Even though in standard frost nova is no longer available and blizzard is never played. With the new flurry card, brain freeze and additional ways to discover them, playing against mage as a tempo deck really feels like you are skipping your turns while they get to play theirs. But frost being one of the classic mage spellschools I also understand it has to be part of the game.
I’m curious to see your submissions and reactions.
Even though in standard frost nova is no longer available and blizzard is never played. With the new flurry card, brain freeze and additional ways to discover them, playing against mage as a tempo deck really feels like you are skipping your turns while they get to play theirs. But frost being one of the classic mage spellschools I also understand it has to be part of the game.
I’m curious to see your submissions and reactions.
They made Freezing too cheap these days, and the class abuses these cheap spells too much. In the past, they cost way more such as Blizzard and Frost Nova.
Not because I dislike the mechanic itself, but because it is WAY too undervalued. I almost feel every rush card could be 1 mana more, especially the ones with deathrattle.
How the "graveyard" works is pretty annoying, especially when we have cards that care about what died or how many times it died but no way to actually check that. I feel like the could add something to make it more clear
German YouTube Channel: https://goo.gl/RszbSX Daily new Let´s Plays, new Hearthstone Content every Wednesday and Sunday, Blogs and similiar things once a Week!
The rigging of the matchmaker and the weighted RNG that make the game almost unplayable if you pay attention to what is happening.
Yeah brother, preach it!
I hate that exact feature of the game, but I understand why its in the game.
Blizzard has all these employees and they need work to do, since they're not doing anything else. So they assign one to every player to keep an eye on them, and if they start winning too much, they flip the switch that turns off your winning for the day.
It's a reasonable feature of the game, I understand why it's there. But I do hate it.
Nozdormu and APM strats in Battlegrounds. Playing from android devices most lf the time means i'm playing at a disadvantage whenever these two are relevant.
The rigging of the matchmaker and the weighted RNG that make the game almost unplayable if you pay attention to what is happening.
Yeah brother, preach it!
I hate that exact feature of the game, but I understand why its in the game.
Blizzard has all these employees and they need work to do, since they're not doing anything else. So they assign one to every player to keep an eye on them, and if they start winning too much, they flip the switch that turns off your winning for the day.
It's a reasonable feature of the game, I understand why it's there. But I do hate it.
The rigging of the matchmaker and the weighted RNG that make the game almost unplayable if you pay attention to what is happening.
Yeah brother, preach it!
I hate that exact feature of the game, but I understand why its in the game.
Blizzard has all these employees and they need work to do, since they're not doing anything else. So they assign one to every player to keep an eye on them, and if they start winning too much, they flip the switch that turns off your winning for the day.
It's a reasonable feature of the game, I understand why it's there. But I do hate it.
The rigging of the matchmaker and the weighted RNG that make the game almost unplayable if you pay attention to what is happening.
Yeah brother, preach it!
I hate that exact feature of the game, but I understand why its in the game.
Blizzard has all these employees and they need work to do, since they're not doing anything else. So they assign one to every player to keep an eye on them, and if they start winning too much, they flip the switch that turns off your winning for the day.
It's a reasonable feature of the game, I understand why it's there. But I do hate it.
Lifesteal healing for excess damage - how can you steal 8 life out of a 1/1 penguin ffs?!
also some others have said it, and yes, Rez mechanic is dumb. The minion who got resurrected should be removed from the dead pool. One should not be able to resurrect 1 dead guy 7 times.
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I’ll go first:
Freezing.
Even though in standard frost nova is no longer available and blizzard is never played. With the new flurry card, brain freeze and additional ways to discover them, playing against mage as a tempo deck really feels like you are skipping your turns while they get to play theirs. But frost being one of the classic mage spellschools I also understand it has to be part of the game.
I’m curious to see your submissions and reactions.
Charge - I hate the fact the new devs are shit and doesn't know how to work on a game with charge minions anymore.
Fatigue damage through milling.
Grammar is the difference between knowing your crap, and knowing you’re crap.
A .gif is worth a thousand words.
They made Freezing too cheap these days, and the class abuses these cheap spells too much. In the past, they cost way more such as Blizzard and Frost Nova.
Simple, Questline, it ruined the late-game strategies and deck-building creativity.
Too much card draw
Rush.
Not because I dislike the mechanic itself, but because it is WAY too undervalued. I almost feel every rush card could be 1 mana more, especially the ones with deathrattle.
Animated Broomstick is positively mindboggling to me.
Resurrection and the concept that 1 dead unit can be resurrected to fill a board.
The rigging of the matchmaker and the weighted RNG that make the game almost unplayable if you pay attention to what is happening.
Cost reduction.
Emperor Thaurissan - Totally fine
Octo-Bot - Could also be fine with fewer card draw options and 1-mana cards
Lady Anacondra and Celestial Alignment - Wtf are you doin, Blizzard?
Also, Lightning Bloom is still a mistake.
Fatigue prevention like ignite, jade idol.
If you draw way to many cards then thats the downside: fatigue.
How the "graveyard" works is pretty annoying, especially when we have cards that care about what died or how many times it died but no way to actually check that. I feel like the could add something to make it more clear
And i don’t even play Paladins
PLS we don't need a second YGO Disaster.
German YouTube Channel: https://goo.gl/RszbSX
Daily new Let´s Plays, new Hearthstone Content every Wednesday and Sunday, Blogs and similiar things once a Week!
Yeah brother, preach it!
I hate that exact feature of the game, but I understand why its in the game.
Blizzard has all these employees and they need work to do, since they're not doing anything else. So they assign one to every player to keep an eye on them, and if they start winning too much, they flip the switch that turns off your winning for the day.
It's a reasonable feature of the game, I understand why it's there. But I do hate it.
Gosh darn it.
Nozdormu and APM strats in Battlegrounds. Playing from android devices most lf the time means i'm playing at a disadvantage whenever these two are relevant.
this guy does not understand what an algorithm is
Your face doesn't know what an algorithm is.
Hah, gotem.
Mana cheat ruins lives.
(This includes Recruit and Recruit-like effects.)
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Lifesteal healing for excess damage - how can you steal 8 life out of a 1/1 penguin ffs?!
also some others have said it, and yes, Rez mechanic is dumb. The minion who got resurrected should be removed from the dead pool. One should not be able to resurrect 1 dead guy 7 times.