We've had the expansion for around 4 days now and while the meta is far from solved, there's already lots of info on what looks playable and what's looking like it was overrated or underrated. I'll give my rankings on how I think all the questlines are doing:
Tier S: Best questlines that are shaping the meta
The Demon Seed: We all knew this card would be very strong and it is. It's pretty easy to complete, specially with the help of our old friend Stealer of Souls. Warlock has a solid amount of healing and after you drop tamsin then your opponent is dead pretty much next turn.
Find the Imposter: This one is not too fancy but it allows you to develop very good tempo. Most SI:7 cards are solid and having Vinespine Slayer back is fantastic. I think what pushes this to S tier is that is the easiest questline to complete and while each reward is not flamboyant or crazy (not even the scabbs final one), they're simply very solid and being able to do shit like playing scabbs and immediatly stealthing him gives you the ability to push crazy damage in the mid-game.
Sorcerer's Gambit: This deck was everywhere day 1 and has since dropped a bit in both playrate and winrate but it's still very good. The end reward is a very strong wincondition and the one big issue this deck has is the fact that quality of frost spells is so shit right now. A lot of decks currently don't care about making a board and that makes it so cards like Flurry and Brain Freeze are totally uncastable. I've even seen people playing Oasis Ally just to have more frost spells that you can cast in case your opponent also doesn't hit your face, in a deck that rarely plays minions itself, crazy times. This deck and the questline will get stronger once people realize decks like face hunter and elemental shaman are still really good cause mage will be able to actually cast all their frost spells.
Tier A: Great questlines that are strong and spawned or strenghtened old decks
Final Showdown: I have to say I got this prediction wrong. I thought this would be too hard to fully complete and that the end reward is not that great considering you already went through most of your deck completing the previews steps, but that's the thing... You don't need and/or care about fully completing it on a deck like OTK DH. I've been playing a lot of that deck in the past 2 days and the first 2 rewards are good enough to allow you to combo in turns 7-10 easily. Most games I won (which where honestly a lot) I either didn't bother to even try to complete the last part cause I simply had lethal, or I didn't care about playing Kurthus cause I just had lethal and I even milled him a couple times due to having a full hand and still didn't care cause I was able to set up lethal for next turn. Every other quest looks like it aims to be the end goal of your deck but Final Showdown is simply the means to an end and that's the reason it feels so strong in OTK DH.
Lost in the Park: I said a lot of times this card was being slept on and I was right. The card isn't OP, don't get me wrong, but it's very solid. I think the saving grace of this questline is that 1) you can splash the attack package into a lot of decks and they still work and have the added bonus of extra armor and extra damage to control board or go face and 2) Guff is a beast so you can copy him and push big damage. If Druid gets a couple good attack cards in the following expansions this questline will get really good and consistent.
Command the Elements: The first and final rewards are very good, the middle one is pretty thrash honestly. Your spells casting twice is nuts but I think the big problem of this archetype is the fact that a lot of your pay-off cards and enablers are non-nature spells which means Shaman goes back to being a class with shit card draw and that affects the consistency of the deck.
Tier B: Questlines that are unsurprisingly bad or that ended up not being great after being hyped up.
Rise to the Occasion: The end reward of this is very powerful, it vomits a lot of stats and it's self sustainable, you can have no deck or hand and this keeps pumping stats every turn. The issue is that the first reward is shit and you're forced to run a bunch of 1-drops to even complete your quest. The only way I can see this working in the future is if blizzard decided to print some crazy neutral and paladin 1-drops and at that point you probably would just drop the quest and make an aggro deck so you could play your crazy one drops in turn one lol.
Seek Guidance: People went crazy with this one cause 1) Priest is for sure the most hated class 2) It's a wincondition that doesn't care about the state of the game, a play this win the game. Problem is that it's really slow, insanely slow. The few games I've queued against this deck go the same... They mulligan suboptimally and play their cards suboptimally to complete the quest but they end up getting stuck cause they don't draw cards from an specific cost or they simply can't play them ever cause they need to be doing some other stuff. Also the 5,6 and 7 mana slots just have very few cards that you actually want to play and not just have them in your deck to have better cost density available. I feel this card will only ever work maybe on tournament lineups that are aiming for full anti-control cause in ladder stuff like Questlock and OTK DH do that job a lot better while also dealing with the rest of the meta.
Defend the Dwarven District: I said many times this card wouldn't be anywhere near as crazy as most people were saying. I saw a bunch of posts saying this was gonna break the meta, that hit was going to be nerfed in the first day, infinite damage, Raza Priest is back... I've seen 2 quest hunters in 4 days in ladder and they both lost hard. The card just suffers from the same problem every non hyper aggro , which is not having much card draw which means they end up gassing out. The resources for both the quest and the reward are the same which means they end up with an empty hand like 90% of the games and thus can't deal the "infinite damage" that everyone was so scared about. Face Hunter is still miles above this combo deck.
