Rogue board clear, like seriously, the only class without a single board clear, (fok and vanish are not board clears), some unique cards with fun effects like Reno or Executus and probably more cards that counter things, see Loatheb, Deathlord, Healbot, etc.
I'd like to see more control style cards that center around the total mana cost of your entire deck. Like a control priest deck might total up to somewhere above 70 whereas an aggro deck might be 50. Make a card that benefits the total mana cost of your deck if the mana cost is high in the 70s.
Ah, I stopped playing World of Warcraft when my wife got pregnant with our second child 7 years ago. We already got Naxx to feed my nostalgia, now Kara too? Awesome.
I'm hoping for some neat flavor cards that also are strong for the game too. As I dislike rush decks, I'd love it if the added Red Riding Hood's Cloak. Have it work exactly like the explorer's hat but have it give taunt instead of +1/+1.
Maiden of Virtue seems a natural for paladin legendary. Prince Malchezaar for warlock. Moroes for rogue.
Running the instance gave you rep with the Kirin Tor. I'd love to see more mage secrets to make Kirin Tor Mage viable again.
Priest needs more early game options. I don't know how they would fit in with the flavor. Kara is very mage heavy.
You guys don't really want a control meta, even though you're saying less aggro. Average player won't spend 3 hours to do his daily quest if every game that you win takes at least 30 minutes. Right now the meta isn't very aggro. It's more a tempo/midrange meta. With games taking about 7-10 minutes depending on the deck choises.
Anyway, this expansion should give priest/paladin something to play on turn 2/3 that is proactive. Rogue should get tools that would be make it less squishy(board clear/heal or new mechanic to avoid/reduce damage). I think I like the reduce damage mechanic, like the mage 4/4 minion that reduces damage to the face to 1 at every hit. Mage/hunter should get something that would make secret more tempting (maybe not as crazy as mad scientist, but still).
You guys don't really want a control meta, even though you're saying less aggro. Average player won't spend 3 hours to do his daily quest if every game that you win takes at least 30 minutes. Right now the meta isn't very aggro. It's more a tempo/midrange meta. With games taking about 7-10 minutes depending on the deck choises.
Anyway, this expansion should give priest/paladin something to play on turn 2/3 that is proactive. Rogue should get tools that would be make it less squishy(board clear/heal or new mechanic to avoid/reduce damage). I think I like the reduce damage mechanic, like the mage 4/4 minion that reduces damage to the face to 1 at every hit. Mage/hunter should get something that would make secret more tempting (maybe not as crazy as mad scientist, but still).
I don't really want a control meta. I think the reason people want more control tools is simply because there aren't enough control tools in standard as of now. There are also a lot of classes that still don't have effective control options (shaman, hunter) and I just want control to be as good as aggro. The issue here is less that we want control to be better, but just so that it can compete so we have an even meta, not an aggro or control meta. At the moment warrior is the only truly effective control class and some classes (priest, rogue) barely show up at all. Also, while it's not a completely "aggro meta", the current midrange decks and tempo decks are often fast enough to end the game by turn 7 or 8.
Rogue board clear, like seriously, the only class without a single board clear, (fok and vanish are not board clears), some unique cards with fun effects like Reno or Executus and probably more cards that counter things, see Loatheb, Deathlord, Healbot, etc.
Viable control paladin deck
I'd like to see more control style cards that center around the total mana cost of your entire deck. Like a control priest deck might total up to somewhere above 70 whereas an aggro deck might be 50. Make a card that benefits the total mana cost of your deck if the mana cost is high in the 70s.
Good Priest cards, especially 1,2,3 drops. And a cheap non-conditional answer (such as damage).
we need overly ridiculous board clears for every class, and several strong control cards for the early to mid game that don't also help aggro.
Just fill your deck with one drops, that is creative deck design, right?
Assuming it's Karazhan, if I get a wizard of oz card from the opera event I will vigorously make out with Ben Brode...on video.
But fun bosses and good cards that make interesting new decks no matter what.
I returned to this game much like how a recovering alcoholic can relapse.
Cool new mechanics like Discover and unique effects. And of course, cards that will make all classes viable in ranked mode.
I would like something that makes some fun decks that are viable for ranked. Just good cards really.
Ah, I stopped playing World of Warcraft when my wife got pregnant with our second child 7 years ago. We already got Naxx to feed my nostalgia, now Kara too? Awesome.
I'm hoping for some neat flavor cards that also are strong for the game too. As I dislike rush decks, I'd love it if the added Red Riding Hood's Cloak. Have it work exactly like the explorer's hat but have it give taunt instead of +1/+1.
Maiden of Virtue seems a natural for paladin legendary. Prince Malchezaar for warlock. Moroes for rogue.
Running the instance gave you rep with the Kirin Tor. I'd love to see more mage secrets to make Kirin Tor Mage viable again.
Priest needs more early game options. I don't know how they would fit in with the flavor. Kara is very mage heavy.
A good board clear for Rogue.
Annoy-o-Tron: deathriddle: 'Goodbye, Goodbye, Goodbye'
My battle tag is Fely#.... Can you find all the digits after the #. They're hidden amongst my profile, it's like an easter egg hunt.
<3.14159265359 you!
Now Stop checking my spoilers!
Spoiler
43Fely#2...
Empty
Bonus Spoiler
You guys don't really want a control meta, even though you're saying less aggro. Average player won't spend 3 hours to do his daily quest if every game that you win takes at least 30 minutes. Right now the meta isn't very aggro. It's more a tempo/midrange meta. With games taking about 7-10 minutes depending on the deck choises.
Anyway, this expansion should give priest/paladin something to play on turn 2/3 that is proactive. Rogue should get tools that would be make it less squishy(board clear/heal or new mechanic to avoid/reduce damage). I think I like the reduce damage mechanic, like the mage 4/4 minion that reduces damage to the face to 1 at every hit. Mage/hunter should get something that would make secret more tempting (maybe not as crazy as mad scientist, but still).
Some low cost direct damage spell for warlock. (Dreams of Malylock's comeback)