So if you've been playing for enough time, at some point you 100% have experienced the 'bug' where Nozdormu is on the board (generally it's ramdomly generated) and because of the way he shorten turns and the fricking spaghetti coding the game has, it ends up skipping turns cause Blizzard can't properly code it's effect.
Here you can see a clip of the player EggoWaffleHS in where he gets a Nozdormu off a dragon queen and his opponent is able to skip his turn because of the painfully slow plot twist animation, which gets even slower because of bloodmother's procs when the card is drawn.
What has to happen for this dumb shit to get fixed? Does Nozdormu has to cheese a player on GM or like a world championship stage? Cause this has been an issue for a long time. When druid was good and it played Ysera the cheese would be more common as getting a Noz off one portal and then getting more portals meant that your opponent would not have a turn at all.
I honestly don't understand how can this still be a thing. It's not only an issue of Nozdormu itself (even tho it's prolly the biggest offender) but we've seen turns getting shortened because a player is able to queue a million actions before their turn ends and it ends up taking time from their opponent's turn. Are they really so imcompetent to not be able to fix this sort of interaction in 6 years?
Just remove Nozdormu from the game already, or re-work him so he doesn't have this stupid effect that doesn't see play outside of random shit. Or at least fix his effect, simply allow players to have their full turn time regardless of the opponent's turn; if I need to play fast to complete my turn in 15 seconds cause of Nozdormu, I still want to have those 15 seconds and not 1 cause you can't code turn timers properly.
While I agree with the idiocy of stealing an opponent turn, why would you remove a fun card that almost never see play... this seems like you got salty after a loss.
but the issue was even more prominent in wild with sniplock which resulted in user bans (abusing the bug) and eventually the nerf of the echo keyword. Instead of just fixing the bug which is beyond me..
While I agree with the idiocy of stealing an opponent turn, why would you remove a fun card that almost never see play... this seems like you got salty after a loss.
but the issue was even more prominent in wild with sniplock which resulted in user bans (abusing the bug) and eventually the nerf of the echo keyword. Instead of just fixing the bug which is beyond me..
Cause it sees no play at all, outside of random scenarios, and it doesn't add anything positive to the game and the times where you see this 'fun' effect are close to none. And almost every scenario of this interaction ends up on someone getting cheesed and losing their turn.
As I said, it's not about the mechanic being busted or anything. I do agree it's not a problem simple because of it existing, but Blizzard clearly can't code this properly. Turn skipping has been a thing since vanilla HS and it pops out from time to time as you said. If they can fix this (which again, at this point I seriously believe they aren't competent enough), I believe it's healthier for Noz to either get completely removed or reworked in order to give him another effect. If they can fix the general issue of turn timers being garbage then I have no issue with Nozdurmu keeping it's current form.
Hmmm... But... Maybe it's not unintentional or a bug at all... Maybe it's relatable to similar bs such as popping a doomsayer out of piloted shredder or evolving something into some utter crap that is just harmful to your gamestate in some way. Maybe it's similarly meant to be "boohoo that's too bad, get over it" kind of bad luck since you never actually play Noz, you pretty much always generate it "out of nothing".
I love Noz trigger people better than any other unlucky rng situation.
If it indeed is something Bliz doesn't want to be that way, then yes of course asap fix the God damn bug. Otherwise, too bad.
Hmmm... But... Maybe it's not unintentional or a bug at all... Maybe it's relatable to similar bs such as popping a doomsayer out of piloted shredder or evolving something into some utter crap that is just harmful to your gamestate in some way. Maybe it's similarly meant to be "boohoo that's too bad, get over it" kind of bad luck since you never actually play Noz, you pretty much always generate it "out of nothing".
I love Noz trigger people better than any other unlucky rng situation.
If it indeed is something Bliz doesn't want to be that way, then yes of course asap fix the God damn bug. Otherwise, too bad.
You can't be seriosly comparing being able to get a random bad outcome (like a doomsayer out of any random generating card) which yeah, sucks, but it's a thing that can eventually happen to players being able to skip entire turns and abuse this.
I mean there's a reason for players that abused the snip snap related bug getting banned. You are clearly not supposed to be able to skip turns.
Today it happened for the first time to one of my games. an Ysera portal popped out Nozdormu (and 2-3 more dragons afterwards) and with the stupid graphics my opponent had to effectively skip his turn entirely. I was probably winning anyway at that point, but still felt sorry for him. I'm fine with Nozdormu's effect existing as long as 15 seconds are actual true 15 seconds. The current coding is just ridiculous
Nozdormu manipules the time, so coding this is really a challenge.
When Nozdormu, enter the board the time has been pass, so, when start the time? It must run full 15 sec?
When Nozdormu, out the board, the time have to be reboot?
The answer to both questions, is Yes. Now add the time for animations in which the player can't interact. It is a mess for coding. But yes, its possible fix it. Surely it be the next card to Hall of Fame. XD
If I had to guess it would require a massive overhaul of the backbone code for the game since turn times are a constant flick the second a turn changes. They would need to break that code and add a new layer that extends for as long as left over animations are playing. This will take a lot of tinkering and testing to get right. Since this card doesn't see regular play, the devs simply don't see it as a priority.
Maybe someday in a new set a mechanic will be introduced that requires this change to the code, but until then I doubt we will see this bug fixed.
