I hate reno with a passion. He is not healthy for the game as he rewards bad deck building. It's just a cop out from having to have a stable early game.
What a ridiculous comment. Reno actually encourages creative deck building. I love this card so much because he opened the door to brand new decks people would have never created if he wasn't there. It's super healthy for the game. He also is a great tool against retarded face decks which are bad for the game.
Hating Reno is childish in my opinion. There's ways of getting around Reno, like holding all your burst damage until you have enough to kill them before they can Reno. It's pretty easy to figure out if they're playing a Reno deck or not, and some careful choices let you get around shit super easily. The super Reno decks only run one of each card, or of most cards, so it's hard not to notice and easy to fight against once you know they played their 1-ofs and have no more ___'s.
Sir Finley made some classes note playable during the meta. However Reno has become a huge shut down card. Nothing more enjoyable then ruining some cheap punks game by undoing all the resources he wasted trying to race you down. So Reno Jackson is without a doubt the best Legendary from LoE
Hands down Reno Jackson, then Elise, then Brann, then Finley, then Rafaam...
but all of them awesome, not like what happened in Naxx (Loatheb > Kel'Thuzad > Feugen Stalagg > Baron Rivendare >>>>>> Maexxna) or in BRM (Emperor Thaurissan > Nefarian > Chromaggus >>> Rend Blackhand >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Majordomo Executus).
Lots of very useful cards, of course it boosted many "hateful" archetypes (specially Anyfins), but at least most of these cards can go quite fine out of their "natural environment"... and of course, discover is a great keyword.
What a ridiculous comment. Reno actually encourages creative deck building. I love this card so much because he opened the door to brand new decks people would have never created if he wasn't there. It's super healthy for the game. He also is a great tool against retarded face decks which are bad for the game.
There is NOTHING creative about it. It's literally restrictive if anything. Just like you should lose if you don't have any late game, you deserve to lose if you pack a bunch of 4 drops as your earliest minions and call it a day and expect to win. Ideally a deck should have both. That's why mid-range should be considered "the standard". Include all your 8+ as you want, but your deck NEEDS to have an early game, too. I hate non-interactive decks probably more than any other and consider face decks and in particular freeze mage to be real cancers, but reno isn't the way to go about it. Zombie Chow is how a card should be designed. It disencourages aggro decks from picking them, but giving control decks a viable option for the early game - not to say that control decks simply can't run a few sticky low drops themselves. Reno is really a cop out and doesn't advance the interaction of the game and has little to no real counterplay.
I hate reno with a passion. He is not healthy for the game as he rewards bad deck building. It's just a cop out from having to have a stable early game.
I couldn't disagree more. Reno Jackson requires you to think MORE in your deck building since your overall deck is less efficient the cards you DO pick become more significant. You can't just put random garbage in a Reno deck and plop in Reno and win games consistently. It doesn't work that way. If you don't have a stable early game then you don't have a stable deck and you'll lose twice as often, regardless of Reno. Reno doesn't independently win games either. You still need to push your opponent back both before and after you play the Reno of they'll just kill you.
Another great thing about Reno is that he allows cards that are almost good enough to see play. Primarily those normally pushed out by GvG and Naxx.
Probably one of the most well designed cards in the game.
I personally like Elise the best. Reno is obviously one of the most meta defining, but for me Elise is great because she is a card that tells a story.
You play her and begin an adventure to find a map before your opponent stops you, following by racing to get the golden monkey, and once you get it, she is a win condition of herself.
I hate reno with a passion. He is not healthy for the game as he rewards bad deck building. It's just a cop out from having to have a stable early game.
No, Reno still requires a good deck.
OT: Reno is the best legendary from the expansion. Factually.
He brought a whole new set of viable decks to the competitive scene, he encourages the usage of lesser used cards (thus bringing them back into the meta), managed to push cancerous aggro decks (e.g. Facehunter) further out of the meta, and he managed to do this while remaining a balanced card.
The other legendaries are all good designs, but Reno has been the best designed legendary in a few expansions, and has been stupidly healthy for the game's balance.
There is NOTHING creative about it. It's literally restrictive if anything. Just like you should lose if you don't have any late game, you deserve to lose if you pack a bunch of 4 drops as your earliest minions and call it a day and expect to win. Ideally a deck should have both. That's why mid-range should be considered "the standard". Include all your 8+ as you want, but your deck NEEDS to have an early game, too. I hate non-interactive decks probably more than any other and consider face decks and in particular freeze mage to be real cancers, but reno isn't the way to go about it. Zombie Chow is how a card should be designed. It disencourages aggro decks from picking them, but giving control decks a viable option for the early game - not to say that control decks simply can't run a few sticky low drops themselves. Reno is really a cop out and doesn't advance the interaction of the game and has little to no real counterplay.
I guess you never heard the quote "restriction breeds creativity."
