as many of you most likely know, the only purpose of rare and epic is to make the game more expensive, they have no gameplay perspectives that justify a reason why a card is either common, rare or epic, only legendary has its valid reason with being restricted to 1 in each deck instead of the usual 2.
you can guess on reasons why a card is epic or rare, but most likely a card is properly epic because it brings blizzard more money to make good cards harder to craft and nothing other than that.
I would love to see a gameplay justified reason for common, rare and epic, can it really be that hard to be a little subtle about how greedy they are?
I believe the justification is mainly that higher rarity = more build-around. IE. epics are usually more specific in what kind of deck it needs to go into to work, or might even require you to build the deck around it, while commons and to an extent rares are more broadly effective (if not powerful). Legendaries come with their own direct restriction (1 off in each deck), as you mention.
I fully agree with that. They are supossed yo be, either too strong to have 2 copies, either build-around mechanics that unlock new decks (eg highlander, quests, etc). Without them, the game would be very plain and lack some epicness (Tirion should not be as easy to obtain as a random soldier).
The reality is that most of them are really underwhelming and you are better spending 1,600 dust in 16 rares.
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as many of you most likely know, the only purpose of rare and epic is to make the game more expensive, they have no gameplay perspectives that justify a reason why a card is either common, rare or epic, only legendary has its valid reason with being restricted to 1 in each deck instead of the usual 2.
you can guess on reasons why a card is epic or rare, but most likely a card is properly epic because it brings blizzard more money to make good cards harder to craft and nothing other than that.
I would love to see a gameplay justified reason for common, rare and epic, can it really be that hard to be a little subtle about how greedy they are?
ps I know its been like that since launch
I believe the justification is mainly that higher rarity = more build-around. IE. epics are usually more specific in what kind of deck it needs to go into to work, or might even require you to build the deck around it, while commons and to an extent rares are more broadly effective (if not powerful). Legendaries come with their own direct restriction (1 off in each deck), as you mention.
I fully agree with that. They are supossed yo be, either too strong to have 2 copies, either build-around mechanics that unlock new decks (eg highlander, quests, etc). Without them, the game would be very plain and lack some epicness (Tirion should not be as easy to obtain as a random soldier).
The reality is that most of them are really underwhelming and you are better spending 1,600 dust in 16 rares.