Judging from the last two expansions of this rotation, it seems like the mercenaries are being given the legendary treatment in various iterations. First were minions, now we have legendary spells, and the next logical conclusion to me would be hero cards for every class. The possibilities of how they could work are very interesting to me, and I've been thinking about how the traditional hero card format would not function well in the fast paced meta established by the Stormwind Set. I can't imagine any card over the cost of 7 mana making the cut in any deck, even if they were at the power level of some of the Galakrond variants or the Amazing Reno, etc. The first idea that occurred to me was that the new cards could potentially be 5 mana, but I think the following prediction could be a possibility as well:
The new hero cards may have variable mana costs deppending on how much mana the player has at the time. This is to say that if you drew the hero card in your mulligan it would be a relatively weak version that costs 1 mana, then on turn 5 it would become a stronger version, and eventually transform into a game winning final form at 10 mana.
As a very rough example, a Rokara hero card could have a one mana version which gives 1 (or zero) armor, summons two 1/1 pirates, and has a 2 mana hero power that gives you a 2/2 weapon. The 5 mana version could give 3 armor, summon two 3/3s, and a 3/3 weapon. And then the 10 mana version would be some massive effect much like the juggernaut.
Has anyone else here had considered the idea of hero cards for the mercenaries being on the horizon? Or does it seem like I'm way off base? Either way, i'm happy to discuss anything other than how awful the meta is right now.
The idea of "ranked" Hero cards is interesting. Too bad it can never be fully realized with the meta in the state it's in.
I personally would rather see more Start of Game cards like Darkbishop Benedictus that fundamentally change the way a class is played, but in a way that's fair and fun.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I would love to see more hero cards, but they either need to make them low cost in order to see any play, or super mega game winningly powerful at high cost.
Not sure how they would balance them either direction. Maybe they just don't and see what happens.
Seeing as the questline rewards were 5 mana, maybe the hero cards will be 7-10 mana and varying depending on the class and how strong the effect is.
At this point, it's anyone's wildest guess as to what they would do.
I personally would rather see more Start of Game cards like Darkbishop Benedictus that fundamentally change the way a class is played, but in a way that's fair and fun.
Seeing where the game goes in the last few expansions...the game gets faster and faster. I think they might release some Start of Game cards.
As an example: If you play Warlock and put card "XY" in your deck, you automatically win the game.
I mean yes..its pretty op and hard to counter. But some weeks after the release, they will nerf a random warlock cards cost +1 and the game will be saved! And if you still struggle in constructed, even its very balanced, they will just add something to the shop for 50-100 euro for battlegrounds or mercenaries, so you guaranteed can have some fun.
I personally would rather see more Start of Game cards like Darkbishop Benedictus that fundamentally change the way a class is played, but in a way that's fair and fun.
Seeing where the game goes in the last few expansions...the game gets faster and faster. I think they might release some Start of Game cards.
As an example: If you play Warlock and put card "XY" in your deck, you automatically win the game.
I mean yes..its pretty op and hard to counter. But some weeks after the release, they will nerf a random warlock cards cost +1 and the game will be saved! And if you still struggle in constructed, even its very balanced, they will just add something to the shop for 50-100 euro for battlegrounds or mercenaries, so you guaranteed can have some fun.
Oh, I would love more 'start of game' effects. Then my dream of running a dozen of them in the same deck will finally become a reality. I'll call it 'unskippable cutscene before the boss'.
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Judging from the last two expansions of this rotation, it seems like the mercenaries are being given the legendary treatment in various iterations. First were minions, now we have legendary spells, and the next logical conclusion to me would be hero cards for every class. The possibilities of how they could work are very interesting to me, and I've been thinking about how the traditional hero card format would not function well in the fast paced meta established by the Stormwind Set. I can't imagine any card over the cost of 7 mana making the cut in any deck, even if they were at the power level of some of the Galakrond variants or the Amazing Reno, etc. The first idea that occurred to me was that the new cards could potentially be 5 mana, but I think the following prediction could be a possibility as well:
The new hero cards may have variable mana costs deppending on how much mana the player has at the time. This is to say that if you drew the hero card in your mulligan it would be a relatively weak version that costs 1 mana, then on turn 5 it would become a stronger version, and eventually transform into a game winning final form at 10 mana.
As a very rough example, a Rokara hero card could have a one mana version which gives 1 (or zero) armor, summons two 1/1 pirates, and has a 2 mana hero power that gives you a 2/2 weapon. The 5 mana version could give 3 armor, summon two 3/3s, and a 3/3 weapon. And then the 10 mana version would be some massive effect much like the juggernaut.
Has anyone else here had considered the idea of hero cards for the mercenaries being on the horizon? Or does it seem like I'm way off base? Either way, i'm happy to discuss anything other than how awful the meta is right now.
The idea of "ranked" Hero cards is interesting. Too bad it can never be fully realized with the meta in the state it's in.
I personally would rather see more Start of Game cards like Darkbishop Benedictus that fundamentally change the way a class is played, but in a way that's fair and fun.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I would love to see more hero cards, but they either need to make them low cost in order to see any play, or super mega game winningly powerful at high cost.
Not sure how they would balance them either direction. Maybe they just don't and see what happens.
Seeing as the questline rewards were 5 mana, maybe the hero cards will be 7-10 mana and varying depending on the class and how strong the effect is.
At this point, it's anyone's wildest guess as to what they would do.
Seeing where the game goes in the last few expansions...the game gets faster and faster. I think they might release some Start of Game cards.
As an example: If you play Warlock and put card "XY" in your deck, you automatically win the game.
I mean yes..its pretty op and hard to counter. But some weeks after the release, they will nerf a random warlock cards cost +1 and the game will be saved! And if you still struggle in constructed, even its very balanced, they will just add something to the shop for 50-100 euro for battlegrounds or mercenaries, so you guaranteed can have some fun.
This guy gets it
Oh, I would love more 'start of game' effects. Then my dream of running a dozen of them in the same deck will finally become a reality. I'll call it 'unskippable cutscene before the boss'.