafam that just sits there. That said you better leave them until you have a good idea what to do. I made Garosh and he won me 2 game in total.
I use finley in ladder and bran for heroic mode
The more expensive cards you have, the longer your games last, but with 10 mana you really need to know what you are doing. If you only Play rogue it will take forever to learn all secrets and aoe other classes have. Just build cheap decks that look like good decks, if you finish with 15 cards in hand it is the same as not having them at all.
Edwin Van cleef you can replace with questing adventurer, and actually build a deck around. Miracle rougue is 5,000 dust, while Questing adventurer costs 2,000. Both require 2x preparation which is a lot too.
LoE legendaries are all really good. Reno makes its own archetypes, brann is great in c'thun decks or zoolock, sir finlay can fit into a lot of decks, notably murloc dekcs and warrior, elise is a staple in control (put her in your control decks :P) and rafaam is quite good in some conntrol decks and a lot of fun in tavern brawl. None are worth DEing.
BrM legendaries are all quite bad apart from thaurissan, which is in wing one luckily for you. Chromaggus and nefarian see some play but are very niche, rend is definitely a safe DE, but majordomo can be fun to play around with. Dragon decks are pretty expensive on top of BrM. Its not worth getting any wings of brm after wing 1 unless you wantt to play tempo mage or a dragon deck or zoolock (there are a few other non staple cards in other wings though). However, it is pretty fun!
If you need dust DE golden cards first.
So better for me would buying first wing of brm and wait with buying to next adventure? Anyway in which wing is Imp Gang Boss?
Yeah, the first wing of BRM is a good buy (it's also really fun), and you can always get the next wings if you decide you want them. You need wing 2 for imp gang boss. Imp gang boss is the only decent card however in wing 2 (unless you want a dragon deck in which case blackwing technician is also good, and majordomo executus is fun to play around with), but it was the most fun wing imo. It's a little late to start saving for the next adventure if you want to get it as it releases, as it will likely come out in 1-2 weeks, but you never know, the cards might be rubbish :P
I looked at your collection and you have 80 dust of golden cards, de them first before anything else if you really need dust.
But 80 dust is nothing for me. I want to create at least one legendary (maybe Jaraxxus or something). 80 dust would give me nothing, and for now, I want to keep those gold cards.
chromoagg sees some play, though not a lot. i currently have him in my ramp druid.
neffarian sees play in some dragon decks that find ysera too slow or dont have the dust for it. generally a pretty good play on t9 for a strong minion and card advantage. much better with the nerf to BGH.
Rend is good in some Reno or just decks lacking big removal as a potential huge tempo swing. generally a dead card in aggro and most midrange games tho (at least in standard).
Emperor is obviously great. Doesnt see as much play as he used to, but still enables lots of combos or allowing top heavy decks the possibility of playing more than 1 card per turn.
majordomo is meh. i would never put him in my deck, but in certain matchups (control/fatigue warrior) as priest he could be a great pickup from a curator if played at the right time.
Rend would likely be safe to disenchant as he is a "removal" that requires some very specific conditions to work - first you have to have a Dragon in hand as an activator and you have to have a valid target. A lot of times you will find that there is one or the other, but seldom both, and often the target can already be removed in other more efficient ways. Stat wise, he's an 8/4 that often doesn't survive past the turn he's played.
If playing a Dragon deck you would be better served by Chillmaw as it's a 6/6 taunt and a board clear if you have a dragon in hand. With the deathrattle, it can be used in N'Zoth decks even without other dragons as a 6/6 taunt that can get summoned with N'zoth.
As for Majordomo - the card is a niche card and can be useful in some adventure challenges. Some of the hardest enemies have been defeated by having the AI steal majordomo, turning into 8 HP rag and then you killing it in one fell swoop.
"Speculation is foolish when the tools of certainty are available." —Cinna, Vedalken Consul
Dude read a forum on disenchanting legendaries. Basically, YOU NEVER DISENCHANT PLAYABLE CARDS.
You will of course need to learn what playable cards are, which takes some time and insight. LOE legendaries (besides Rafaam which is barely playable, but still playable...) all have decent vanilla stats-to-costs and come with powerful effects.
1 cost 1/3 that changes hero power?!
3 cost 2/4 that doubles battlecries?!
4 cost 3/5 that wins fatigue control matchups, turning useless cards into legendaries?!
6 cost 4/6 (less than vanilla stats) that can heal you out of Aggro range?!
theae are some of the best legendaries in the game.
It all depends if you have playable decks and how good you are. It is certainly better to have doomhammer or sea giant that will win you the game, than rafam that just sits there. That said you better leave them until you have a good idea what to do. I made Garosh and he won me 2 game in total.
I use finley in ladder and bran for heroic mode
The more expensive cards you have, the longer your games last, but with 10 mana you really need to know what you are doing. If you only Play rogue it will take forever to learn all secrets and aoe other classes have. Just build cheap decks that look like good decks, if you finish with 15 cards in hand it is the same as not having them at all.
Edwin Van cleef you can replace with questing adventurer, and actually build a deck around. Miracle rougue is 5,000 dust, while Questing adventurer costs 2,000. Both require 2x preparation which is a lot too.