The worst Nozdormu bug is when a druid plays Ysera, Unleashed and the first dragon that he draws is Nozdormu then more dragons come out and the turn timer ends while more dragons are still coming out.
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So if you've been playing for enough time, at some point you 100% have experienced the 'bug' where Nozdormu is on the board (generally it's ramdomly generated) and because of the way he shorten turns and the fricking spaghetti coding the game has, it ends up skipping turns cause Blizzard can't properly code it's effect.
Here you can see a clip of the player EggoWaffleHS in where he gets a Nozdormu off a dragon queen and his opponent is able to skip his turn because of the painfully slow plot twist animation, which gets even slower because of bloodmother's procs when the card is drawn.
https://mobile.twitter.com/EggowaffleHS/status/1265173680268742657
What has to happen for this dumb shit to get fixed? Does Nozdormu has to cheese a player on GM or like a world championship stage? Cause this has been an issue for a long time. When druid was good and it played Ysera the cheese would be more common as getting a Noz off one portal and then getting more portals meant that your opponent would not have a turn at all.
I honestly don't understand how can this still be a thing. It's not only an issue of Nozdormu itself (even tho it's prolly the biggest offender) but we've seen turns getting shortened because a player is able to queue a million actions before their turn ends and it ends up taking time from their opponent's turn. Are they really so imcompetent to not be able to fix this sort of interaction in 6 years?
Just remove Nozdormu from the game already, or re-work him so he doesn't have this stupid effect that doesn't see play outside of random shit. Or at least fix his effect, simply allow players to have their full turn time regardless of the opponent's turn; if I need to play fast to complete my turn in 15 seconds cause of Nozdormu, I still want to have those 15 seconds and not 1 cause you can't code turn timers properly.
Agreed. I’ve lost games due to this bug and it’s infuriating and should not have gone on since vanilla HS.
While I agree with the idiocy of stealing an opponent turn, why would you remove a fun card that almost never see play... this seems like you got salty after a loss.
but the issue was even more prominent in wild with sniplock which resulted in user bans (abusing the bug) and eventually the nerf of the echo keyword. Instead of just fixing the bug which is beyond me..
Spaghetti code
Cause it sees no play at all, outside of random scenarios, and it doesn't add anything positive to the game and the times where you see this 'fun' effect are close to none. And almost every scenario of this interaction ends up on someone getting cheesed and losing their turn.
As I said, it's not about the mechanic being busted or anything. I do agree it's not a problem simple because of it existing, but Blizzard clearly can't code this properly. Turn skipping has been a thing since vanilla HS and it pops out from time to time as you said. If they can fix this (which again, at this point I seriously believe they aren't competent enough), I believe it's healthier for Noz to either get completely removed or reworked in order to give him another effect. If they can fix the general issue of turn timers being garbage then I have no issue with Nozdurmu keeping it's current form.
Hmmm... But... Maybe it's not unintentional or a bug at all... Maybe it's relatable to similar bs such as popping a doomsayer out of piloted shredder or evolving something into some utter crap that is just harmful to your gamestate in some way. Maybe it's similarly meant to be "boohoo that's too bad, get over it" kind of bad luck since you never actually play Noz, you pretty much always generate it "out of nothing".
I love Noz trigger people better than any other unlucky rng situation.
If it indeed is something Bliz doesn't want to be that way, then yes of course asap fix the God damn bug. Otherwise, too bad.
You can't be seriosly comparing being able to get a random bad outcome (like a doomsayer out of any random generating card) which yeah, sucks, but it's a thing that can eventually happen to players being able to skip entire turns and abuse this.
I mean there's a reason for players that abused the snip snap related bug getting banned. You are clearly not supposed to be able to skip turns.
Today it happened for the first time to one of my games. an Ysera portal popped out Nozdormu (and 2-3 more dragons afterwards) and with the stupid graphics my opponent had to effectively skip his turn entirely. I was probably winning anyway at that point, but still felt sorry for him. I'm fine with Nozdormu's effect existing as long as 15 seconds are actual true 15 seconds. The current coding is just ridiculous
Because blizzard codes about as well as they balance.
Notice they still have fixed the new card bug.....it has been years.....
Nozdormu manipules the time, so coding this is really a challenge.
When Nozdormu, enter the board the time has been pass, so, when start the time? It must run full 15 sec?
When Nozdormu, out the board, the time have to be reboot?
The answer to both questions, is Yes. Now add the time for animations in which the player can't interact. It is a mess for coding. But yes, its possible fix it. Surely it be the next card to Hall of Fame. XD
If I had to guess it would require a massive overhaul of the backbone code for the game since turn times are a constant flick the second a turn changes. They would need to break that code and add a new layer that extends for as long as left over animations are playing. This will take a lot of tinkering and testing to get right. Since this card doesn't see regular play, the devs simply don't see it as a priority.
Maybe someday in a new set a mechanic will be introduced that requires this change to the code, but until then I doubt we will see this bug fixed.
They should just introduce a 'skip animations' button. Would help a ton also in Battlegrounds
fricking spaghetti coding
I mean we could use better game engine. But they are cheap as fuck so nothing will come out of it.
The worst Nozdormu bug is when a druid plays Ysera, Unleashed and the first dragon that he draws is Nozdormu then more dragons come out and the turn timer ends while more dragons are still coming out.