Galakrond Shaman has lost shudderwock so it won't be as oppressive like before. Nourish is way too slow at 6 mana, bringing it back to 5 mana would help Druid a lot.
Invocation were nerfed because a one mana 2/1 with rush freeze an enemy is to over the top for a one cost card. Pack in my opinion is perfect as it is now. Why does Druid need any help right now? It has been one of the top classes for a while, it is good to see others be at the top for once. Besides it is not that bad, spell druid is alright. And nourish is alright, you probably think it is slow because you think about how bad it is compared to skull of guldaan. But Nourish is a classic card and seen good amounts of play for a while know even tho it was nerfed.
Invocation were nerfed because a one mana 2/1 with rush freeze an enemy is to over the top for a one cost card.
It was nerfed because of spirit of the frog totem. Play spirit of the frog + 0 mana zap and then you draw draw invocation of frost, then elemental might or how's it called, htne you cast that spell on the 2/1 elemental and then you draw far sight. I think it would be a safe unnerf for Standard.
Invocation were nerfed because a one mana 2/1 with rush freeze an enemy is to over the top for a one cost card. Pack in my opinion is perfect as it is now. Why does Druid need any help right now? It has been one of the top classes for a while, it is good to see others be at the top for once. Besides it is not that bad, spell druid is alright. And nourish is alright, you probably think it is slow because you think about how bad it is compared to skull of guldaan. But Nourish is a classic card and seen good amounts of play for a while know even tho it was nerfed.
Actually, the Shaman cards were nerfed because of Spirit of the Frog, which allowed you to cycle the whole deck and the legendaries Electra Stormsurge and Zentimo, which allowed the same spell to be played twice or three times, so there is no reason to reverse those nerfs.
Dragon's Pack is already too good in this way. 5 mana for two 4/5 with taunt, is already better of every 5 mana minion with taunt.
Nourish . It is already played in the most of the Druid's decks, standard and wild. So the power level is high, also in this way. No reason to have it broken again.
Invocation of Frost is the Glacial Shard with rush (yes it is at the end the same). So 1 mana for having rush is fair. at 1 cost like before is totally op. Glacial Shard is still played in Tier 1 decks in wild (Odd Demon Hunter) No reason in having a Glacial shard on steroid.
Control Shaman will always be bad in the current meta since it's healing comes in too late and it's bad. Witch's brew is trash since it generates no tempo. If you made all of the shaman's 2/1s have lifesteal (and absurd buff) it may just inch out above DH and even then maybe not.
Dragon's pack should be better than a standard 5 drop due the restriction of having to invoke twice to use it. Invocation of frost should be better than glacial shard because it's a class card and not a neutral.
Yes.. nourish at 6.. like bloodlust, brawl,and many others should be.not broken with the cost of 5,that would really become a way to fight all these other classes with endgaming single turns like mage , rogue ,dh.and thats not the point of this game anyway
nourish and pack were busted pre nerf, but invocation was nerfed mostly because of zentimo and spirit i personally think it would be fin in standard at 1
It was nerfed because of spirit of the frog totem. Play spirit of the frog + 0 mana zap and then you draw draw invocation of frost, then elemental might or how's it called, htne you cast that spell on the 2/1 elemental and then you draw far sight. I think it would be a safe unnerf for Standard.
I would have prefered for them to change pack to give +3/+3 and Overload(3) if you invoked twice.
Losing to Sire Denathrius makes me not want to play this game anymore. The Sire Denathrius nerf makes me want to play this game again. Losing to Deathrattle Rogue makes me not want to play this game anymore. The Prince Renathal nerf makes me not want to play this game anymore.
As a wild player I was always hopeful that innervate would be un-nerfed and hall of famed but since otk spell druid is also a problem there I don't see it happening unless kaelthas gets nerfed hard.
As a wild player I was always hopeful that innervate would be un-nerfed and hall of famed but since otk spell druid is also a problem there I don't see it happening unless kaelthas gets nerfed hard.
Heh I don't think innervate could ever go back to what it was, it'd break open wild like an egg, much like Aviana being 9 mana.
Dragons Pack is worth 4 Mana inactive and 8 Mana active, and it costs 5 Mana, that's pretty strong cheating already.
Lol. Let's play this game then.
How much is a 6/7 minion worth? Our trustworthy friend boulderfist says 6 mana. Let's say we want to cost it aggressively and opt for 5. How much is worth dealing 12 damage every turn? Hard to say, rag deals only 8 and it's random. A pyroblast is a one-off spell and it costs 10 mana to deal 10 but there's no real equivalent for minions. Let's be kind and say that, sure, dealing a total of 12 damage each turn would maybe add 5 mana to that minion.
So why is priestess costed at 7 mana? 12 damage a turn on a 7 health minion that immediately impacts the board and yet no, a 1 mana spell that freezes and summons a 2/1 with rush is actually terrifying here. Right. Carry on.
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Galakrond Shaman has lost shudderwock so it won't be as oppressive like before. Nourish is way too slow at 6 mana, bringing it back to 5 mana would help Druid a lot.
