First off I feel like most of the quests are pretty balanced with regards to their cost to reward ratio. That said a couple seem off. The Hunter and Priest quest seem way too slow for what they do and then on the flip side you have the rogue quest which has a totally busted effect that you can achieve by turn 3 with a good draw. I'm actually shocked I've seen more quest priests than quest rogues. The warlock quest is borderline. With a good plot twist deck you can achieve it pretty fast, but if you don't get your plot twists it's not gonna do you any good. Beyond that I think the quests are in a good spot as far as being good but not being broken. Any quests anyone has liked yet? I've been playing secret mage so I haven't messed with them yet.
The rogue qiest is mediocre at best just gets outbeaten by druid, shaman which are the best ones. That Said quests beeing different in strengh is nothing new in ungoro was the same.
The most impact on the new quests, doesn't mater which one, is, that you don't have to play a card to gain the quest reward. This is a tempo boost for all quests and helps a lot to be more constant.
If the old quests, like the discard quest or the hunter quest had the same boost, they would have been much more played, I personally think.
The rogue qiest is mediocre at best just gets outbeaten by druid, shaman which are the best ones. That Said quests beeing different in strengh is nothing new in ungoro was the same.
I dunno, they both seem really weak to pressure. I haven't lost to either. The Rogue quest is just really good for board control and I really think when things settle it's gonna be in a better spot than Quest Shaman or Quest Druid (Though I'm looking forward to playing with quest druid. It's not the strength difference that perplexes me, it's the weird requirement imbalance that does.
The rogue qiest is mediocre at best just gets outbeaten by druid, shaman which are the best ones. That Said quests beeing different in strengh is nothing new in ungoro was the same.
I dunno, they both seem really weak to pressure. I haven't lost to either. The Rogue quest is just really good for board control and I really think when things settle it's gonna be in a better spot than Quest Shaman or Quest Druid (Though I'm looking forward to playing with quest druid. It's not the strength difference that perplexes me, it's the weird requirement imbalance that does.
The requirement imbalance? Then druid quest should be the most broken. You can get it on turn 4 or 5 every time. Shaman quest isnt hard to get either. Imo rogue quest is worse then those two and you dont get it done faster if you dont have the best possible draw.
Presumably, some of the new Quests are meant to be fun-tier, while others are meant to be more competitive. The devs have established that they go out of their way to design their game for Johnny and Timmy, as well as Spike.
First I thought Priest is getting cocked again since its way harder to complete the quest than rogue for example (they really dont need to try to hard) but the reward for rogue is definitly not that great imo while a +3/+3 buff every turn for 2 is pretty cool.
The rogue qiest is mediocre at best just gets outbeaten by druid, shaman which are the best ones. That Said quests beeing different in strengh is nothing new in ungoro was the same.
I dunno, they both seem really weak to pressure. I haven't lost to either. The Rogue quest is just really good for board control and I really think when things settle it's gonna be in a better spot than Quest Shaman or Quest Druid (Though I'm looking forward to playing with quest druid. It's not the strength difference that perplexes me, it's the weird requirement imbalance that does.
I have not lost a single game against Rogue until now with Quest Druid, not even with Highlander Quest Druid. The Problem with the Rogue Deck is, that it is all about reactive plays and then hope for a good Tess. Quest Rogue needs another gameplan to be a solid deck
The rogue qiest is mediocre at best just gets outbeaten by druid, shaman which are the best ones. That Said quests beeing different in strengh is nothing new in ungoro was the same.
I dunno, they both seem really weak to pressure. I haven't lost to either. The Rogue quest is just really good for board control and I really think when things settle it's gonna be in a better spot than Quest Shaman or Quest Druid (Though I'm looking forward to playing with quest druid. It's not the strength difference that perplexes me, it's the weird requirement imbalance that does.
I have not lost a single game against Rogue until now with Quest Druid, not even with Highlander Quest Druid. The Problem with the Rogue Deck is, that it is all about reactive plays and then hope for a good Tess. Quest Rogue needs another gameplan to be a solid deck
I've only seen tempo rogue style versions I guess.
Side note, how is quest highlander druid working for you? It's on my list of decks to try out.
