"RNG favours: weak players because they lose alot and blizzard should keep the comunity happy or they leave"
Got this far and stopped - it's just not true - in fact what seperates good and great players in hearthstone is the ability to evaluate RNG possibilities and manipulate them in your favour.
RNG comes in two forms - Mad Bomber is what I call good hearthstone RNG - its is random, but you can increase the odds of it playing to your advantage by making the correct plays in the correct order..it can also go spectacularly wrong, and you can work to mitigate against that possibility in much the same way...regardless, sometimes RNJesus is not on your side, but its usually fun to see it play out.
The other form of RNG in hearthstone is stuff like Puzzle Box of Yogg-Saron which you have no control over. Obviously I think this is bad RNG, but some like it, I accept that. The high-roll potential on any card like this should be minimal, but sadly this is rarely the case, because people love cards like these that do effectively remove the skill requirement and level the game, so does Blizzard.
Actually RNG favouring bad players is the only thing I agree with. However, I also believe RNG is required in a game like HS not just to give lesser players a chance but to keep things interesting at the highest level of competitive play. Otherwise it's chess with nice graphics.
Although, recently Blizz has gone way to far, when 3 of the top tier meta decks are casino decks the game is a circus. And even at legend matches are unenjoyable, even when winning.
It would take a lot of effort to program every RNG card to evaluate the state of the board, give every possible option a rank, and then decide how good of an outcome it wants the player to have. How does this even make sense?
Yeah this is nonsense. Even top players run lots of high RNG cards. If those cards favored the bad players, the top players wouldn't be top players... Using RNG cards would be literally handing the advantage to your statistically worse opponent... It doesn't make sense.
Good players use RNG to their advantage... While poker is nothing like Hearthstone, if I'm playing Hold'Em, on a 2c6h7h board, and I'm holding 8h9h... 2 players go all in before me... I would have to be an asshat to fold, even though I have no made hand... I'm relying on RNG to win, but I know I have a (basically) 43-53% chance to hit a turn or river that will beat any made hand and triple up...
Similarly in Hearthstone, even with cards like Puzzle Box, there are "better" times to play it, knowing the board state, and potential card pool.
RNG will always benefit people who use it to their advantage in the long run. Of course, in small sample sizes, "luck" can have unfavorable outcomes. If you flip a coin 10 times, you could easily see 9 heads, and 1 tails. Flip it 990 more times and your results will plateau to 50% each.
If you bet on an 80% favourite, you will win in a large sample (but of course people have a tendency to only remember the 20% losses).
As someone mentioned with Mad Bomber... If your board is clear, and your opponent has 2x 1/1 minions on board, the RnG is In your favour... If your opponents board is clear, and you have minions out... It's not the time to play it.
Knowledge of the potential outcomes based on the existing situation is how good players use RNG to their advantage. People who use RNG based cards "willy nilly" will win a game here and there, but will likely be losing players overall.
RNG favours: new cards because Blizz should sell some packs
RNG favours: weak players because they lose alot and blizzard should keep the comunity happy or they leave
RNG favours: mage because its RNG class and if they dont win using their RNG carda they have no cards left to win with
RNG favours: Rogue:: another RNG discover theif class because blizzard thinks this adds fun to game
RNG should favour: theif priest but i dont think it does because a communist country's company should always demonize Preists
RNG favours: low tier players because their deck should go from perfection to defection
RNG favours DH: because what is adding a new class and it loses alot?
RNG= server-side balancing
Just play your cards and pray to RNGesus.
baby don't hurt me, don't hurt me, no more...
"Minion to minion the basic of all combats, only a fool trusts his win to an OTK"
"RNG favours: weak players because they lose alot and blizzard should keep the comunity happy or they leave"
Got this far and stopped - it's just not true - in fact what seperates good and great players in hearthstone is the ability to evaluate RNG possibilities and manipulate them in your favour.
RNG comes in two forms - Mad Bomber is what I call good hearthstone RNG - its is random, but you can increase the odds of it playing to your advantage by making the correct plays in the correct order..it can also go spectacularly wrong, and you can work to mitigate against that possibility in much the same way...regardless, sometimes RNJesus is not on your side, but its usually fun to see it play out.
The other form of RNG in hearthstone is stuff like Puzzle Box of Yogg-Saron which you have no control over. Obviously I think this is bad RNG, but some like it, I accept that. The high-roll potential on any card like this should be minimal, but sadly this is rarely the case, because people love cards like these that do effectively remove the skill requirement and level the game, so does Blizzard.
This post screams TINFOIL!!!
"There is no spoon"
Actually RNG favouring bad players is the only thing I agree with. However, I also believe RNG is required in a game like HS not just to give lesser players a chance but to keep things interesting at the highest level of competitive play. Otherwise it's chess with nice graphics.
Although, recently Blizz has gone way to far, when 3 of the top tier meta decks are casino decks the game is a circus. And even at legend matches are unenjoyable, even when winning.
What exactly do you mean by this?
It would take a lot of effort to program every RNG card to evaluate the state of the board, give every possible option a rank, and then decide how good of an outcome it wants the player to have. How does this even make sense?
Yeah this is nonsense. Even top players run lots of high RNG cards. If those cards favored the bad players, the top players wouldn't be top players... Using RNG cards would be literally handing the advantage to your statistically worse opponent... It doesn't make sense.
Good players use RNG to their advantage... While poker is nothing like Hearthstone, if I'm playing Hold'Em, on a 2c6h7h board, and I'm holding 8h9h... 2 players go all in before me... I would have to be an asshat to fold, even though I have no made hand... I'm relying on RNG to win, but I know I have a (basically) 43-53% chance to hit a turn or river that will beat any made hand and triple up...
Similarly in Hearthstone, even with cards like Puzzle Box, there are "better" times to play it, knowing the board state, and potential card pool.
RNG will always benefit people who use it to their advantage in the long run. Of course, in small sample sizes, "luck" can have unfavorable outcomes. If you flip a coin 10 times, you could easily see 9 heads, and 1 tails. Flip it 990 more times and your results will plateau to 50% each.
If you bet on an 80% favourite, you will win in a large sample (but of course people have a tendency to only remember the 20% losses).
As someone mentioned with Mad Bomber... If your board is clear, and your opponent has 2x 1/1 minions on board, the RnG is In your favour... If your opponents board is clear, and you have minions out... It's not the time to play it.
Knowledge of the potential outcomes based on the existing situation is how good players use RNG to their advantage. People who use RNG based cards "willy nilly" will win a game here and there, but will likely be losing players overall.
We do not allow conspiracy theories here. Closing.
CLOSED.
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