Invocation were nerfed because a one mana 2/1 with rush freeze an enemy is to over the top for a one cost card. Pack in my opinion is perfect as it is now. Why does Druid need any help right now? It has been one of the top classes for a while, it is good to see others be at the top for once. Besides it is not that bad, spell druid is alright. And nourish is alright, you probably think it is slow because you think about how bad it is compared to skull of guldaan. But Nourish is a classic card and seen good amounts of play for a while know even tho it was nerfed.
It was nerfed because of spirit of the frog totem. Play spirit of the frog + 0 mana zap and then you draw draw invocation of frost, then elemental might or how's it called, htne you cast that spell on the 2/1 elemental and then you draw far sight. I think it would be a safe unnerf for Standard.
I would have prefered for them to change pack to give +3/+3 and Overload(3) if you invoked twice.
Shaman yes, druid no.
Actually, the Shaman cards were nerfed because of Spirit of the Frog, which allowed you to cycle the whole deck and the legendaries Electra Stormsurge and Zentimo, which allowed the same spell to be played twice or three times, so there is no reason to reverse those nerfs.
No. Blizzard should not.
Dragon's Pack is already too good in this way. 5 mana for two 4/5 with taunt, is already better of every 5 mana minion with taunt.
Nourish . It is already played in the most of the Druid's decks, standard and wild. So the power level is high, also in this way. No reason to have it broken again.
Invocation of Frost is the Glacial Shard with rush (yes it is at the end the same). So 1 mana for having rush is fair. at 1 cost like before is totally op. Glacial Shard is still played in Tier 1 decks in wild (Odd Demon Hunter) No reason in having a Glacial shard on steroid.
Buff dragon’s pack to original state but the other two is no
Control Shaman will always be bad in the current meta since it's healing comes in too late and it's bad. Witch's brew is trash since it generates no tempo. If you made all of the shaman's 2/1s have lifesteal (and absurd buff) it may just inch out above DH and even then maybe not.
I think all could be unnerfed.
Dragon's Pack is strong but on par with Scion of Ruin for example and probably better than Fate Weaver, Veiled Worshipper and Umbral Skulker (the last one doesn't even see play in Gala Rogue decks), so no need to change it either way
Dragon's pack should be better than a standard 5 drop due the restriction of having to invoke twice to use it. Invocation of frost should be better than glacial shard because it's a class card and not a neutral.
Nourish, yes.
The others are fine.
Freeze an enemy is worth 0.5 Mana.
2/1 is worth 1 Mana
Rush is worth 0.5 Mana
So Invocation of Frost is worth exactly 2 Mana.
Dragons Pack is worth 4 Mana inactive and 8 Mana active, and it costs 5 Mana, that's pretty strong cheating already.
**others are fine**
why aren't they played then ? because the galakrond package is garbage and not worth playing.
Yes.. nourish at 6.. like bloodlust, brawl,and many others should be.not broken with the cost of 5,that would really become a way to fight all these other classes with endgaming single turns like mage , rogue ,dh.and thats not the point of this game anyway
nourish and pack were busted pre nerf, but invocation was nerfed mostly because of zentimo and spirit i personally think it would be fin in standard at 1
That'd make Pack worse. Overload is garbage.
Standard, Wild, and Classic player.Losing to Sire Denathrius makes me not want to play this game anymore.The Sire Denathrius nerf makes me want to play this game again.
Losing to Deathrattle Rogue makes me not want to play this game anymore.
The Prince Renathal nerf makes me not want to play this game anymore.
As a wild player I was always hopeful that innervate would be un-nerfed and hall of famed but since otk spell druid is also a problem there I don't see it happening unless kaelthas gets nerfed hard.
The cards (Frog, Zentimo, Electra) that made Invocation of Frost broken have already rotated, so I think it's ok to revert the nerf to it.
As for the other 2, I think they are fine as is.
I second that.
EU 11/2015+ , f2p 03/2021+: DK 63 / DH 205 /Dr 277 / Hu 733 / Ma 6666 / Pa 1072 / Pr 1165 / Ro 1791 / Sh 1303 / Wl 707 / Wr 664
Heh I don't think innervate could ever go back to what it was, it'd break open wild like an egg, much like Aviana being 9 mana.
Lol. Let's play this game then.
How much is a 6/7 minion worth? Our trustworthy friend boulderfist says 6 mana. Let's say we want to cost it aggressively and opt for 5. How much is worth dealing 12 damage every turn? Hard to say, rag deals only 8 and it's random. A pyroblast is a one-off spell and it costs 10 mana to deal 10 but there's no real equivalent for minions. Let's be kind and say that, sure, dealing a total of 12 damage each turn would maybe add 5 mana to that minion.
So why is priestess costed at 7 mana? 12 damage a turn on a 7 health minion that immediately impacts the board and yet no, a 1 mana spell that freezes and summons a 2/1 with rush is actually terrifying here. Right. Carry on.