I played a game against a player who would not end their turn ever. At first I thought it was an AFK player but He/She would always make moves but would always let the timer run out rather than clicking the end turn. Based off of the cards played and the moves made it didn't look like a new player who didn't know better.
I just wonder if this is some kind of strategy people are coming up with to try to get their opponent to concede out of frustration? Out of principle and stubbornness I suck out the game. This is different than players who are just slow and take a long time to think over their turns. They would make their moves in relatively normal times and then let the timer run out.
One last thing to point out is in the case of a player going AFK they get the speed timer after letting the timer burn out once. As long as they don't play they still get the speed timer. Once they do play the timer returns to normal even on the same turn they had the speed timer. And so this was the case with this game that I always had to wait the full 30 seconds for his turn to end even though he got the speed timer at the start of all of his turns past the first one. Should there be something in place to force the speed turns on players who let the timer burn out multiple times per game like 3-4 times?
I played a game against a player who would not end their turn ever. At first I thought it was an AFK player but He/She would always make moves but would always let the timer run out rather than clicking the end turn. Based off of the cards played and the moves made it didn't look like a new player who didn't know better.
I just wonder if this is some kind of strategy people are coming up with to try to get their opponent to concede out of frustration? Out of principle and stubbornness I suck out the game. This is different than players who are just slow and take a long time to think over their turns. They would make their moves in relatively normal times and then let the timer run out.
One last thing to point out is in the case of a player going AFK they get the speed timer after letting the timer burn out once. As long as they don't play they still get the speed timer. Once they do play the timer returns to normal even on the same turn they had the speed timer. And so this was the case with this game that I always had to wait the full 30 seconds for his turn to end even though he got the speed timer at the start of all of his turns past the first one. Should there be something in place to force the speed turns on players who let the timer burn out multiple times per game like 3-4 times?
You can't stop someone from roping. That's what I do in most of my games. If someone were to have some way to pressure me outside of this game (by putting pressure on the board rather then shortening my playing time) I would not like it.
I do squelch people since I don't like to be BM in any kind of way. And I like think every turn, even if this include to rope a long way before taking my turn.
Rollback Post to RevisionRollBack
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
I never purposefully rope, but sometimes I consider all the possible reactions to all plays before making one (there is normally an obvious way, which isn't always the best way) but when playing against a roper (or AFKer) then just play yor turns as quick as possible and hope he misses a turn
I never purposefully rope, but sometimes I consider all the possible reactions to all plays before making one (there is normally an obvious way, which isn't always the best way) but when playing against a roper (or AFKer) then just play yor turns as quick as possible and hope he misses a turn
It would be so easy if it was working like this. Roping is a strategy in itself. Making lose patience to your opponent so he'll be baited in what you are trying him to get in. If I rope against a Warrior then drop only one creature instead of two, I'm tellling him you either play Brawl or you are dead. And they often play Brawl to my great pleasure, allowing me to pressure them as they needed to be pressured.
Rollback Post to RevisionRollBack
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
Should there be something in place to force the speed turns on players who let the timer burn out multiple times per game like 3-4 times?
I agree it's frustrating, but I don't think it would be possible to enforce a hard rule. In professional tournaments, its not uncommon for players to spend the whole time thinking, then queue up all their moves in a race against the rope. It's risky, since you can potential miss a card, but there is a valid reason for players to rope multiple times. I think the current AFK method is pretty good. A player with no actions gets a shorter second turn unless they act. Let's you blast through a "true" AFK player, but allows players that step away for 30 seconds to recover.
I don't know why someone would want to waste their time with both players sitting idle, but there is a time limit per turn, but no way to tell the difference between a player who is actually thinking vs. being a jerk.
Glad to see that this is common enough to have an actual term *sarcasm*
Unfortunately squelching doesn't do anything beyond blocking their emotes. So squelching someone who is roping doesn't help unless they are also spamming emotes at the same time but this would just bring it to a whole new level of BM.
