Secret hunter is slightly better against control than spell hunter. That said, they are both much less counter control than egg or recruit hunter. Both of these also struggle against slow warlock
Speaking of which, cubelock is basically a warlock version of egg hunter. If you want to bring this, you should bring egg hunter as well because it's good lineup synergy
Big mage is a poor choice unless it's a small scale or local tournament. The reason being is that it becomes much worse the more the opponent knows what they're doing
Big druid is a popular deck of LHS, not conquest. Its goal in LHS is to be the leading deck and highroll the inevitable unfavorables the leading deck will queue into after game 1. That said, druid is opieOP and if your collection doesn't support other druids, I would like to make room for this, if only to draw bans. Also, big druid is the deck people bring to counter other druids. You don't want to ban druid with this
Banning druid is always a good idea, though nowadays most druids are token, not tog/maly which have different matchups. After looking at the decks you intend to bring though, I don't think these decks are in line with a ban druid strategy. Most of the decks you mentioned are favored or even against druid, and have weaknesses in other matchups
Out of this pool, if you wish to ban druid, I would recommend odd rogue, odd pally (because they are the two weak to druid) and secret hunter (because it's good overall and doesn't have glaring weaknesses that demand a ban elsewhere). You're going to really struggle against control warrior, but thankfully it shouldn't be a popular deck at all
You could also bring a ban quest rogue lineup. Cubelock, big druid, secret (egg if you have it) hunter. Such a lineup should do very well against druids and other slow decks. If the opponent does not have quest rogue, you'd ban the most aggressive deck. I would really prefer to have quest rogue itself over cubelock in this lineup but it's an extremely hard deck to learn and you didn't mention it
As always, make sure you know how to play these decks well. Being familiar with the decks is more important than lineup strategy. Don't bring anything you never played just because the stats tell you to
Personally I wouldn't bring Secret Hunter (I agree it can be fast against control but it lacks consistency imo). Egg Hunter seems a better deck for your lineup.
So I think now the standard lineup possibilities are the following:
- Bring control: sth like Odd Warrior, some kind of druid and probably Evenlock or some control Priest
- Bring anti-control: I would go with Quest Rogue, Shudderwock Shaman and Togg Druid or maybe swap one of those with Egg Hunter
Having said that, I really like to bring two strong ban-worthy decks in a lineup so right now I would go for something like Quest Rogue + Token Druid + another deck you like that can be Cubelock or Hunter or whatever.
Banning Druid with your lineup seems good to me. But what do you do if the oppo brings like Odd Warrior + Druid + Evenlock? Because they will ban your hunter and you'll end up with some bad matchups anyway. That's why I like bringing Token Druid in this format: it seems to be the deck that has less polarizing match-ups leaving you the possibility to beat whatever. So if you're sure to bring anti-control I think you've got to play Druid 100% + maybe Rogue (odd or quest, up to you) and Egg Hunter/Shudderwock
Personally I wouldn't bring Secret Hunter (I agree it can be fast against control but it lacks consistency imo). Egg Hunter seems a better deck for your lineup.
So I think now the standard lineup possibilities are the following:
- Bring control: sth like Odd Warrior, some kind of druid and probably Evenlock or some control Priest
- Bring anti-control: I would go with Quest Rogue, Shudderwock Shaman and Togg Druid or maybe swap one of those with Egg Hunter
Having said that, I really like to bring two strong ban-worthy decks in a lineup so right now I would go for something like Quest Rogue + Token Druid + another deck you like that can be Cubelock or Hunter or whatever.
Banning Druid with your lineup seems good to me. But what do you do if the oppo brings like Odd Warrior + Druid + Evenlock? Because they will ban your hunter and you'll end up with some bad matchups anyway. That's why I like bringing Token Druid in this format: it seems to be the deck that has less polarizing match-ups leaving you the possibility to beat whatever. So if you're sure to bring anti-control I think you've got to play Druid 100% + maybe Rogue (odd or quest, up to you) and Egg Hunter/Shudderwock
Yeah, egg hunter is just superior but (like many of your other recommendations), OP didn't mention it so I suspect he either doesn't have a collection to support it and/or doesn't know how to play it. Knowing what to cube in what matchups can be hard. Don't underestimate the difficulty of this deck
I agree with most of your points if every deck was available though. The exception is on odd warrior because it's too easily hard countered
If there were no deck restrictions, I'd go with quest rogue, token druid, egg hunter and not worry about countering people too much. These decks are powerful enough to win unfavorables and like you said, having both quest rogue and token druid is great. The skill requirement of such a lineup is pretty high though; all 3 decks are some of the hardest to pilot in the current meta
I would bring a Control deck, a Combo one and an Anti-Control one. As Control, I suggest you bringing Taunt Druid- very good against Control because of infinite taunts, and performs as well against Aggro because of Armor gain and Taunts . As Combo, I think Quest Rogue would be the perfect choice. Finally, as anti control I would choose Deathrattle Hunter, you know, turn 3 Egg turn 4 Stalker and Play Dead into GG. Despite this, I d like to find a spot for Control Lock too, it s just too good to cut it!
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Hey guy, I'm going to play this friday on my very first tournament with 3 decks, ban 1 conquest format.
I've got cards for most commonly used decks, I was thinking about bringing the following decks:
- Spell Hunter OR Secret Hunter (or anything that could counter heavy control? Shudderwock maybe?)