I've been playing quest druid with jades in Wild all night, that quest is absolutely ridiculous. The passive hero power is so strong I often get too many jade golems in my deck and I feel forced to run more and more card draw every time I play the deck. I' ve got 2 UI and 1 Overflow, I'm think of adding auctioneers.
Even in standard I struggle a lot more against quest druid than rogue. The rogue reward is a weapon hero power that you can't even use entirely every turn and it does only one thing, 3 damage. It's linear, predictable and slow, this quest is totally fine. I would be more worried about quest mage/druid
Top quests in standard are druid > mage > shaman in my opinion
I've been playing quest druid with jades in Wild all night, that quest is absolutely ridiculous. The passive hero power is so strong I often get too many jade golems in my deck and I feel forced to run more and more card draw every time I play the deck. I' ve got 2 UI and 1 Overflow, I'm think of adding auctioneers.
Even in standard I struggle a lot more against quest druid than rogue. The rogue reward is a weapon hero power that you can't even use entirely every turn and it does only one thing, 3 damage. It's linear, predictable and slow, this quest is totally fine. I would be more worried about quest mage/druid
Top quests in standard are druid > mage > shaman in my opinion
I really don't know how I feel about quest mage right now. The effect is nice, but how consistent is it? I've only run into 2 so far on ladder and I roflstomped them with secret mage, even with them completing the quest by like turn 4/5 with god draws.
Warlock has the worst quest no doubt. It's slow, random and actually pretty weak. If you willing to burn both of your Plot Twist (if you draw them exactly on time and do nothing but life tap in first 3-4 turns), you can complete the quest by turn 5... but then what? Drop 1 random heavy dude (or other card like 0 mana Mortal Coil...) per turn (cheating like 2-3 mana at this point) and do what? It's not even a win condition! Your best bet is to save one Plot Twist and combo it with Fel Lord Betrug or Dollmaster Dorian, but then you'll be able to complete your quest by turn 8 (with tap every single turn)... which makes it almost worthless at that point (any other late game deck can outvalue that easly).
Point is, this quest is tied to Plot Twist Warlock, which is terrible on its own. Even playing your Betrug combo (on turn 10 or 9 with coin!) isn't that good, because there are not that many good deathrattle cards in standard that can give you real advantage on board. Cairne Bloodhoof, Mechanical Whelp, Dr. Morrigan, also Hakkar, the Soulflayer could be useful... and that's about it.
They should change condition to 15 or even 10 cards to make this deck viable. Now it's below meme tier...
So far i played mainly with the rogue quest. I lost like 80% of the games. To much RNG and the reward is kinda shit. There is so much on the board the 3dmg from the weapon is usually useless.
The druid quest seems the best to me so far. Once you have it done and maybe even ramp up you can do absolutely insane plays in one turn.
The rogue qiest is mediocre at best just gets outbeaten by druid, shaman which are the best ones. That Said quests beeing different in strengh is nothing new in ungoro was the same.
I dunno, they both seem really weak to pressure. I haven't lost to either. The Rogue quest is just really good for board control and I really think when things settle it's gonna be in a better spot than Quest Shaman or Quest Druid (Though I'm looking forward to playing with quest druid. It's not the strength difference that perplexes me, it's the weird requirement imbalance that does.
I have not lost a single game against Rogue until now with Quest Druid, not even with Highlander Quest Druid. The Problem with the Rogue Deck is, that it is all about reactive plays and then hope for a good Tess. Quest Rogue needs another gameplan to be a solid deck
I've only seen tempo rogue style versions I guess.
Side note, how is quest highlander druid working for you? It's on my list of decks to try out.
It's very good in my opinion, but i'm not playing a true highlander deck. i play a few very good cards twice, but i never had any problems with that
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First off I feel like most of the quests are pretty balanced with regards to their cost to reward ratio. That said a couple seem off. The Hunter and Priest quest seem way too slow for what they do and then on the flip side you have the rogue quest which has a totally busted effect that you can achieve by turn 3 with a good draw. I'm actually shocked I've seen more quest priests than quest rogues. The warlock quest is borderline. With a good plot twist deck you can achieve it pretty fast, but if you don't get your plot twists it's not gonna do you any good. Beyond that I think the quests are in a good spot as far as being good but not being broken. Any quests anyone has liked yet? I've been playing secret mage so I haven't messed with them yet.