Exactly. It seems a bit too slow for this current meta, but I think it has potential if the meta ever slows down a bit. It's similar to the Rogue Quest kind of, but the SI:7 package seems stronger than the current pirate choices.
Interesting to see how different the experience seems to be from standard and wild. I dont play standard so i just know the wild side.
In wild hunter doesnt have the problem of running out it seems. I played against a lot of them and they had at least 5 cards every time they played the reward.
Mage Quest is pretty much unplayed from my experience. I faced one yesterday and thats it. Same for Druid and Shaman. Never played against one.
Warlock is aaaaaall over the place obviously.
I saw a few Quest Priests but also very rarely. It seems like im the only one who figured out a good Decklist for it and having a win streak with it xD
This isn’t priest’s time. Priest is typically strongest in the last expansion. I think next expansion there will be some insane support for shadow priest. Also look how each of the classes have been favored from a strength and storytelling aspect. Warlock has a storytelling quest line, so does mage, demon hunter and paladin. I think the mini set will favor paladin and demon hunter quests, since they are thematic and follow after the warlock quests. Priest will get bonkers shadow support next expansion and abandon the quest line.
Interesting to see how different the experience seems to be from standard and wild. I dont play standard so i just know the wild side.
In wild hunter doesnt have the problem of running out it seems. I played against a lot of them and they had at least 5 cards every time they played the reward.
Mage Quest is pretty much unplayed from my experience. I faced one yesterday and thats it. Same for Druid and Shaman. Never played against one.
Warlock is aaaaaall over the place obviously.
I saw a few Quest Priests but also very rarely. It seems like im the only one who figured out a good Decklist for it and having a win streak with it xD
I saw a guy climbing fast in high legend with Quest Druid in wild. There are ways to double and triple the Guff battlecry (Brann, Floop,...), there are a lot more spells that give your hero attack and there is cheap or tempo removal (Savagery is a card and so is Savage Striker apparently!) As for the Shaman quest, I haven't seen it either, but I want to try a miracle build with Spirit of the Frog as the draw engine (so that we don't have to rely on Primal Dungeoneer. There are a lot more cheap overload spells available so I can imagine such a deck working
We've had the expansion for around 4 days now and while the meta is far from solved, there's already lots of info on what looks playable and what's looking like it was overrated or underrated. I'll give my rankings on how I think all the questlines are doing:
Tier S: Best questlines that are shaping the meta
Tier A: Great questlines that are strong and spawned or strenghtened old decks
Tier B: Questlines that are unsurprisingly bad or that ended up not being great after being hyped up.
Where is Warrior ?
Warrior what? xD
Tier Z
Exactly. It seems a bit too slow for this current meta, but I think it has potential if the meta ever slows down a bit. It's similar to the Rogue Quest kind of, but the SI:7 package seems stronger than the current pirate choices.
Priest Questline should get buff so it can be done faster, like buffing the reward to must draw the card of the wanted mana cost somehow
Hunter Questline can get buff by allowing it to draw or reward more spells somehow
Paladin and Warrior Questline are already fast and good on their own, their decks might just need 1-2 cards support from miniset to be solid
Interesting to see how different the experience seems to be from standard and wild. I dont play standard so i just know the wild side.
In wild hunter doesnt have the problem of running out it seems. I played against a lot of them and they had at least 5 cards every time they played the reward.
Mage Quest is pretty much unplayed from my experience. I faced one yesterday and thats it. Same for Druid and Shaman. Never played against one.
Warlock is aaaaaall over the place obviously.
I saw a few Quest Priests but also very rarely. It seems like im the only one who figured out a good Decklist for it and having a win streak with it xD
This isn’t priest’s time. Priest is typically strongest in the last expansion. I think next expansion there will be some insane support for shadow priest. Also look how each of the classes have been favored from a strength and storytelling aspect. Warlock has a storytelling quest line, so does mage, demon hunter and paladin. I think the mini set will favor paladin and demon hunter quests, since they are thematic and follow after the warlock quests. Priest will get bonkers shadow support next expansion and abandon the quest line.
I saw a guy climbing fast in high legend with Quest Druid in wild. There are ways to double and triple the Guff battlecry (Brann, Floop,...), there are a lot more spells that give your hero attack and there is cheap or tempo removal (Savagery is a card and so is Savage Striker apparently!)
As for the Shaman quest, I haven't seen it either, but I want to try a miracle build with Spirit of the Frog as the draw engine (so that we don't have to rely on Primal Dungeoneer. There are a lot more cheap overload spells available so I can imagine such a deck working
Priest quest in the same tier as Hunter and Paladin quest are you joking ?
And shaman quest is below hunter/paladin imo
The hunter questline is pretty good - I have won 8 out of 9 games so far.