The power creep of this expansion is pretty impressive. Overall i really like this expansion but there are some cards that already need to be addressed for potential nerfs or sent to HoF. I want to clarify this post isn't meant to be complaining 3 days into the expansion but just what I expect to happen.
First on my list is Battleground Battlemaster. This is the second neutral card within the last 4 expansions that put paladin decks over the top, the other being Pen Flinger. The fact that a common neutral 5 cost minion gives a player OTK potential anywhere from turn 5-7 is simply unacceptable. Not to mention the whole class identity thing. Windfury belongs to and specifically makes sense with Druid, Shaman, and occasionally Hunter. There's been a handful of neutral windfury cards in the past but usually they get cleared in one turn and where never very impactful outside of arena. Even if this card gets a huge mana nerf it will still be exploitable in decks that don't have a hard time keeping minions in play, especially classes like Priest and Paladin. I know the meta needs to unfold further but after a couple of days I think this card needs an early retirement.
Next is Ignite. This card will never stop being a problem unless a cap is put on the amount of times it can shuffle into your deck. Forgotten Torch is the card i compare it to and Ignite blows it out of the water in terms of strength. As time goes on the Quest Mage combos are likely only going to get stronger and that's also in big part to Refreshing Spring Water and Incanter's Flow. When spring water first got nerfed I knew it wasn't enough and it's also sad that a no spell mage Doesn't even need to use Font of Power and it could get to the point where it doesn't even need Apexis Blast because putting minions on the board could actually hurt Mage since it gives opponents a chance to play important cards on them.
Next is Stealer of Souls. With the tools that self damage and quest warlock decks have Stealer of Souls might need to be removed from standard just like it was in wild. This card combo'd with Darkglare is leading to some of the least fun experiences. With the card draw and survival tools that warlock already has this combo is just too easy to set up and even if it gets cleared it can be brought back through Raise Dead. Counter play to warlock comes in the form of Glide, which is only usable by one class and instead of it being a combo breaker it's really been just a stall card. Again with it being this early in the meta I think Quest Warlock will only get better and it will continue to have ways to win without Stealer of Souls.
Shaman didn't get hit in the last set of nerfs and that really surprised me. For the power level of a lot of the elementals some stat lines might need to be adjusted.
Not sure I would be voting for any removals this early in an expansion (has that EVER happened?) However, these quests are SUPER strong for some classes and seem too easy to complete. Since most of them are so good, I think they are going to be way more prevalent that most quests of the past. Nerfs look likely.
Perhaps a few cards could have been added to counter them a bit more. Say a 2 cost legendary 3/3 that battle cry "Disable your opponents quest for 2 rounds" or a 3 /4/5 cost neutral with "vanilla" stats that disable all quests for a round or two. Something that can give the slower quests and non-quest decks a bit of counter play against these fast and powerful quest decks that are quickly taking over.
Or maybe its just too early to think about any of this and give the meta a week or two to "settle" and see where things are at then.
Why do you want them to remove the only card single handedly keeping the entire OTK meta from taking over? The game isn't fun when quest mage kills all your minions while completing there quest there is nothing to be done if it wasn't for battlemaster OTK and solitaire decks would be meta aggro is barely keeping OTK at check I bet you been getting yo ass handed too you so now you want a nerf to the only card making aggro viable
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
The power creep of this expansion is pretty impressive. Overall i really like this expansion but there are some cards that already need to be addressed for potential nerfs or sent to HoF. I want to clarify this post isn't meant to be complaining 3 days into the expansion but just what I expect to happen.
First on my list is Battleground Battlemaster. This is the second neutral card within the last 4 expansions that put paladin decks over the top, the other being Pen Flinger. The fact that a common neutral 5 cost minion gives a player OTK potential anywhere from turn 5-7 is simply unacceptable. Not to mention the whole class identity thing. Windfury belongs to and specifically makes sense with Druid, Shaman, and occasionally Hunter. There's been a handful of neutral windfury cards in the past but usually they get cleared in one turn and where never very impactful outside of arena. Even if this card gets a huge mana nerf it will still be exploitable in decks that don't have a hard time keeping minions in play, especially classes like Priest and Paladin. I know the meta needs to unfold further but after a couple of days I think this card needs an early retirement.
Next is Ignite. This card will never stop being a problem unless a cap is put on the amount of times it can shuffle into your deck. Forgotten Torch is the card i compare it to and Ignite blows it out of the water in terms of strength. As time goes on the Quest Mage combos are likely only going to get stronger and that's also in big part to Refreshing Spring Water and Incanter's Flow. When spring water first got nerfed I knew it wasn't enough and it's also sad that a no spell mage Doesn't even need to use Font of Power and it could get to the point where it doesn't even need Apexis Blast because putting minions on the board could actually hurt Mage since it gives opponents a chance to play important cards on them.
Next is Stealer of Souls. With the tools that self damage and quest warlock decks have Stealer of Souls might need to be removed from standard just like it was in wild. This card combo'd with Darkglare is leading to some of the least fun experiences. With the card draw and survival tools that warlock already has this combo is just too easy to set up and even if it gets cleared it can be brought back through Raise Dead. Counter play to warlock comes in the form of Glide, which is only usable by one class and instead of it being a combo breaker it's really been just a stall card. Again with it being this early in the meta I think Quest Warlock will only get better and it will continue to have ways to win without Stealer of Souls.
Shaman didn't get hit in the last set of nerfs and that really surprised me. For the power level of a lot of the elementals some stat lines might need to be adjusted.
Google search: Is Hearthstone free to play?
Not sure I would be voting for any removals this early in an expansion (has that EVER happened?) However, these quests are SUPER strong for some classes and seem too easy to complete. Since most of them are so good, I think they are going to be way more prevalent that most quests of the past. Nerfs look likely.
Perhaps a few cards could have been added to counter them a bit more. Say a 2 cost legendary 3/3 that battle cry "Disable your opponents quest for 2 rounds" or a 3 /4/5 cost neutral with "vanilla" stats that disable all quests for a round or two. Something that can give the slower quests and non-quest decks a bit of counter play against these fast and powerful quest decks that are quickly taking over.
Or maybe its just too early to think about any of this and give the meta a week or two to "settle" and see where things are at then.
Game is trash. Down the drain. Iksar should be fired.
agree some of the elementals have too high stats on top of having battle cries as well. and yes stealer of souls needs removed from the game.
Twitch.tv/boozyfbaby
Least Favorite Cards of All Time: Jade Idol , Divine Favor , Counterspell , Resurrect ,Mecha'thun , Eternal Servitude ,
Why do you want them to remove the only card single handedly keeping the entire OTK meta from taking over? The game isn't fun when quest mage kills all your minions while completing there quest there is nothing to be done if it wasn't for battlemaster OTK and solitaire decks would be meta aggro is barely keeping OTK at check I bet you been getting yo ass handed too you so now you want a nerf to the only card making aggro viable