I couldn't disagree more. Reno Jackson requires you to think MORE in your deck building since your overall deck is less efficient the cards you DO pick become more significant. You can't just put random garbage in a Reno deck and plop in Reno and win games consistently. It doesn't work that way. If you don't have a stable early game then you don't have a stable deck and you'll lose twice as often, regardless of Reno. Reno doesn't independently win games either. You still need to push your opponent back both before and after you play the Reno of they'll just kill you.
Another great thing about Reno is that he allows cards that are almost good enough to see play. Primarily those normally pushed out by GvG and Naxx.
Probably one of the most well designed cards in the game.
Reno is as "well designed" as Mysterious Challenger is. Think about it, they are more similar then the common average player wants to admit to.
Well designed are cards that function in specific circumstances and are versatile yet situational. Have an upside but also a downside / can be played around / answered by your opponent. That's neither the case for Reno nor for Challenger. Take a look at Nerubian Egg, the pinnacle of good design or cards like Zombie Chow. THOSE are the hallmark of "well designed". They may not have such a severe "meta defining" impact, but that's what's actually good about them. Be strong without "so OP you can build a deck around it".
Elise is the best in overall card design, Brann is the best in burst, and Reno is the best in deck creativity.
Elise is a good four-drop and gives the opportunity to achieve greatness with the Golden Monkey, something that hasn't been seen before.
Brann's ability is unmatched in potential burst, depending on what you use with it. Imagine C'Thun with Brann 0.0
Reno makes people create decks that are less reliant on certain card draws, and relies more on board presence (Word to Renolock) and also gives possibly one of the biggest troll cards in Hearthstone. Everyone knows that feeling of wittling someone down to low health, then losing all that progress.
For that reason, I believe that Reno is the best, regardless of how much of an asshole he is
I guess you never heard the quote "restriction breeds creativity."
Not when it's flat out just a restriction and adds nothing more, at least to such a degree. It's one thing to have a "dragon theme" or "demon theme" or "flood theme" deck and build with that in mind, utilizing synergies and making a trade off for it and another to say "your deck can only have demons / dragons" etc. Reno or the effect itself isn't the problem I have with it, personally I don't mind him too much, it's just the theme he stands for that I really dislike. No card should be strong enough to say "fuck everything else" and make up for too many weaknesses, sloppy play and deck building. See Ice Block and Mysterious Challenger for a similar bad design.
Zukuu is completely wrong. The most popular Reno deck (warlock) has an early game. If the Reno deck doesn't have board control it still loses after playing Reno. Reno is healthy for the game, it rewards board control plays and punishes face decks.
Zukuu is completely wrong. The most popular Reno deck (warlock) has an early game. If the Reno deck doesn't have board control it still loses after playing Reno. Reno is healthy for the game, it rewards board control plays and punishes face decks.
Let's compare what renolock brings to the early game table and what another mid-range warlock...
So if Reno "punishes face decks", why is it good against EVERY deck? That's exactly what I was talking about. That's the difference between a good designed card like Zombie Chow and a bad one like Reno. The latter has no real counterplay, too.
Zukuu is completely wrong. The most popular Reno deck (warlock) has an early game. If the Reno deck doesn't have board control it still loses after playing Reno. Reno is healthy for the game, it rewards board control plays and punishes face decks.
Let's compare what renolock brings to the early game table and what another mid-range warlock...
So if Reno "punishes face decks", why is it good against EVERY deck? That's exactly what I was talking about. That's the difference between a good designed card like Zombie Chow and a bad one like Reno. The latter has no real counterplay, too.
Completely disagree, it shows me your outlook on the game as limited and uncreative. You sound like those players who look at popular face hunter decks from hearthpwn and use the exact deck and complain when Reno'd. The whole idea of Reno Jackson was to encourage diversity in deck building, which I believe Blizzard has done a wonderful job of. Reno Jackson was one of the cards that were meant to have a deck built around it, and it accomplishes that wonderfully by giving an incentive to picking perhaps inferior cards. While I disagree with Blizzard's method of "nerf good cards, leave shitty cards unbuffed", I can't praise Blizzard enough with this card design. It doesn't reward "Bad deck building"; it rewards diversity in deck, which may include less used cards because some cards are just better. I really enjoy the addition of Reno to the game, and I opt you think about what you say before you speak out for face/aggro only players like yourself.
Completely disagree, it shows me your outlook on the game as limited and uncreative. You sound like those players who look at popular face hunter decks from hearthpwn and use the exact deck and complain when Reno'd. The whole idea of Reno Jackson was to encourage diversity in deck building, which I believe Blizzard has done a wonderful job of. Reno Jackson was one of the cards that were meant to have a deck built around it, and it accomplishes that wonderfully by giving an incentive to picking perhaps inferior cards. While I disagree with Blizzard's method of "nerf good cards, leave shitty cards unbuffed", I can't praise Blizzard enough with this card design. It doesn't reward "Bad deck building"; it rewards diversity in deck, which may include less used cards because some cards are just better. I really enjoy the addition of Reno to the game, and I opt you think about what you say before you speak out for face/aggro only players like yourself.