At least this was the only time I've run into this otherwise I would consider building a Rogue deck centered around Nozdormu and Conceal
I do this. I'll admit to doing this. I'm not ashamed of doing this. I play Hearthstone to have fun. I play fun, inventive decks and, in a perfect world, would like to play against other people who play fun, inventive decks. But it seems that my idea of fun and inventive and other people's idea of fun and inventive differ greatly.
I'll come up with a dumb fun deck idea, and hop into "casual" to play it...hopefully against other people who have come up with their own dumb fun decks, but all I come across are people who are playing net decks looking for a quick/easy win to get their quests done. Since most of my decks can't compete with these net decks (after all, they are net decks for a reason, while my decks will never be among the top voted decks here on Hearthpwn), and there's no way I'll get the fun I think I deserve being a member of the Hearthstone community, I will deny my net decking opponent of his quick/easy win by DRAWING THE GAME OUT FOR AS LONG AS POSSIBLE.
I'm not AFK, I may be looking at stuff other than the game, but I'm still there, and I'll watch that rope until the very end, and then hit "End Turn." That way I never get the speed rope. Net deckers ruin my fun...so I'll ruin yours. "Tit for tat." "Do unto others as you would have them do unto you." However you wanna put it. I don't care. Sure, I could just concede and move on, but chances are high that I'll just run into another net deck, and YOU'LL still get your quick/easy win, while I'll have to suffer through even more unoriginal bastards.
Yes, I may be as much of a cancer on this game as net deckers are, but net deckers created people like me, and you know what...soon you'll have net deckers pulling this crap, while I'll never make a deck that I copied off of sites like this one.
So, go ahead and flame me, whatever will make you feel better about copy/pasting your deck...you won't change my opinion on net decks, and I won't change your opinion on playing them...I won't even bother trying. Someone told or showed you net decking was the way to go and because you can't think for yourself, you believed them.
Well, to shed a little speculation by "da community" on the recent increase in people who play out their full turn fast, but still rope every turn: They do it because it's increases the likelihood to win against mobile players who lose internet access or against players who start a game thinking they can finish one in 20-25 minutes before they have to travel to XX. Basically, it's done by people whom are so desperate to win a single game that they would drive to your house to ding-dong-ditch you if they got the chance, just on the off chance you miss a turn. AKA the super try-hard, otherwise know as "the dick".
Once again, that's all just speculation, I believe you can find a video on Kripp's YouTube Channel about it.
Glad to see that this is common enough to have an actual term *sarcasm*
Unfortunately squelching doesn't do anything beyond blocking their emotes. So squelching someone who is roping doesn't help unless they are also spamming emotes at the same time but this would just bring it to a whole new level of BM.
At least this was the only time I've run into this otherwise I would consider building a Rogue deck centered around Nozdormu and Conceal
It's the contratry that bothers me. Not squelching the emote part, but the suggestion you made about ''accelerating'' the timer for your opponent after X turns that he's roping. I'm fine with Nozdormu effect... but not with the fact you could, outside of this card, force your opponent to take a fast turn. If I am enjoying the game by roping, what can you do about it ? I mean, really... you can't do nothing... because you should not be allowed to disrupt my way of legally enjoying this game. It's within the rules to be able to rope your opponent each turn if you want to do so.
Rollback Post to RevisionRollBack
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
I've run into this multiple times, as I'm sure most HS players have. I just squelch, plan my next turn based on the current situation, then watch TV or browse on my phone. I refuse to reward players like Remhouse who seem to think frustrating your opponent by being purposefully slow is a "strategy" rather than what it really is which is BM.
It's within the rules to be able to rope your opponent each turn if you want to do so.
Yeah, it is within the rules to be an annoying jerk for no reason, that is true.
You probably also think you're a good player when people concede because they don't want to waste their time on you. But it's within the rules to think too much of yourself as well.