The rogue qiest is mediocre at best just gets outbeaten by druid, shaman which are the best ones. That Said quests beeing different in strengh is nothing new in ungoro was the same.
The most impact on the new quests, doesn't mater which one, is, that you don't have to play a card to gain the quest reward. This is a tempo boost for all quests and helps a lot to be more constant.
If the old quests, like the discard quest or the hunter quest had the same boost, they would have been much more played, I personally think.
My current mage deck (wild,reno,otk,highlander)
My current hunter deck (wild,reno,highlander)
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I dunno, they both seem really weak to pressure. I haven't lost to either. The Rogue quest is just really good for board control and I really think when things settle it's gonna be in a better spot than Quest Shaman or Quest Druid (Though I'm looking forward to playing with quest druid. It's not the strength difference that perplexes me, it's the weird requirement imbalance that does.
The requirement imbalance? Then druid quest should be the most broken. You can get it on turn 4 or 5 every time. Shaman quest isnt hard to get either. Imo rogue quest is worse then those two and you dont get it done faster if you dont have the best possible draw.
Presumably, some of the new Quests are meant to be fun-tier, while others are meant to be more competitive. The devs have established that they go out of their way to design their game for Johnny and Timmy, as well as Spike.
First I thought Priest is getting cocked again since its way harder to complete the quest than rogue for example (they really dont need to try to hard) but the reward for rogue is definitly not that great imo while a +3/+3 buff every turn for 2 is pretty cool.
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I have not lost a single game against Rogue until now with Quest Druid, not even with Highlander Quest Druid. The Problem with the Rogue Deck is, that it is all about reactive plays and then hope for a good Tess. Quest Rogue needs another gameplan to be a solid deck
I've only seen tempo rogue style versions I guess.
Side note, how is quest highlander druid working for you? It's on my list of decks to try out.
Top quests are, in order of effectiveness:
I've been playing quest druid with jades in Wild all night, that quest is absolutely ridiculous.
The passive hero power is so strong I often get too many jade golems in my deck and I feel forced to run more and more card draw every time I play the deck. I' ve got 2 UI and 1 Overflow, I'm think of adding auctioneers.Even in standard I struggle a lot more against quest druid than rogue. The rogue reward is a weapon hero power that you can't even use entirely every turn and it does only one thing, 3 damage. It's linear, predictable and slow, this quest is totally fine. I would be more worried about quest mage/druid
Top quests in standard are druid > mage > shaman in my opinion
I really don't know how I feel about quest mage right now. The effect is nice, but how consistent is it? I've only run into 2 so far on ladder and I roflstomped them with secret mage, even with them completing the quest by like turn 4/5 with god draws.
Warlock has the worst quest no doubt. It's slow, random and actually pretty weak. If you willing to burn both of your Plot Twist (if you draw them exactly on time and do nothing but life tap in first 3-4 turns), you can complete the quest by turn 5... but then what? Drop 1 random heavy dude (or other card like 0 mana Mortal Coil...) per turn (cheating like 2-3 mana at this point) and do what? It's not even a win condition! Your best bet is to save one Plot Twist and combo it with Fel Lord Betrug or Dollmaster Dorian, but then you'll be able to complete your quest by turn 8 (with tap every single turn)... which makes it almost worthless at that point (any other late game deck can outvalue that easly).
Point is, this quest is tied to Plot Twist Warlock, which is terrible on its own. Even playing your Betrug combo (on turn 10 or 9 with coin!) isn't that good, because there are not that many good deathrattle cards in standard that can give you real advantage on board. Cairne Bloodhoof, Mechanical Whelp, Dr. Morrigan, also Hakkar, the Soulflayer could be useful... and that's about it.
They should change condition to 15 or even 10 cards to make this deck viable. Now it's below meme tier...
So far i played mainly with the rogue quest. I lost like 80% of the games. To much RNG and the reward is kinda shit. There is so much on the board the 3dmg from the weapon is usually useless.
The druid quest seems the best to me so far. Once you have it done and maybe even ramp up you can do absolutely insane plays in one turn.
blup
It's very good in my opinion, but i'm not playing a true highlander deck. i play a few very good cards twice, but i never had any problems with that