- Cubelock or some other Control oriented deck (Big Mage or Big Druid could also be an option)
- Odd Rogue or Odd Paladin (Or maybe Zoolock if I'm not bringing Cubelock)
I was thinking of banning druid, cause MalyDruid or Togwaggle Druid seems a pain to deal with if the games go on long.
I'm sorry if I don't seem to have a very clear idea of the lineup, but that's why I'm asking for advice in the first place.
So, which lineup would you suggest to run, and what should I be banning in your opinion?
Secret hunter is slightly better against control than spell hunter. That said, they are both much less counter control than egg or recruit hunter. Both of these also struggle against slow warlock
Speaking of which, cubelock is basically a warlock version of egg hunter. If you want to bring this, you should bring egg hunter as well because it's good lineup synergy
Big mage is a poor choice unless it's a small scale or local tournament. The reason being is that it becomes much worse the more the opponent knows what they're doing
Big druid is a popular deck of LHS, not conquest. Its goal in LHS is to be the leading deck and highroll the inevitable unfavorables the leading deck will queue into after game 1. That said, druid is opieOP and if your collection doesn't support other druids, I would like to make room for this, if only to draw bans. Also, big druid is the deck people bring to counter other druids. You don't want to ban druid with this
Banning druid is always a good idea, though nowadays most druids are token, not tog/maly which have different matchups. After looking at the decks you intend to bring though, I don't think these decks are in line with a ban druid strategy. Most of the decks you mentioned are favored or even against druid, and have weaknesses in other matchups
Out of this pool, if you wish to ban druid, I would recommend odd rogue, odd pally (because they are the two weak to druid) and secret hunter (because it's good overall and doesn't have glaring weaknesses that demand a ban elsewhere). You're going to really struggle against control warrior, but thankfully it shouldn't be a popular deck at all
You could also bring a ban quest rogue lineup. Cubelock, big druid, secret (egg if you have it) hunter. Such a lineup should do very well against druids and other slow decks. If the opponent does not have quest rogue, you'd ban the most aggressive deck. I would really prefer to have quest rogue itself over cubelock in this lineup but it's an extremely hard deck to learn and you didn't mention it
As always, make sure you know how to play these decks well. Being familiar with the decks is more important than lineup strategy. Don't bring anything you never played just because the stats tell you to
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
Personally I wouldn't bring Secret Hunter (I agree it can be fast against control but it lacks consistency imo). Egg Hunter seems a better deck for your lineup.
So I think now the standard lineup possibilities are the following:
- Bring control: sth like Odd Warrior, some kind of druid and probably Evenlock or some control Priest
- Bring anti-control: I would go with Quest Rogue, Shudderwock Shaman and Togg Druid or maybe swap one of those with Egg Hunter
- Bring Aggro: Zoo + Odd Rogue + probably Token Druid
Having said that, I really like to bring two strong ban-worthy decks in a lineup so right now I would go for something like Quest Rogue + Token Druid + another deck you like that can be Cubelock or Hunter or whatever.
Banning Druid with your lineup seems good to me. But what do you do if the oppo brings like Odd Warrior + Druid + Evenlock? Because they will ban your hunter and you'll end up with some bad matchups anyway. That's why I like bringing Token Druid in this format: it seems to be the deck that has less polarizing match-ups leaving you the possibility to beat whatever. So if you're sure to bring anti-control I think you've got to play Druid 100% + maybe Rogue (odd or quest, up to you) and Egg Hunter/Shudderwock
Yeah, egg hunter is just superior but (like many of your other recommendations), OP didn't mention it so I suspect he either doesn't have a collection to support it and/or doesn't know how to play it. Knowing what to cube in what matchups can be hard. Don't underestimate the difficulty of this deck
I agree with most of your points if every deck was available though. The exception is on odd warrior because it's too easily hard countered
If there were no deck restrictions, I'd go with quest rogue, token druid, egg hunter and not worry about countering people too much. These decks are powerful enough to win unfavorables and like you said, having both quest rogue and token druid is great. The skill requirement of such a lineup is pretty high though; all 3 decks are some of the hardest to pilot in the current meta
Legend with : S65 Freeze Mage, S57 Maly Gonk Druid, S57 "Okay" Shaman, S53 Boom-zooka Hunter, S53 Maly Tog Druid, S52 Wild Tog Druid ft.Blingtron, S50 Quest Rogue, S49 Dead Man's Warrior, S41 Wild Clown Fiesta Druid, S41 Hadronox Jade Druid, S40 Wild OTK Dragon Druid, S35 SMOrc Shaman, S33 Jade Druid, S22 Control Priest, S19 Control Priest
I would bring a Control deck, a Combo one and an Anti-Control one. As Control, I suggest you bringing Taunt Druid- very good against Control because of infinite taunts, and performs as well against Aggro because of Armor gain and Taunts . As Combo, I think Quest Rogue would be the perfect choice. Finally, as anti control I would choose Deathrattle Hunter, you know, turn 3 Egg turn 4 Stalker and Play Dead into GG. Despite this, I d like to find a spot for Control Lock too, it s just too good to cut it!
"The flow of time is always cruel... its speed seems different for each person, but no one can change it... A thing that does not change with time is a memory of younger days..."