Ok. Since when it is in the rules to be an annoying jerk ? Never. Now this is settle.
I don't think I'm good because people concede. Have you watched Lifecoach playing. He thinks about every possible outcomes. I do the same. I watch him play, I learn from him... and I found out that roping on turns when you had several options was the best for me. Also... it provides you enough reflection time.
Of course, you may continue to believe that inventing some personality to someone on a forum is the way to explain your ''enjoyment'' of this game, go ahead. You're on your way to be a nice Hearthstone player.
Rollback Post to RevisionRollBack
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
I play Hearthstone to have fun. I play fun, inventive decks and, in a perfect world, would like to play against other people who play fun, inventive decks. But it seems that my idea of fun and inventive and other people's idea of fun and inventive differ greatly.
I generally don't get past rank 15 with my decks. but I'm fine with that. and I would agree with you that playing playing less optimal decks can be more fun than playing the boring netdecks that is played by a large portion of the player base. There is a lot of net decking but that's what happens with any TCG. It feels more rampant in Hearthstone because of the comparatively smaller card pool. Sorry my post wasn't intended for flaming people who do this, although I can see why it would be taken that way.
I just don't see the fun in getting people to concede, I would rather just lose or in some cases beat the net decks with one of my own making.
I've run into this multiple times, as I'm sure most HS players have. I just squelch, plan my next turn based on the current situation, then watch TV or browse on my phone. I refuse to reward players like Remhouse who seem to think frustrating your opponent by being purposefully slow is a "strategy" rather than what it really is which is BM.
You can't reward player at all.
And you should stop this ! Giving me intentions I've never said is bad. I'm not roping to frustrate my opponent. I'm roping to think about all my options, consider what the opponent could possibly held in his hands, what cards should I expect, what cards should I play around, what could he possibly do given the mana he'll have.
Also... roping is something that puts pressure on your opponent. Someone playing fast might seem in Control. I've seen enough of this from ''pro players'' to actually tell you that some of them play too fast and get crushed by players like Lifecoach (or me, or several Legend players) who just outthink them on the long run.
If you believe that I'm roping for pure frustration, you've quite missed the point of roping and you are just searching an excuse for insulting ''outhinking roping players''.
Rollback Post to RevisionRollBack
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
If I'm 1) done playing for now anyway and 2) staying on my computer anyway then I'll sometimes stick around to run out my turns against obnoxious "Sorry. Sorry. Thanks. Sorry" players while I watch YouTube or something. I know it's immature, I know I'm "stooping to their level", but really? You're so powerful and so talented with that cookie cutter face hunter deck that you ALSO need to rub it in when you get a great opening hand against me and I can't catch up? Well, at least I can make that turn 6 win take three times as long when I was about to hand you the concede anyway, if only you were a halfway decent person. Hope it was worth it.
If I'm 1) done playing for now anyway and 2) staying on my computer anyway then I'll sometimes stick around to run out my turns against obnoxious "Sorry. Sorry. Thanks. Sorry" players while I watch YouTube or something. I know it's immature, I know I'm "stooping to their level", but really? You're so powerful and so talented with that cookie cutter face hunter deck that you ALSO need to rub it in when you get a great opening hand against me and I can't catch up? Well, at least I can make that turn 6 win take three times as long when I was about to hand you the concede anyway, if only you were a halfway decent person. Hope it was worth it.
It's not a good way to see ''roping''. Trying to make someone else victory ''longer'' won't do much on the long term. They will still won. And you'll be more saltier since you had not prepared a deck to counter this kind of opening. You should look forward to make deck ou' instead of trying to put the blame on your opponent. Because, they'll always be there, this good starting hand... it's up to you if you want to be able to Mulligan accordingly or suffer from losing to them.
You could just concede... but I'm not someone you'll judge you if you like losing your time. It's not my thing.