I play mid-range EXCLUSIVELY with a match of guilty pleasure mill-rogue every now and then. I hate face decks with a passion (freeze mage too). Anything that is non-interactive for the majority of the game.
I hate badly designed Aggro cards just the same. You may say I hate bad designed cards. Period. Some have a bigger impact than others tho.
What a ridiculous comment. Reno actually encourages creative deck building. I love this card so much because he opened the door to brand new decks people would have never created if he wasn't there. It's super healthy for the game. He also is a great tool against retarded face decks which are bad for the game.
There is NOTHING creative about it. It's literally restrictive if anything. Just like you should lose if you don't have any late game, you deserve to lose if you pack a bunch of 4 drops as your earliest minions and call it a day and expect to win. Ideally a deck should have both. That's why mid-range should be considered "the standard". Include all your 8+ as you want, but your deck NEEDS to have an early game, too. I hate non-interactive decks probably more than any other and consider face decks and in particular freeze mage to be real cancers, but reno isn't the way to go about it. Zombie Chow is how a card should be designed. It disencourages aggro decks from picking them, but giving control decks a viable option for the early game - not to say that control decks simply can't run a few sticky low drops themselves. Reno is really a cop out and doesn't advance the interaction of the game and has little to no real counterplay.
Going through the forum and getting a couple laughs out your the pure stupidity. I literally feel like I'm facing the rank 24 Face Gnome IRL. I often find opinions respectable, but your pure disrespect for Blizzard and their intention makes yours not so much. Blizzard has stated in the past that they will be pushing the game in a direction that will enable diversity in deck archetypes, and Reno on his own brought more than 4 popular archetypes. You can see their intention pretty easily in other things they intend to do, such as pushing for Standard mode to allow newer cards to be played over Piloted Shredder, Dr. Boom, and Haunted Creeper. If you have ever played as a Reno deck, which I assume you have not from the ignorance in your tone, you will notice that Reno doesn't really "cop out" in a lot of situations. The beauty of Reno decks is not in picking up tools you need in specific situations, since you have half the chance of getting a card than a normal deck; it's in being able to play different cards in different situations. A lot of the times you will not even pick up Reno until late game, and your deck has to be ready for that kind of situation.
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Hating Reno is childish in my opinion. There's ways of getting around Reno, like holding all your burst damage until you have enough to kill them before they can Reno. It's pretty easy to figure out if they're playing a Reno deck or not, and some careful choices let you get around shit super easily. The super Reno decks only run one of each card, or of most cards, so it's hard not to notice and easy to fight against once you know they played their 1-ofs and have no more ___'s.
Sir Finley made some classes note playable during the meta. However Reno has become a huge shut down card. Nothing more enjoyable then ruining some cheap punks game by undoing all the resources he wasted trying to race you down. So Reno Jackson is without a doubt the best Legendary from LoE
Hands down Reno Jackson, then Elise, then Brann, then Finley, then Rafaam...
but all of them awesome, not like what happened in Naxx (Loatheb > Kel'Thuzad > Feugen Stalagg > Baron Rivendare >>>>>> Maexxna) or in BRM (Emperor Thaurissan > Nefarian > Chromaggus >>> Rend Blackhand >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Majordomo Executus).
Lots of very useful cards, of course it boosted many "hateful" archetypes (specially Anyfins), but at least most of these cards can go quite fine out of their "natural environment"... and of course, discover is a great keyword.
Click to see my Hearthstone projects:
In my opinion, Brann Bronzebeard
By your versality.
Reno limit your deck at use singles copies of the cards.
Elise is very slow, perfect at a control deck.
Finley is a good card, a good option but not in all decks.
RAFAAAAAAAM,
THE SUPREEEME
ARCHEAOLOGIST
I personally like Elise the best. Reno is obviously one of the most meta defining, but for me Elise is great because she is a card that tells a story.
You play her and begin an adventure to find a map before your opponent stops you, following by racing to get the golden monkey, and once you get it, she is a win condition of herself.
Elise is the best in overall card design, Brann is the best in burst, and Reno is the best in deck creativity.
Elise is a good four-drop and gives the opportunity to achieve greatness with the Golden Monkey, something that hasn't been seen before.
Brann's ability is unmatched in potential burst, depending on what you use with it. Imagine C'Thun with Brann 0.0
Reno makes people create decks that are less reliant on certain card draws, and relies more on board presence (Word to Renolock) and also gives possibly one of the biggest troll cards in Hearthstone. Everyone knows that feeling of wittling someone down to low health, then losing all that progress.
For that reason, I believe that Reno is the best, regardless of how much of an asshole he is
reno is not control it is mid range...
Zukuu is completely wrong. The most popular Reno deck (warlock) has an early game. If the Reno deck doesn't have board control it still loses after playing Reno. Reno is healthy for the game, it rewards board control plays and punishes face decks.
So if Reno "punishes face decks", why is it good against EVERY deck? That's exactly what I was talking about. That's the difference between a good designed card like Zombie Chow and a bad one like Reno. The latter has no real counterplay, too.