Rollback Post to RevisionRollBack
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
Glad to see that this is common enough to have an actual term *sarcasm*
Unfortunately squelching doesn't do anything beyond blocking their emotes. So squelching someone who is roping doesn't help unless they are also spamming emotes at the same time but this would just bring it to a whole new level of BM.
At least this was the only time I've run into this otherwise I would consider building a Rogue deck centered around Nozdormu and Conceal
It's the contratry that bothers me. Not squelching the emote part, but the suggestion you made about ''accelerating'' the timer for your opponent after X turns that he's roping. I'm fine with Nozdormu effect... but not with the fact you could, outside of this card, force your opponent to take a fast turn. If I am enjoying the game by roping, what can you do about it ? I mean, really... you can't do nothing... because you should not be allowed to disrupt my way of legally enjoying this game. It's within the rules to be able to rope your opponent each turn if you want to do so.
I know Blizzard wanted to reduce the impact of BM in Hearthstone. This is why they have emotes rather than chat, and why they gave you the ability to squelch emotes. Roping is just BM regardless of whether or not you consider it a viable strategy at the end of the day it's rude to the other player and a waist of both your time.
My suggestion that they some how combat the BM even more than they already do isn't something unreasonable. But even if they do it will ultimately be fruitless since it will change from letting the timer burn out to ending the turn at the last second.
Maybe changing Nozdormu's effect to be permanent rather than just while he's in play.
I played a game against a player who would not end their turn ever. At first I thought it was an AFK player but He/She would always make moves but would always let the timer run out rather than clicking the end turn. Based off of the cards played and the moves made it didn't look like a new player who didn't know better.
I just wonder if this is some kind of strategy people are coming up with to try to get their opponent to concede out of frustration? Out of principle and stubbornness I suck out the game. This is different than players who are just slow and take a long time to think over their turns. They would make their moves in relatively normal times and then let the timer run out.
One last thing to point out is in the case of a player going AFK they get the speed timer after letting the timer burn out once. As long as they don't play they still get the speed timer. Once they do play the timer returns to normal even on the same turn they had the speed timer. And so this was the case with this game that I always had to wait the full 30 seconds for his turn to end even though he got the speed timer at the start of all of his turns past the first one. Should there be something in place to force the speed turns on players who let the timer burn out multiple times per game like 3-4 times?
Card Design Competition #31
You can't stop someone from roping. That's what I do in most of my games. If someone were to have some way to pressure me outside of this game (by putting pressure on the board rather then shortening my playing time) I would not like it.
I do squelch people since I don't like to be BM in any kind of way. And I like think every turn, even if this include to rope a long way before taking my turn.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
I never purposefully rope, but sometimes I consider all the possible reactions to all plays before making one (there is normally an obvious way, which isn't always the best way) but when playing against a roper (or AFKer) then just play yor turns as quick as possible and hope he misses a turn
Diehard druid player ^~^
Check out my theorycrafted Blistering Rot
It would be so easy if it was working like this. Roping is a strategy in itself. Making lose patience to your opponent so he'll be baited in what you are trying him to get in. If I rope against a Warrior then drop only one creature instead of two, I'm tellling him you either play Brawl or you are dead. And they often play Brawl to my great pleasure, allowing me to pressure them as they needed to be pressured.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
I agree it's frustrating, but I don't think it would be possible to enforce a hard rule. In professional tournaments, its not uncommon for players to spend the whole time thinking, then queue up all their moves in a race against the rope. It's risky, since you can potential miss a card, but there is a valid reason for players to rope multiple times. I think the current AFK method is pretty good. A player with no actions gets a shorter second turn unless they act. Let's you blast through a "true" AFK player, but allows players that step away for 30 seconds to recover.
I don't know why someone would want to waste their time with both players sitting idle, but there is a time limit per turn, but no way to tell the difference between a player who is actually thinking vs. being a jerk.
Glad to see that this is common enough to have an actual term *sarcasm*
Unfortunately squelching doesn't do anything beyond blocking their emotes. So squelching someone who is roping doesn't help unless they are also spamming emotes at the same time but this would just bring it to a whole new level of BM.
At least this was the only time I've run into this otherwise I would consider building a Rogue deck centered around Nozdormu and Conceal
Card Design Competition #31
I do this. I'll admit to doing this. I'm not ashamed of doing this. I play Hearthstone to have fun. I play fun, inventive decks and, in a perfect world, would like to play against other people who play fun, inventive decks. But it seems that my idea of fun and inventive and other people's idea of fun and inventive differ greatly.
I'll come up with a dumb fun deck idea, and hop into "casual" to play it...hopefully against other people who have come up with their own dumb fun decks, but all I come across are people who are playing net decks looking for a quick/easy win to get their quests done. Since most of my decks can't compete with these net decks (after all, they are net decks for a reason, while my decks will never be among the top voted decks here on Hearthpwn), and there's no way I'll get the fun I think I deserve being a member of the Hearthstone community, I will deny my net decking opponent of his quick/easy win by DRAWING THE GAME OUT FOR AS LONG AS POSSIBLE.
I'm not AFK, I may be looking at stuff other than the game, but I'm still there, and I'll watch that rope until the very end, and then hit "End Turn." That way I never get the speed rope. Net deckers ruin my fun...so I'll ruin yours. "Tit for tat." "Do unto others as you would have them do unto you." However you wanna put it. I don't care. Sure, I could just concede and move on, but chances are high that I'll just run into another net deck, and YOU'LL still get your quick/easy win, while I'll have to suffer through even more unoriginal bastards.
Yes, I may be as much of a cancer on this game as net deckers are, but net deckers created people like me, and you know what...soon you'll have net deckers pulling this crap, while I'll never make a deck that I copied off of sites like this one.
So, go ahead and flame me, whatever will make you feel better about copy/pasting your deck...you won't change my opinion on net decks, and I won't change your opinion on playing them...I won't even bother trying. Someone told or showed you net decking was the way to go and because you can't think for yourself, you believed them.
Well, to shed a little speculation by "da community" on the recent increase in people who play out their full turn fast, but still rope every turn: They do it because it's increases the likelihood to win against mobile players who lose internet access or against players who start a game thinking they can finish one in 20-25 minutes before they have to travel to XX. Basically, it's done by people whom are so desperate to win a single game that they would drive to your house to ding-dong-ditch you if they got the chance, just on the off chance you miss a turn. AKA the super try-hard, otherwise know as "the dick".
Once again, that's all just speculation, I believe you can find a video on Kripp's YouTube Channel about it.
"Terribleness is part of greatness: let us not deceive ourselves." - Millhouse Manastorm
Sure there is, they use all their mana and attack with all their minions in the first 10 seconds of their turn and just wait out the rest of the turn.
Card Design Competition #31
It's the contratry that bothers me. Not squelching the emote part, but the suggestion you made about ''accelerating'' the timer for your opponent after X turns that he's roping. I'm fine with Nozdormu effect... but not with the fact you could, outside of this card, force your opponent to take a fast turn. If I am enjoying the game by roping, what can you do about it ? I mean, really... you can't do nothing... because you should not be allowed to disrupt my way of legally enjoying this game. It's within the rules to be able to rope your opponent each turn if you want to do so.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
I've run into this multiple times, as I'm sure most HS players have. I just squelch, plan my next turn based on the current situation, then watch TV or browse on my phone. I refuse to reward players like Remhouse who seem to think frustrating your opponent by being purposefully slow is a "strategy" rather than what it really is which is BM.
Ok. Since when it is in the rules to be an annoying jerk ? Never. Now this is settle.
I don't think I'm good because people concede. Have you watched Lifecoach playing. He thinks about every possible outcomes. I do the same. I watch him play, I learn from him... and I found out that roping on turns when you had several options was the best for me. Also... it provides you enough reflection time.
Of course, you may continue to believe that inventing some personality to someone on a forum is the way to explain your ''enjoyment'' of this game, go ahead. You're on your way to be a nice Hearthstone player.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
I generally don't get past rank 15 with my decks. but I'm fine with that. and I would agree with you that playing playing less optimal decks can be more fun than playing the boring netdecks that is played by a large portion of the player base. There is a lot of net decking but that's what happens with any TCG. It feels more rampant in Hearthstone because of the comparatively smaller card pool. Sorry my post wasn't intended for flaming people who do this, although I can see why it would be taken that way.
I just don't see the fun in getting people to concede, I would rather just lose or in some cases beat the net decks with one of my own making.
Card Design Competition #31
TBH if I'm roping in Hearthstone thats a good thing for me. Means my attention is on productive things.
TGT Deck Updates Are (Finally) Out!
http://www.hearthpwn.com/decks/194068-forecasts-priest-tgt-update
http://www.hearthpwn.com/decks/212671-forecasts-basic-priest
http://www.hearthpwn.com/decks/193196-hunter-rush-tgt
http://www.hearthpwn.com/decks/201238-definitely-not-tirion-dnt
You can't reward player at all.
And you should stop this ! Giving me intentions I've never said is bad. I'm not roping to frustrate my opponent. I'm roping to think about all my options, consider what the opponent could possibly held in his hands, what cards should I expect, what cards should I play around, what could he possibly do given the mana he'll have.
Also... roping is something that puts pressure on your opponent. Someone playing fast might seem in Control. I've seen enough of this from ''pro players'' to actually tell you that some of them play too fast and get crushed by players like Lifecoach (or me, or several Legend players) who just outthink them on the long run.
If you believe that I'm roping for pure frustration, you've quite missed the point of roping and you are just searching an excuse for insulting ''outhinking roping players''.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
If I'm 1) done playing for now anyway and 2) staying on my computer anyway then I'll sometimes stick around to run out my turns against obnoxious "Sorry. Sorry. Thanks. Sorry" players while I watch YouTube or something. I know it's immature, I know I'm "stooping to their level", but really? You're so powerful and so talented with that cookie cutter face hunter deck that you ALSO need to rub it in when you get a great opening hand against me and I can't catch up? Well, at least I can make that turn 6 win take three times as long when I was about to hand you the concede anyway, if only you were a halfway decent person. Hope it was worth it.
It's not a good way to see ''roping''. Trying to make someone else victory ''longer'' won't do much on the long term. They will still won. And you'll be more saltier since you had not prepared a deck to counter this kind of opening. You should look forward to make deck ou' instead of trying to put the blame on your opponent. Because, they'll always be there, this good starting hand... it's up to you if you want to be able to Mulligan accordingly or suffer from losing to them.
You could just concede... but I'm not someone you'll judge you if you like losing your time. It's not my thing.
Used to be a proud Handlock player.
Legend 17 times.
Still flirting with the ladder from times to times with Renolock.
I don't know for sure but it was probably Ranked and probably the Priest deck that I play the most of:
http://www.hearthpwn.com/deckbuilder/priest#62:2;147:2;301:2;315:2;401:2;438:2;442:2;450:2;457:2;503:1;547:2;671:2;7735:2;12197:1;12198:1;12301:1;14461:2;
Card Design Competition #31
If there is something more important you should be doing it would probably be best to focus on that rather than multitask.
Card Design Competition #31
I know Blizzard wanted to reduce the impact of BM in Hearthstone. This is why they have emotes rather than chat, and why they gave you the ability to squelch emotes. Roping is just BM regardless of whether or not you consider it a viable strategy at the end of the day it's rude to the other player and a waist of both your time.
My suggestion that they some how combat the BM even more than they already do isn't something unreasonable. But even if they do it will ultimately be fruitless since it will change from letting the timer burn out to ending the turn at the last second.
Maybe changing Nozdormu's effect to be permanent rather than just while he's in play.
Card Design Competition #31